Ejemplo n.º 1
0
static void VbTest()
{
#if !defined (ACE_WIN32)

  Vb v1;
  ACE_ASSERT(v1.valid() == 0);
  ACE_DEBUG ((LM_DEBUG, "(%P|%t) VarBinad:v1(\"/\") [%s]\n",
    v1.to_string()));

  // purpose of this routine??
  set_exception_status( &v1, 10);

  Vb v2(v1);
  ACE_ASSERT(v2.valid() == 0);
  Oid o1("1.2.3"), o2;
  v2.set_oid(o1);
  ACE_DEBUG ((LM_DEBUG, "(%P|%t) VarBinad:v2(\"1.2.3/\") [%s]\n",
    v2.to_string()));

  v2.get_oid(o2);
  ACE_ASSERT(o2 == o1);
  ACE_ASSERT(v2.valid() == 0);
  v2.set_null();
  ACE_ASSERT(v2.valid() == 0);
  v2.get_oid(o2);

  Vb v3;
  TimeTicks t(0), t1;
  v3.set_oid(o1);
  v3.set_value(t);
  ACE_ASSERT(v3.valid() == 1);
  v3.get_value(t1);
  ACE_ASSERT(t == t1);

  Vb v4;
  v4.set_oid(o1);
  v4.set_value(o1);
  ACE_ASSERT(v4.valid() == 1);
  v4.get_value(o2);
  ACE_ASSERT(o1 == o2);

  Vb v5;
  Counter32 c1(12), c2;
  v5.set_oid(o1);
  v5.set_value(c1);
  ACE_ASSERT(v5.valid() == 1);
  v5.get_value(c2);
  ACE_ASSERT(c1 == c2);

  Vb v6;
  Counter64 c3(12345678901234ULL), c4;
  v6.set_oid(o1);
  v6.set_value(c3);
  ACE_ASSERT(v6.valid() == 1);
  v6.get_value(c4);
  ACE_ASSERT(c3 == c4);

  Vb v7;
  Gauge32 g1(0123456), g2;
  v7.set_oid(o1);
  v7.set_value(g1);
  ACE_ASSERT(v7.valid() == 1);
  v7.get_value(g2);
  ACE_ASSERT(g1 == g2);

  Vb v8;
  SnmpInt32 i1(0123456), i2;
  v8.set_oid(o1);
  v8.set_value(i1);
  ACE_ASSERT(v8.valid() == 1);
  v8.get_value(i2);
  ACE_ASSERT(i1 == i2);

  Vb v9;
  SnmpUInt32 u1(0123456), u2;
  v9.set_oid(o1);
  v9.set_value(u1);
  ACE_ASSERT(v9.valid() == 1);
  v9.get_value(u2);
  ACE_ASSERT(u1 == u2);

  Vb v10;
  OctetStr s1(" abcdefghighlmnopqrstuvwxyz!@#$%^&*()"), s2;
  v10.set_oid(o1);
  v10.set_value(s1);
  ACE_ASSERT(v10.valid() == 1);
  v10.get_value(s2);
  ACE_ASSERT(s1 == s2);
  ACE_ASSERT(s1.length() == s2.length());

  // test assignment over all datatypes
  v10 = v5;
  ACE_ASSERT(v10 == v5);


  Vb v11(o1, s1, SNMP_CLASS_SUCCESS);
  ACE_ASSERT(v11.valid() == 1);
  v11.get_oid(o2);
  ACE_ASSERT(o1 == o2);
  v11.get_value(s2);
  ACE_ASSERT(s1 == s2);
#endif /*if ACE_WIN32*/
}
Ejemplo n.º 2
0
 static void test()
 {
   T2 o2(1);
   T1 o1(o2);
   ++o1;  // quiet gcc unused variable warning
 }
Ejemplo n.º 3
0
int main(int argc, char **args)
{
  // Test variable.
  int success_test = 1;

	if (argc < 2) error("Not enough parameters.");

  // Load the mesh.
	Mesh mesh;
  H3DReader mloader;
  if (!mloader.load(args[1], &mesh)) error("Loading mesh file '%s'.", args[1]);

  // Initialize the space 1.
	Ord3 o1(2, 2, 2);
	H1Space space1(&mesh, bc_types, essential_bc_values, o1);

	// Initialize the space 2.
	Ord3 o2(4, 4, 4);
	H1Space space2(&mesh, bc_types, essential_bc_values, o2);

  // Initialize the weak formulation.
  WeakForm wf(2);
	wf.add_matrix_form(0, 0, bilinear_form_1<double, scalar>, bilinear_form_1<Ord, Ord>, HERMES_SYM);
	wf.add_vector_form(0, linear_form_1<double, scalar>, linear_form_1<Ord, Ord>);
	wf.add_matrix_form(1, 1, bilinear_form_2<double, scalar>, bilinear_form_2<Ord, Ord>, HERMES_SYM);
	wf.add_vector_form(1, linear_form_2<double, scalar>, linear_form_2<Ord, Ord>);

  // Initialize the FE problem.
  bool is_linear = true;
  DiscreteProblem dp(&wf, Hermes::vector<Space *>(&space1, &space2), is_linear);

  // Set up the solver, matrix, and rhs according to the solver selection.
  SparseMatrix* matrix = create_matrix(matrix_solver);
  Vector* rhs = create_vector(matrix_solver);
  Solver* solver = create_linear_solver(matrix_solver, matrix, rhs);

  // Initialize the preconditioner in the case of SOLVER_AZTECOO.
  if (matrix_solver == SOLVER_AZTECOO) 
  {
    ((AztecOOSolver*) solver)->set_solver(iterative_method);
    ((AztecOOSolver*) solver)->set_precond(preconditioner);
    // Using default iteration parameters (see solver/aztecoo.h).
  }

  // Assemble the linear problem.
  info("Assembling (ndof: %d).", Space::get_num_dofs(Hermes::vector<Space *>(&space1, &space2)));
  dp.assemble(matrix, rhs);
    
  // Solve the linear system. If successful, obtain the solution.
  info("Solving.");
  Solution sln1(&mesh);
  Solution sln2(&mesh);
  if(solver->solve()) Solution::vector_to_solutions(solver->get_solution(), Hermes::vector<Space *>(&space1, &space2), Hermes::vector<Solution *>(&sln1, &sln2));
  else error ("Matrix solver failed.\n");
    
  ExactSolution ex_sln1(&mesh, exact_sln_fn_1);
  ExactSolution ex_sln2(&mesh, exact_sln_fn_2);

  // Calculate exact error.
  info("Calculating exact error.");
  Adapt *adaptivity = new Adapt(Hermes::vector<Space *>(&space1, &space2), Hermes::vector<ProjNormType>(HERMES_H1_NORM, HERMES_H1_NORM));
  bool solutions_for_adapt = false;
  double err_exact = adaptivity->calc_err_exact(Hermes::vector<Solution *>(&sln1, &sln2), Hermes::vector<Solution *>(&ex_sln1, &ex_sln2), solutions_for_adapt, HERMES_TOTAL_ERROR_ABS);

  if (err_exact > EPS)
		// Calculated solution is not precise enough.
		success_test = 0;

  // Clean up.
  delete matrix;
  delete rhs;
  delete solver;
  delete adaptivity;
  
  if (success_test) {
    info("Success!");
    return ERR_SUCCESS;
  }
  else {
    info("Failure!");
    return ERR_FAILURE;
  }
}
Ejemplo n.º 4
0
Archivo: main.cpp Proyecto: GaaH/ecs
int main(int argc, char *argv[])
{
  /*
  sf::RenderWindow app(sf::VideoMode(640, 480), "ECS");
  sf::RectangleShape rectangle(sf::Vector2f(50.f, 50.f));
  rectangle.setFillColor(sf::Color::Blue);

  sf::RectangleShape rectangle2(sf::Vector2f(50.f, 50.f));
  rectangle2.setFillColor(sf::Color::Red);

  GameObject objects[2];

  DescriptionSystem desc_sys;
  MovementSystem move_sys;
  RenderSystem renderer(&app);
  CollisionSystem collision_sys;

  DescriptionComponent desc(objects[0].getId());
  PositionComponent pos(objects[0].getId()), pos2(objects[1].getId());
  VelocityComponent vel(objects[0].getId(), 1.f), vel2(objects[1].getId(), 0.2f, 0.1f);
  DrawableComponent drawable(objects[0].getId()), drawable2(objects[1].getId());
  CollidableComponent c1(objects[0].getId(), rectangle.getGlobalBounds()), c2(objects[1].getId(), rectangle2.getGlobalBounds());
  drawable.drawable = &rectangle;
  drawable2.drawable = &rectangle2;

  //pos.position.y = 50.f;
  pos2.position.x = 250.f;
  pos2.position.y = 20.f;

  desc_sys.registerComponent("Description");

  move_sys.registerComponent("Position");
  move_sys.registerComponent("Velocity");

  renderer.registerComponent("Drawable");
  renderer.registerComponent("Position");

  collision_sys.registerComponent("Position");
  collision_sys.registerComponent("Collidable");

  objects[0].addComponent(&desc);
  objects[0].addComponent(&pos);
  objects[0].addComponent(&vel);
  objects[0].addComponent(&drawable);
  objects[0].addComponent(&c1);

  objects[1].addComponent(&vel2);
  objects[1].addComponent(&drawable2);
  objects[1].addComponent(&pos2);
  objects[1].addComponent(&c2);

  if (desc_sys.canUpdate(objects[0]))
    desc_sys.update(objects[0]);

  sf::Event event;
  while (app.isOpen())
    {
      while (app.pollEvent(event))
	{
	  if (event.type == sf::Event::Closed)
	    app.close();
	}

      for (int i(0) ; i < 2 ; ++i)
	if (move_sys.canUpdate(objects[i]))
	  move_sys.update(objects[i]);


      app.clear(sf::Color::White);

      for (int i(0) ; i < 2 ; ++i)
	if (collision_sys.canUpdate(objects[i]))
	  collision_sys.update(objects[i]);

      for (int i(0) ; i < 2 ; ++i)
	if (renderer.canUpdate(objects[i]))
	  renderer.update(objects[i]);

      app.display();
    }
*/

  GameWorld world;
  GameObject *o1(world.addObject());
  GameObject *o2(world.addObject());

  sf::RectangleShape rectangle1(sf::Vector2f(50.f, 50.f));
  rectangle1.setFillColor(sf::Color::Blue);

  sf::RectangleShape rectangle2(sf::Vector2f(50.f, 50.f));
  rectangle2.setFillColor(sf::Color::Red);

  PhysicSystem *phys_sys(new PhysicSystem);
  phys_sys->registerComponent("Physic");
  phys_sys->registerComponent("Position");
  world.addSystem(phys_sys);

  PhysicComponent phys1(o1->getId(), 50, cpMomentForBox(50, 5, 5)), phys2(o2->getId(), 50, cpMomentForBox(50, 5, 5));
  DescriptionComponent desc1(o1->getId()), desc2(o2->getId());
  PositionComponent pos1(o1->getId()), pos2(o2->getId());
  //VelocityComponent vel1(objects[0].getId(), 1.f), vel2(objects[1].getId(), 0.2f, 0.1f);
  DrawableComponent drawable1(o1->getId()), drawable2(o2->getId());
  //CollidableComponent c1(objects[0].getId(), rectangle.getGlobalBounds()), c2(objects[1].getId(), rectangle2.getGlobalBounds());

  phys1.shape = cpBoxShapeNew(phys1.body, 50.f, 50.f);
  phys2.shape = cpBoxShapeNew(phys2.body, 50.f, 50.f);
  cpBodySetPos(phys1.body, cpv(0, 0));
  cpBodySetPos(phys2.body, cpv(200, 0));

  cpSpaceAddShape(phys_sys->getSpace(), phys1.shape);
  cpSpaceAddShape(phys_sys->getSpace(), phys2.shape);

  cpSpaceAddBody(phys_sys->getSpace(), phys1.body);
  cpSpaceAddBody(phys_sys->getSpace(), phys2.body);

  drawable1.drawable = &rectangle1;
  drawable2.drawable = &rectangle2;

  pos1.position.x = 50.f;
  pos2.position = sf::Vector2f(200.f, 150.f);

  o1->addComponent(&desc1);
  o1->addComponent(&drawable1);
  o1->addComponent(&pos1);
  o1->addComponent(&phys1);

  o2->addComponent(&desc2);
  o2->addComponent(&drawable2);
  o2->addComponent(&pos2);
  o2->addComponent(&phys2);

  while (true)
    {
      world.update();
    }

  return 0;
}
Ejemplo n.º 5
0
int main()
{
  bi::endian_log = false;

  //  make sure some simple things work

  bi::big32_t o1(1);
  bi::big32_t o2(2L);
  bi::big32_t o3(3LL);
  bi::big64_t o4(1);

  //  use cases; if BOOST_ENDIAN_LOG is defined, will output to clog info on
  //  what overloads and conversions are actually being performed.

  bi::endian_log = true;

  std::clog << "set up test values\n";
  bi::big32_t      big(12345);
  bi::ulittle16_t  ulittle(10);
  bi::big64_t      result;


  std::clog << "\nresult = +big\n";
  result = +big;

  std::clog << "\nresult = -big\n";
  result = -big;

  std::clog << "\n++big\n";
  ++big;

  std::clog << "\nresult = big++\n";
  result = big++;

  std::clog << "\n--big\n";
  --big;

  std::clog << "\nbig--\n";
  big--;

  std::clog << "\nresult = big * big\n";
  result = big * big;

  std::clog << "\nresult = big * big\n";
  result = big * big;

  std::clog << "\nresult = big * ulittle\n";
  result = big * ulittle;

  std::clog << "\nbig *= ulittle\n";
  big *= ulittle;

  std::clog << "\nresult = ulittle * big\n";
  result = ulittle * big;

  std::clog << "\nresult = big * 5\n";
  result = big * 5;

  std::clog << "\nbig *= 5\n";
  big *= 5;

  std::clog << "\nresult = 5 * big\n";
  result = 5 * big;

  std::clog << "\nresult = ulittle * 5\n";
  result = ulittle * 5;

  std::clog << "\nresult = 5 * ulittle\n";
  result = 5 * ulittle;

  std::clog << "\nresult = 5 * 10\n";
  result = 5 * 10;
  std::clog << "\n";

  bi::endian_log = false;

  //  test from Roland Schwarz that detected ambiguities
  unsigned u;
  bi::ulittle32_t u1;
  bi::ulittle32_t u2;

  u = 1;
  u1 = 1;
  u2 = u1 + u;

  //  one more wrinkle
  bi::ulittle16_t u3(3);
  u3 = 3;
  u2 = u1 + u3;
    
  //  perform the indicated test on ~60*60 operand types

  op_test<default_construct>();
  op_test<construct>();  // includes copy construction
  op_test<initialize>();
  op_test<assign>();
  op_test<relational>();
  op_test<op_plus>();
  op_test<op_star>();

  return 0;
}
Ejemplo n.º 6
0
TEST(Optional, Comparisons) {
  Optional<int> o_;
  Optional<int> o1(1);
  Optional<int> o2(2);

  EXPECT_TRUE(o_ <= (o_));
  EXPECT_TRUE(o_ == (o_));
  EXPECT_TRUE(o_ >= (o_));

  EXPECT_TRUE(o1 < o2);
  EXPECT_TRUE(o1 <= o2);
  EXPECT_TRUE(o1 <= (o1));
  EXPECT_TRUE(o1 == (o1));
  EXPECT_TRUE(o1 != o2);
  EXPECT_TRUE(o1 >= (o1));
  EXPECT_TRUE(o2 >= o1);
  EXPECT_TRUE(o2 > o1);

  EXPECT_FALSE(o2 < o1);
  EXPECT_FALSE(o2 <= o1);
  EXPECT_FALSE(o2 <= o1);
  EXPECT_FALSE(o2 == o1);
  EXPECT_FALSE(o1 != (o1));
  EXPECT_FALSE(o1 >= o2);
  EXPECT_FALSE(o1 >= o2);
  EXPECT_FALSE(o1 > o2);

  /* folly::Optional explicitly doesn't support comparisons with contained value
  EXPECT_TRUE(1 < o2);
  EXPECT_TRUE(1 <= o2);
  EXPECT_TRUE(1 <= o1);
  EXPECT_TRUE(1 == o1);
  EXPECT_TRUE(2 != o1);
  EXPECT_TRUE(1 >= o1);
  EXPECT_TRUE(2 >= o1);
  EXPECT_TRUE(2 > o1);

  EXPECT_FALSE(o2 < 1);
  EXPECT_FALSE(o2 <= 1);
  EXPECT_FALSE(o2 <= 1);
  EXPECT_FALSE(o2 == 1);
  EXPECT_FALSE(o2 != 2);
  EXPECT_FALSE(o1 >= 2);
  EXPECT_FALSE(o1 >= 2);
  EXPECT_FALSE(o1 > 2);
  */

  // boost::optional does support comparison with contained value, which can
  // lead to confusion when a bool is contained
  boost::optional<int> boi(3);
  EXPECT_TRUE(boi < 5);
  EXPECT_TRUE(boi <= 4);
  EXPECT_TRUE(boi == 3);
  EXPECT_TRUE(boi != 2);
  EXPECT_TRUE(boi >= 1);
  EXPECT_TRUE(boi > 0);
  EXPECT_TRUE(1 <  boi);
  EXPECT_TRUE(2 <= boi);
  EXPECT_TRUE(3 == boi);
  EXPECT_TRUE(4 != boi);
  EXPECT_TRUE(5 >= boi);
  EXPECT_TRUE(6 >  boi);

  boost::optional<bool> bob(false);
  EXPECT_TRUE((bool)bob);
  EXPECT_TRUE(bob == false); // well that was confusing
  EXPECT_FALSE(bob != false);
}
/*  
 * START THE VM 
 */
void startVM(Vm* vm)
{
    vm->PC = 0;

    while (charArrayToInt(0,2,vm->IR) != 99)
    {
        nextInstruction(vm);

        switch (charArrayToInt(0,2,vm->IR)) 
        {
            case 0:
                o0(vm);
                break;
            case 1: 
                o1(vm);
                break;
            case 2:
                o2(vm);
                break;
            case 3:
                o3(vm);
                break;
            case 4:
                o4(vm);
                break;
            case 5:
                o5(vm);
                break;
            case 6:
                o6(vm);
                break;
            case 7:
                o7(vm);
                break;
            case 8:
                o8(vm);
                break;
            case 9:
                o9(vm);
                break;
            case 10:
                o10(vm);
                break;
            case 11:
                o11(vm);
                break;
            case 12:
                o12(vm);
                break;
            case 13:
                o13(vm);
                break;
            case 14:
                o14(vm);
                break;
            case 15:
                o15(vm);
                break;
            case 16:
                o16(vm);
                break;
            case 17:
                o17(vm);
                break;
            case 18:
                o18(vm);
                break;
            case 19:
                o19(vm);
                break;
            case 20:
                o20(vm);
                break;
            case 21:
                o21(vm);
                break;
            case 22:
                o22(vm);
                break;
            case 23:
                o23(vm);
                break;
            case 24:
                o24(vm);
                break;
            case 25:
                o25(vm);
                break;
            case 26:
                o26(vm);
                break;
            case 27:
                o27(vm);
                break;
            case 28:
                o28(vm);
                break;
            case 29:
                o29(vm);
                break;
            case 30:
                o30(vm);
                break;
            case 31:
                o31(vm);
                break;
            case 32:
                o32(vm);
                break;
            case 33:
                o33(vm);
                break;
            case 34:
                o34(vm);
                break;
            case 35:
                o35(vm);
                break;
            case 99:
                o99(vm);
                break;
            default:
                // Code
                break;
        }
        displayVmFinal(vm);
    }
}
Ejemplo n.º 8
0
int main(int argc, char **args)
{
	int res = ERR_SUCCESS;

#ifdef WITH_PETSC
	PetscInitialize(&argc, &args, (char *) PETSC_NULL, PETSC_NULL);
#endif

	if (argc < 2) error("Not enough parameters.");

	printf("* Loading mesh '%s'\n", args[1]);
	Mesh mesh1;
	H3DReader mesh_loader;
	if (!mesh_loader.load(args[1], &mesh1)) error("Loading mesh file '%s'\n", args[1]);

#if defined RHS2

	Ord3 order(P_INIT_X, P_INIT_Y, P_INIT_Z);
	printf("  - Setting uniform order to (%d, %d, %d)\n", order.x, order.y, order.z);
	
	// Create an H1 space with default shapeset.
	printf("* Setting the space up\n");
	H1Space space(&mesh1, bc_types, essential_bc_values, order);

	int ndofs = space.assign_dofs();
	printf("  - Number of DOFs: %d\n", ndofs);

	printf("* Calculating a solution\n");

	// duplicate the mesh
	Mesh mesh2;
	mesh2.copy(mesh1);
	// do some changes
	mesh2.refine_all_elements(H3D_H3D_H3D_REFT_HEX_XYZ);
	mesh2.refine_all_elements(H3D_H3D_H3D_REFT_HEX_XYZ);

	Solution fsln(&mesh2);
	fsln.set_const(-6.0);
#else
	// duplicate the mesh
	Mesh mesh2;
	mesh2.copy(mesh1);

	Mesh mesh3;
	mesh3.copy(mesh1);

	// change meshes
	mesh1.refine_all_elements(H3D_REFT_HEX_X);
	mesh2.refine_all_elements(H3D_REFT_HEX_Y);
	mesh3.refine_all_elements(H3D_REFT_HEX_Z);

	printf("* Setup spaces\n");
	Ord3 o1(2, 2, 2);
	printf("  - Setting uniform order to (%d, %d, %d)\n", o1.x, o1.y, o1.z);
	H1Space space1(&mesh1, bc_types_1, essential_bc_values_1, o1);

	Ord3 o2(2, 2, 2);
	printf("  - Setting uniform order to (%d, %d, %d)\n", o2.x, o2.y, o2.z);
	H1Space space2(&mesh2, bc_types_2, essential_bc_values_2, o2);

	Ord3 o3(1, 1, 1);
	printf("  - Setting uniform order to (%d, %d, %d)\n", o3.x, o3.y, o3.z);
	H1Space space3(&mesh3, bc_types_3, essential_bc_values_3, o3);

	int ndofs = 0;
	ndofs += space1.assign_dofs();
	ndofs += space2.assign_dofs(ndofs);
	ndofs += space3.assign_dofs(ndofs);
	printf("  - Number of DOFs: %d\n", ndofs);
#endif

#if defined WITH_UMFPACK
	MatrixSolverType matrix_solver = SOLVER_UMFPACK; 
#elif defined WITH_PARDISO
	MatrixSolverType matrix_solver = SOLVER_PARDISO; 
#elif defined WITH_PETSC
	MatrixSolverType matrix_solver = SOLVER_PETSC; 
#elif defined WITH_MUMPS
	MatrixSolverType matrix_solver = SOLVER_MUMPS; 
#endif

#ifdef RHS2
	WeakForm wf;
	wf.add_matrix_form(bilinear_form<double, scalar>, bilinear_form<Ord, Ord>, HERMES_SYM);
	wf.add_vector_form(linear_form<double, scalar>, linear_form<Ord, Ord>, HERMES_ANY, &fsln);

	// Initialize discrete problem.
	bool is_linear = true;
	DiscreteProblem dp(&wf, &space, is_linear);
#elif defined SYS3
	WeakForm wf(3);
	wf.add_matrix_form(0, 0, biform_1_1<double, scalar>, biform_1_1<Ord, Ord>, HERMES_SYM);
	wf.add_matrix_form(0, 1, biform_1_2<double, scalar>, biform_1_2<Ord, Ord>, HERMES_NONSYM);
	wf.add_vector_form(0, liform_1<double, scalar>, liform_1<Ord, Ord>);

	wf.add_matrix_form(1, 1, biform_2_2<double, scalar>, biform_2_2<Ord, Ord>, HERMES_SYM);
	wf.add_matrix_form(1, 2, biform_2_3<double, scalar>, biform_2_3<Ord, Ord>, HERMES_NONSYM);
	wf.add_vector_form(1, liform_2<double, scalar>, liform_2<Ord, Ord>);

	wf.add_matrix_form(2, 2, biform_3_3<double, scalar>, biform_3_3<Ord, Ord>, HERMES_SYM);

	// Initialize discrete problem.
	bool is_linear = true;
	DiscreteProblem dp(&wf, Hermes::vector<Space *>(&space1, &space2, &space3), is_linear);
#endif
	// Time measurement.
	TimePeriod cpu_time;
	cpu_time.tick();
  
	// Set up the solver, matrix, and rhs according to the solver selection.
	SparseMatrix* matrix = create_matrix(matrix_solver);
	Vector* rhs = create_vector(matrix_solver);
	Solver* solver = create_linear_solver(matrix_solver, matrix, rhs);

	// Initialize the preconditioner in the case of SOLVER_AZTECOO.
	if (matrix_solver == SOLVER_AZTECOO) 
	{
		((AztecOOSolver*) solver)->set_solver(iterative_method);
		((AztecOOSolver*) solver)->set_precond(preconditioner);
		// Using default iteration parameters (see solver/aztecoo.h).
	}

	// Assemble stiffness matrix and load vector.
	dp.assemble(matrix, rhs);

	// Solve the linear system. If successful, obtain the solution.
	info("Solving the linear problem.");
	bool solved = solver->solve();

	// Time measurement.
	cpu_time.tick();
	// Print timing information.
	info("Solution and mesh with polynomial orders saved. Total running time: %g s", cpu_time.accumulated());

	// Time measurement.
	TimePeriod sln_time;
	sln_time.tick();

	if (solved) {
#ifdef RHS2
		// Solve the linear system. If successful, obtain the solution.
		info("Solving the linear problem.");
                Solution sln(&mesh1);
		Solution::vector_to_solution(solver->get_solution(), &space, &sln);

		// Set exact solution.
		ExactSolution ex_sln(&mesh1, exact_solution);

		// Norm.
		double h1_sln_norm = h1_norm(&sln);
		double h1_err_norm = h1_error(&sln, &ex_sln);
		printf("  - H1 solution norm:   % le\n", h1_sln_norm);
		printf("  - H1 error norm:      % le\n", h1_err_norm);

		double l2_sln_norm = l2_norm(&sln);
		double l2_err_norm = l2_error(&sln, &ex_sln);
		printf("  - L2 solution norm:   % le\n", l2_sln_norm);
		printf("  - L2 error norm:      % le\n", l2_err_norm);

		if (h1_err_norm > EPS || l2_err_norm > EPS) {
			// Calculated solution is not enough precise.
			res = ERR_FAILURE;
		}
#elif defined SYS3
		// Solution 1.
		Solution sln1(&mesh1);
		Solution sln2(&mesh2);
		Solution sln3(&mesh3);

		Solution::vector_to_solution(solver->get_solution(), &space1, &sln1);
		Solution::vector_to_solution(solver->get_solution(), &space2, &sln2);
		Solution::vector_to_solution(solver->get_solution(), &space3, &sln3);

		ExactSolution esln1(&mesh1, exact_sln_fn_1);
		ExactSolution esln2(&mesh2, exact_sln_fn_2);
		ExactSolution esln3(&mesh3, exact_sln_fn_3);

		// Norm.
		double h1_err_norm1 = h1_error(&sln1, &esln1);
		double h1_err_norm2 = h1_error(&sln2, &esln2);
		double h1_err_norm3 = h1_error(&sln3, &esln3);

		double l2_err_norm1 = l2_error(&sln1, &esln1);
		double l2_err_norm2 = l2_error(&sln2, &esln2);
		double l2_err_norm3 = l2_error(&sln3, &esln3);

		printf("  - H1 error norm:      % le\n", h1_err_norm1);
		printf("  - L2 error norm:      % le\n", l2_err_norm1);
		if (h1_err_norm1 > EPS || l2_err_norm1 > EPS) {
			// Calculated solution is not enough precise.
			res = ERR_FAILURE;
		}

		printf("  - H1 error norm:      % le\n", h1_err_norm2);
		printf("  - L2 error norm:      % le\n", l2_err_norm2);
		if (h1_err_norm2 > EPS || l2_err_norm2 > EPS) {
			// Calculated solution is not enough precise.
			res = ERR_FAILURE;
		}

		printf("  - H1 error norm:      % le\n", h1_err_norm3);
		printf("  - L2 error norm:      % le\n", l2_err_norm3);
		if (h1_err_norm3 > EPS || l2_err_norm3 > EPS) {
			// Calculated solution is not enough precise.
			res = ERR_FAILURE;
		}
#endif

#ifdef RHS2
		out_fn_vtk(&sln, "solution");
#elif defined SYS3
		out_fn_vtk(&sln1, "sln1");
		out_fn_vtk(&sln2, "sln2");
		out_fn_vtk(&sln3, "sln3");
#endif
	}
	else
		res = ERR_FAILURE;

	// Print timing information.
	info("Solution and mesh with polynomial orders saved. Total running time: %g s", sln_time.accumulated());

	// Clean up.
	delete matrix;
	delete rhs;
	delete solver;

	return res;
}
Ejemplo n.º 9
0
      /** @test cover the basic situations of object handling,
       *        especially copy operations and re-assignments
       */
      void
      checkHandling (TestList& objs)
        {
          Opaque oo;
          CHECK (!oo);
          CHECK (isnil(oo));
          
          oo = objs[1];
          CHECK (oo);
          CHECK (!isnil(oo));
          
          typedef DD<3> D3;
          typedef DD<5> D5;
          D3 d3 (oo.get<D3>() );
          CHECK (3 == oo->getIt());    // re-access through Base interface
          CHECK (!isSameObject (d3, *oo));
          VERIFY_ERROR (WRONG_TYPE, oo.get<D5>() );
          
          // direct assignment of target into Buffer
          oo = D5();
          CHECK (oo);
          CHECK (5 == oo->getIt());
          VERIFY_ERROR (WRONG_TYPE, oo.get<D3>() );
          
          // can get a direct reference to contained object
          D5 &rd5 (oo.get<D5>()); 
          CHECK (isSameObject (rd5, *oo));
          
          CHECK (!isnil(oo));
          oo = objs[3];     // copy construction also works on non-empty object
          CHECK (7 == oo->getIt());
          
          // WARNING: direct ref has been messed up through the backdoor!
          CHECK (7 == rd5.getIt());
          CHECK (isSameObject (rd5, *oo));
          
          uint cnt_before = _create_count;
          
          oo.clear();
          CHECK (!oo);
          oo = D5();        // direct assignment also works on empty object
          CHECK (oo);
          CHECK (5 == oo->getIt());
          CHECK (_create_count == 2 + cnt_before);
          // one within buff and one for the anonymous temporary D5()
          
          
          // verify that self-assignment is properly detected...
          cnt_before = _create_count;
          oo = oo;
          CHECK (oo);
          CHECK (_create_count == cnt_before);
          oo = oo.get<D5>();
          CHECK (_create_count == cnt_before);
          oo = *oo;
          CHECK (_create_count == cnt_before);
          CHECK (oo);
          
          oo.clear();
          CHECK (!oo);
          CHECK (isnil(oo));
          VERIFY_ERROR (BOTTOM_VALUE, oo.get<D5>() );
#if false ///////////////////////////////////////////////////////////////////////////////////////////////TICKET #537 : restore throwing ASSERT
          VERIFY_ERROR (ASSERTION, oo->getIt() );
#endif    ///////////////////////////////////////////////////////////////////////////////////////////////TICKET #537 : restore throwing ASSERT
          // can't access empty holder...
          
          Opaque o1 (oo);
          CHECK (!o1);
          
          Opaque o2 (d3);
          CHECK (!isSameObject (d3, *o2));
          CHECK (3 == o2->getIt());
          
          CHECK (sizeof(Opaque) <= sizeof(Base) + sizeof(void*) + _ALIGN_);
        }
Ejemplo n.º 10
0
void RenderJointsDebugInfo (NewtonWorld* const world, dFloat size)
{
	glDisable(GL_TEXTURE_2D);
	glDisable (GL_LIGHTING);
	glBegin(GL_LINES);

	// this will go over the joint list twice, 
	for (NewtonBody* body = NewtonWorldGetFirstBody(world); body; body = NewtonWorldGetNextBody(world, body)) {	
		for (NewtonJoint* joint = NewtonBodyGetFirstJoint(body); joint; joint = NewtonBodyGetNextJoint(body, joint)) {
			NewtonJointRecord info;
			NewtonJointGetInfo (joint, &info);

			if (strcmp (info.m_descriptionType, "customJointNotInfo")) {

				// draw first frame
				dMatrix matrix0;
				NewtonBodyGetMatrix (info.m_attachBody_0, &matrix0[0][0]);
				matrix0 = dMatrix (&info.m_attachmenMatrix_0[0][0]) * matrix0;
				dVector o0 (matrix0.m_posit);

				dVector x (o0 + matrix0.RotateVector (dVector (size, 0.0f, 0.0f, 0.0f)));
				glColor3f (1.0f, 0.0f, 0.0f);
				glVertex3f (o0.m_x, o0.m_y, o0.m_z);
				glVertex3f (x.m_x, x.m_y, x.m_z);

				dVector y (o0 + matrix0.RotateVector (dVector (0.0f, size, 0.0f, 0.0f)));
				glColor3f (0.0f, 1.0f, 0.0f);
				glVertex3f (o0.m_x, o0.m_y, o0.m_z);
				glVertex3f (y.m_x, y.m_y, y.m_z);

				dVector z (o0 + matrix0.RotateVector (dVector (0.0f, 0.0f, size, 0.0f)));
				glColor3f (0.0f, 0.0f, 1.0f);
				glVertex3f (o0.m_x, o0.m_y, o0.m_z);
				glVertex3f (z.m_x, z.m_y, z.m_z);


				// draw second frame
				dMatrix matrix1 (dGetIdentityMatrix());
				if (info.m_attachBody_1) {
					NewtonBodyGetMatrix (info.m_attachBody_1, &matrix1[0][0]);
				}
				matrix1 = dMatrix (&info.m_attachmenMatrix_1[0][0]) * matrix1;
				dVector o1 (matrix1.m_posit);

				x = o1 + matrix1.RotateVector (dVector (size, 0.0f, 0.0f, 0.0f));
				glColor3f (1.0f, 0.0f, 0.0f);
				glVertex3f (o1.m_x, o1.m_y, o1.m_z);
				glVertex3f (x.m_x, x.m_y, x.m_z);

				y = o1 + matrix1.RotateVector (dVector (0.0f, size, 0.0f, 0.0f));
				glColor3f (0.0f, 1.0f, 0.0f);
				glVertex3f (o1.m_x, o1.m_y, o1.m_z);
				glVertex3f (y.m_x, y.m_y, y.m_z);

				z = o1 + matrix1.RotateVector (dVector (0.0f, 0.0f, size, 0.0f));
				glColor3f (0.0f, 0.0f, 1.0f);
				glVertex3f (o1.m_x, o1.m_y, o1.m_z);
				glVertex3f (z.m_x, z.m_y, z.m_z);

				if (!strcmp (info.m_descriptionType, "limitballsocket")) {
					// draw the cone limit of this joint
					int steps = 12;
					dMatrix coneMatrix (dRollMatrix(info.m_maxAngularDof[1]));
					dMatrix ratationStep (dPitchMatrix(2.0f * 3.14151693f / steps));

					dVector p0 (coneMatrix.RotateVector(dVector (size * 0.5f, 0.0f, 0.0f, 0.0f)));
					dVector q0 (matrix1.TransformVector(p0));

					glColor3f (1.0f, 1.0f, 0.0f);
					for (int i = 0; i < (steps + 1); i ++) {
						dVector p1 (ratationStep.RotateVector(p0));
						dVector q1 (matrix1.TransformVector(p1));

						glVertex3f (o0.m_x, o0.m_y, o0.m_z);
						glVertex3f (q0.m_x, q0.m_y, q0.m_z);
				
						glVertex3f (q0.m_x, q0.m_y, q0.m_z);
						glVertex3f (q1.m_x, q1.m_y, q1.m_z);

						p0 = p1;
						q0 = q1;
					}
				}
			}
		}
	}
	glEnd();
}
Ejemplo n.º 11
0
void bv_refinementt::check_SAT(approximationt &a)
{
  // get values
  get_values(a);

  // see if the satisfying assignment is spurious in any way

  const typet &type=ns.follow(a.expr.type());
  
  if(type.id()==ID_floatbv)
  {
    // these are all trinary
    assert(a.expr.operands().size()==3);

    if(a.over_state==MAX_STATE) return;
  
    ieee_float_spect spec(to_floatbv_type(type));
    ieee_floatt o0(spec), o1(spec);

    o0.unpack(a.op0_value);
    o1.unpack(a.op1_value);
    
    ieee_floatt result=o0;
    o0.rounding_mode=RM;
    o1.rounding_mode=RM;
    result.rounding_mode=RM;

    if(a.expr.id()==ID_floatbv_plus)
      result+=o1;
    else if(a.expr.id()==ID_floatbv_minus)
      result-=o1;
    else if(a.expr.id()==ID_floatbv_mult)
      result*=o1;
    else if(a.expr.id()==ID_floatbv_div)
      result/=o1;
    else
      assert(false);

    if(result.pack()==a.result_value) // ok
      return;
      
    #ifdef DEBUG
    ieee_floatt rr(spec);
    rr.unpack(a.result_value);
    
    std::cout << "S1: " << o0 << " " << a.expr.id() << " " << o1
              << " != " << rr << std::endl;
    std::cout << "S2: " << integer2binary(a.op0_value, spec.width())
                        << " " << a.expr.id() << " " <<
                           integer2binary(a.op1_value, spec.width())
              << "!=" << integer2binary(a.result_value, spec.width()) << std::endl;
    std::cout << "S3: " << integer2binary(a.op0_value, spec.width())
                        << " " << a.expr.id() << " " <<
                           integer2binary(a.op1_value, spec.width())
              << "==" << integer2binary(result.pack(), spec.width()) << std::endl;
    #endif
  
    //if(a.over_state==1) { std::cout << "DISAGREEMENT!\n"; exit(1); }
    
    if(a.over_state<max_node_refinement)
    {
      bvt r;
      float_utilst float_utils(prop);
      float_utils.spec=spec;
      float_utils.rounding_mode_bits.set(RM);
      
      literalt op0_equal=
        bv_utils.equal(a.op0_bv, float_utils.build_constant(o0));
      
      literalt op1_equal=
        bv_utils.equal(a.op1_bv, float_utils.build_constant(o1));
        
      literalt result_equal=
        bv_utils.equal(a.result_bv, float_utils.build_constant(result));
      
      literalt op0_and_op1_equal=
        prop.land(op0_equal, op1_equal);
      
      prop.l_set_to_true(
        prop.limplies(op0_and_op1_equal, result_equal));
    }
    else
    {
      // give up
      // remove any previous over-approximation
      a.over_assumptions.clear();
      a.over_state=MAX_STATE;
    
      bvt r;
      float_utilst float_utils(prop);
      float_utils.spec=spec;
      float_utils.rounding_mode_bits.set(RM);

      bvt op0=a.op0_bv, op1=a.op1_bv, res=a.result_bv;

      if(a.expr.id()==ID_floatbv_plus)
        r=float_utils.add(op0, op1);
      else if(a.expr.id()==ID_floatbv_minus)
        r=float_utils.sub(op0, op1);
      else if(a.expr.id()==ID_floatbv_mult)
        r=float_utils.mul(op0, op1);
      else if(a.expr.id()==ID_floatbv_div)
        r=float_utils.div(op0, op1);
      else
        assert(0);

      assert(r.size()==res.size());
      bv_utils.set_equal(r, res);
    }
  }
  else if(type.id()==ID_signedbv ||
          type.id()==ID_unsignedbv)
  {
    // these are all binary
    assert(a.expr.operands().size()==2);

    // already full interpretation?
    if(a.over_state>0) return;
  
    bv_spect spec(type);
    bv_arithmetict o0(spec), o1(spec);
    o0.unpack(a.op0_value);
    o1.unpack(a.op1_value);

    // division by zero is never spurious

    if((a.expr.id()==ID_div || a.expr.id()==ID_mod) &&
       o1==0)
      return;

    if(a.expr.id()==ID_mult)
      o0*=o1;
    else if(a.expr.id()==ID_div)
      o0/=o1;
    else if(a.expr.id()==ID_mod)
      o0%=o1;
    else
      assert(false);

    if(o0.pack()==a.result_value) // ok
      return;

    if(a.over_state==0)
    {
      // we give up right away and add the full interpretation
      bvt r;
      if(a.expr.id()==ID_mult)
      {
        r=bv_utils.multiplier(
          a.op0_bv, a.op1_bv,
          a.expr.type().id()==ID_signedbv?bv_utilst::SIGNED:bv_utilst::UNSIGNED);
      }
      else if(a.expr.id()==ID_div)
      {
        r=bv_utils.divider(
          a.op0_bv, a.op1_bv,
          a.expr.type().id()==ID_signedbv?bv_utilst::SIGNED:bv_utilst::UNSIGNED);
      }
      else if(a.expr.id()==ID_mod)
      {
        r=bv_utils.remainder(
          a.op0_bv, a.op1_bv,
          a.expr.type().id()==ID_signedbv?bv_utilst::SIGNED:bv_utilst::UNSIGNED);
      }
      else
        assert(0);

      bv_utils.set_equal(r, a.result_bv);
    }
    else
      assert(0);
  }
  else
    assert(0);

  status() << "Found spurious `" << a.as_string()
           << "' (state " << a.over_state << ")" << eom;

  progress=true;
  if(a.over_state<MAX_STATE)
    a.over_state++;
}
Ejemplo n.º 12
0
int main(int argc, const char* argv[])
{
	try
	{
		//init park
		Park disneyWorld("Disney World",10,15,100);
		//init operators
		Operator o1(Person("Keren", 19, 1.85));
		Operator o2(Person("Daniel", 21, 1.75));
		Operator o3(Person("Amir", 26, 1.60));
		Operator o4(Person("Eytan", 28, 1.80));

		disneyWorld += o1;
		disneyWorld += o2;
		disneyWorld += o3;
		disneyWorld += o4;
		
		//init facilities
		bool ageTypes[] = {true, true, false};
		WaterSlide waterSlide(Facility("KAMIKAZA", 2 , ageTypes, &o1), 800);
		ageTypes[2] = true;
		RollerCoaster rollerCoasterA(Facility("BALERINE", 30, ageTypes, &o2), 4, 0);
		ageTypes[0] = false;
		RollerCoaster rollerCoasterB(Facility("ANACONDA", 16, ageTypes, &o3), 30, 2);
		ageTypes[2] = false;
		Facility f("HYDRA", 12, ageTypes, &o4);
		WaterRollerCoaster waterRollerCoaster(WaterSlide(f,1000), RollerCoaster(f, 40, 7));

		disneyWorld += waterSlide;
		disneyWorld += rollerCoasterA;
		disneyWorld += rollerCoasterB;
		disneyWorld += waterRollerCoaster;

		//create persons to enter park
		Person p1("Adam",13,1.25);
		Person p2("Adir", 21, 1.55);
		Person p3("Adi", 27, 1.68);
		Person p4("Adva", 72, 1.45);

		Guest& g1 = disneyWorld.buyTicket(p1, Guest::CHILD, Guest::THRILLED,"09/09/2015");
		Guest& g2 = disneyWorld.buyTicket(p2, Guest::ADULT, Guest::HAPPY,"09/09/2015" ,true);
		Guest& g3 = disneyWorld.buyTicket(p3, Guest::ADULT, Guest::HAPPY,"08/09/2015");
		Guest& g4 = disneyWorld.buyTicket(p4, Guest::CHILD, Guest::AFRAID,"05/09/2015");

		//add guest to facility
		waterSlide += g1;
		waterSlide += g2;
		waterSlide.start(); //start() should remove all guests

		waterSlide += g3;
		waterSlide += g4;
		waterSlide.start();

		rollerCoasterA += g1;
		rollerCoasterA += g2;
		rollerCoasterA += g3;
		rollerCoasterA += g4;

		waterRollerCoaster += g1;
		waterRollerCoaster += g2;
		waterRollerCoaster += g3;
		waterRollerCoaster += g4;

		cout << disneyWorld << endl;
		rollerCoasterA.start();
		waterRollerCoaster.start();
		cout << disneyWorld << endl;
	}
	catch(const char* msg)
	{
		cout << "Problem occured..." << endl;
		cout << msg << endl;
		cout << "Finishing.." << endl;
	}
}
Ejemplo n.º 13
0
int main(int argc, char** argv)
{

  int ppw=10;     // Point per wavelength
  std::string file="/home/tbetcke/svn/numerical_coercivity/data/trapping";

  int numrange_n=50; // Number of discretization points for num. range.
  int computenorm=0; // Set to 1 to compute norm and condition number
  
 
  std::vector<double> freqs;
  freqs.push_back(8);
  //freqs.push_back(10);
  //freqs.push_back(50);
  //freqs.push_back(100);
  //freqs.push_back(200);
  //freqs.push_back(500);

        clock_t start, finish;
        double time;
        start=clock();
 

        double a=0.31;
        double c=1;
        double l=c-a;

        std::vector<bem2d::Point> trapping;
        trapping.push_back(bem2d::Point(0,0));
        trapping.push_back(bem2d::Point(-c,0));
        trapping.push_back(bem2d::Point(-c,-l));
        trapping.push_back(bem2d::Point(l,-l));
        trapping.push_back(bem2d::Point(l,2*c-l));
        trapping.push_back(bem2d::Point(-c,2*c-l));
        trapping.push_back(bem2d::Point(-c,2*a));
        trapping.push_back(bem2d::Point(0,2*a));




#ifdef BEM2DMPI
        MPI_Init(&argc, &argv);


        int nprow=2; // Number of rows in process grid
        int npcol=1; // Number of columns in process grid
        int mb=24;  // Row Block size
        int nb=24;  // Column Block size
        bem2d::BlacsSystem* b=bem2d::BlacsSystem::Initialize(nprow,npcol,mb,nb);

	// Exit if Context could not be created or process does not belong to context

        if (!b) {
                std::cout <<  "Could not create Blacs context" << std::endl;
                MPI_Finalize();
                exit(1);
        }
        if ((b->get_myrow()==-1)&&(b->get_mycol()==-1)) {
                MPI_Finalize();
                exit(0);
        }
#endif

	for (int j=0;j<freqs.size();j++){

	  bem2d::freqtype k={(double)freqs[j],0};
	double eta1=k.re; // Coupling between conj. double and single layer pot.
	bem2d::Polygon poly(trapping,ppw,k,10,0.15);
        bem2d::pGeometry pgeom=poly.GetGeometry();
	bem2d::WriteDomain("/home/svn/numerical_coercivity/data/trapping_shape",pgeom,5);

        bem2d::PolBasis::AddBasis(2,pgeom); // Add constant basis functions


	// Discretize the single and double layer potential

	bem2d::SingleLayer sl(k);
	bem2d::ConjDoubleLayer cdl(k);

	bem2d::QuadOption quadopts;

	quadopts.L=3;
        quadopts.N=5;
        quadopts.sigma=0.15;

#ifdef BEM2DMPI
	if (b->IsRoot()){
	  std::cout << "Discretize Kernels with n=" << pgeom->size() << std::endl;
	}
#else
	std::cout << "Discretize Kernels with n=" << pgeom->size() << std::endl;
#endif



	bem2d::Matrix dsl=*(DiscreteKernel(*pgeom,quadopts,sl));
	bem2d::Matrix dcdl=*(DiscreteKernel(*pgeom,quadopts,cdl));
	bem2d::Matrix Id=*(EvalIdent(*pgeom, quadopts));
	bem2d::Matrix combined1=Id+2.0*dcdl-bem2d::complex(0,2.0)*eta1*dsl;
	
	combined1=bem2d::ChangeBasis(combined1,Id);

#ifdef BEM2DMPI
	if (b->IsRoot()){
	  std::cout << "Compute Eigenvalues and norm" << std::endl;
	}
#else
	std::cout << "Compute Eigenvalues and norm" << std::endl;
#endif

	double norm; double cond;
	
	bem2d::pcvector eigvals;
	bem2d::Eigenvalues(combined1,eigvals);

	if (computenorm){
	bem2d::L2NormCond(combined1,norm,cond);


	// Write out norm and condition number

#ifdef BEM2DMPI
	if (b->IsRoot()){
#endif

	  std::ostringstream osnormcond;
	  osnormcond << file << "_normcond_" << k.re; 
	  std::string s0=osnormcond.str();
	  std::ofstream o(s0.c_str());
	  o << norm << std::endl << cond << std::endl;
	  o.close();
#ifdef BEM2DMPI
	}
#endif
	}

	// Write out eigenvalues

#ifdef BEM2DMPI
	if (b->IsRoot()){
#endif

	  std::ostringstream os;
	  os << file << "_eig_" << k.re; 
	  std::string s=os.str();
	  std::ofstream o1(s.c_str());
	  for (int i=0;i<eigvals->size();i++) o1 << std::real((*eigvals)[i])
			     << " " << std::imag((*eigvals)[i]) << std::endl;
	  o1.close();
#ifdef BEM2DMPI
	}
#endif

	

#ifdef BEM2DMPI
	if (b->IsRoot()){
	  std::cout << "Compute Numerical Range" << std::endl;
	}
#else
	std::cout << "Compute Numerical Range" << std::endl;
#endif


	std::ostringstream os2;
	os2 << file << "_range_" << k.re;
	NumRange(combined1, numrange_n, os2.str());

	
	}
        finish=clock();
        time=(double(finish)-double(start))/CLOCKS_PER_SEC/60;

#ifdef BEM2DMPI
        bem2d::BlacsSystem::Release();
        MPI_Finalize();
#endif

}
Ejemplo n.º 14
0
bool LevelWorkerFlowers::AddFeature(Level* pLevel)
{
  PSolidComponent pScene = pLevel->GetScene();
  SolidComposite* pComp = dynamic_cast<SolidComposite*>(pScene.GetPtr());
  if (!pComp)
  {
    ReportError("No scene set for level ?");
    return false;
  }

  for (int i = 0; i < m_numBunches; i++)
  {
    RCPtr<SolidComposite> pBunch = new SolidComposite;

    // Get a random position for this bunch.
    Orientation o;
    // DON'T use the CubeMap.
    // Reduce area by radius, so we don't try to plant flowers in the air!
    if (!GetOrientation(pLevel->GetPlayAreaSize() - (int)m_radius, &o))
    {
      Assert(0);
      return false; // play area too small
    }

    for (int j = 0; j < m_numFlowers; j++)
    {
      PSolidComponent pSolid = SolidComponent::LoadSolid(m_flowerSolidName);
      Assert(pSolid.GetPtr()); // checked in Load().

      Orientation o1(o);
      o1.SetX(o1.GetX() + (Rnd() - 0.5f) * m_radius);
      o1.SetZ(o1.GetZ() + (Rnd() - 0.5f) * m_radius);

      // Get height of ground
      // Make a bounding sphere at the (x, z) coord of the flower. 
      // The y-coord/radius will have to be a guess which will ensure the
      // sphere will enclose the ground poly at (x, z).
      // Get a HeightServer containing the height polys which intersect 
      //  the sphere, then get the height.
      float y = 0;
      float r = 10.0f; // TODO CONFIG
      BoundingSphere bs(Vec3f(o1.GetX(), y, o1.GetZ()), r);
      HeightServer hs;
      pLevel->GetHeightServer(&hs, bs);
      if (!hs.GetHeight(o1.GetX(), o1.GetZ(), &y))
      {
        // Sphere not big enough, terrain not built, etc.
        Assert(0);
        return false;
      }
      o1.SetY(y);

      // Rotate a bit
      o1.SetYRot((float)j * 10.0f); // TODO CONFIG
      pSolid->SetOrientation(o1);
/*
      Matrix m;
      m.SetIdentity();
      o1.TransformMatrix(&m);
      pSolid->StoreHeights(m);
*/
      pBunch->AddComponent(pSolid);
    }
    pComp->AddComponent(pBunch.GetPtr());
  }

  return true;
}
Ejemplo n.º 15
0
PView *GMSH_ParticlesPlugin::execute(PView *v)
{
  double A2 = ParticlesOptions_Number[11].def;
  double A1 = ParticlesOptions_Number[12].def;
  double A0 = ParticlesOptions_Number[13].def;
  double DT = ParticlesOptions_Number[14].def;
  int maxIter = (int)ParticlesOptions_Number[15].def;
  int timeStep = (int)ParticlesOptions_Number[16].def;
  int iView = (int)ParticlesOptions_Number[17].def;

  PView *v1 = getView(iView, v);
  if(!v1) return v;
  PViewData *data1 = getPossiblyAdaptiveData(v1);

  // sanity checks
  if(timeStep > data1->getNumTimeSteps() - 1){
    Msg::Error("Invalid time step (%d) in view[%d]: using 0", v1->getIndex());
    timeStep = 0;
  }

  OctreePost o1(v1);

  PView *v2 = new PView();
  PViewDataList *data2 = getDataList(v2);

  // solve 'A2 d^2x/dt^2 + A1 dx/dt + A0 x = F' using a Newmark scheme:
  //
  // (A2 + gamma DT A1 + beta DT^2 A0) x^{n+1} =
  //   (2 A2 - (1 - 2 gamma) DT A1 - (0.5 + gamma - 2 beta) DT^2 A0) x^n +
  //   (-A2 - (gamma - 1) DT A1 - (0.5 - gamma + beta) DT^2 A0) x^{n-1} +
  //   DT^2 (beta b^{n+1} + (0.5 + gamma - 2 beta) b^n + (0.5 - gamma + beta) b^{n-1})
  //
  // coefs for constant acceleration (unconditinonally stable)
  const double gamma = 0.5, beta = 0.25; 
  double c1 = (A2 + gamma * DT * A1 + beta * DT * DT * A0);
  double c2 = (2 * A2 - (1 - 2 * gamma) * DT * A1 - (0.5 + gamma - 2 * beta) * DT * DT * A0);
  double c3 = (-A2 - (gamma - 1) * DT * A1 - (0.5 - gamma + beta) * DT * DT * A0);
  double c4 = DT * DT * (beta + (0.5 + gamma - 2 * beta) + (0.5 - gamma + beta));

  for(int i = 0; i < getNbU(); ++i){
    for(int j = 0; j < getNbV(); ++j){
      double XINIT[3], X0[3], X1[3];
      getPoint(i, j, XINIT);
      getPoint(i, j, X0);
      getPoint(i, j, X1);
      data2->NbVP++;
      data2->VP.push_back(XINIT[0]);
      data2->VP.push_back(XINIT[1]);
      data2->VP.push_back(XINIT[2]);
      for(int iter = 0; iter < maxIter; iter++){
        double F[3], X[3];
        o1.searchVector(X1[0], X1[1], X1[2], F, timeStep);
        for(int k = 0; k < 3; k++)
          X[k] = (c2 * X1[k] + c3 * X0[k] + c4 * F[k]) / c1;
        data2->VP.push_back(X[0] - XINIT[0]);
        data2->VP.push_back(X[1] - XINIT[1]);
        data2->VP.push_back(X[2] - XINIT[2]);
        for(int k = 0; k < 3; k++){
          X0[k] = X1[k];
          X1[k] = X[k];
        }        
      }
    }
  }

  v2->getOptions()->vectorType = PViewOptions::Displacement;

  data2->setName(data1->getName() + "_Particles");
  data2->setFileName(data1->getName() + "_Particles.pos");
  data2->finalize();

  return v2;
}
Ejemplo n.º 16
0
int main(int argc, char **args) {
	int res = ERR_SUCCESS;

#ifdef WITH_PETSC
	PetscInitialize(&argc, &args, (char *) PETSC_NULL, PETSC_NULL);
#endif
	set_verbose(false);

	if (argc < 2) error("Not enough parameters");

	H1ShapesetLobattoHex shapeset;

	printf("* Loading mesh '%s'\n", args[1]);
	Mesh mesh;
	H3DReader mesh_loader;
	if (!mesh_loader.load(args[1], &mesh)) error("Loading mesh file '%s'\n", args[1]);

	printf("* Setup space #1\n");
	Ord3 o1(2, 2, 2);
	printf("  - Setting uniform order to (%d, %d, %d)\n", o1.x, o1.y, o1.z);
	H1Space space1(&mesh, bc_types, essential_bc_values, o1);

	printf("* Setup space #2\n");
	Ord3 o2(4, 4, 4);
	H1Space space2(&mesh, bc_types, essential_bc_values, o2);
	printf("  - Setting uniform order to (%d, %d, %d)\n", o2.x, o2.y, o2.z);

	int ndofs = 0;
	ndofs += space1.assign_dofs();
	ndofs += space2.assign_dofs(ndofs);
	printf("  - Number of DOFs: %d\n", ndofs);

	printf("* Calculating a solution\n");

#if defined WITH_UMFPACK
	UMFPackMatrix mat;
	UMFPackVector rhs;
	UMFPackLinearSolver solver(&mat, &rhs);
#elif defined WITH_PARDISO
	PardisoMatrix mat;
	PardisoVector rhs;
	PardisoLinearSolver solver(&mat, &rhs);
#elif defined WITH_PETSC
	PetscMatrix mat;
	PetscVector rhs;
	PetscLinearSolver solver(&mat, &rhs);
#elif defined WITH_MUMPS
	MumpsMatrix mat;
	MumpsVector rhs;
	MumpsSolver solver(&mat, &rhs);
#endif

	WeakForm wf(2);
	wf.add_matrix_form(0, 0, bilinear_form_1<double, scalar>, bilinear_form_1<Ord, Ord>, SYM);
	wf.add_vector_form(0, linear_form_1<double, scalar>, linear_form_1<Ord, Ord>);

	wf.add_matrix_form(1, 1, bilinear_form_2<double, scalar>, bilinear_form_2<Ord, Ord>, SYM);
	wf.add_vector_form(1, linear_form_2<double, scalar>, linear_form_2<Ord, Ord>);

	DiscreteProblem lp(&wf, Tuple<Space *>(&space1, &space2), true);

	// assemble stiffness matrix
	Timer assemble_timer("Assembling stiffness matrix");
	assemble_timer.start();
	lp.assemble(&mat, &rhs);
	assemble_timer.stop();

	// solve the stiffness matrix
	Timer solve_timer("Solving stiffness matrix");
	solve_timer.start();
	bool solved = solver.solve();
	solve_timer.stop();

	// output the measured values
	printf("%s: %s (%lf secs)\n", assemble_timer.get_name(), assemble_timer.get_human_time(), assemble_timer.get_seconds());
	printf("%s: %s (%lf secs)\n", solve_timer.get_name(), solve_timer.get_human_time(), solve_timer.get_seconds());

	if (solved) {
		// solution 1
		Solution sln1(&mesh);
		sln1.set_coeff_vector(&space1, solver.get_solution());

		ExactSolution esln1(&mesh, exact_sln_fn_1);
		// norm
		double h1_sln_norm1 = h1_norm(&sln1);
		double h1_err_norm1 = h1_error(&sln1, &esln1);

		printf(" - H1 solution norm:   % le\n", h1_sln_norm1);
		printf(" - H1 error norm:      % le\n", h1_err_norm1);

		double l2_sln_norm1 = l2_norm(&sln1);
		double l2_err_norm1 = l2_error(&sln1, &esln1);
		printf(" - L2 solution norm:   % le\n", l2_sln_norm1);
		printf(" - L2 error norm:      % le\n", l2_err_norm1);

		if (h1_err_norm1 > EPS || l2_err_norm1 > EPS) {
			// calculated solution is not enough precise
			res = ERR_FAILURE;
		}

		// solution 2
		Solution sln2(&mesh);
		sln2.set_coeff_vector(&space2, solver.get_solution());

		ExactSolution esln2(&mesh, exact_sln_fn_2);
		// norm
		double h1_sln_norm2 = h1_norm(&sln2);
		double h1_err_norm2 = h1_error(&sln2, &esln2);

		printf(" - H1 solution norm:   % le\n", h1_sln_norm2);
		printf(" - H1 error norm:      % le\n", h1_err_norm2);

		double l2_sln_norm2 = l2_norm(&sln2);
		double l2_err_norm2 = l2_error(&sln2, &esln2);
		printf(" - L2 solution norm:   % le\n", l2_sln_norm2);
		printf(" - L2 error norm:      % le\n", l2_err_norm2);

		if (h1_err_norm2 > EPS || l2_err_norm2 > EPS) {
			// calculated solution is not enough precise
			res = ERR_FAILURE;
		}

#ifdef OUTPUT_DIR
		// output
		const char *of_name = OUTPUT_DIR "/solution.pos";
		FILE *ofile = fopen(of_name, "w");
		if (ofile != NULL) {
			GmshOutputEngine output(ofile);
			output.out(&sln1, "Uh_1");
			output.out(&esln1, "U1");
			output.out(&sln2, "Uh_2");
			output.out(&esln2, "U2");

			fclose(ofile);
		}
		else {
			warning("Can not open '%s' for writing.", of_name);
		}
#endif
	}

#ifdef WITH_PETSC
	mat.free();
	rhs.free();
	PetscFinalize();
#endif

	TRACE_END;

	return res;
}