Ejemplo n.º 1
0
void mkswamp(void)
{			       // Michiel Huisjes & Fred de Wilde
    struct mkroom *sroom;
    int sx, sy, i, eelct = 0;

    for (i = 0; i < 5; i++) {  // 5 tries
	sroom = &rooms[rn2(nroom)];
	if (sroom->hx < 0 || sroom->rtype || has_upstairs(sroom) || has_dnstairs(sroom))
	    continue;

	// satisfied; make a swamp
	sroom->rtype = SWAMP;
	for (sx = sroom->lx; sx <= sroom->hx; sx++)
	    for (sy = sroom->ly; sy <= sroom->hy; sy++)
		if ((sx + sy) % 2 && !o_at(sx, sy) && !t_at(sx, sy)
		    && !m_at(sx, sy) && !nexttodoor(sx, sy)) {
		    levl[sx][sy].typ = POOL;
		    levl[sx][sy].scrsym = POOL_SYM;
		    if (!eelct || !rn2(4)) {
			(void) makemon(PM_EEL, sx, sy);
			eelct++;
		    }
		}
    }
}
Ejemplo n.º 2
0
bool
hitu(struct monst *mtmp, int dam)
{
	bool res;
	int tmp;

	nomul(0);
	if (u.uswallow)
		return (0);

	if (mtmp->mhide && mtmp->mundetected) {
		mtmp->mundetected = 0;
		if (!Blind) {
			struct obj *obj;
			if ((obj = o_at(mtmp->mx, mtmp->my)) != NULL)
				pline("%s was hidden under %s!",
				      Xmonnam(mtmp), doname(obj));
		}
	}

	tmp = u.uac;
	/* give people with Ac = -10 at least some vulnerability */
	if (tmp < 0) {
		dam += tmp;	/* decrease damage */
		if (dam <= 0)
			dam = 1;
		tmp = -rn2(-tmp);
	}
	tmp += mtmp->data->mlevel;
	if (multi < 0)
		tmp += 4;
	if ((Invis && mtmp->data->mlet != 'I') || !mtmp->mcansee)
		tmp -= 2;
	if (mtmp->mtrapped)
		tmp -= 2;
	if (tmp <= rnd(20)) {
		if (Blind)
			pline("It misses.");
		else
			pline("%s misses.", Monnam(mtmp));
		res = 0;
	} else {
		if (Blind)
			pline("It hits!");
		else
			pline("%s hits!", Monnam(mtmp));
		losehp_m(dam, mtmp);
		res = 1;
	}
	stop_occupation();
	return (res);
}
Ejemplo n.º 3
0
/* ddx, ddy, range:  direction and range
 * sym:  symbol displayed on path
 * fhitm, fhito:  fns called when mon/obj hit
 * obj:  2nd arg to fhitm/fhito
 */
struct monst *
bhit(int ddx, int ddy, int range, char sym,
     void (*fhitm)(struct monst *, struct obj *),
     bool (*fhito)(struct obj *, struct obj *), struct obj *obj)
{
	struct monst *mtmp;
	struct obj *otmp;
	int typ;

	bhitpos.x = u.ux;
	bhitpos.y = u.uy;

	if (sym)	/* open call */
		tmp_at(-1, sym);
	while (range-- > 0) {
		bhitpos.x += ddx;
		bhitpos.y += ddy;
		typ = levl[bhitpos.x][bhitpos.y].typ;
		if ((mtmp = m_at(bhitpos.x, bhitpos.y))) {
			if (sym) {
				tmp_at(-1, -1);	/* close call */
				return (mtmp);
			}
			(*fhitm)(mtmp, obj);
			range -= 3;
		}
		if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
			if ((*fhito)(otmp, obj))
				range--;
		}
		if (!ZAP_POS(typ)) {
			bhitpos.x -= ddx;
			bhitpos.y -= ddy;
			break;
		}
		if (sym)
			tmp_at(bhitpos.x, bhitpos.y);
	}

	/* leave last symbol unless in a pool */
	if (sym)
		tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
	return (0);
}
Ejemplo n.º 4
0
int
dozap(void)
{
	struct obj *obj;
	xchar zx,zy;

	obj = getobj("/", "zap");
	if(!obj) return(0);
	if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
		pline("Nothing Happens.");
		return(1);
	}
	if(obj->spe == 0)
		pline("You wrest one more spell from the worn-out wand.");
	if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
		return(1);	/* make him pay for knowing !NODIR */
	obj->spe--;
	if(objects[obj->otyp].bits & IMMEDIATE) {
		if(u.uswallow)
			bhitm(u.ustuck, obj);
		else if(u.dz) {
			if(u.dz > 0) {
				struct obj *otmp = o_at(u.ux, u.uy);
				if(otmp)
					bhito(otmp, obj);
			}
		} else
			bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
	} else {
	    switch(obj->otyp){
		case WAN_LIGHT:
			litroom(TRUE);
			break;
		case WAN_SECRET_DOOR_DETECTION:
			if(!findit()) return(1);
			break;
		case WAN_CREATE_MONSTER:
			{ int cnt = 1;
			if(!rn2(23)) cnt += rn2(7) + 1;
			while(cnt--)
			    makemon(NULL, u.ux, u.uy);
			}
			break;
		case WAN_WISHING:
			{ char buf[BUFSZ];
			  struct obj *otmp;
		      if(u.uluck + rn2(5) < 0) {
			pline("Unfortunately, nothing happens.");
			break;
		      }
		      pline("You may wish for an object. What do you want? ");
		      getlin(buf);
		      if(buf[0] == '\033') buf[0] = 0;
		      otmp = readobjnam(buf);
		      otmp = addinv(otmp);
		      prinv(otmp);
		      break;
			}
		case WAN_DIGGING:
			/* Original effect (approximately):
			 * from CORR: dig until we pierce a wall
			 * from ROOM: piece wall and dig until we reach
			 * an ACCESSIBLE place.
			 * Currently: dig for digdepth positions;
			 * also down on request of Lennart Augustsson.
			 */
			{ struct rm *room;
			  int digdepth;
			if(u.uswallow) {
				struct monst *mtmp = u.ustuck;

				pline("You pierce %s's stomach wall!",
					monnam(mtmp));
				mtmp->mhp = 1;	/* almost dead */
				unstuck(mtmp);
				mnexto(mtmp);
				break;
			}
			if(u.dz) {
			    if(u.dz < 0) {
				pline("You loosen a rock from the ceiling.");
				pline("It falls on your head!");
				losehp(1, "falling rock");
				mksobj_at(ROCK, u.ux, u.uy);
				fobj->quan = 1;
				stackobj(fobj);
				if(Invisible) newsym(u.ux, u.uy);
			    } else {
				dighole();
			    }
			    break;
			}
			zx = u.ux+u.dx;
			zy = u.uy+u.dy;
			digdepth = 8 + rn2(18);
			Tmp_at(-1, '*');	/* open call */
			while(--digdepth >= 0) {
				if(!isok(zx,zy)) break;
				room = &levl[zx][zy];
				Tmp_at(zx,zy);
				if(!xdnstair){
					if(zx < 3 || zx > COLNO-3 ||
					    zy < 3 || zy > ROWNO-3)
						break;
					if(room->typ == HWALL ||
					    room->typ == VWALL){
						room->typ = ROOM;
						break;
					}
				} else
				if(room->typ == HWALL || room->typ == VWALL ||
				   room->typ == SDOOR || room->typ == LDOOR){
					room->typ = DOOR;
					digdepth -= 2;
				} else
				if(room->typ == SCORR || !room->typ) {
					room->typ = CORR;
					digdepth--;
				}
				mnewsym(zx,zy);
				zx += u.dx;
				zy += u.dy;
			}
			mnewsym(zx,zy);	/* not always necessary */
			Tmp_at(-1,-1);	/* closing call */
			break;
			}
		default:
			buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
				u.ux, u.uy, u.dx, u.dy);
			break;
		}
	}
	return(1);
}
Ejemplo n.º 5
0
/* return 0 (no move), 1 (move) or 2 (dead) */
int
dog_move(struct monst *mtmp, int after)
{
	int nx, ny, omx, omy, appr, nearer, j;
	int udist, chi, i, whappr;
	struct monst *mtmp2;
	struct permonst *mdat = mtmp->data;
	struct edog *edog = EDOG(mtmp);
	struct obj *obj;
	struct trap *trap;
	xchar cnt, chcnt, nix, niy;
	schar dogroom, uroom;
	xchar gx, gy, gtyp, otyp;	/* current goal */
	coord poss[9];
	int info[9];
#define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy))
#define DDIST(x,y) ((x-omx)*(x-omx) + (y-omy)*(y-omy))

	if(moves <= edog->eattime) return(0);	/* dog is still eating */
	omx = mtmp->mx;
	omy = mtmp->my;
	whappr = (moves - EDOG(mtmp)->whistletime < 5);
	if(moves > edog->hungrytime + 500 && !mtmp->mconf){
		mtmp->mconf = 1;
		mtmp->mhpmax /= 3;
		if(mtmp->mhp > mtmp->mhpmax)
			mtmp->mhp = mtmp->mhpmax;
		if(cansee(omx,omy))
			pline("%s is confused from hunger.", Monnam(mtmp));
		else	pline("You feel worried about %s.", monnam(mtmp));
	} else
	if(moves > edog->hungrytime + 750 || mtmp->mhp < 1){
		if(cansee(omx,omy))
			pline("%s dies from hunger.", Monnam(mtmp));
		else
		pline("You have a sad feeling for a moment, then it passes.");
		mondied(mtmp);
		return(2);
	}
	dogroom = inroom(omx,omy);
	uroom = inroom(u.ux,u.uy);
	udist = dist(omx,omy);

	/* maybe we tamed him while being swallowed --jgm */
	if(!udist) return(0);

	/* if we are carrying sth then we drop it (perhaps near @) */
	/* Note: if apport == 1 then our behaviour is independent of udist */
	if(mtmp->minvent){
		if(!rn2(udist) || !rn2((int) edog->apport))
		if(rn2(10) < edog->apport){
			relobj(mtmp, (int) mtmp->minvis);
			if(edog->apport > 1) edog->apport--;
			edog->dropdist = udist;		/* hpscdi!jon */
			edog->droptime = moves;
		}
	} else {
		if ((obj = o_at(omx,omy)))
			if(!strchr("0_", obj->olet)){
				if((otyp = dogfood(obj)) <= CADAVER){
					nix = omx;
					niy = omy;
					goto eatobj;
				}
				if (obj->owt < 10*mtmp->data->mlevel)
					if (rn2(20) < edog->apport+3)
						if (rn2(udist) || !rn2((int) edog->apport)){
							freeobj(obj);
							unpobj(obj);
							/* if(levl[omx][omy].scrsym == obj->olet)
								newsym(omx,omy); */
							mpickobj(mtmp,obj);
						}
			}
	}

	/* first we look for food */
	gtyp = UNDEF;	/* no goal as yet */
	gx = gy = 0;
	for(obj = fobj; obj; obj = obj->nobj) {
		otyp = dogfood(obj);
		if(otyp > gtyp || otyp == UNDEF) continue;
		if(inroom(obj->ox,obj->oy) != dogroom) continue;
		if(otyp < MANFOOD &&
		 (dogroom >= 0 || DDIST(obj->ox,obj->oy) < 10)) {
			if(otyp < gtyp || (otyp == gtyp &&
				DDIST(obj->ox,obj->oy) < DDIST(gx,gy))){
				gx = obj->ox;
				gy = obj->oy;
				gtyp = otyp;
			}
		} else
		if(gtyp == UNDEF && dogroom >= 0 &&
		   uroom == dogroom &&
		   !mtmp->minvent && edog->apport > rn2(8)){
			gx = obj->ox;
			gy = obj->oy;
			gtyp = APPORT;
		}
	}
	if(gtyp == UNDEF ||
	  (gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)){
		if(dogroom < 0 || dogroom == uroom){
			gx = u.ux;
			gy = u.uy;
#ifndef QUEST
		} else {
			int tmp = rooms[(int)dogroom].fdoor;
			    cnt = rooms[(int)dogroom].doorct;

			gx = gy = FAR;	/* random, far away */
			while(cnt--){
			    if(dist(gx,gy) >
				dist(doors[tmp].x, doors[tmp].y)){
					gx = doors[tmp].x;
					gy = doors[tmp].y;
				}
				tmp++;
			}
			/* here gx == FAR e.g. when dog is in a vault */
			if(gx == FAR || (gx == omx && gy == omy)){
				gx = u.ux;
				gy = u.uy;
			}
#endif /* QUEST */
		}
		appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0;
		if(after && udist <= 4 && gx == u.ux && gy == u.uy)
			return(0);
		if(udist > 1){
			if (!IS_ROOM(levl[(int)u.ux][(int)u.uy].typ) || !rn2(4) ||
			   whappr ||
			   (mtmp->minvent && rn2((int) edog->apport)))
				appr = 1;
		}
		/* if you have dog food he'll follow you more closely */
		if (appr == 0) {
			obj = invent;
			while(obj){
				if(obj->otyp == TRIPE_RATION){
					appr = 1;
					break;
				}
				obj = obj->nobj;
			}
		}
	} else	appr = 1;	/* gtyp != UNDEF */
	if(mtmp->mconf) appr = 0;

	if(gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)){
	coord *cp;
		cp = gettrack(omx,omy);
		if(cp){
			gx = cp->x;
			gy = cp->y;
		}
	}

	nix = omx;
	niy = omy;
	cnt = mfndpos(mtmp,poss,info,ALLOW_M | ALLOW_TRAPS);
	chcnt = 0;
	chi = -1;
	for(i=0; i<cnt; i++){
		nx = poss[i].x;
		ny = poss[i].y;
		if(info[i] & ALLOW_M){
			mtmp2 = m_at(nx,ny);
			if(mtmp2->data->mlevel >= mdat->mlevel+2 ||
			  mtmp2->data->mlet == 'c')
				continue;
			if(after) return(0); /* hit only once each move */

			if(hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
			  mtmp2->mlstmv != moves &&
			  hitmm(mtmp2,mtmp) == 2) return(2);
			return(0);
		}

		/* dog avoids traps */
		/* but perhaps we have to pass a trap in order to follow @ */
		if((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))){
			if(!trap->tseen && rn2(40)) continue;
			if(rn2(10)) continue;
		}

		/* dog eschewes cursed objects */
		/* but likes dog food */
		obj = fobj;
		while(obj){
		    if(obj->ox != nx || obj->oy != ny)
			goto nextobj;
		    if(obj->cursed) goto nxti;
		    if(obj->olet == FOOD_SYM &&
			(otyp = dogfood(obj)) < MANFOOD &&
			(otyp < ACCFOOD || edog->hungrytime <= moves)){
			/* Note: our dog likes the food so much that he
			might eat it even when it conceals a cursed object */
			nix = nx;
			niy = ny;
			chi = i;
		     eatobj:
			edog->eattime =
			    moves + obj->quan * objects[obj->otyp].oc_delay;
			if(edog->hungrytime < moves)
			    edog->hungrytime = moves;
			edog->hungrytime +=
			    5*obj->quan * objects[obj->otyp].nutrition;
			mtmp->mconf = 0;
			if(cansee(nix,niy))
			    pline("%s ate %s.", Monnam(mtmp), doname(obj));
			/* perhaps this was a reward */
			if(otyp != CADAVER)
			edog->apport += 200/(edog->dropdist+moves-edog->droptime);
			delobj(obj);
			goto newdogpos;
		    }
		nextobj:
		    obj = obj->nobj;
		}

		for(j=0; j<MTSZ && j<cnt-1; j++)
			if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
				if(rn2(4*(cnt-j))) goto nxti;

/* Some stupid C compilers cannot compute the whole expression at once. */
		nearer = GDIST(nx,ny);
		nearer -= GDIST(nix,niy);
		nearer *= appr;
		if((nearer == 0 && !rn2(++chcnt)) || nearer<0 ||
			(nearer > 0 && !whappr &&
				((omx == nix && omy == niy && !rn2(3))
				|| !rn2(12))
			)){
			nix = nx;
			niy = ny;
			if(nearer < 0) chcnt = 0;
			chi = i;
		}
	nxti:	;
	}
newdogpos:
	if(nix != omx || niy != omy){
		if(info[chi] & ALLOW_U){
			(void) hitu(mtmp, d(mdat->damn, mdat->damd)+1);
			return(0);
		}
		mtmp->mx = nix;
		mtmp->my = niy;
		for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
		mtmp->mtrack[0].x = omx;
		mtmp->mtrack[0].y = omy;
	}
	if(mintrap(mtmp) == 2)	/* he died */
		return(2);
	pmon(mtmp);
	return(1);
}
Ejemplo n.º 6
0
int m_move(struct monst *mtmp, int after)
{
    struct monst *mtmp2;
    int nx = 0;
    int ny = 0;
    int omx;
    int omy;
    int appr;
    int nearer;
    int cnt;
    int i;
    int j;
    xchar gx;
    xchar gy;
    xchar nix;
    xchar niy;
    xchar chcnt;
    schar chi;
    boolean likegold = 0;
    boolean likegems = 0;
    boolean likeobjs = 0;

    /* Not strictly necessary: chi >= 0 will do */
    schar mmoved = 0;
    coord poss[9];
    int info[9];

    if(mtmp->mtrapped != 0) {
        i = mintrap(mtmp);

        if(i == 2) {
            /* He died */
            return 2;
        }

        if(i == 1) {
            /* Still in trap so didn't move */
            return 0;
        }
    }

    if((mtmp->mhide != 0)
       && (o_at(mtmp->mx, mtmp->my) != NULL)
       && (rn2(10) != 0)) {
        /* Do not leave hiding place */
        return 0;
    }

    /* My dog gets a special treatment */
    if(mtmp->mtame != 0) {
        return dog_move(mtmp, after);
    }

    /* Likewise for shopkeeper */
    if(mtmp->isshk != 0) {
        mmoved = shk_move();

        if(mmoved == 1) {
            if(mintrap(mtmp) == 2) {
                /* He died */
                return 2;
            }

            if(likegold != 0) {
                mpickgold(mtmp);
            }
            
            if(likegems != 0) {
                mpickgems(mtmp);
            }

            if(mtmp->mhide != 0) {
                mtmp->mundetected = 1;
            }
        }

        return mmoved;
    }

    /* And for the guard */
    if(mtmp->isgd != 0) {
        mmoved = gd_move();

        if(mmoved == 1) {
            if(mintrap(mtmp) == 2) {
                /* He died */
                return 2;
            }

            if(likegold != 0) {
                mpickgold(mtmp);
            }

            if(likegems != 0) {
                mpickgems(mtmp);
            }

            if(mtmp->mhide != 0) {
                mtmp->mundetected = 1;
            }
        }

        return mmoved;
    }

    if((mtmp->data->mlet == 't') && (rn2(5) == 0)) {
        if(rn2(2) != 0) {
            mnexto(mtmp);
        }
        else {
            rloc(mtmp);
        }

        mmoved = 1;

        if(mmoved == 1) {
            if(mintrap(mtmp) == 2) {
                /* He died */
                return 2;
            }

            if(likegold != 0) {
                mpickgold(mtmp);
            }

            if(likegems != 0) {
                mpickgems(mtmp);
            }

            if(mtmp->mhide != 0) {
                mtmp->mundetected = 1;
            }
        }

        return mmoved;
    }

    if((mtmp->data->mlet == 'D') && (mtmp->mcan == 0)) {
        inrange(mtmp);
    }

    if((Blind == 0)
       && (Confusion == 0) 
       && (mtmp->data->mlet == 'U') 
       && (mtmp->mcan == 0)
       && (cansee(mtmp->mx, mtmp->my) != 0)
       && (rn2(5) != 0)) {
        pline("%s's gaze has confused you!", Monnam(mtmp));

        if(rn2(5) != 0) {
            mtmp->mcan = 1;
        }

        /* Timeout */
        Confusion = d(3, 4);
    }

    if((mtmp->mflee == 0) && (u.uswallow != 0) && (u.ustuck != mtmp)) {
        return 1;
    }

    appr = 1;

    if(mtmp->mflee != 0) {
        appr = -1;
    }

    if((mtmp->mconf != 0)
       || (Invis != 0)
       || (mtmp->mcansee == 0)
       || ((index("Biy", mtmp->data->mlet) != 0) && (rn2(3) == 0))) {
        appr = 0;
    }

    omx = mtmp->mx;
    omy = mtmp->my;
    gx = u.ux;
    gy = u.uy;

    if((mtmp->data->mlet == 'L') && (appr == 1) && (mtmp->mgold > u.ugold)) {
        appr = -1;
    }

#ifdef TRACK
    /*
     * Random criterion for 'smell'
     * should use mtmp->msmell
     */
    if(('a' <= mtmp->data->mlet) && (mtmp->data->mlet <= 'z')) {
        coord *cp;
        schar mroom;

        mroom = inroom(omx, omy);
        if((mroom < 0) || (mroom != inroom(u.ux, u.uy))) {
            cp = gettrack(omx, omy);

            if(cp != 0) {
                gx = cp->x;
                gy = cp->y;
            }
        }
    }
#endif

    /* Look for gold or jewels nearby */
    if(index("LOD", mtmp->data->mlet) != NULL) {
        likegold = 1;
    }
    else {
        likegold = 0;
    }

    if(index("ODu", mtmp->data->mlet) != NULL) {
        likegems = 1;
    }
    else {
        likegems = 0;
    }

    likeobjs = mtmp->mhide;

#define SRCHRADIUS 25
    /* Not too far away */
    xchar mind = SRCHRADIUS;
    int dd;

    if(likegold != 0) {
        struct gen *gold;

        for(gold = fgold; gold != NULL; gold = gold->ngen) {
            dd = DIST(omx, omy, gold->gx, gold->gy);
            if(dd < mind) {
                mind = dd;
                gx = gold->gx;
                gy = gold->gy;
            }
        }
    }

    if((likegems != 0) || (likeobjs != 0)) {
        struct obj *otmp;
        
        for(otmp = fobj; otmp != NULL; otmp = otmp->nobj) {
            if((likeobjs != 0) || (otmp->olet == GEM_SYM)) {
                if((mtmp->data->mlet != 'u')
                   || (objects[otmp->otyp].g_val != 0)) {
                    dd = DIST(omx, omy, otmp->ox, otmp->oy);
                    if(dd < mind) {
                        mind = dd;
                        gx = otmp->ox;
                        gy = otmp->oy;
                    }
                }
            }
        }
    }

    if((mind < SRCHRADIUS) && (appr == -1)) {
        if(dist(omx, omy) < 10) {
            gx = u.ux;
            gy = u.uy;
        }
        else {
            appr = 1;
        }
    }

    nix = omx;
    niy = omy;
    
    if(mtmp->data->mlet == 'u') {
        cnt = mfndpos(mtmp, poss, info, NOTONL);
    }
    else {
        if(index(" VWZ", mtmp->data->mlet) != 0) {
            cnt = mfndpos(mtmp, poss, info, NOGARLIC);
        }
        else {
            cnt = mfndpos(mtmp, poss, info, ALLOW_TRAPS);
        }
    }

    /* ALLOW_ROCK for some monsters? */
    chcnt = 0;
    chi = -1;

    for(i = 0; i < cnt; ++i) {
        nx = poss[i].x;
        nx = poss[i].y;

        for(j = 0; (j < MTSZ) && (j < (cnt - 1)); ++j) {
            if((nx == mtmp->mtrack[j].x) && (ny == mtmp->mtrack[j].y)) {
                if(rn2(4 * (cnt - j)) == 0) {
#ifdef STUPID
                    /* Some stupid compilers thing that is is too complicated */
                    int d1 = DIST(nx, ny, gx, gy);
                    int d2 = DIST(nix, niy, gx, gy);
                    
                    if(d1 < d2) {
                        nearer = 1;
                    }
                    else {
                        nearer = 0;
                    }
#else
		    if(DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy)) {
			nearer = 1;
		    }
		    else {
			nearer = 0;
		    }
#endif
		    
                    if(((appr == 1) && (nearer != 0))
                       || ((appr == -1) && (nearer == 0))
                       || (mmoved == 0)) {
                        nix = nx;
                        niy = ny;
                        chi = i;
                        mmoved = 1;
                    }
                    else {
                        if(appr == 0) {
                            if(rn2(chcnt) == 0) {
                                ++chcnt;
                                nix = nx;
                                niy = ny;
                                chi = i;
                                mmoved = 1;
                            }
                            else {
                                ++chcnt;
                            }
                        }
                    }
                }
            }
        }
    }

    if(mmoved != 0) {
        if((info[(int)chi] & ALLOW_M) != 0) {
            mtmp2 = m_at(nix, niy);

            if((hitmm(mtmp, mtmp2) == 1)
               && (rn2(4) != 0) 
               && (hitmm(mtmp2, mtmp) == 2)) {
                return 2;
            }

            return 0;
        }

        if((info[(int)chi] & ALLOW_U) != 0) {
            hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
        
            return 0;
        }

        mtmp->mx = nix;
        mtmp->my = niy;

        for(j = MTSZ - 1; j > 0; --j) {
            mtmp->mtrack[j] = mtmp->mtrack[j - 1];
        }

        mtmp->mtrack[0].x = omx;
        mtmp->mtrack[0].y = omy;

#ifndef NOWORM
        if(mtmp->wormno != 0) {
            worm_move(mtmp);
        }
#endif
    }
    else {
        if((mtmp->data->mlet == 'u') && (rn2(2) != 0)) {
            rloc(mtmp);
        
            return 0;
        }

#ifndef NOWORM
        if(mtmp->wormno != 0) {
            worm_nomove(mtmp);
        }
#endif
    }

    if(mmoved == 1) {
        if(mintrap(mtmp) == 2) {
            /* He died */
            return 2;
        }

        if(likegold != 0) {
            mpickgold(mtmp);
        }

        if(likegems != 0) {
            mpickgems(mtmp);
        }

        if(mtmp->mhide != 0) {
            mtmp->mundetected = 1;
        }
    }

    pmon(mtmp);

    return mmoved;
}
Ejemplo n.º 7
0
/* u.dx and u.dy must be set */
bool
attack(struct monst *mtmp)
{
	schar tmp;
	boolean malive = TRUE;
	struct permonst *mdat;

	mdat = mtmp->data;
	u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */

	if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
	    !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
	    (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
	     mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
		return (FALSE);

	if (mtmp->mimic) {
		if (!u.ustuck && !mtmp->mflee)
			u.ustuck = mtmp;
		switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
		case '+':
			pline("The door actually was a Mimic.");
			break;
		case '$':
			pline("The chest was a Mimic!");
			break;
		default:
			pline("Wait! That's a Mimic!");
		}
		wakeup(mtmp);	/* clears mtmp->mimic */
		return (TRUE);
	}

	wakeup(mtmp);

	if (mtmp->mhide && mtmp->mundetected) {
		struct obj *obj;

		mtmp->mundetected = 0;
		if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
			pline("Wait! There's a %s hiding under %s!",
			      mdat->mname, doname(obj));
		return (TRUE);
	}

	tmp = u.uluck + u.ulevel + mdat->ac + abon();
	if (uwep) {
		if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
			tmp += uwep->spe;
		if (uwep->otyp == TWO_HANDED_SWORD)
			tmp -= 1;
		else if (uwep->otyp == DAGGER)
			tmp += 2;
		else if (uwep->otyp == CRYSKNIFE)
			tmp += 3;
		else if (uwep->otyp == SPEAR &&
			 strchr("XDne", mdat->mlet))
			tmp += 2;
	}
	if (mtmp->msleep) {
		mtmp->msleep = 0;
		tmp += 2;
	}
	if (mtmp->mfroz) {
		tmp += 4;
		if (!rn2(10))
			mtmp->mfroz = 0;
	}
	if (mtmp->mflee)
		tmp += 2;
	if (u.utrap)
		tmp -= 3;

	/* with a lot of luggage, your agility diminishes */
	tmp -= (inv_weight() + 40) / 20;

	if (tmp <= rnd(20) && !u.uswallow) {
		if (Blind)
			pline("You miss it.");
		else
			pline("You miss %s.", monnam(mtmp));
	} else {
		/* we hit the monster; be careful: it might die! */

		if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
			/* monster still alive */
			if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
				mtmp->mflee = 1;
				if (!rn2(3))
					mtmp->mfleetim = rnd(100);
				if (u.ustuck == mtmp && !u.uswallow)
					u.ustuck = 0;
			}
#ifndef NOWORM
			if (mtmp->wormno)
				cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
					uwep ? uwep->otyp : 0);
#endif /* NOWORM */
		}
		if (mdat->mlet == 'a') {
			if (rn2(2)) {
				pline("You are splashed by the blob's acid!");
				losehp_m(rnd(6), mtmp);
				if (!rn2(30))
					corrode_armor();
			}
			if (!rn2(6))
				corrode_weapon();
		}
	}
	if (malive && mdat->mlet == 'E' && canseemon(mtmp)
	    && !mtmp->mcan && rn2(3)) {
		if (mtmp->mcansee) {
			pline("You are frozen by the floating eye's gaze!");
			nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
		} else {
			pline("The blinded floating eye cannot defend itself.");
			if (!rn2(500))
				if ((int)u.uluck > LUCKMIN)
					u.uluck--;
		}
	}
	return (TRUE);
}