Ejemplo n.º 1
0
JSValueRef js_obj_motion_vector_jump_func(JSContextRef cx,JSObjectRef func,JSObjectRef j_obj,size_t argc,const JSValueRef argv[],JSValueRef *exception)
{
    obj_type		*obj;

    if (!script_check_param_count(cx,func,argc,0,exception)) return(script_null_to_value(cx));

    obj=object_get_attach(j_obj);
    object_start_jump(obj);

    return(script_null_to_value(cx));
}
Ejemplo n.º 2
0
void player_jump_duck_input(obj_type *obj)
{
	if (input_action_get_state(nc_jump)) object_start_jump(obj);
    
	if (input_action_get_state(nc_duck)) {
        object_start_duck(obj);
    }
    else {
        object_start_stand(obj);
    }
}