void BiliSceneWidgetItem::onCheckStateChanged(int state)
{
	if (state == Qt::CheckState::Checked)
	{
		obs_sceneitem_set_visible(sceneItem, true);
	}
	else if (state == Qt::CheckState::Unchecked)
	{
		obs_sceneitem_set_visible(sceneItem, false);
	}
	else
		assert(0);
}
static void AddSource(void *_data, obs_scene_t *scene)
{
	AddSourceData *data = (AddSourceData *)_data;
	obs_sceneitem_t *sceneitem;

	sceneitem = obs_scene_add(scene, data->source);
	obs_sceneitem_set_visible(sceneitem, data->visible);
}