Ejemplo n.º 1
0
//--------------------------------------------------------------
void ofApp::setup() {
	ofSetOrientation(OF_ORIENTATION_90_LEFT);
	ofSetLogLevel(OF_LOG_VERBOSE);
	ofBackground(0, 0, 0);
	ofSetVerticalSync(true);
	ofSetFrameRate(60);

	planet.setUseVbo(false);
	planet.set(1500, 50);
	planet.setPosition(0, 0, 0);

	easycam.setDistance(20);
	cam.setPosition(0, 0, 0);

	ofxAccelerometer.setup();
	ofxRegisterAccelEvents(this);

	tracking.reset();
	invert = ofNode();
	node = ofNode();
	view = ofMatrix4x4();
}
Ejemplo n.º 2
0
//--------------------------------------------------------------
void testApp::drawScene(bool isPreview){
	
	glEnable(GL_DEPTH_TEST);
	
	if (isPreview) {
		
		ofPushStyle();
		ofSetColor(150, 100, 100);
		ofDrawGrid(1.0f, 5.0f, true);
		
		ofSetColor(255);
		
		//--
		//draw camera preview
		//
		headTrackedCamera.transformGL();
		
		ofPushMatrix();
		ofScale(0.002f, 0.002f, 0.002f);
		ofNode().draw();
		ofPopMatrix();
		
		ofMultMatrix(headTrackedCamera.getProjectionMatrix().getInverse());
		
		ofPushStyle();
		ofNoFill();
		ofBox(2.0f);
		ofPopStyle();
		
		headTrackedCamera.restoreTransformGL();
		//
		//--
		
		//--
		//draw window preview
		//
		ofMesh window;
		window.addVertex(windowTopLeft);
		window.addVertex(windowBottomLeft);
		window.addVertex(windowBottomRight);
		window.setMode(OF_PRIMITIVE_LINE_STRIP);
		window.draw();
		glPointSize(3.0f);
		window.drawVertices();
		
		//
		//--
	}
	
	ofPushStyle();
	ofNoFill();
	ofColor col(200,100,100);
	for (float z = 0.0f; z > -40.0f; z-= 0.1f){
		col.setHue(int(-z * 100.0f + ofGetElapsedTimef() * 10.0f) % 360);
		ofSetColor(col);
		ofRect(-windowWidth / 2.0f, -windowHeight / 2.0f, z, windowWidth, windowHeight);
	}
	ofPopStyle();
	
	ofPushStyle();
	ofEnableSmoothing();
	ofSetColor(255);
	ofSetLineWidth(5.0f);
	ofBeginShape();
	for (int i=0; i<headPositionHistory.size(); i++) {
		ofPoint vertex(headPositionHistory[i].x, headPositionHistory[i].y, -float( headPositionHistory.size() - i ) * 0.05f);
		ofCurveVertex(vertex);
	}
	ofEndShape(false);
	ofPopStyle();
	
	glDisable(GL_DEPTH_TEST);
}