Acad::ErrorStatus AsdkSmiley::transformBy(const AcGeMatrix3d& xform) { assertWriteEnabled(); // Transform the center point and get the translation vector AcGePoint3d oldCenter( center() ), newCenter( center() ); newCenter.transformBy( xform ); AcGeVector3d transVec = newCenter - center(); // Get the equivalent transformation AcGeMatrix3d newXform; newXform.setToTranslation( transVec ); // Only translate the face and mouth - do not transform! mfacecircle.transformBy( newXform ); mmoutharc.transformBy( newXform ); // Get the point at a quadrant, transform it.. AcGePoint3d oldXquad = center() + AcGeVector3d( radius(), 0, 0 ), newXquad( oldXquad ); newXquad.transformBy( xform ); // ... then scale the Smiley accordingly if ( Adesk::kFalse == xform.isEqualTo( AcGeMatrix3d::kIdentity )) scaleRadius( radius() * newCenter.distanceTo( newXquad ) / oldCenter.distanceTo( oldXquad )); return Acad::eOk; }
void FGXImage::ResizeImage(FGXImage &undo, int newWidth, int newHeight) { undo.width = width; undo.height = height; undo.res = res; undo.unit = unit; CPoint oldCenter(width / 2, height / 2), newCenter(newWidth / 2, newHeight / 2); for (int i = 0; i < layers.size(); i++) { CRect position = layers[i]->GetPosition(); CPoint center = position.CenterPoint() - oldCenter; center.x = center.x * newWidth / width; center.y = center.y * newHeight / height; center += newCenter; int w = position.Width() * newWidth / width, h = position.Height() * newHeight / height; position = CRect(CPoint(center.x - w / 2, center.y - h / 2), CSize(w, h)); // If this is a text layer, change the font size if (layers[i]->GetType() == LayerText) { layers[i]->Clone(*undo.AddLayer()); layers[i]->MoveTo(position.left, position.top); layers[i]->a1 = layers[i]->a1 * newHeight / height; layers[i]->RenderText(); } else // Else just resample the pixels layers[i]->ResizeTo(*undo.AddLayer(), position); } width = newWidth; height = newHeight; }
void PlaneViewer::resizeGL(int width, int height) { width *= getDevPixRatio(); height *= getDevPixRatio(); glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, width, 0, height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); if (m_firstResize) { m_firstResize = false; m_aff = TTranslation(0.5 * width, 0.5 * height); m_width = width; m_height = height; } else { TPointD oldCenter(m_width * 0.5, m_height * 0.5); TPointD newCenter(width * 0.5, height * 0.5); m_aff = m_aff.place(m_aff.inv() * oldCenter, newCenter); m_width = width; m_height = height; } }
void QgsLayoutView::wheelZoom( QWheelEvent *event ) { //get mouse wheel zoom behavior settings QgsSettings settings; double zoomFactor = settings.value( QStringLiteral( "qgis/zoom_factor" ), 2 ).toDouble(); // "Normal" mouse have an angle delta of 120, precision mouses provide data faster, in smaller steps zoomFactor = 1.0 + ( zoomFactor - 1.0 ) / 120.0 * qAbs( event->angleDelta().y() ); if ( event->modifiers() & Qt::ControlModifier ) { //holding ctrl while wheel zooming results in a finer zoom zoomFactor = 1.0 + ( zoomFactor - 1.0 ) / 20.0; } //calculate zoom scale factor bool zoomIn = event->angleDelta().y() > 0; double scaleFactor = ( zoomIn ? 1 / zoomFactor : zoomFactor ); //get current visible part of scene QRect viewportRect( 0, 0, viewport()->width(), viewport()->height() ); QgsRectangle visibleRect = QgsRectangle( mapToScene( viewportRect ).boundingRect() ); //transform the mouse pos to scene coordinates QPointF scenePoint = mapToScene( event->pos() ); //adjust view center QgsPointXY oldCenter( visibleRect.center() ); QgsPointXY newCenter( scenePoint.x() + ( ( oldCenter.x() - scenePoint.x() ) * scaleFactor ), scenePoint.y() + ( ( oldCenter.y() - scenePoint.y() ) * scaleFactor ) ); centerOn( newCenter.x(), newCenter.y() ); //zoom layout if ( zoomIn ) { scaleSafe( zoomFactor ); } else { scaleSafe( 1 / zoomFactor ); } }
void QgsComposerView::wheelZoom( QWheelEvent * event ) { //get mouse wheel zoom behaviour settings QSettings mySettings; int wheelAction = mySettings.value( "/qgis/wheel_action", 2 ).toInt(); double zoomFactor = mySettings.value( "/qgis/zoom_factor", 2 ).toDouble(); if (( QgsMapCanvas::WheelAction )wheelAction == QgsMapCanvas::WheelNothing ) { return; } if ( event->modifiers() & Qt::ControlModifier ) { //holding ctrl while wheel zooming results in a finer zoom zoomFactor = 1.0 + ( zoomFactor - 1.0 ) / 10.0; } //caculate zoom scale factor bool zoomIn = event->delta() > 0; double scaleFactor = ( zoomIn ? 1 / zoomFactor : zoomFactor ); //get current visible part of scene QRect viewportRect( 0, 0, viewport()->width(), viewport()->height() ); QgsRectangle visibleRect = QgsRectangle( mapToScene( viewportRect ).boundingRect() ); //transform the mouse pos to scene coordinates QPointF scenePoint = mapToScene( event->pos() ); //adjust view center according to wheel action setting switch (( QgsMapCanvas::WheelAction )wheelAction ) { case QgsMapCanvas::WheelZoomAndRecenter: { centerOn( scenePoint.x(), scenePoint.y() ); break; } case QgsMapCanvas::WheelZoomToMouseCursor: { QgsPoint oldCenter( visibleRect.center() ); QgsPoint newCenter( scenePoint.x() + (( oldCenter.x() - scenePoint.x() ) * scaleFactor ), scenePoint.y() + (( oldCenter.y() - scenePoint.y() ) * scaleFactor ) ); centerOn( newCenter.x(), newCenter.y() ); break; } default: break; } //zoom composition if ( zoomIn ) { scale( zoomFactor, zoomFactor ); } else { scale( 1 / zoomFactor, 1 / zoomFactor ); } //update composition for new zoom emit zoomLevelChanged(); updateRulers(); update(); //redraw cached map items QList<QGraphicsItem *> itemList = composition()->items(); QList<QGraphicsItem *>::iterator itemIt = itemList.begin(); for ( ; itemIt != itemList.end(); ++itemIt ) { QgsComposerMap* mypItem = dynamic_cast<QgsComposerMap *>( *itemIt ); if (( mypItem ) && ( mypItem->previewMode() == QgsComposerMap::Render ) ) { mypItem->updateCachedImage(); } } }
void QgsComposerView::wheelZoom( QWheelEvent * event ) { //get mouse wheel zoom behaviour settings QSettings mySettings; int wheelAction = mySettings.value( "/qgis/wheel_action", 2 ).toInt(); double zoomFactor = mySettings.value( "/qgis/zoom_factor", 2 ).toDouble(); //caculate zoom scale factor bool zoomIn = event->delta() > 0; double scaleFactor = ( zoomIn ? 1 / zoomFactor : zoomFactor ); //get current visible part of scene QRect viewportRect( 0, 0, viewport()->width(), viewport()->height() ); QgsRectangle visibleRect = QgsRectangle( mapToScene( viewportRect ).boundingRect() ); //transform the mouse pos to scene coordinates QPointF scenePoint = mapToScene( event->pos() ); //zoom composition, respecting wheel action setting switch (( QgsMapCanvas::WheelAction )wheelAction ) { case QgsMapCanvas::WheelZoom: // zoom without changing extent if ( zoomIn ) { scale( zoomFactor, zoomFactor ); } else { scale( 1 / zoomFactor, 1 / zoomFactor ); } break; case QgsMapCanvas::WheelZoomAndRecenter: { visibleRect.scale( scaleFactor, scenePoint.x(), scenePoint.y() ); fitInView( visibleRect.toRectF(), Qt::KeepAspectRatio ); break; } case QgsMapCanvas::WheelZoomToMouseCursor: { QgsPoint oldCenter( visibleRect.center() ); QgsPoint newCenter( scenePoint.x() + (( oldCenter.x() - scenePoint.x() ) * scaleFactor ), scenePoint.y() + (( oldCenter.y() - scenePoint.y() ) * scaleFactor ) ); visibleRect.scale( scaleFactor, newCenter.x(), newCenter.y() ); fitInView( visibleRect.toRectF(), Qt::KeepAspectRatio ); break; } case QgsMapCanvas::WheelNothing: return; } //update composition for new zoom updateRulers(); update(); //redraw cached map items QList<QGraphicsItem *> itemList = composition()->items(); QList<QGraphicsItem *>::iterator itemIt = itemList.begin(); for ( ; itemIt != itemList.end(); ++itemIt ) { QgsComposerMap* mypItem = dynamic_cast<QgsComposerMap *>( *itemIt ); if (( mypItem ) && ( mypItem->previewMode() == QgsComposerMap::Render ) ) { mypItem->updateCachedImage(); } } }
/*! SLCamera::onTouch2Move gets called whenever two fingers move on a handheld screen. */ SLbool SLCamera::onTouch2Move(const SLint x1, const SLint y1, const SLint x2, const SLint y2) { SLScene* s = SLScene::current; SLSceneView* sv = s->activeSV(); SLVec2f now1((SLfloat)x1, (SLfloat)y1); SLVec2f now2((SLfloat)x2, (SLfloat)y2); SLVec2f delta1(now1-_oldTouchPos1); SLVec2f delta2(now2-_oldTouchPos2); // Average out the deltas over the last 4 events for correct 1 pixel moves static SLuint cnt=0; static SLVec2f d1[4]; static SLVec2f d2[4]; d1[cnt%4] = delta1; d2[cnt%4] = delta2; SLVec2f avgDelta1(d1[0].x+d1[1].x+d1[2].x+d1[3].x, d1[0].y+d1[1].y+d1[2].y+d1[3].y); SLVec2f avgDelta2(d2[0].x+d2[1].x+d2[2].x+d2[3].x, d2[0].y+d2[1].y+d2[2].y+d2[3].y); avgDelta1 /= 4.0f; avgDelta2 /= 4.0f; cnt++; SLfloat r1, phi1, r2, phi2; avgDelta1.toPolar(r1, phi1); avgDelta2.toPolar(r2, phi2); // Scale the mouse delta by the lookAt distance SLfloat lookAtDist; if (_lookAtRay.length < FLT_MAX) lookAtDist = _lookAtRay.length; else lookAtDist = _focalDist; // scale factor depending on the space sice at focal dist SLfloat spaceH = tan(SL_DEG2RAD*_fov/2) * lookAtDist * 2.0f; SLfloat spaceW = spaceH * sv->scrWdivH(); //SL_LOG("avgDelta1: (%05.2f,%05.2f), dPhi=%05.2f\n", avgDelta1.x, avgDelta1.y, SL_abs(phi1-phi2)); // if fingers move parallel slide camera vertically or horizontally if (SL_abs(phi1-phi2) < 0.2f) { // Calculate center between finger points SLVec2f nowCenter((now1+now2)*0.5f); SLVec2f oldCenter((_oldTouchPos1+_oldTouchPos2)*0.5f); // For first move set oldCenter = nowCenter if (oldCenter == SLVec2f::ZERO) oldCenter = nowCenter; SLVec2f delta(nowCenter - oldCenter); // scale to 0-1 delta.x /= (SLfloat)sv->scrW(); delta.y /= (SLfloat)sv->scrH(); // scale to space size delta.x *= spaceW; delta.y *= spaceH; if (_camAnim==turntableYUp || _camAnim==turntableZUp) { // apply delta to x- and y-position _vm.translation(_vm.m(12) + delta.x, _vm.m(13) - delta.y, _vm.m(14)); setWMandState(); } else if (_camAnim == walkingYUp || _camAnim == walkingZUp) { _maxSpeed.x = delta.x * 100.0f, _maxSpeed.z = delta.y * 100.0f; } } else // Two finger pinch { // Calculate vector between fingers SLVec2f nowDist(now2 - now1); SLVec2f oldDist(_oldTouchPos2-_oldTouchPos1); // For first move set oldDist = nowDist if (oldDist == SLVec2f::ZERO) oldDist = nowDist; SLfloat delta = oldDist.length() - nowDist.length(); if (_camAnim==turntableYUp) { // scale to 0-1 delta /= (SLfloat)sv->scrH(); // scale to space height delta *= spaceH*2; // apply delta to the z-position _vm.translation(_vm.m(12), _vm.m(13), _vm.m(14) - delta); setWMandState(); } else if (_camAnim == walkingYUp) { // change field of view _fov += SL_sign(delta) * 0.5f; currentFOV = _fov; } } _oldTouchPos1.set((SLfloat)x1, (SLfloat)y1); _oldTouchPos2.set((SLfloat)x2, (SLfloat)y2); return true; }