void ofxMSAInteractiveObject::_mouseDragged(ofMouseEventArgs &e) {
	int x = e.x;
	int y = e.y;
	int button = e.button;
	
	if(verbose) printf("ofxMSAInteractiveObject::_mouseDragged(x: %i, y: %i, button: %i)\n", x, y, button);
	if(!enabled) return;

	_mouseX = x;
	_mouseY = y;
	_mouseButton = button;

	if(hitTest(x, y)) {						// if mouse is over the object
		if(!_mouseOver) {						// if wasn't over previous frame
			//				onPress(x, y);							// call onPress - maybe not
			_mouseOver = true;						// update flag
		}
		onDragOver(x, y, button);				// and trigger onDragOver
	} else {
		if(_mouseOver) {					// if mouse is not over the object, but the flag is true (From previous frame)
			onRollOut();							// call onRollOut
			_mouseOver = false;						// update flag
		}
		if(_mouseDown) {
			onDragOutside(x, y, button);
		}
	}
}
//--------------------------------------------------------------
void ofxMSAInteractiveObject::_mouseDragged(ofMouseEventArgs &e) {
	int x = e.x;
	int y = e.y;
	int button = e.button;
	
	if(verbose) printf("ofxMSAInteractiveObject::_mouseDragged(x: %i, y: %i, button: %i)\n", x, y, button);
	if(!enabled) {
        _isMousePressed[button] = false;
        return;
    }

	if(hitTest(x, y)) {						// if mouse is over the object
		if(!_isMouseOver) {						// if wasn't over previous frame
			//				onPress(x, y);							// call onPress - maybe not
			_isMouseOver = true;						// update flag
			onRollOver(x, y);						// call onRollOver
		}
		onDragOver(x, y, button);				// and trigger onDragOver
	} else {
		if(_isMouseOver) {					// if mouse is not over the object, but the flag is true (From previous frame)
			onRollOut();							// call onRollOut
			_isMouseOver = false;						// update flag
		}
		if(isMousePressed(button)) {
			onDragOutside(x, y, button);
		}
        _isMousePressed[button] = false;
	}
    
    _stateChangeTimestampMillis = ofGetElapsedTimeMillis();

    mouseDragged(x, y, button);
}
Ejemplo n.º 3
0
void MyPanel::onDragOutside(int x, int y, int button){
	onDragOver(x, y, button);
}
Ejemplo n.º 4
0
//---------------------------------------------------------------------
void ofxSimpleGuiQuadWarp::onDragOutside(int x, int y, int button) {
	onDragOver(x, y, button);
}