void processEvents(void) { while (XPending(x_dpy)) { XEvent ev; XNextEvent(x_dpy, &ev); switch (ev.type) { case ButtonPress: onTouchBegin((float)ev.xbutton.x, (float)ev.xbutton.y); break; case ButtonRelease: onTouchEnd((float)ev.xbutton.x, (float)ev.xbutton.y); break; case MotionNotify: onTouchMove((float)ev.xmotion.x, (float)ev.xmotion.y); break; case ConfigureNotify: onResize(ev.xconfigure.width, ev.xconfigure.height); break; case ClientMessage: if (wm_delete_window != None && (Atom)ev.xclient.data.l[0] == wm_delete_window) { onStop(); return; } break; } } }
void runApp(void) { Display *x_dpy = XOpenDisplay(NULL); if (!x_dpy) { fprintf(stderr, "XOpenDisplay failed\n"); exit(1); } EGLDisplay e_dpy = eglGetDisplay(x_dpy); if (!e_dpy) { fprintf(stderr, "eglGetDisplay failed\n"); exit(1); } EGLint e_major, e_minor; if (!eglInitialize(e_dpy, &e_major, &e_minor)) { fprintf(stderr, "eglInitialize failed\n"); exit(1); } eglBindAPI(EGL_OPENGL_ES_API); EGLContext e_ctx; EGLSurface e_surf; Window win = new_window(x_dpy, e_dpy, 400, 400, &e_ctx, &e_surf); XMapWindow(x_dpy, win); if (!eglMakeCurrent(e_dpy, e_surf, e_surf, e_ctx)) { fprintf(stderr, "eglMakeCurrent failed\n"); exit(1); } while (1) { XEvent ev; XNextEvent(x_dpy, &ev); switch (ev.type) { case ButtonPress: onTouchStart((float)ev.xbutton.x, (float)ev.xbutton.y); break; case ButtonRelease: onTouchEnd((float)ev.xbutton.x, (float)ev.xbutton.y); break; case MotionNotify: onTouchMove((float)ev.xmotion.x, (float)ev.xmotion.y); break; case Expose: onDraw(); eglSwapBuffers(e_dpy, e_surf); // TODO(nigeltao): subscribe to vblank events instead of forcing another // expose event to keep the event loop ticking over. // TODO(nigeltao): no longer #include <string.h> when we don't use memset. XExposeEvent fakeEvent; memset(&fakeEvent, 0, sizeof(XExposeEvent)); fakeEvent.type = Expose; fakeEvent.window = win; XSendEvent(x_dpy, win, 0, 0, (XEvent*)&fakeEvent); XFlush(x_dpy); break; case ConfigureNotify: onResize(ev.xconfigure.width, ev.xconfigure.height); glViewport(0, 0, (GLint)ev.xconfigure.width, (GLint)ev.xconfigure.height); break; } } }