int32_t GLESApplication::handleInput(android_app *app, AInputEvent *event) { int32_t eventType = AInputEvent_getType(event); if (eventType == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMotionEvent_getAction(event); switch(action) { case AMOTION_EVENT_ACTION_DOWN: onTouchDown(AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0)); break; case AMOTION_EVENT_ACTION_MOVE: onTouchMove(AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0)); break; case AMOTION_EVENT_ACTION_UP: onTouchUp(AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0)); break; default: break; } } return 0; }
void processEvents(void) { while (XPending(x_dpy)) { XEvent ev; XNextEvent(x_dpy, &ev); switch (ev.type) { case ButtonPress: onTouchBegin((float)ev.xbutton.x, (float)ev.xbutton.y); break; case ButtonRelease: onTouchEnd((float)ev.xbutton.x, (float)ev.xbutton.y); break; case MotionNotify: onTouchMove((float)ev.xmotion.x, (float)ev.xmotion.y); break; case ConfigureNotify: onResize(ev.xconfigure.width, ev.xconfigure.height); break; case ClientMessage: if (wm_delete_window != None && (Atom)ev.xclient.data.l[0] == wm_delete_window) { onStop(); return; } break; } } }
void CCTile3DButton::touchActionPressed(const float x, const float y, const CCTouchAction touchAction) { if( touchRotationAllowed ) { float clampedX = x; float clampedY = y; CCClampFloat( clampedX, -1.0f, 1.0f ); CCClampFloat( clampedY, -1.0f, 1.0f ); touchRotationInterpolator.pushV3( &rotation, CCVector3( -clampedY, clampedX, 0.0f ), true ); } // Touch depress: On pressed if( touchDepressRange > 0.0f ) { // Touch depress range specifies the area which the button is pressed down // If it's out of range the button is pushed back up if( fabsf( x ) < touchDepressRange && fabsf( y ) < touchDepressRange ) { touchDepressInterpolator.pushV3( &touchDepressPosition, CCVector3( 0.0f, 0.0f, -touchDepressDepth ), true ); } else { touchDepressInterpolator.pushV3( &touchDepressPosition, CCVector3(), true ); } } if( touchAction > touch_pressed && touchAction < touch_released ) { onTouchMove(); } }
void runApp(void) { Display *x_dpy = XOpenDisplay(NULL); if (!x_dpy) { fprintf(stderr, "XOpenDisplay failed\n"); exit(1); } EGLDisplay e_dpy = eglGetDisplay(x_dpy); if (!e_dpy) { fprintf(stderr, "eglGetDisplay failed\n"); exit(1); } EGLint e_major, e_minor; if (!eglInitialize(e_dpy, &e_major, &e_minor)) { fprintf(stderr, "eglInitialize failed\n"); exit(1); } eglBindAPI(EGL_OPENGL_ES_API); EGLContext e_ctx; EGLSurface e_surf; Window win = new_window(x_dpy, e_dpy, 400, 400, &e_ctx, &e_surf); XMapWindow(x_dpy, win); if (!eglMakeCurrent(e_dpy, e_surf, e_surf, e_ctx)) { fprintf(stderr, "eglMakeCurrent failed\n"); exit(1); } while (1) { XEvent ev; XNextEvent(x_dpy, &ev); switch (ev.type) { case ButtonPress: onTouchStart((float)ev.xbutton.x, (float)ev.xbutton.y); break; case ButtonRelease: onTouchEnd((float)ev.xbutton.x, (float)ev.xbutton.y); break; case MotionNotify: onTouchMove((float)ev.xmotion.x, (float)ev.xmotion.y); break; case Expose: onDraw(); eglSwapBuffers(e_dpy, e_surf); // TODO(nigeltao): subscribe to vblank events instead of forcing another // expose event to keep the event loop ticking over. // TODO(nigeltao): no longer #include <string.h> when we don't use memset. XExposeEvent fakeEvent; memset(&fakeEvent, 0, sizeof(XExposeEvent)); fakeEvent.type = Expose; fakeEvent.window = win; XSendEvent(x_dpy, win, 0, 0, (XEvent*)&fakeEvent); XFlush(x_dpy); break; case ConfigureNotify: onResize(ev.xconfigure.width, ev.xconfigure.height); glViewport(0, 0, (GLint)ev.xconfigure.width, (GLint)ev.xconfigure.height); break; } } }