Ejemplo n.º 1
0
static int option_startup(struct usb_serial *serial)
{
	int i, err;
	struct usb_serial_port *port;
	struct option_port_private *portdata;

	dbg("%s", __FUNCTION__);

	/* Now setup per port private data */
	for (i = 0; i < serial->num_ports; i++) {
		port = serial->port[i];
		portdata = kzalloc(sizeof(*portdata), GFP_KERNEL);
		if (!portdata) {
			dbg("%s: kmalloc for option_port_private (%d) failed!.",
					__FUNCTION__, i);
			return (1);
		}

		usb_set_serial_port_data(port, portdata);

		if (! port->interrupt_in_urb)
			continue;
		err = usb_submit_urb(port->interrupt_in_urb, GFP_KERNEL);
		if (err)
			dbg("%s: submit irq_in urb failed %d",
				__FUNCTION__, err);
	}

	option_setup_urbs(serial);

	return (0);
}
Ejemplo n.º 2
0
static int option_startup(struct usb_serial *serial)
{
	int i, j, err;
	struct usb_serial_port *port;
	struct option_port_private *portdata;
	u8 *buffer;

	dbg("%s", __func__);

	/* Now setup per port private data */
	for (i = 0; i < serial->num_ports; i++) {
		port = serial->port[i];
		portdata = kzalloc(sizeof(*portdata), GFP_KERNEL);
		if (!portdata) {
			dbg("%s: kmalloc for option_port_private (%d) failed!.",
					__func__, i);
			return (1);
		}

		for (j = 0; j < N_IN_URB; j++) {
			buffer = (u8 *)__get_free_page(GFP_KERNEL);
			if (!buffer)
				goto bail_out_error;
			portdata->in_buffer[j] = buffer;
		}

		for (j = 0; j < N_OUT_URB; j++) {
			buffer = kmalloc(OUT_BUFLEN, GFP_KERNEL);
			if (!buffer)
				goto bail_out_error2;
			portdata->out_buffer[j] = buffer;
		}

		usb_set_serial_port_data(port, portdata);

		if (! port->interrupt_in_urb)
			continue;
		err = usb_submit_urb(port->interrupt_in_urb, GFP_KERNEL);
		if (err)
			dbg("%s: submit irq_in urb failed %d",
				__func__, err);
	}

	option_setup_urbs(serial);

	return (0);

bail_out_error2:
	for (j = 0; j < N_OUT_URB; j++)
		kfree(portdata->out_buffer[j]);
bail_out_error:
	for (j = 0; j < N_IN_URB; j++)
		if (portdata->in_buffer[j])
			free_page((unsigned long)portdata->in_buffer[j]);
	kfree(portdata);
	return 1;
}