Ejemplo n.º 1
0
/*-----------------------------------------------------------------------------
  graphic00

-----------------------------------------------------------------------------*/
void graphic_00(void)
{
  Dynamic* dynamic_ptr;
  NNScTask *t;
  static LookAt lookat;
  u16   perspNorm;
  u32   cnt;

  /* 
 specify display list buffer/task buffer
  */
  dynamic_ptr = &gfx_dynamic[gfx_gtask_no];
  glist_ptr = &gfx_glist[gfx_gtask_no][0];
  t = &gfx_task[gfx_gtask_no];

  /* set RSP and RDP */
  gfxRCPInit();

  /* clear frame buffer and Z buffer */
  gfxClearCfb();

  /* calculate and set projection matrix */
  guPerspective(&dynamic_ptr->projection, &perspNorm,
                33, 320.0/240.0, 10, 2000, 1.0);
  guLookAtReflect(&dynamic_ptr->viewing, &lookat,
                  0, 50, -600 ,
                  0, 0, 0,
                  0, 1, 0);
  gSPPerspNormalize(glist_ptr++, perspNorm);
  gSPLookAt(glist_ptr++, &lookat);

  gSPMatrix(glist_ptr++, &(dynamic_ptr->projection), 
            G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
  gSPMatrix(glist_ptr++, &(dynamic_ptr->viewing), 
            G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH);
  
  /* draw model */
  for(cnt = 0; cnt < numControllers; cnt++){
    ModelController(dynamic_ptr,&mtx_cont[cnt]);
  }
  /* end top-level display list */
  gDPFullSync(glist_ptr++);
  gSPEndDisplayList(glist_ptr++);

  /* Flush the dynamic segment */
  osWritebackDCacheAll();
  
  gfxTaskStart(t, gfx_glist[gfx_gtask_no],
	       (s32)(glist_ptr - gfx_glist[gfx_gtask_no]) * sizeof (Gfx),
	       GFX_GSPCODE_F3DEX, NN_SC_SWAPBUFFER);
}
Ejemplo n.º 2
0
/*
 * gameloop -- main loop of game
 *             Called by gameproc; runs in gameThread.
 *             Parameter: rsp_static_addr, the R4300 address where the
 *                        rsp_static segment was loaded
 */
static void gameloop(char *rsp_static_addr) {
  int oddframe = 0;        /* Odd or even rendered frame?  Start with even. */
  int firstframe = 1;      /* First frame? */
  dynamic_stuff *generate; /* Dynamic info we're generating now             */
  Gfx           *glistp0;  /* Start of this frame's dynamic display list */
  Gfx           *glistp;   /* Current position in dynamic display list */
  OSTask        *gentask;  /* Task we're generating */
  float         t;         /* Weight of 1st set of morph verticies */
  int           dir;       /* Direction in which we're morphing */
  int           pausecnt;  /* Countdown for "stickiness" at morph extremes */

  t = 0.0;
  dir = 1;
  pausecnt = 0;
  while (1) {
    /* Start task on RSP, built in previous iteration of loop. */
    if (!firstframe) osSpTaskStart(gentask);

    /*
     * Set up pointers to dynamic stuff.  We're always generating one set
     * of dynamic data and drawing another.
     */
    generate = &(dynamic[(oddframe ? 0 : 1)]);

    /* glist portion of generated dynamic data */
    glistp0 = &(generate->glist[0]);
    glistp  = glistp0;  /* This one will be incremented as list is built */
    
    /*
     * Tell RSP where each segment is
     */
    gSPSegment(glistp++, 0, 0x0);     /* Physical address segment */
    /* Static segment (mapping never changes) */
    gSPSegment(glistp++, STATIC_SEG,  OS_K0_TO_PHYSICAL(rsp_static_addr)); 
    /* Dynamic segment (mapping changes every frame) */
    gSPSegment(glistp++, DYNAMIC_SEG, OS_K0_TO_PHYSICAL(generate));

    /* RSP and RDP setup, and screen clear */
    gSPDisplayList(glistp++, rspinit_dl);
    gSPDisplayList(glistp++, rdpinit_dl);
#ifdef FB32BIT
    gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_32b, SCREEN_WD,
		     OS_K0_TO_PHYSICAL(oddframe ? cfb_A : cfb_B));
#else
    gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
		     OS_K0_TO_PHYSICAL(oddframe ? cfb_A : cfb_B));
#endif
    gSPDisplayList(glistp++, scrnclr_dl);
    /* Must set color image again after zbuffer clear */
#ifdef FB32BIT
    gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_32b, SCREEN_WD,
		     OS_K0_TO_PHYSICAL(oddframe ? cfb_A : cfb_B));
#else
    gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
		     OS_K0_TO_PHYSICAL(oddframe ? cfb_A : cfb_B));
#endif
    /* Set Z-buffer */
    gDPSetDepthImage(glistp++, OS_K0_TO_PHYSICAL(zbuffer));

    /*
     * Matrix setup, and call display list that does real work
     */
    drawframe(generate, &glistp, t);

    /*
     * Put an END on the top-level display list, and check that we
     * haven't overflowed the buffer.
     */
    gDPFullSync(glistp++); /* Only need this if you want 'accurate' SP done? */
    gSPEndDisplayList(glistp++);
#ifdef DEBUG
    if ((int)(glistp - glistp0) > GLIST_SIZE) {  /* does this check work?? */
      osSyncPrintf("*** GLIST OVERFLOW ***\n");
      /* Could quit here or something */
    } 
#endif

    /* Update morph parameter t */
    if (pausecnt == 0) {
      t += dir*(1.0/60.0);           /* A full 60 frames to do the morph */
      if (t < 0.0) {t = 0.0; dir =  1; pausecnt = 60;}
      if (t > 1.0) {t = 1.0; dir = -1; pausecnt = 60;}
    } else {
      pausecnt--;
    }

    /*
     * Build graphics task
     * Note that all addresses are KSEG0, even if used by the RSP.
     * Conversion is done by the task routines.
     */
    gentask = &(task[oddframe ? 0 : 1]);
    gentask->t.type            = M_GFXTASK;
    gentask->t.flags           = 0x0;
    gentask->t.ucode_boot      = (u64*) rspbootTextStart;
    gentask->t.ucode_boot_size = ((int)rspbootTextEnd - (int)rspbootTextStart);
    gentask->t.ucode           = (u64*) gspF3DEX2_xbusTextStart; /* use XBUS */
    gentask->t.ucode_data      = (u64*) gspF3DEX2_xbusDataStart;
    gentask->t.ucode_size      = 4096;
    gentask->t.ucode_data_size = 2048;
    gentask->t.dram_stack      = (u64*) dram_stack;
    gentask->t.dram_stack_size = SP_DRAM_STACK_SIZE64;
    gentask->t.output_buff     = (u64*) NULL;
    gentask->t.output_buff_size= (u64*) NULL;
    gentask->t.yield_data_ptr  = (u64*) NULL; /* Graphics only - no yielding */
    gentask->t.yield_data_size = 0x0;
    gentask->t.data_ptr        = (u64*) glistp0;
    gentask->t.data_size       = ((int) glistp - (int) glistp0);
    
    /*
     * Flush the whole cache.  Should just do parts of it.
     */
    osWritebackDCacheAll();
    
    if (!firstframe) {
      /* Wait for task completion (message from RDP) */
      osRecvMesg(&RDPDoneMessageQ, NULL, OS_MESG_BLOCK);
    
      /*
       * Specify frame buffer to be displayed starting at next retrace.
       * We display the one that we've just finished rendering.
       */
      osViSwapBuffer(oddframe ? cfb_B : cfb_A);
    }

    /*
     * Wait for the retrace before rendering next frame
     * (otherwise we might overwrite the frame which is being displayed).
     * But first, make sure that the retrace queue is empty in case we
     * took too long to render the last frame.
     */
    if (MQ_IS_FULL(&RetraceMessageQ))
      osRecvMesg(&RetraceMessageQ, NULL, OS_MESG_NOBLOCK);
    osRecvMesg(&RetraceMessageQ, NULL, OS_MESG_BLOCK);

    /* Switch to our other set of variables */
    oddframe ^= 1;

    /* No longer the first frame */
    firstframe = 0;
 
  } /* while(1) */

} /* gameloop */
Ejemplo n.º 3
0
void	
mainproc(void *arg)
{	
  int	i, j;
  int	cont_no = 0;
  int	error, readerror;
  u8	bitpattern;
  u16	button = 0, oldbutton = 0, newbutton = 0; 
  u32	stat;
  char 	console_text[50];

  osCreateMesgQueue(&pifMesgQueue, pifMesgBuf, NUM_MESSAGE);
  osSetEventMesg(OS_EVENT_SI, &pifMesgQueue, dummyMessage);

  osContInit(&pifMesgQueue, &bitpattern, &contstat[0]);
  for (i = 0; i < MAXCONTROLLERS; i++) {
    if ((bitpattern & (1<<i)) &&
       ((contstat[i].type & CONT_TYPE_MASK) == CONT_TYPE_NORMAL)) {
      controller[i] = CONT_VALID;
    } else {
      controller[i] = CONT_INVALID;
    }
  }
  
  osCreateMesgQueue(&dmaMessageQ, dmaMessageBuf, 1);

  pi_handle = osCartRomInit();
  pi_ddrom_handle = osDriveRomInit();
  
  bzero(blockData, 0x1000);
  readerror = -1;

  init_draw();

  setcolor(0,255,0);
  draw_puts("If you see this for a long period of time,\nsomething f****d up. Sorry.");
  
  LeoCJCreateLeoManager((OSPri)OS_PRIORITY_LEOMGR-1, (OSPri)OS_PRIORITY_LEOMGR, LeoMessages, NUM_LEO_MESGS);
  LeoResetClear();

  setbgcolor(15,15,15);
  clear_draw();
  
  setcolor(0,255,0);
  draw_puts("\f\n    64DD IPL dumper v0.01b by LuigiBlood & marshallh\n    ----------------------------------------\n");
  setcolor(255,255,255);
  draw_puts("    PRESS START TO DUMP");

  while(1) {
    osContStartReadData(&pifMesgQueue);
    osRecvMesg(&pifMesgQueue, NULL, OS_MESG_BLOCK);
    osContGetReadData(&contdata[0]);
    if (contdata[cont_no].errno & CONT_NO_RESPONSE_ERROR) {
      button = oldbutton;
    } else {
      oldbutton = button;
      button = contdata[cont_no].button;
    }
    newbutton = ~oldbutton & button;
    
    if (newbutton & START_BUTTON)
    {
        //DUMP!!
        
        //64drive, enable write to SDRAM/ROM
		  srand(osGetCount()); // necessary to generate unique short 8.3 filenames on memory card
        ciEnableRomWrites();

        draw_puts("\f\n\n\n\n\n    Let's dump! Don't turn off the console!\n\n");
        
        osInvalDCache((void *)&blockData, (s32) 0x1000); 
        dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL;
        dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ;
        dmaIoMesgBuf.dramAddr = &blockData;
        dmaIoMesgBuf.devAddr = IPLoffset;
        dmaIoMesgBuf.size = 0x1000;
        
        for (IPLoffset = 0; IPLoffset < 0x400000; IPLoffset += 0x1000)
        {
          //read 64DD IPL
          osWritebackDCacheAll();
 
          dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL;
          dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ;
          dmaIoMesgBuf.dramAddr = (void *)&blockData;
          dmaIoMesgBuf.devAddr = 0xA6000000 + IPLoffset;
          dmaIoMesgBuf.size = 0x1000;
                               
          osEPiStartDma(pi_ddrom_handle, &dmaIoMesgBuf, OS_READ);
          osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
         
          //Write to 64drive
          osWritebackDCacheAll();
 
          dmaIoMesgBuf.hdr.pri = OS_MESG_PRI_NORMAL;
          dmaIoMesgBuf.hdr.retQueue = &dmaMessageQ;
          dmaIoMesgBuf.dramAddr = (void *)&blockData;
          dmaIoMesgBuf.devAddr = 0xB0000000 + IPLoffset;
          dmaIoMesgBuf.size = 0x1000;
                               
          osEPiStartDma(pi_handle, &dmaIoMesgBuf, OS_WRITE);
          osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
        }
		  
		  //DONE!! NOW WRITE TO SD
		  fat_start();
        
        draw_puts("\n    - DONE !!\n");
		
        for(;;);
    }
  }
}