Ejemplo n.º 1
0
Archivo: util.hpp Proyecto: koja/t3
template<typename Tbot_impl, typename Tendgame_checker> static void walk_game_tree(
    const player& _test_player,
    std::vector<board> _board_debug_sequence,
    Tendgame_checker _endgame_checker
) {
    std::shared_ptr<move_coordinates_provider_intf> test_bot = std::shared_ptr<move_coordinates_provider_intf>{new Tbot_impl};

    // generate current move and log it to debug sequence
    board board_for_current_move = _board_debug_sequence.back();

    _test_player.make_move(
        board_for_current_move,
        test_bot->get_next_move(
            game{
                {
                    _test_player,
                    player{ other_symbol( _test_player.get_symbol() ) }
                },
                board_for_current_move
            }
        )
    );

    _board_debug_sequence.push_back(board_for_current_move);

    if( is_end_of_game(board_for_current_move, player{ other_symbol( _test_player.get_symbol() ) }) ) {
        _endgame_checker(_board_debug_sequence, _test_player);
        return;
    }

    // generating all possible opponent moves and log those

    for( const col c : get_ordered_col_values() ) {
        for( const row r : get_ordered_row_values() ) {
            if( !_board_debug_sequence.back().get_symbol(c, r) ) {

                board board_for_opponent_move = _board_debug_sequence.back();
                board_for_opponent_move.add_symbol(c, r, other_symbol( _test_player.get_symbol() ));

                std::vector<board> sequence_including_opponent_move{_board_debug_sequence};
                sequence_including_opponent_move.push_back(board_for_opponent_move);

                if( is_end_of_game(board_for_opponent_move, _test_player) ) {
                    _endgame_checker(
                        sequence_including_opponent_move,
                        player{
                            other_symbol( _test_player.get_symbol() )
                        }
                    );
                    continue;
                }

                walk_game_tree<Tbot_impl>(_test_player, sequence_including_opponent_move, _endgame_checker);
            }
        }
    }
}
Ejemplo n.º 2
0
Archivo: util.hpp Proyecto: koja/t3
inline bool is_end_of_game(const board& _board, const player& _current_player) {
    game check_game{
        { _current_player, player{other_symbol(_current_player.get_symbol())} },
        _board
    };

    if( check_game.get_winner() ) {
        return true;
    }

    if( check_game.is_tie() ){
        return true;
    }

    return false;
}
int move(board_t* board, symbol_t symbol, int depth, int alpha, int beta) {
	int n, i;
	move_t* max_move;
	int score = get_score(board, depth, symbol);

	if(score != 0) {
		return score;
	}

	move_t** moves = get_all_possible_moves(board, symbol, &n);

	if(depth == 0) {
		int max_score = -9999;
		board_t* b;
		#pragma omp parallel for private(i, score, b) shared(board, alpha, beta, moves, depth, symbol, max_score) schedule(guided, CHUNK_SIZE)
		for(i = 0; i < n; i++) {
			b = clone_board(board);
			put_symbol(b, symbol, moves[i]);
			score = -move(b, other_symbol(symbol), depth + 1, -beta, -max_score);
				
			#pragma omp critical
			{
				if(score > max_score) {
					max_score = score;
					max_move = moves[i];
				}
			}
			free(b);
		}
		alpha = max_score;
	} else {
		for(i = 0; i < n; i++) {
			put_symbol(board, symbol, moves[i]);
			score = -move(board, other_symbol(symbol), depth + 1, -beta, -alpha);
			clear_symbol(board, moves[i]);

			if(score > alpha) {
				alpha = score;
				max_move = moves[i];
			}

			if(alpha >= beta) {
				if(depth == 0) {
					printf("%i %i %i\n", i, beta, alpha);
				}
				break;
			}
		}
	}

	if(depth == 0) {
		put_symbol(board, symbol, max_move);
	}

	for(i = 0; i < n; i++) {
		free(moves[i]);
	}

	free(moves);
	return alpha;
}