// virtual void GLUI_Slider::set_float_val( float new_float ) { CLAMP(new_float, float_low, float_high); float_val = new_float; output_live(true); if (can_draw()) draw_translated_active_area(); }
// virtual void GLUI_Slider::set_int_val( int new_int ) { CLAMP(new_int, int_low, int_high); int_val = new_int; output_live(true); if (can_draw()) draw_translated_active_area(); }
void GLUI_Listbox::set_int_val( int new_val ) { /* int_val = new_val; */ do_selection( new_val ); /*** Update the variable we're (possibly) pointing to, and update the main gfx ***/ output_live(true); }
void GLUI_RadioGroup::set_int_val( int new_val ) { if ( new_val == int_val ) return; set_selected( new_val ); draw_group( true ); output_live(true); }
void GLUI_Rotation::reset( void ) { ball->init(); /** reset quaternion, etc. **/ ball->set_params( vec2( (float)(w/2), (float)((h-18)/2)), (float) 2.0*(h-18) ); set_spin( this->damping ); copy_ball_to_float_array(); translate_and_draw_front(); output_live(true); /*** Output live and draw main grx window ***/ }
void GLUI_TextBox::set_text( const char *new_text ) { text = new_text; substring_start = 0; substring_end = text.length() - 1; insertion_pt = -1; sel_start = 0; sel_end = 0; visible_lines = 0; start_line = 0; curr_line = 0; num_lines = 0; if ( can_draw() ) update_and_draw_text(); /*** Now update the live variable ***/ output_live(true); }
void GLUI_EditText::set_text( char *new_text ) { strncpy(text,new_text,sizeof(GLUI_String)); substring_start = 0; substring_end = (int)strlen( text ) - 1; insertion_pt = -1; sel_start = 0; sel_end = 0; if ( can_draw() ) update_and_draw_text(); /** Update the spinner, if we have one **/ if ( spinner ) { spinner->float_val = this->float_val; spinner->int_val = this->int_val; } /*** Now update the live variable ***/ output_live(true); }
void GLUI_EditText::set_text( const char *new_text ) { text=new_text; substring_start = 0; substring_end = (int) text.length() - 1; insertion_pt = -1; sel_start = 0; sel_end = 0; if ( can_draw() ) update_and_draw_text(); /** Update the spinner, if we have one **/ if ( spinner ) { spinner->float_val = this->float_val; spinner->int_val = this->int_val; } /*** Now update the live variable ***/ output_live(true); }
GLUI_Slider::GLUI_Slider(GLUI_Node *parent, const char *name, int id, GLUI_CB cb, int the_data_type, float limit_lo, float limit_hi, void *data) { common_init(); user_id = id; callback = cb; set_name( name ); data_type = the_data_type; ptr_val = data; if ( data_type == GLUI_SLIDER_INT ) { set_int_limits((int)limit_lo, (int)limit_hi); if ( data == NULL ) { set_int_val(int_low); live_type = GLUI_LIVE_NONE; } else live_type = GLUI_LIVE_INT; } else if ( data_type == GLUI_SLIDER_FLOAT ) { set_float_limits(limit_lo, limit_hi); if ( data == NULL ) { set_float_val(float_low); live_type = GLUI_LIVE_NONE; } else live_type = GLUI_LIVE_FLOAT; } parent->add_control( this ); init_live(); //In case the live var was out of range, //(and got clamped) we update the live //var to the internal value output_live(false); }
void GLUI_Rotation::idle( void ) { spinning = ball->is_spinning; if ( can_spin == true AND spinning == true ) { copy_float_array_to_ball(); ball->idle(); *ball->rot_ptr = *ball->rot_ptr * ball->rot_increment; mat4 tmp_rot; tmp_rot = *ball->rot_ptr; copy_ball_to_float_array(); draw_active_area_only = true; translate_and_draw_front(); draw_active_area_only = false; output_live(true); /** output live and update gfx **/ } else { } }