void Hinge2Vehicle::initPhysics() { m_guiHelper->setUpAxis(1); btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50)); m_collisionShapes.push_back(groundShape); m_collisionConfiguration = new btDefaultCollisionConfiguration(); m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); btVector3 worldMin(-1000,-1000,-1000); btVector3 worldMax(1000,1000,1000); m_broadphase = new btAxisSweep3(worldMin,worldMax); if (useMCLPSolver) { btDantzigSolver* mlcp = new btDantzigSolver(); //btSolveProjectedGaussSeidel* mlcp = new btSolveProjectedGaussSeidel; btMLCPSolver* sol = new btMLCPSolver(mlcp); m_solver = sol; } else { m_solver = new btSequentialImpulseConstraintSolver(); } m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration); if (useMCLPSolver) { m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 1;//for direct solver it is better to have a small A matrix } else { m_dynamicsWorld ->getSolverInfo().m_minimumSolverBatchSize = 128;//for direct solver, it is better to solve multiple objects together, small batches have high overhead } m_dynamicsWorld->getSolverInfo().m_numIterations = 100; m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); //m_dynamicsWorld->setGravity(btVector3(0,0,0)); btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(0,-3,0)); //either use heightfield or triangle mesh //create ground object localCreateRigidBody(0,tr,groundShape); btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,0.5f,2.f)); m_collisionShapes.push_back(chassisShape); btCompoundShape* compound = new btCompoundShape(); m_collisionShapes.push_back(compound); btTransform localTrans; localTrans.setIdentity(); //localTrans effectively shifts the center of mass with respect to the chassis localTrans.setOrigin(btVector3(0,1,0)); compound->addChildShape(localTrans,chassisShape); { btCollisionShape* suppShape = new btBoxShape(btVector3(0.5f,0.1f,0.5f)); btTransform suppLocalTrans; suppLocalTrans.setIdentity(); //localTrans effectively shifts the center of mass with respect to the chassis suppLocalTrans.setOrigin(btVector3(0,1.0,2.5)); compound->addChildShape(suppLocalTrans, suppShape); } tr.setOrigin(btVector3(0,0.f,0)); btScalar chassisMass = 800; m_carChassis = localCreateRigidBody(chassisMass,tr,compound);//chassisShape); //m_carChassis->setDamping(0.2,0.2); //m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius)); m_wheelShape = new btCylinderShapeX(btVector3(wheelWidth,wheelRadius,wheelRadius)); //const float position[4]={0,10,10,0}; //const float quaternion[4]={0,0,0,1}; //const float color[4]={0,1,0,1}; //const float scaling[4] = {1,1,1,1}; btVector3 wheelPos[4] = { btVector3(btScalar(-1.), btScalar(-0.25), btScalar(1.25)), btVector3(btScalar(1.), btScalar(-0.25), btScalar(1.25)), btVector3(btScalar(1.), btScalar(-0.25), btScalar(-1.25)), btVector3(btScalar(-1.), btScalar(-0.25), btScalar(-1.25)) }; for (int i=0;i<4;i++) { // create a Hinge2 joint // create two rigid bodies // static bodyA (parent) on top: btRigidBody* pBodyA = this->m_carChassis;//m_chassis;//createRigidBody( 0.0, tr, m_wheelShape); pBodyA->setActivationState(DISABLE_DEACTIVATION); // dynamic bodyB (child) below it : btTransform tr; tr.setIdentity(); tr.setOrigin(wheelPos[i]); btRigidBody* pBodyB = createRigidBody(10.0, tr, m_wheelShape); pBodyB->setFriction(1110); pBodyB->setActivationState(DISABLE_DEACTIVATION); // add some data to build constraint frames btVector3 parentAxis(0.f, 1.f, 0.f); btVector3 childAxis(1.f, 0.f, 0.f); btVector3 anchor = tr.getOrigin();//(0.f, 0.f, 0.f); btHinge2Constraint* pHinge2 = new btHinge2Constraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis); //m_guiHelper->get2dCanvasInterface(); pHinge2->setLowerLimit(-SIMD_HALF_PI * 0.5f); pHinge2->setUpperLimit( SIMD_HALF_PI * 0.5f); // add constraint to world m_dynamicsWorld->addConstraint(pHinge2, true); // draw constraint frames and limits for debugging { int motorAxis = 3; pHinge2->enableMotor(motorAxis,true); pHinge2->setMaxMotorForce(motorAxis,1000); pHinge2->setTargetVelocity(motorAxis,-1); } { int motorAxis = 5; pHinge2->enableMotor(motorAxis,true); pHinge2->setMaxMotorForce(motorAxis,1000); pHinge2->setTargetVelocity(motorAxis,0); } pHinge2->setDbgDrawSize(btScalar(5.f)); } { btCollisionShape* liftShape = new btBoxShape(btVector3(0.5f,2.0f,0.05f)); m_collisionShapes.push_back(liftShape); btTransform liftTrans; m_liftStartPos = btVector3(0.0f, 2.5f, 3.05f); liftTrans.setIdentity(); liftTrans.setOrigin(m_liftStartPos); m_liftBody = localCreateRigidBody(10,liftTrans, liftShape); btTransform localA, localB; localA.setIdentity(); localB.setIdentity(); localA.getBasis().setEulerZYX(0, M_PI_2, 0); localA.setOrigin(btVector3(0.0, 1.0, 3.05)); localB.getBasis().setEulerZYX(0, M_PI_2, 0); localB.setOrigin(btVector3(0.0, -1.5, -0.05)); m_liftHinge = new btHingeConstraint(*m_carChassis,*m_liftBody, localA, localB); // m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS); m_liftHinge->setLimit(0.0f, 0.0f); m_dynamicsWorld->addConstraint(m_liftHinge, true); btCollisionShape* forkShapeA = new btBoxShape(btVector3(1.0f,0.1f,0.1f)); m_collisionShapes.push_back(forkShapeA); btCompoundShape* forkCompound = new btCompoundShape(); m_collisionShapes.push_back(forkCompound); btTransform forkLocalTrans; forkLocalTrans.setIdentity(); forkCompound->addChildShape(forkLocalTrans, forkShapeA); btCollisionShape* forkShapeB = new btBoxShape(btVector3(0.1f,0.02f,0.6f)); m_collisionShapes.push_back(forkShapeB); forkLocalTrans.setIdentity(); forkLocalTrans.setOrigin(btVector3(-0.9f, -0.08f, 0.7f)); forkCompound->addChildShape(forkLocalTrans, forkShapeB); btCollisionShape* forkShapeC = new btBoxShape(btVector3(0.1f,0.02f,0.6f)); m_collisionShapes.push_back(forkShapeC); forkLocalTrans.setIdentity(); forkLocalTrans.setOrigin(btVector3(0.9f, -0.08f, 0.7f)); forkCompound->addChildShape(forkLocalTrans, forkShapeC); btTransform forkTrans; m_forkStartPos = btVector3(0.0f, 0.6f, 3.2f); forkTrans.setIdentity(); forkTrans.setOrigin(m_forkStartPos); m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound); localA.setIdentity(); localB.setIdentity(); localA.getBasis().setEulerZYX(0, 0, M_PI_2); localA.setOrigin(btVector3(0.0f, -1.9f, 0.05f)); localB.getBasis().setEulerZYX(0, 0, M_PI_2); localB.setOrigin(btVector3(0.0, 0.0, -0.1)); m_forkSlider = new btSliderConstraint(*m_liftBody, *m_forkBody, localA, localB, true); m_forkSlider->setLowerLinLimit(0.1f); m_forkSlider->setUpperLinLimit(0.1f); // m_forkSlider->setLowerAngLimit(-LIFT_EPS); // m_forkSlider->setUpperAngLimit(LIFT_EPS); m_forkSlider->setLowerAngLimit(0.0f); m_forkSlider->setUpperAngLimit(0.0f); m_dynamicsWorld->addConstraint(m_forkSlider, true); btCompoundShape* loadCompound = new btCompoundShape(); m_collisionShapes.push_back(loadCompound); btCollisionShape* loadShapeA = new btBoxShape(btVector3(2.0f,0.5f,0.5f)); m_collisionShapes.push_back(loadShapeA); btTransform loadTrans; loadTrans.setIdentity(); loadCompound->addChildShape(loadTrans, loadShapeA); btCollisionShape* loadShapeB = new btBoxShape(btVector3(0.1f,1.0f,1.0f)); m_collisionShapes.push_back(loadShapeB); loadTrans.setIdentity(); loadTrans.setOrigin(btVector3(2.1f, 0.0f, 0.0f)); loadCompound->addChildShape(loadTrans, loadShapeB); btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f,1.0f,1.0f)); m_collisionShapes.push_back(loadShapeC); loadTrans.setIdentity(); loadTrans.setOrigin(btVector3(-2.1f, 0.0f, 0.0f)); loadCompound->addChildShape(loadTrans, loadShapeC); loadTrans.setIdentity(); m_loadStartPos = btVector3(0.0f, 3.5f, 7.0f); loadTrans.setOrigin(m_loadStartPos); m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound); } resetForklift(); // setCameraDistance(26.f); m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); }
void ConstraintDemo::initPhysics() { setTexturing(true); setShadows(true); setCameraDistance(26.f); m_Time = 0; setupEmptyDynamicsWorld(); //btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(40.),btScalar(50.))); btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),40); m_collisionShapes.push_back(groundShape); btTransform groundTransform; groundTransform.setIdentity(); groundTransform.setOrigin(btVector3(0,-56,0)); btRigidBody* groundBody; groundBody= localCreateRigidBody(0, groundTransform, groundShape); btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)); m_collisionShapes.push_back(shape); btTransform trans; trans.setIdentity(); trans.setOrigin(btVector3(0,20,0)); float mass = 1.f; #if ENABLE_ALL_DEMOS //point to point constraint (ball socket) { btRigidBody* body0 = localCreateRigidBody( mass,trans,shape); trans.setOrigin(btVector3(2*CUBE_HALF_EXTENTS,20,0)); mass = 1.f; btRigidBody* body1 = 0;//localCreateRigidBody( mass,trans,shape); // btRigidBody* body1 = localCreateRigidBody( 0.0,trans,0); //body1->setActivationState(DISABLE_DEACTIVATION); //body1->setDamping(0.3,0.3); btVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS); btVector3 axisInA(0,0,1); btVector3 pivotInB = body1 ? body1->getCenterOfMassTransform().inverse()(body0->getCenterOfMassTransform()(pivotInA)) : pivotInA; btVector3 axisInB = body1? (body1->getCenterOfMassTransform().getBasis().inverse()*(body1->getCenterOfMassTransform().getBasis() * axisInA)) : body0->getCenterOfMassTransform().getBasis() * axisInA; //#define P2P #ifdef P2P btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,pivotInA); //btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,*body1,pivotInA,pivotInB); //btTypedConstraint* hinge = new btHingeConstraint(*body0,*body1,pivotInA,pivotInB,axisInA,axisInB); m_dynamicsWorld->addConstraint(p2p); p2p->setDbgDrawSize(btScalar(5.f)); #else btHingeConstraint* hinge = new btHingeConstraint(*body0,pivotInA,axisInA); //use zero targetVelocity and a small maxMotorImpulse to simulate joint friction //float targetVelocity = 0.f; //float maxMotorImpulse = 0.01; float targetVelocity = 1.f; float maxMotorImpulse = 1.0f; hinge->enableAngularMotor(true,targetVelocity,maxMotorImpulse); m_dynamicsWorld->addConstraint(hinge); hinge->setDbgDrawSize(btScalar(5.f)); #endif //P2P } #endif #if ENABLE_ALL_DEMOS //create a slider, using the generic D6 constraint { mass = 1.f; btVector3 sliderWorldPos(0,10,0); btVector3 sliderAxis(1,0,0); btScalar angle=0.f;//SIMD_RADS_PER_DEG * 10.f; btMatrix3x3 sliderOrientation(btQuaternion(sliderAxis ,angle)); trans.setIdentity(); trans.setOrigin(sliderWorldPos); //trans.setBasis(sliderOrientation); sliderTransform = trans; d6body0 = localCreateRigidBody( mass,trans,shape); d6body0->setActivationState(DISABLE_DEACTIVATION); btRigidBody* fixedBody1 = localCreateRigidBody(0,trans,0); m_dynamicsWorld->addRigidBody(fixedBody1); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInB = btTransform::getIdentity(); frameInA.setOrigin(btVector3(0., 5., 0.)); frameInB.setOrigin(btVector3(0., 5., 0.)); // bool useLinearReferenceFrameA = false;//use fixed frame B for linear llimits bool useLinearReferenceFrameA = true;//use fixed frame A for linear llimits spSlider6Dof = new btGeneric6DofConstraint(*fixedBody1, *d6body0,frameInA,frameInB,useLinearReferenceFrameA); spSlider6Dof->setLinearLowerLimit(lowerSliderLimit); spSlider6Dof->setLinearUpperLimit(hiSliderLimit); //range should be small, otherwise singularities will 'explode' the constraint // spSlider6Dof->setAngularLowerLimit(btVector3(-1.5,0,0)); // spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0)); // spSlider6Dof->setAngularLowerLimit(btVector3(0,0,0)); // spSlider6Dof->setAngularUpperLimit(btVector3(0,0,0)); spSlider6Dof->setAngularLowerLimit(btVector3(-SIMD_PI,0,0)); spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0)); spSlider6Dof->getTranslationalLimitMotor()->m_enableMotor[0] = true; spSlider6Dof->getTranslationalLimitMotor()->m_targetVelocity[0] = -5.0f; spSlider6Dof->getTranslationalLimitMotor()->m_maxMotorForce[0] = 0.1f; m_dynamicsWorld->addConstraint(spSlider6Dof); spSlider6Dof->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a door using hinge constraint attached to the world btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f)); m_collisionShapes.push_back(pDoorShape); btTransform doorTrans; doorTrans.setIdentity(); doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f)); btRigidBody* pDoorBody = localCreateRigidBody( 1.0, doorTrans, pDoorShape); pDoorBody->setActivationState(DISABLE_DEACTIVATION); const btVector3 btPivotA(10.f + 2.1f, -2.0f, 0.0f ); // right next to the door slightly outside btVector3 btAxisA( 0.0f, 1.0f, 0.0f ); // pointing upwards, aka Y-axis spDoorHinge = new btHingeConstraint( *pDoorBody, btPivotA, btAxisA ); // spDoorHinge->setLimit( 0.0f, SIMD_PI_2 ); // test problem values // spDoorHinge->setLimit( -SIMD_PI, SIMD_PI*0.8f); // spDoorHinge->setLimit( 1.f, -1.f); // spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI); // spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.3f, 0.0f); // spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.01f, 0.0f); // "sticky limits" spDoorHinge->setLimit( -SIMD_PI * 0.25f, SIMD_PI * 0.25f ); // spDoorHinge->setLimit( 0.0f, 0.0f ); m_dynamicsWorld->addConstraint(spDoorHinge); spDoorHinge->setDbgDrawSize(btScalar(5.f)); //doorTrans.setOrigin(btVector3(-5.0f, 2.0f, 0.0f)); //btRigidBody* pDropBody = localCreateRigidBody( 10.0, doorTrans, shape); } #endif #if ENABLE_ALL_DEMOS { // create a generic 6DOF constraint btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(10.), btScalar(6.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); // btRigidBody* pBodyA = localCreateRigidBody( mass, tr, shape); btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape); // btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, 0); pBodyA->setActivationState(DISABLE_DEACTIVATION); tr.setIdentity(); tr.setOrigin(btVector3(btScalar(0.), btScalar(6.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyB = localCreateRigidBody(mass, tr, shape); // btRigidBody* pBodyB = localCreateRigidBody(0.f, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInA.setOrigin(btVector3(btScalar(-5.), btScalar(0.), btScalar(0.))); frameInB = btTransform::getIdentity(); frameInB.setOrigin(btVector3(btScalar(5.), btScalar(0.), btScalar(0.))); btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true); // btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, false); pGen6DOF->setLinearLowerLimit(btVector3(-10., -2., -1.)); pGen6DOF->setLinearUpperLimit(btVector3(10., 2., 1.)); // pGen6DOF->setLinearLowerLimit(btVector3(-10., 0., 0.)); // pGen6DOF->setLinearUpperLimit(btVector3(10., 0., 0.)); // pGen6DOF->setLinearLowerLimit(btVector3(0., 0., 0.)); // pGen6DOF->setLinearUpperLimit(btVector3(0., 0., 0.)); // pGen6DOF->getTranslationalLimitMotor()->m_enableMotor[0] = true; // pGen6DOF->getTranslationalLimitMotor()->m_targetVelocity[0] = 5.0f; // pGen6DOF->getTranslationalLimitMotor()->m_maxMotorForce[0] = 0.1f; // pGen6DOF->setAngularLowerLimit(btVector3(0., SIMD_HALF_PI*0.9, 0.)); // pGen6DOF->setAngularUpperLimit(btVector3(0., -SIMD_HALF_PI*0.9, 0.)); // pGen6DOF->setAngularLowerLimit(btVector3(0., 0., -SIMD_HALF_PI)); // pGen6DOF->setAngularUpperLimit(btVector3(0., 0., SIMD_HALF_PI)); pGen6DOF->setAngularLowerLimit(btVector3(-SIMD_HALF_PI * 0.5f, -0.75, -SIMD_HALF_PI * 0.8f)); pGen6DOF->setAngularUpperLimit(btVector3(SIMD_HALF_PI * 0.5f, 0.75, SIMD_HALF_PI * 0.8f)); // pGen6DOF->setAngularLowerLimit(btVector3(0.f, -0.75, SIMD_HALF_PI * 0.8f)); // pGen6DOF->setAngularUpperLimit(btVector3(0.f, 0.75, -SIMD_HALF_PI * 0.8f)); // pGen6DOF->setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI * 0.8f, SIMD_HALF_PI * 1.98f)); // pGen6DOF->setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI * 0.8f, -SIMD_HALF_PI * 1.98f)); // pGen6DOF->setAngularLowerLimit(btVector3(-0.75,-0.5, -0.5)); // pGen6DOF->setAngularUpperLimit(btVector3(0.75,0.5, 0.5)); // pGen6DOF->setAngularLowerLimit(btVector3(-0.75,0., 0.)); // pGen6DOF->setAngularUpperLimit(btVector3(0.75,0., 0.)); // pGen6DOF->setAngularLowerLimit(btVector3(0., -0.7,0.)); // pGen6DOF->setAngularUpperLimit(btVector3(0., 0.7, 0.)); // pGen6DOF->setAngularLowerLimit(btVector3(-1., 0.,0.)); // pGen6DOF->setAngularUpperLimit(btVector3(1., 0., 0.)); m_dynamicsWorld->addConstraint(pGen6DOF, true); pGen6DOF->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a ConeTwist constraint btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-10.), btScalar(5.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyA = localCreateRigidBody( 1.0, tr, shape); // btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-10.), btScalar(-5.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyB = localCreateRigidBody(0.0, tr, shape); // btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInA.getBasis().setEulerZYX(0, 0, SIMD_PI_2); frameInA.setOrigin(btVector3(btScalar(0.), btScalar(-5.), btScalar(0.))); frameInB = btTransform::getIdentity(); frameInB.getBasis().setEulerZYX(0,0, SIMD_PI_2); frameInB.setOrigin(btVector3(btScalar(0.), btScalar(5.), btScalar(0.))); m_ctc = new btConeTwistConstraint(*pBodyA, *pBodyB, frameInA, frameInB); // m_ctc->setLimit(btScalar(SIMD_PI_4), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f); // m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 1.0f); // soft limit == hard limit m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 0.5f); m_dynamicsWorld->addConstraint(m_ctc, true); m_ctc->setDbgDrawSize(btScalar(5.f)); // s_bTestConeTwistMotor = true; // use only with old solver for now s_bTestConeTwistMotor = false; } #endif #if ENABLE_ALL_DEMOS { // Hinge connected to the world, with motor (to hinge motor with new and old constraint solver) btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.))); btRigidBody* pBody = localCreateRigidBody( 1.0, tr, shape); pBody->setActivationState(DISABLE_DEACTIVATION); const btVector3 btPivotA( 10.0f, 0.0f, 0.0f ); btVector3 btAxisA( 0.0f, 0.0f, 1.0f ); btHingeConstraint* pHinge = new btHingeConstraint( *pBody, btPivotA, btAxisA ); // pHinge->enableAngularMotor(true, -1.0, 0.165); // use for the old solver pHinge->enableAngularMotor(true, -1.0f, 1.65f); // use for the new SIMD solver m_dynamicsWorld->addConstraint(pHinge); pHinge->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a universal joint using generic 6DOF constraint // create two rigid bodies // static bodyA (parent) on top: btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(20.), btScalar(4.), btScalar(0.))); btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); // dynamic bodyB (child) below it : tr.setIdentity(); tr.setOrigin(btVector3(btScalar(20.), btScalar(0.), btScalar(0.))); btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); // add some (arbitrary) data to build constraint frames btVector3 parentAxis(1.f, 0.f, 0.f); btVector3 childAxis(0.f, 0.f, 1.f); btVector3 anchor(20.f, 2.f, 0.f); btUniversalConstraint* pUniv = new btUniversalConstraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis); pUniv->setLowerLimit(-SIMD_HALF_PI * 0.5f, -SIMD_HALF_PI * 0.5f); pUniv->setUpperLimit(SIMD_HALF_PI * 0.5f, SIMD_HALF_PI * 0.5f); // add constraint to world m_dynamicsWorld->addConstraint(pUniv, true); // draw constraint frames and limits for debugging pUniv->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a generic 6DOF constraint with springs btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(16.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-10.), btScalar(16.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInA.setOrigin(btVector3(btScalar(10.), btScalar(0.), btScalar(0.))); frameInB = btTransform::getIdentity(); frameInB.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.))); btGeneric6DofSpringConstraint* pGen6DOFSpring = new btGeneric6DofSpringConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true); pGen6DOFSpring->setLinearUpperLimit(btVector3(5., 0., 0.)); pGen6DOFSpring->setLinearLowerLimit(btVector3(-5., 0., 0.)); pGen6DOFSpring->setAngularLowerLimit(btVector3(0.f, 0.f, -1.5f)); pGen6DOFSpring->setAngularUpperLimit(btVector3(0.f, 0.f, 1.5f)); m_dynamicsWorld->addConstraint(pGen6DOFSpring, true); pGen6DOFSpring->setDbgDrawSize(btScalar(5.f)); pGen6DOFSpring->enableSpring(0, true); pGen6DOFSpring->setStiffness(0, 39.478f); pGen6DOFSpring->setDamping(0, 0.5f); pGen6DOFSpring->enableSpring(5, true); pGen6DOFSpring->setStiffness(5, 39.478f); pGen6DOFSpring->setDamping(0, 0.3f); pGen6DOFSpring->setEquilibriumPoint(); } #endif #if ENABLE_ALL_DEMOS { // create a Hinge2 joint // create two rigid bodies // static bodyA (parent) on top: btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(4.), btScalar(0.))); btRigidBody* pBodyA = localCreateRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); // dynamic bodyB (child) below it : tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(0.), btScalar(0.))); btRigidBody* pBodyB = localCreateRigidBody(1.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); // add some data to build constraint frames btVector3 parentAxis(0.f, 1.f, 0.f); btVector3 childAxis(1.f, 0.f, 0.f); btVector3 anchor(-20.f, 0.f, 0.f); btHinge2Constraint* pHinge2 = new btHinge2Constraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis); pHinge2->setLowerLimit(-SIMD_HALF_PI * 0.5f); pHinge2->setUpperLimit( SIMD_HALF_PI * 0.5f); // add constraint to world m_dynamicsWorld->addConstraint(pHinge2, true); // draw constraint frames and limits for debugging pHinge2->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a Hinge joint between two dynamic bodies // create two rigid bodies // static bodyA (parent) on top: btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(-2.), btScalar(0.))); btRigidBody* pBodyA = localCreateRigidBody( 1.0f, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); // dynamic bodyB: tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-30.), btScalar(-2.), btScalar(0.))); btRigidBody* pBodyB = localCreateRigidBody(10.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); // add some data to build constraint frames btVector3 axisA(0.f, 1.f, 0.f); btVector3 axisB(0.f, 1.f, 0.f); btVector3 pivotA(-5.f, 0.f, 0.f); btVector3 pivotB( 5.f, 0.f, 0.f); spHingeDynAB = new btHingeConstraint(*pBodyA, *pBodyB, pivotA, pivotB, axisA, axisB); spHingeDynAB->setLimit(-SIMD_HALF_PI * 0.5f, SIMD_HALF_PI * 0.5f); // add constraint to world m_dynamicsWorld->addConstraint(spHingeDynAB, true); // draw constraint frames and limits for debugging spHingeDynAB->setDbgDrawSize(btScalar(5.f)); } #endif #ifdef TEST_SERIALIZATION int maxSerializeBufferSize = 1024*1024*5; btDefaultSerializer* serializer = new btDefaultSerializer(maxSerializeBufferSize); m_dynamicsWorld->serialize(serializer); FILE* f2 = fopen("testFile.bullet","wb"); fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1,f2); fclose(f2); exitPhysics(); setupEmptyDynamicsWorld(); btBulletWorldImporter* fileLoader = new btBulletWorldImporter(m_dynamicsWorld); fileLoader->loadFile("testFile.bullet"); #endif //TEST_SERIALIZATION }
void AllConstraintDemo::initPhysics() { m_guiHelper->setUpAxis(1); m_Time = 0; setupEmptyDynamicsWorld(); m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); //btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(50.),btScalar(40.),btScalar(50.))); btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),40); m_collisionShapes.push_back(groundShape); btTransform groundTransform; groundTransform.setIdentity(); groundTransform.setOrigin(btVector3(0,-56,0)); btRigidBody* groundBody; groundBody= createRigidBody(0, groundTransform, groundShape); btCollisionShape* shape = new btBoxShape(btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)); m_collisionShapes.push_back(shape); btTransform trans; trans.setIdentity(); trans.setOrigin(btVector3(0,20,0)); float mass = 1.f; #if ENABLE_ALL_DEMOS ///gear constraint demo #define THETA SIMD_PI/4.f #define L_1 (2 - tan(THETA)) #define L_2 (1 / cos(THETA)) #define RATIO L_2 / L_1 btRigidBody* bodyA=0; btRigidBody* bodyB=0; { btCollisionShape* cylA = new btCylinderShape(btVector3(0.2,0.25,0.2)); btCollisionShape* cylB = new btCylinderShape(btVector3(L_1,0.025,L_1)); btCompoundShape* cyl0 = new btCompoundShape(); cyl0->addChildShape(btTransform::getIdentity(),cylA); cyl0->addChildShape(btTransform::getIdentity(),cylB); btScalar mass = 6.28; btVector3 localInertia; cyl0->calculateLocalInertia(mass,localInertia); btRigidBody::btRigidBodyConstructionInfo ci(mass,0,cyl0,localInertia); ci.m_startWorldTransform.setOrigin(btVector3(-8,1,-8)); btRigidBody* body = new btRigidBody(ci);//1,0,cyl0,localInertia); m_dynamicsWorld->addRigidBody(body); body->setLinearFactor(btVector3(0,0,0)); body->setAngularFactor(btVector3(0,1,0)); bodyA = body; } { btCollisionShape* cylA = new btCylinderShape(btVector3(0.2,0.26,0.2)); btCollisionShape* cylB = new btCylinderShape(btVector3(L_2,0.025,L_2)); btCompoundShape* cyl0 = new btCompoundShape(); cyl0->addChildShape(btTransform::getIdentity(),cylA); cyl0->addChildShape(btTransform::getIdentity(),cylB); btScalar mass = 6.28; btVector3 localInertia; cyl0->calculateLocalInertia(mass,localInertia); btRigidBody::btRigidBodyConstructionInfo ci(mass,0,cyl0,localInertia); ci.m_startWorldTransform.setOrigin(btVector3(-10,2,-8)); btQuaternion orn(btVector3(0,0,1),-THETA); ci.m_startWorldTransform.setRotation(orn); btRigidBody* body = new btRigidBody(ci);//1,0,cyl0,localInertia); body->setLinearFactor(btVector3(0,0,0)); btHingeConstraint* hinge = new btHingeConstraint(*body,btVector3(0,0,0),btVector3(0,1,0),true); m_dynamicsWorld->addConstraint(hinge); bodyB= body; body->setAngularVelocity(btVector3(0,3,0)); m_dynamicsWorld->addRigidBody(body); } btVector3 axisA(0,1,0); btVector3 axisB(0,1,0); btQuaternion orn(btVector3(0,0,1),-THETA); btMatrix3x3 mat(orn); axisB = mat.getRow(1); btGearConstraint* gear = new btGearConstraint(*bodyA,*bodyB, axisA,axisB,RATIO); m_dynamicsWorld->addConstraint(gear,true); #endif #if ENABLE_ALL_DEMOS //point to point constraint with a breaking threshold { trans.setIdentity(); trans.setOrigin(btVector3(1,30,-5)); createRigidBody( mass,trans,shape); trans.setOrigin(btVector3(0,0,-5)); btRigidBody* body0 = createRigidBody( mass,trans,shape); trans.setOrigin(btVector3(2*CUBE_HALF_EXTENTS,20,0)); mass = 1.f; // btRigidBody* body1 = 0;//createRigidBody( mass,trans,shape); btVector3 pivotInA(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,0); btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,pivotInA); m_dynamicsWorld->addConstraint(p2p); p2p ->setBreakingImpulseThreshold(10.2); p2p->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS //point to point constraint (ball socket) { btRigidBody* body0 = createRigidBody( mass,trans,shape); trans.setOrigin(btVector3(2*CUBE_HALF_EXTENTS,20,0)); mass = 1.f; // btRigidBody* body1 = 0;//createRigidBody( mass,trans,shape); // btRigidBody* body1 = createRigidBody( 0.0,trans,0); //body1->setActivationState(DISABLE_DEACTIVATION); //body1->setDamping(0.3,0.3); btVector3 pivotInA(CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS,-CUBE_HALF_EXTENTS); btVector3 axisInA(0,0,1); // btVector3 pivotInB = body1 ? body1->getCenterOfMassTransform().inverse()(body0->getCenterOfMassTransform()(pivotInA)) : pivotInA; // btVector3 axisInB = body1? // (body1->getCenterOfMassTransform().getBasis().inverse()*(body1->getCenterOfMassTransform().getBasis() * axisInA)) : body0->getCenterOfMassTransform().getBasis() * axisInA; #define P2P #ifdef P2P btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,pivotInA); //btTypedConstraint* p2p = new btPoint2PointConstraint(*body0,*body1,pivotInA,pivotInB); //btTypedConstraint* hinge = new btHingeConstraint(*body0,*body1,pivotInA,pivotInB,axisInA,axisInB); m_dynamicsWorld->addConstraint(p2p); p2p->setDbgDrawSize(btScalar(5.f)); #else btHingeConstraint* hinge = new btHingeConstraint(*body0,pivotInA,axisInA); //use zero targetVelocity and a small maxMotorImpulse to simulate joint friction //float targetVelocity = 0.f; //float maxMotorImpulse = 0.01; float targetVelocity = 1.f; float maxMotorImpulse = 1.0f; hinge->enableAngularMotor(true,targetVelocity,maxMotorImpulse); m_dynamicsWorld->addConstraint(hinge); hinge->setDbgDrawSize(btScalar(5.f)); #endif //P2P } #endif #if ENABLE_ALL_DEMOS { btTransform trans; trans.setIdentity(); btVector3 worldPos(-20,0,30); trans.setOrigin(worldPos); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInB = btTransform::getIdentity(); btRigidBody* pRbA1 = createRigidBody(mass, trans, shape); // btRigidBody* pRbA1 = createRigidBody(0.f, trans, shape); pRbA1->setActivationState(DISABLE_DEACTIVATION); // add dynamic rigid body B1 worldPos.setValue(-30,0,30); trans.setOrigin(worldPos); btRigidBody* pRbB1 = createRigidBody(mass, trans, shape); // btRigidBody* pRbB1 = createRigidBody(0.f, trans, shape); pRbB1->setActivationState(DISABLE_DEACTIVATION); // create slider constraint between A1 and B1 and add it to world btSliderConstraint* spSlider1 = new btSliderConstraint(*pRbA1, *pRbB1, frameInA, frameInB, true); // spSlider1 = new btSliderConstraint(*pRbA1, *pRbB1, frameInA, frameInB, false); spSlider1->setLowerLinLimit(-15.0F); spSlider1->setUpperLinLimit(-5.0F); // spSlider1->setLowerLinLimit(5.0F); // spSlider1->setUpperLinLimit(15.0F); // spSlider1->setLowerLinLimit(-10.0F); // spSlider1->setUpperLinLimit(-10.0F); spSlider1->setLowerAngLimit(-SIMD_PI / 3.0F); spSlider1->setUpperAngLimit( SIMD_PI / 3.0F); m_dynamicsWorld->addConstraint(spSlider1, true); spSlider1->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS //create a slider, using the generic D6 constraint { mass = 1.f; btVector3 sliderWorldPos(0,10,0); btVector3 sliderAxis(1,0,0); btScalar angle=0.f;//SIMD_RADS_PER_DEG * 10.f; btMatrix3x3 sliderOrientation(btQuaternion(sliderAxis ,angle)); trans.setIdentity(); trans.setOrigin(sliderWorldPos); //trans.setBasis(sliderOrientation); sliderTransform = trans; d6body0 = createRigidBody( mass,trans,shape); d6body0->setActivationState(DISABLE_DEACTIVATION); btRigidBody* fixedBody1 = createRigidBody(0,trans,0); m_dynamicsWorld->addRigidBody(fixedBody1); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInB = btTransform::getIdentity(); frameInA.setOrigin(btVector3(0., 5., 0.)); frameInB.setOrigin(btVector3(0., 5., 0.)); // bool useLinearReferenceFrameA = false;//use fixed frame B for linear llimits bool useLinearReferenceFrameA = true;//use fixed frame A for linear llimits spSlider6Dof = new btGeneric6DofConstraint(*fixedBody1, *d6body0,frameInA,frameInB,useLinearReferenceFrameA); spSlider6Dof->setLinearLowerLimit(lowerSliderLimit); spSlider6Dof->setLinearUpperLimit(hiSliderLimit); //range should be small, otherwise singularities will 'explode' the constraint // spSlider6Dof->setAngularLowerLimit(btVector3(-1.5,0,0)); // spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0)); // spSlider6Dof->setAngularLowerLimit(btVector3(0,0,0)); // spSlider6Dof->setAngularUpperLimit(btVector3(0,0,0)); spSlider6Dof->setAngularLowerLimit(btVector3(-SIMD_PI,0,0)); spSlider6Dof->setAngularUpperLimit(btVector3(1.5,0,0)); spSlider6Dof->getTranslationalLimitMotor()->m_enableMotor[0] = true; spSlider6Dof->getTranslationalLimitMotor()->m_targetVelocity[0] = -5.0f; spSlider6Dof->getTranslationalLimitMotor()->m_maxMotorForce[0] = 6.0f; m_dynamicsWorld->addConstraint(spSlider6Dof); spSlider6Dof->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a door using hinge constraint attached to the world btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f)); m_collisionShapes.push_back(pDoorShape); btTransform doorTrans; doorTrans.setIdentity(); doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f)); btRigidBody* pDoorBody = createRigidBody( 1.0, doorTrans, pDoorShape); pDoorBody->setActivationState(DISABLE_DEACTIVATION); const btVector3 btPivotA(10.f + 2.1f, -2.0f, 0.0f ); // right next to the door slightly outside btVector3 btAxisA( 0.0f, 1.0f, 0.0f ); // pointing upwards, aka Y-axis spDoorHinge = new btHingeConstraint( *pDoorBody, btPivotA, btAxisA ); // spDoorHinge->setLimit( 0.0f, SIMD_PI_2 ); // test problem values // spDoorHinge->setLimit( -SIMD_PI, SIMD_PI*0.8f); // spDoorHinge->setLimit( 1.f, -1.f); // spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI); // spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.3f, 0.0f); // spDoorHinge->setLimit( -SIMD_PI*0.8f, SIMD_PI, 0.9f, 0.01f, 0.0f); // "sticky limits" spDoorHinge->setLimit( -SIMD_PI * 0.25f, SIMD_PI * 0.25f ); // spDoorHinge->setLimit( 0.0f, 0.0f ); m_dynamicsWorld->addConstraint(spDoorHinge); spDoorHinge->setDbgDrawSize(btScalar(5.f)); //doorTrans.setOrigin(btVector3(-5.0f, 2.0f, 0.0f)); //btRigidBody* pDropBody = createRigidBody( 10.0, doorTrans, shape); } #endif #if ENABLE_ALL_DEMOS { // create a generic 6DOF constraint btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(10.), btScalar(6.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); // btRigidBody* pBodyA = createRigidBody( mass, tr, shape); btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape); // btRigidBody* pBodyA = createRigidBody( 0.0, tr, 0); pBodyA->setActivationState(DISABLE_DEACTIVATION); tr.setIdentity(); tr.setOrigin(btVector3(btScalar(0.), btScalar(6.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyB = createRigidBody(mass, tr, shape); // btRigidBody* pBodyB = createRigidBody(0.f, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInA.setOrigin(btVector3(btScalar(-5.), btScalar(0.), btScalar(0.))); frameInB = btTransform::getIdentity(); frameInB.setOrigin(btVector3(btScalar(5.), btScalar(0.), btScalar(0.))); btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true); // btGeneric6DofConstraint* pGen6DOF = new btGeneric6DofConstraint(*pBodyA, *pBodyB, frameInA, frameInB, false); pGen6DOF->setLinearLowerLimit(btVector3(-10., -2., -1.)); pGen6DOF->setLinearUpperLimit(btVector3(10., 2., 1.)); // pGen6DOF->setLinearLowerLimit(btVector3(-10., 0., 0.)); // pGen6DOF->setLinearUpperLimit(btVector3(10., 0., 0.)); // pGen6DOF->setLinearLowerLimit(btVector3(0., 0., 0.)); // pGen6DOF->setLinearUpperLimit(btVector3(0., 0., 0.)); // pGen6DOF->getTranslationalLimitMotor()->m_enableMotor[0] = true; // pGen6DOF->getTranslationalLimitMotor()->m_targetVelocity[0] = 5.0f; // pGen6DOF->getTranslationalLimitMotor()->m_maxMotorForce[0] = 6.0f; // pGen6DOF->setAngularLowerLimit(btVector3(0., SIMD_HALF_PI*0.9, 0.)); // pGen6DOF->setAngularUpperLimit(btVector3(0., -SIMD_HALF_PI*0.9, 0.)); // pGen6DOF->setAngularLowerLimit(btVector3(0., 0., -SIMD_HALF_PI)); // pGen6DOF->setAngularUpperLimit(btVector3(0., 0., SIMD_HALF_PI)); pGen6DOF->setAngularLowerLimit(btVector3(-SIMD_HALF_PI * 0.5f, -0.75, -SIMD_HALF_PI * 0.8f)); pGen6DOF->setAngularUpperLimit(btVector3(SIMD_HALF_PI * 0.5f, 0.75, SIMD_HALF_PI * 0.8f)); // pGen6DOF->setAngularLowerLimit(btVector3(0.f, -0.75, SIMD_HALF_PI * 0.8f)); // pGen6DOF->setAngularUpperLimit(btVector3(0.f, 0.75, -SIMD_HALF_PI * 0.8f)); // pGen6DOF->setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI * 0.8f, SIMD_HALF_PI * 1.98f)); // pGen6DOF->setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI * 0.8f, -SIMD_HALF_PI * 1.98f)); // pGen6DOF->setAngularLowerLimit(btVector3(-0.75,-0.5, -0.5)); // pGen6DOF->setAngularUpperLimit(btVector3(0.75,0.5, 0.5)); // pGen6DOF->setAngularLowerLimit(btVector3(-0.75,0., 0.)); // pGen6DOF->setAngularUpperLimit(btVector3(0.75,0., 0.)); // pGen6DOF->setAngularLowerLimit(btVector3(0., -0.7,0.)); // pGen6DOF->setAngularUpperLimit(btVector3(0., 0.7, 0.)); // pGen6DOF->setAngularLowerLimit(btVector3(-1., 0.,0.)); // pGen6DOF->setAngularUpperLimit(btVector3(1., 0., 0.)); m_dynamicsWorld->addConstraint(pGen6DOF, true); pGen6DOF->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a ConeTwist constraint btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-10.), btScalar(5.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyA = createRigidBody( 1.0, tr, shape); // btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-10.), btScalar(-5.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyB = createRigidBody(0.0, tr, shape); // btRigidBody* pBodyB = createRigidBody(1.0, tr, shape); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInA.getBasis().setEulerZYX(0, 0, SIMD_PI_2); frameInA.setOrigin(btVector3(btScalar(0.), btScalar(-5.), btScalar(0.))); frameInB = btTransform::getIdentity(); frameInB.getBasis().setEulerZYX(0,0, SIMD_PI_2); frameInB.setOrigin(btVector3(btScalar(0.), btScalar(5.), btScalar(0.))); m_ctc = new btConeTwistConstraint(*pBodyA, *pBodyB, frameInA, frameInB); // m_ctc->setLimit(btScalar(SIMD_PI_4), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f); // m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 1.0f); // soft limit == hard limit m_ctc->setLimit(btScalar(SIMD_PI_4*0.6f), btScalar(SIMD_PI_4), btScalar(SIMD_PI) * 0.8f, 0.5f); m_dynamicsWorld->addConstraint(m_ctc, true); m_ctc->setDbgDrawSize(btScalar(5.f)); // s_bTestConeTwistMotor = true; // use only with old solver for now s_bTestConeTwistMotor = false; } #endif #if ENABLE_ALL_DEMOS { // Hinge connected to the world, with motor (to hinge motor with new and old constraint solver) btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.))); btRigidBody* pBody = createRigidBody( 1.0, tr, shape); pBody->setActivationState(DISABLE_DEACTIVATION); const btVector3 btPivotA( 10.0f, 0.0f, 0.0f ); btVector3 btAxisA( 0.0f, 0.0f, 1.0f ); btHingeConstraint* pHinge = new btHingeConstraint( *pBody, btPivotA, btAxisA ); // pHinge->enableAngularMotor(true, -1.0, 0.165); // use for the old solver pHinge->enableAngularMotor(true, -1.0f, 1.65f); // use for the new SIMD solver m_dynamicsWorld->addConstraint(pHinge); pHinge->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a universal joint using generic 6DOF constraint // create two rigid bodies // static bodyA (parent) on top: btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(20.), btScalar(4.), btScalar(0.))); btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); // dynamic bodyB (child) below it : tr.setIdentity(); tr.setOrigin(btVector3(btScalar(20.), btScalar(0.), btScalar(0.))); btRigidBody* pBodyB = createRigidBody(1.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); // add some (arbitrary) data to build constraint frames btVector3 parentAxis(1.f, 0.f, 0.f); btVector3 childAxis(0.f, 0.f, 1.f); btVector3 anchor(20.f, 2.f, 0.f); btUniversalConstraint* pUniv = new btUniversalConstraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis); pUniv->setLowerLimit(-SIMD_HALF_PI * 0.5f, -SIMD_HALF_PI * 0.5f); pUniv->setUpperLimit(SIMD_HALF_PI * 0.5f, SIMD_HALF_PI * 0.5f); // add constraint to world m_dynamicsWorld->addConstraint(pUniv, true); // draw constraint frames and limits for debugging pUniv->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a generic 6DOF constraint with springs btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(16.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-10.), btScalar(16.), btScalar(0.))); tr.getBasis().setEulerZYX(0,0,0); btRigidBody* pBodyB = createRigidBody(1.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); btTransform frameInA, frameInB; frameInA = btTransform::getIdentity(); frameInA.setOrigin(btVector3(btScalar(10.), btScalar(0.), btScalar(0.))); frameInB = btTransform::getIdentity(); frameInB.setOrigin(btVector3(btScalar(0.), btScalar(0.), btScalar(0.))); btGeneric6DofSpringConstraint* pGen6DOFSpring = new btGeneric6DofSpringConstraint(*pBodyA, *pBodyB, frameInA, frameInB, true); pGen6DOFSpring->setLinearUpperLimit(btVector3(5., 0., 0.)); pGen6DOFSpring->setLinearLowerLimit(btVector3(-5., 0., 0.)); pGen6DOFSpring->setAngularLowerLimit(btVector3(0.f, 0.f, -1.5f)); pGen6DOFSpring->setAngularUpperLimit(btVector3(0.f, 0.f, 1.5f)); m_dynamicsWorld->addConstraint(pGen6DOFSpring, true); pGen6DOFSpring->setDbgDrawSize(btScalar(5.f)); pGen6DOFSpring->enableSpring(0, true); pGen6DOFSpring->setStiffness(0, 39.478f); pGen6DOFSpring->setDamping(0, 0.5f); pGen6DOFSpring->enableSpring(5, true); pGen6DOFSpring->setStiffness(5, 39.478f); pGen6DOFSpring->setDamping(0, 0.3f); pGen6DOFSpring->setEquilibriumPoint(); } #endif #if ENABLE_ALL_DEMOS { // create a Hinge2 joint // create two rigid bodies // static bodyA (parent) on top: btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(4.), btScalar(0.))); btRigidBody* pBodyA = createRigidBody( 0.0, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); // dynamic bodyB (child) below it : tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(0.), btScalar(0.))); btRigidBody* pBodyB = createRigidBody(1.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); // add some data to build constraint frames btVector3 parentAxis(0.f, 1.f, 0.f); btVector3 childAxis(1.f, 0.f, 0.f); btVector3 anchor(-20.f, 0.f, 0.f); btHinge2Constraint* pHinge2 = new btHinge2Constraint(*pBodyA, *pBodyB, anchor, parentAxis, childAxis); pHinge2->setLowerLimit(-SIMD_HALF_PI * 0.5f); pHinge2->setUpperLimit( SIMD_HALF_PI * 0.5f); // add constraint to world m_dynamicsWorld->addConstraint(pHinge2, true); // draw constraint frames and limits for debugging pHinge2->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // create a Hinge joint between two dynamic bodies // create two rigid bodies // static bodyA (parent) on top: btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-20.), btScalar(-2.), btScalar(0.))); btRigidBody* pBodyA = createRigidBody( 1.0f, tr, shape); pBodyA->setActivationState(DISABLE_DEACTIVATION); // dynamic bodyB: tr.setIdentity(); tr.setOrigin(btVector3(btScalar(-30.), btScalar(-2.), btScalar(0.))); btRigidBody* pBodyB = createRigidBody(10.0, tr, shape); pBodyB->setActivationState(DISABLE_DEACTIVATION); // add some data to build constraint frames btVector3 axisA(0.f, 1.f, 0.f); btVector3 axisB(0.f, 1.f, 0.f); btVector3 pivotA(-5.f, 0.f, 0.f); btVector3 pivotB( 5.f, 0.f, 0.f); spHingeDynAB = new btHingeConstraint(*pBodyA, *pBodyB, pivotA, pivotB, axisA, axisB); spHingeDynAB->setLimit(-SIMD_HALF_PI * 0.5f, SIMD_HALF_PI * 0.5f); // add constraint to world m_dynamicsWorld->addConstraint(spHingeDynAB, true); // draw constraint frames and limits for debugging spHingeDynAB->setDbgDrawSize(btScalar(5.f)); } #endif #if ENABLE_ALL_DEMOS { // 6DOF connected to the world, with motor btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(btScalar(10.), btScalar(-15.), btScalar(0.))); btRigidBody* pBody = createRigidBody( 1.0, tr, shape); pBody->setActivationState(DISABLE_DEACTIVATION); btTransform frameB; frameB.setIdentity(); btGeneric6DofConstraint* pGen6Dof = new btGeneric6DofConstraint( *pBody, frameB, false ); m_dynamicsWorld->addConstraint(pGen6Dof); pGen6Dof->setDbgDrawSize(btScalar(5.f)); pGen6Dof->setAngularLowerLimit(btVector3(0,0,0)); pGen6Dof->setAngularUpperLimit(btVector3(0,0,0)); pGen6Dof->setLinearLowerLimit(btVector3(-10., 0, 0)); pGen6Dof->setLinearUpperLimit(btVector3(10., 0, 0)); pGen6Dof->getTranslationalLimitMotor()->m_enableMotor[0] = true; pGen6Dof->getTranslationalLimitMotor()->m_targetVelocity[0] = 5.0f; pGen6Dof->getTranslationalLimitMotor()->m_maxMotorForce[0] = 6.0f; } #endif m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); }