// キャラの競合がないかチェック static void party_check_conflict(int party_id, int account_id, CharName nick) { for (auto& pair : party_db) party_check_conflict_sub(&pair.second, party_id, account_id, nick); }
// キャラの競合がないかチェック static void party_check_conflict(PartyId party_id, AccountId account_id, CharName nick) { for (auto& pair : party_db) { PartyPair tmp{pair.first, borrow(pair.second)}; party_check_conflict_sub(tmp, party_id, account_id, nick); } }