void bg_team_get_kafrapoints(int bg_id, int amount) { struct battleground_data *bg; struct map_session_data *sd; int i, j, get_amount, rank = 0; if( (bg = bg_team_search(bg_id)) == NULL ) return; if( battle_config.bg_reward_rates != 100 ) amount = amount * battle_config.bg_reward_rates / 100; for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bg->members[i].sd) == NULL ) continue; if( battle_config.bg_ranking_bonus ) { rank = 0; ARR_FIND(0,MAX_FAME_LIST,j,bgrank_fame_list[j].id == sd->status.char_id); if( j < MAX_FAME_LIST ) rank = 1; else { ARR_FIND(0,MAX_FAME_LIST,j,bg_fame_list[j].id == sd->status.char_id); if( j < MAX_FAME_LIST ) rank = 1; } } get_amount = amount; if( rank ) get_amount += battle_config.bg_ranking_bonus * get_amount / 100; pc_getcash(sd,0,get_amount); } }
/*========================================== * Purchase item(s) from a shop *------------------------------------------*/ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count) { int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING]; double z; struct s_vending vending[MAX_VENDING]; // against duplicate packets struct map_session_data* vsd = map_id2sd(aid); char output[256]; nullpo_retv(sd); if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id ) return; // invalid shop if( vsd->vender_id != uid ) {// shop has changed clif_buyvending(sd, 0, 0, 6); // store information was incorrect return; } if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) ) return; // shop too far away searchstore_clearremote(sd); if( count < 1 || count > MAX_VENDING || count > vsd->vend_num ) return; // invalid amount of purchased items blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory // duplicate item in vending to check hacker with multiple packets memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list // some checks z = 0.; // zeny counter w = 0; // weight counter for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); short idx = *(uint16*)(data + 4*i + 2); idx -= 2; if( amount <= 0 ) return; // check of item index in the cart if( idx < 0 || idx >= MAX_CART ) return; ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx ); if( j == vsd->vend_num ) return; //picked non-existing item else vend_list[i] = j; z += ((double)vsd->vending[j].value * (double)amount); if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id ) { // Normal Vending - Zeny Option if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) { clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny return; } if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) { clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow return; } } else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id ) { // Cash Shop if( z > (double)sd->cashPoints || z < 0. || z > (double)MAX_ZENY ) { sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } if( z + (double)vsd->cashPoints > (double)MAX_ZENY && !battle_config.vending_over_max ) { sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } } w += itemdb_weight(vsd->status.cart[idx].nameid) * amount; if( w + sd->weight > sd->max_weight ) { clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight return; } //Check to see if cart/vend info is in sync. if( vending[j].amount > vsd->status.cart[idx].amount ) vending[j].amount = vsd->status.cart[idx].amount; // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples). // here, we check cumulative amounts if( vending[j].amount < amount ) { // send more quantity is not a hack (an other player can have buy items just before) clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity return; } vending[j].amount -= amount; switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { case ADDITEM_EXIST: break; //We'd add this item to the existing one (in buyers inventory) case ADDITEM_NEW: new_++; if (new_ > blank) return; //Buyer has no space in his inventory break; case ADDITEM_OVERAMOUNT: return; //too many items } } // Payments if( !vsd->vend_coin || vsd->vend_coin == battle_config.vending_zeny_id ) { if( log_config.zeny > 0 ) log_zeny(vsd, "V", sd, (int)z); //Logs (V)ending Zeny [Lupus] pc_payzeny(sd, (int)z); if( battle_config.vending_tax || (vsd->state.autotrade && battle_config.at_tax && !pc_isPremium(vsd)) ) z -= z * ((battle_config.vending_tax + ((vsd->state.autotrade && !pc_isPremium(vsd)) ? battle_config.at_tax : 0)) / 10000.); pc_getzeny(vsd, (int)z); } else if( battle_config.vending_cash_id && vsd->vend_coin == battle_config.vending_cash_id ) { pc_paycash(sd,(int)z,0); pc_getcash(vsd,(int)z,0); } else { if( z < 0. || (i = pc_search_inventory(sd,vsd->vend_coin)) < 0 || z > (double)sd->status.inventory[i].amount ) { sprintf(output,msg_txt(915),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } switch( pc_checkadditem(vsd,vsd->vend_coin,(int)z) ) { case ADDITEM_NEW: if( pc_inventoryblank(vsd) > 0 ) break; case ADDITEM_OVERAMOUNT: sprintf(output,msg_txt(916),itemdb_jname(vsd->vend_coin)); clif_displaymessage(sd->fd,output); return; } pc_additem(vsd,&sd->status.inventory[i],(int)z); pc_delitem(sd,i,(int)z,0,6); } for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); short idx = *(uint16*)(data + 4*i + 2); idx -= 2; //Logs sold (V)ending items [Lupus] if(log_config.enable_logs&0x4) { log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial ); log_pick_pc( sd, "V", vsd->status.cart[idx].nameid, amount, &vsd->status.cart[idx], vsd->status.cart[idx].serial ); } // vending item pc_additem(sd, &vsd->status.cart[idx], amount); vsd->vending[vend_list[i]].amount -= amount; pc_cart_delitem(vsd, idx, amount, 0); clif_vendingreport(vsd, idx, amount); //print buyer's name if( battle_config.buyer_name ) { char temp[256]; sprintf(temp, msg_txt(265), sd->status.name); clif_disp_onlyself(vsd,temp,strlen(temp)); } } // compact the vending list for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) { if( vsd->vending[i].amount == 0 ) continue; if( cursor != i ) // speedup { vsd->vending[cursor].index = vsd->vending[i].index; vsd->vending[cursor].amount = vsd->vending[i].amount; vsd->vending[cursor].value = vsd->vending[i].value; } cursor++; } vsd->vend_num = cursor; //Always save BOTH: buyer and customer if( save_settings&2 ) { chrif_save(sd,0); chrif_save(vsd,0); } //check for @AUTOTRADE users [durf] if( vsd->state.autotrade ) { //see if there is anything left in the shop ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 ); if( i == vsd->vend_num ) { //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex] vending_closevending(vsd); map_quit(vsd); //They have no reason to stay around anymore, do they? } } }
/* ============================================================== bg_arena (0 EoS | 1 Boss | 2 TI | 3 CTF | 4 TD | 5 SC | 6 CON | 7 RUSH | 8 DOM) bg_result (0 Won | 1 Tie | 2 Lost) ============================================================== */ void bg_team_rewards(int bg_id, int nameid, int amount, int kafrapoints, int quest_id, const char *var, int add_value, int bg_arena, int bg_result) { struct battleground_data *bg; struct map_session_data *sd; struct item_data *id; struct item it; int i, j, flag, fame, get_amount, rank = 0, type; if( amount < 1 || (bg = bg_team_search(bg_id)) == NULL || (id = itemdb_exists(nameid)) == NULL ) return; if( battle_config.bg_reward_rates != 100 ) { // BG Reward Rates amount = amount * battle_config.bg_reward_rates / 100; kafrapoints = kafrapoints * battle_config.bg_reward_rates / 100; } bg_result = cap_value(bg_result,0,2); memset(&it,0,sizeof(it)); if( nameid == 7828 || nameid == 7829 || nameid == 7773 ) { it.nameid = nameid; it.identify = 1; } else nameid = 0; for( j = 0; j < MAX_BG_MEMBERS; j++ ) { if( (sd = bg->members[j].sd) == NULL ) continue; if( battle_config.bg_ranking_bonus ) { rank = 0; ARR_FIND(0,MAX_FAME_LIST,i,bgrank_fame_list[i].id == sd->status.char_id); if( i < MAX_FAME_LIST ) rank = 1; else { ARR_FIND(0,MAX_FAME_LIST,i,bg_fame_list[i].id == sd->status.char_id); if( i < MAX_FAME_LIST ) rank = 1; } } if( quest_id ) quest_add(sd,quest_id); pc_setglobalreg(sd,var,pc_readglobalreg(sd,var) + add_value); if( kafrapoints > 0 ) { get_amount = kafrapoints; if( rank ) get_amount += battle_config.bg_ranking_bonus * get_amount / 100; pc_getcash(sd,0,get_amount); } if( nameid && amount > 0 ) { get_amount = amount; if( rank ) get_amount += battle_config.bg_ranking_bonus * get_amount / 100; if( (flag = pc_additem(sd,&it,get_amount,LOG_TYPE_SCRIPT)) ) clif_additem(sd,0,0,flag); } type = bg->members[j].ranked ? 2 : 3; // Where to Add Fame switch( bg_result ) { case 0: // Won add2limit(sd->status.bgstats.win,1,USHRT_MAX); achievement_validate_bg(sd,ATB_VICTORY,1); fame = 100; if( sd->bmaster_flag ) { add2limit(sd->status.bgstats.leader_win,1,USHRT_MAX); achievement_validate_bg(sd,ATB_LEADER_VICTORY,1); fame += 25; } pc_addfame(sd,fame,type); switch( bg_arena ) { case 0: add2limit(sd->status.bgstats.eos_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_EOS_VICTORY,1); break; case 1: add2limit(sd->status.bgstats.boss_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_BOSS_VICTORY,1); break; case 2: add2limit(sd->status.bgstats.ti_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_TI_VICTORY,1); break; case 3: add2limit(sd->status.bgstats.ctf_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_CTF_VICTORY,1); break; case 4: add2limit(sd->status.bgstats.td_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_TDM_VICTORY,1); break; case 5: add2limit(sd->status.bgstats.sc_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_SC_VICTORY,1); break; case 6: add2limit(sd->status.bgstats.cq_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_CON_VICTORY,1); break; case 7: add2limit(sd->status.bgstats.ru_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_RU_VICTORY,1); break; case 8: add2limit(sd->status.bgstats.dom_wins,1,USHRT_MAX); achievement_validate_bg(sd,ATB_DOM_VICTORY,1); break; } break; case 1: // Tie add2limit(sd->status.bgstats.tie,1,USHRT_MAX); fame = 75; if( sd->bmaster_flag ) { add2limit(sd->status.bgstats.leader_tie,1,USHRT_MAX); fame += 10; } pc_addfame(sd,fame,type); switch( bg_arena ) { case 0: add2limit(sd->status.bgstats.eos_tie,1,USHRT_MAX); break; case 1: add2limit(sd->status.bgstats.boss_tie,1,USHRT_MAX); break; case 2: add2limit(sd->status.bgstats.ti_tie,1,USHRT_MAX); break; case 3: add2limit(sd->status.bgstats.ctf_tie,1,USHRT_MAX); break; case 4: add2limit(sd->status.bgstats.td_tie,1,USHRT_MAX); break; case 5: add2limit(sd->status.bgstats.sc_tie,1,USHRT_MAX); break; // No Tie for Conquest or Rush case 8: add2limit(sd->status.bgstats.dom_tie,1,USHRT_MAX); break; } break; case 2: // Lost add2limit(sd->status.bgstats.lost,1,USHRT_MAX); achievement_validate_bg(sd,ATB_DEFEAT,1); fame = 50; if( sd->bmaster_flag ) { add2limit(sd->status.bgstats.leader_lost,1,USHRT_MAX); achievement_validate_bg(sd,ATB_LEADER_DEFEAT,1); } pc_addfame(sd,fame,type); switch( bg_arena ) { case 0: add2limit(sd->status.bgstats.eos_lost,1,USHRT_MAX); break; case 1: add2limit(sd->status.bgstats.boss_lost,1,USHRT_MAX); break; case 2: add2limit(sd->status.bgstats.ti_lost,1,USHRT_MAX); break; case 3: add2limit(sd->status.bgstats.ctf_lost,1,USHRT_MAX); break; case 4: add2limit(sd->status.bgstats.td_lost,1,USHRT_MAX); break; case 5: add2limit(sd->status.bgstats.sc_lost,1,USHRT_MAX); break; case 6: add2limit(sd->status.bgstats.cq_lost,1,USHRT_MAX); break; case 7: add2limit(sd->status.bgstats.ru_lost,1,USHRT_MAX); break; case 8: add2limit(sd->status.bgstats.dom_lost,1,USHRT_MAX); break; } break; } } }