Ejemplo n.º 1
0
/* Called when window needs to be redrawn */
void redraw(void)
{
    glClear(GL_COLOR_BUFFER_BIT); 

    draw_dither();
    glRasterPos2i(0, 0);
    glPixelZoom(3.f, 3.f);
    glDrawPixels(image_w, image_h, GL_RGBA, GL_UNSIGNED_BYTE, (GLubyte *)img);
    glPixelZoom(1.f, 1.f);
    glAccum(GL_ACCUM, -1.0);
    glAccum(GL_RETURN, -1.f);
    glRasterPos2i(0, 0);
    glDrawBuffer(GL_FRONT); glReadBuffer(GL_FRONT);
    pixel_map(1);
    glCopyPixels(0, 0, 3*image_w, 3*image_h, GL_COLOR);
    pixel_map(0);

    CHECK_ERROR("redraw");
}
Ejemplo n.º 2
0
    void graphic_ui::create_the_animation_objects()
    {
        if(movements_info.size())
        {
            for(auto& elem:movements_info)
            {
                sf::Vector2f begin_pos(elem.x_from*x_s,elem.y_from*y_s),
                             end_pos(elem.x_to*x_s,elem.y_to*y_s);

                sf::Texture grid_movement_texture;
                grid_movement_texture.create(x_s,y_s);
                sf::Uint32 pixel=(0xff<<24)|//Assuming a little endian machine.. from RGBA to ABGR :|
                                 ((sf::Uint32)num_colors[elem.num].b<<16)|
                                 ((sf::Uint32)num_colors[elem.num].g<<8)|
                                 ((sf::Uint32)num_colors[elem.num].r);
                std::vector<sf::Uint32> pixel_map(x_s*y_s,pixel);
                grid_movement_texture.update((sf::Uint8*)&pixel_map.front());
                sf::Sprite obj_sprite(grid_movement_texture);

                animation_engine::anim_texture_ptr object=animation_engine::animated_texture::create(obj_sprite);
                object->set_begin_position(begin_pos);
                object->set_end_position(end_pos);
                object->prepare_to_render();
                object->set_animation_duration(0.07);

                anim_engine->register_object(object,animation_engine::animated_obj_completion_opt::ACTION_DONT_MOVE);
                //Add the text
                std::stringstream text_ss;
                text_ss<<elem.num;
                sf::Text text(text_ss.str().c_str(),font,52);
                text.setColor(sf::Color::Black);
                text.setStyle(sf::Text::Bold);
                animation_engine::anim_text_ptr object_text=animation_engine::animated_text::create(text);
                //Set the proper offset
                int x_offset=x_s/2-text.getCharacterSize()*text_ss.str().size()/4,
                    y_offset=y_s/2-text.getCharacterSize()/2;
                begin_pos.x+=x_offset;
                begin_pos.y+=y_offset;
                end_pos.x+=x_offset;
                end_pos.y+=y_offset;
                object_text->set_begin_position(begin_pos);
                object_text->set_end_position(end_pos);
                object_text->prepare_to_render();
                object_text->set_animation_duration(0.07);
                anim_engine->register_object(object_text,animation_engine::animated_obj_completion_opt::ACTION_DONT_MOVE);
            }
            movements_info.clear();
            draw_movement=true;
        }
        else draw_movement=false;
    }