Ejemplo n.º 1
0
void command(int c)
{
    switch (c) {
        case '=':
            levels++;
            place_cards();
            break;
        case '-':
            levels--;
            if (levels <= 0)
                levels++;
            place_cards();
            break;
        case ' ':
            place_cards();
            break;
    }
}
Ejemplo n.º 2
0
int main(int argc, char **argv)
{
    dInitODE();
    
    // setup pointers to drawstuff callback functions
    dsFunctions fn;
    fn.version = DS_VERSION;
    fn.start = &start;
    fn.step = &simLoop;
    fn.command = &command;
    fn.stop = 0;
    fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
    
    
    world = dWorldCreate();
    dWorldSetGravity(world, 0, 0, -0.5);
    dWorldSetQuickStepNumIterations(world, 50); // <-- increase for more stability
    
    space = dSimpleSpaceCreate(0);
    contactgroup = dJointGroupCreate(0);
    dGeomID ground = dCreatePlane(space, 0, 0, 1, 0);
    
    place_cards();
    
    // run simulation
    dsSimulationLoop (argc, argv, 640, 480, &fn);
    
    levels = 0;
    place_cards();
    
    dJointGroupDestroy(contactgroup);
    dWorldDestroy(world);
    dGeomDestroy(ground);
    dSpaceDestroy(space);
    
    dCloseODE();
}