Ejemplo n.º 1
0
void
print_display(struct s_grid *grid, char *display, coord *select)
{
    coord	moove;
    int pc = 0;
    int i;

    init_cursor(select);

    system("clear");

    display = write_game_data(grid, display, &pc);
    display = border_line(grid, display, &pc);

    for (i = 0; i < grid->width; ++i) {
        display = game_line(grid, display, &pc, i, select);
        if (i + 1 < grid->width)
            display = center_line(grid, display, &pc);
    }

    display = border_line(grid, display, &pc);

    write(1, display, pc);

    moove = coordonne(0, grid->width);
    init_cursor(&moove);
    place_cursor(select);
}
Ejemplo n.º 2
0
void screen_init()
{
    // init palette
    palette[0]=RGB(240,240,240)<<16 | RGB(0,0,0);
    palette[1]=RGB(255,255,255)<<16 | RGB(0,0,0);
    palette[2]=RGB(0,0,0)<<16 | RGB(255,0,0);

    cursor.attr = 2;
    place_cursor(0, SCREEN_H-1);
}
Ejemplo n.º 3
0
void bsod_init()
{
    // init palette
    palette[0]=RGB(0,255,255)<<16|RGB(0,0,128); // cyan on blue
    palette[1]=RGB(255,150,0)<<16|RGB(255,255,0); // orange fg, yellow bg
    palette[2]=RGB(255,0,0)<<16|RGB(255,255,0); // red FG, yellow BG
    palette[3]=RGB(0,180,0)<<16|RGB(0,0,128); // green on blue
    // now a little gradient
    for (int i=0;i<16;i++) 
      palette[4+i] = RGB(0,255-i*15,i*15)<<16| RGB(0,0,128);
    palette[20]=RGB(255,255,255)<<16|RGB(0,0,128);


    // make a window with attribute 1 (orange/yellow)
    text_color=1;
    window(0,0,17,17);
    print_at(5,0,"[Ascii]");

    //  draw ascii set with attribute 2 (red/yellow)
    for (int i=0;i<256;i++) 
    {
        vram[1+i/16][1+i%16]=i;
        vram_attr[1+i/16][1+i%16]=2;
    }
    
    text_color=20;
    window(23,1,64,10);
    //print_at(37,1,"[savestate info]");
    //print_at(24,2,a_game_buffer[0]);
    //print_at(24,3,a_game_buffer[1]);
    //sprintf(a_game_buffer[0], "  was at game %u", current_a_game);
    //print_at(24,4,a_game_buffer[0]);
    //sprintf(a_game_buffer[0], "  was attempting %u", attempting_a_game);
    //print_at(24,5,a_game_buffer[0]);

    text_color=0;
    print_at(31,SCREEN_H-14, "Sorry Bitbox...");
    for (int i=0;i<4;i++) 
    {
      text_color=4+i*4;
      print_at(31+4*i,SCREEN_H-13,"####");
    }

    // print text with a gradient 
    const char *bsod_text = "You just encountered the blue screen of death.";
    for (int i=0;i<10;i++) 
    {
      text_color=4+i;
      print_at(16-i,20+i,bsod_text);
    }

    cursor.attr = 2;
    place_cursor(0, SCREEN_H-1);
}