int main(int argc, char ** argv) { if (argc != 4) { fprintf(stderr,"Usage: minesweeper width height numMines\n"); return EXIT_FAILURE; } int width = atoi(argv[1]); int height = atoi(argv[2]); int numMines = atoi(argv[3]); if (width <= 0 || height <= 0 || numMines <= 0) { fprintf(stderr, "Width, height, and numMines must all be positive ints\n"); return EXIT_FAILURE; } char * line = NULL; size_t linesz = 0; do { board_t * b = makeBoard (width, height, numMines); int gameOver = 0; while (!gameOver) { gameOver = playTurn(b, &line, &linesz); } freeBoard(b); do { printf("Do you want to play again?\n"); } while(getline(&line, &linesz, stdin) == -1); } while(line[0] == 'Y' || line[0] == 'y'); free(line); return EXIT_SUCCESS; }
void World::endTurn() { playTurn(); draft(m_age); if (m_age >= NUMBER_OF_AGES && betweenTurns()) { computeScores(); m_gameOver = true; } }
TicTacToeGame::TicTacToeGame(Player* player1, Player* player2) { playerTurn = CROSS; this->crossPlayer = player1; player1->setId(CROSS); this->circlePlayer = player2; player2->setId(CIRCLE); while (1) { playTurn(); board.showBoard(); AnybodyWon(); } }
int main(int argc, char **argv) { // make random game Node *queue1 = NULL; Node *queue2 = NULL; struct gameState state; makeGame(&queue1, &queue2, &state); // play game while (!isGameOver(&state)) { playTurn(&queue1, &queue2, &state); } // record sequence of states of game recordResults(queue1, queue2); return EXIT_SUCCESS; }