Ejemplo n.º 1
0
Archivo: menu.c Proyecto: pegue/naev
/**
 * @brief Opens the information menu.
 */
void menu_info (void)
{
   char str[128];
   char *nt;
   unsigned int wid;

   /* Can't open menu twice. */
   if (menu_isOpen(MENU_INFO) || dialogue_isOpen()) return;

   /* Pauses the player's sounds. */
   player_soundPause();

   wid = window_create( "Info", -1, -1, INFO_WIDTH, INFO_HEIGHT );

   /* pilot generics */
   nt = ntime_pretty( ntime_get() );
   window_addText( wid, 20, 20, 120, INFO_HEIGHT-60,
         0, "txtDPilot", &gl_smallFont, &cDConsole,
         "Pilot:\n"
         "Date:\n"
         "Combat\n"
         " Rating:\n"
         "\n"
         "Ship:\n"
         "Fuel:\n"
         );
   snprintf( str, 128, 
         "%s\n"
         "%s\n"
         "\n"
         "%s\n"
         "\n"
         "%s\n"
         "%d (%d jumps)"
         , player_name, nt, player_rating(), player->name,
         (int)player->fuel, pilot_getJumps(player) );
   window_addText( wid, 80, 20,
         INFO_WIDTH-120-BUTTON_WIDTH, INFO_HEIGHT-60,
         0, "txtPilot", &gl_smallFont, &cBlack, str );
   free(nt);

   /* menu */
   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*4 + 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         player->ship->name, "Ship", ship_view );
   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*3 + 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnOutfits", "Outfts", info_outfits_menu );
   window_addButton( wid, -20, (20 + BUTTON_HEIGHT)*2 + 20,      
         BUTTON_WIDTH, BUTTON_HEIGHT,    
         "btnCargo", "Cargo", info_cargo_menu );
   window_addButton( wid, -20, 20 + BUTTON_HEIGHT + 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnMissions", "Missions", info_missions_menu );
   window_addButton( wid, -20, 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnClose", "Close", menu_info_close );

   menu_Open(MENU_INFO);
}
Ejemplo n.º 2
0
Archivo: info.c Proyecto: AvanWolf/naev
/**
 * @brief Opens the main info window.
 */
static void info_openMain( unsigned int wid )
{
   char str[128], **buf, creds[ECON_CRED_STRLEN];
   char **licenses;
   int nlicenses;
   int i;
   char *nt;
   int w, h;

   /* Get the dimensions. */
   window_dimWindow( wid, &w, &h );

   /* pilot generics */
   nt = ntime_pretty( ntime_get(), 2 );
   window_addText( wid, 40, 20, 120, h-80,
         0, "txtDPilot", &gl_smallFont, &cDConsole,
         "Pilot:\n"
         "Date:\n"
         "Combat Rating:\n"
         "\n"
         "Money:\n"
         "Ship:\n"
         "Fuel:"
         );
   credits2str( creds, player.p->credits, 2 );
   snprintf( str, 128,
         "%s\n"
         "%s\n"
         "%s\n"
         "\n"
         "%s Credits\n"
         "%s\n"
         "%.0f (%d Jumps)",
         player.name,
         nt,
         player_rating(),
         creds,
         player.p->name,
         player.p->fuel, pilot_getJumps(player.p) );
   window_addText( wid, 140, 20,
         200, h-80,
         0, "txtPilot", &gl_smallFont, &cBlack, str );
   free(nt);

   /* menu */
   window_addButton( wid, -20, 20,
         BUTTON_WIDTH, BUTTON_HEIGHT,
         "btnClose", "Close", info_close );

   /* List. */
   buf = player_getLicenses( &nlicenses );
   licenses = malloc(sizeof(char*)*nlicenses);
   for (i=0; i<nlicenses; i++)
      licenses[i] = strdup(buf[i]);
   window_addText( wid, -20, -40, w-80-200-40, 20, 1, "txtList",
         NULL, &cDConsole, "Licenses" );
   window_addList( wid, -20, -70, w-80-200-40, h-110-BUTTON_HEIGHT,
         "lstLicenses", licenses, nlicenses, 0, NULL );
}
Ejemplo n.º 3
0
/**
 * @brief Gets the player's combat rating.
 *
 *    @luareturn Returns the combat rating (in raw number) and the actual
 *             standing in human readable form.
 * @luafunc getRating()
 */
static int playerL_getRating( lua_State *L )
{
   lua_pushnumber(L, player.crating);
   lua_pushstring(L, player_rating());
   return 2;
}