/* Chooses the calculation function wanted. Accepts operand 1, operand 2 and a pointer to the operator. Returns the value calculated by the operating functions. */ float calculate(float n1, float n2, int *op) { switch (*op) { // compares to the value of the pointer to the operator. case '+': return plus1(n1,n2); break; case '-': return minus1(n1,n2); break; case '/': return divide1(n1,n2); break; case '*': return multiply1(n1,n2); break; case '^': return xor1(n1,n2); break; case '|': return or1(n1,n2); break; case '&': return and1(n1,n2); break; default: break; } }
int main() { int tab[N][M]; /* The schedule(static, 1) enforces each iteration to be executed in a different thread, whatever the number of CPU is: */ #pragma omp parallel for schedule(static, 1) for (int i = 0; i < N; i++) { // Map on STHORM in a cyclic way on the cluster first: #pragma smecy map(STHORM, i%4, (i/4)%16) \ arg(1,out,[N][M],/[i][]) \ arg(2,in) \ arg(3,in) init(&tab[i][0], M, i+1); } display(tab); int output[N][M]; #pragma smecy map(STHORM, 1, 2) arg(1,in) arg(2,out) plus1(tab, output); display(output); return 0; }
void test() { clang_analyzer_eval(plus1(2) == 3); // expected-warning{{TRUE}} }
void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(r*cos(c*du), h, r*sin(c*du), 0, 0, 0, 0, 3, 0); //head position;eye direction(0.0,0.0,0.0),original point;(0.0,1.0,0.0),head above direction¡£ //cylinder a(1, 15, 0, 90, 0, 0, 5, 0); //r,h,xangle yangle zangle, module position(xx yy zz) //sphere b(3, 100, 100, 0, 0, 0, 0, 2.5, 0); //r,xangle yangle zangle, module position(xx yy zz) //cube c(5, 10, 0, 0, 1, 1, 1); //length xangle yangle zangle, module position(xx yy zz) //rectangularpyramid d(4, 0, 0, 0, 0, 2, 0); //length xangle yangle zangle, module position(xx yy zz) //triangularpyramid f(2, 0, 0, 0, 8, 8, 8);//length xangle yangle zangle, module position(xx yy zz) //f.draw(); sphere sp(3, 100, 100, 0, 0, -2, 0, 8, 0); cylinder cy(3, 5, 0, 90, 0, -3, 9, -10); cube cu(3, 0, 0, 0, 0, 8, 10); triangularpyramid tr(2, 0, 0, 0, 0, -6, 8); rectangularpyramid rec(2, 0, 0, 0, 0, -6, -8); cylinder k1(0.3, 2, 90, 0, 0, 0, 0, 0); cylinder k2(0.3, 2, -90, 0, 0, 0, 0, 0); cylinder k3(0.3, 2, -45, 0, 0, 0, 0, 0); cylinder k4(0.3, 2.5, 45, 0, 0, 0, 0, 0); cylinder u1(0.3, 2, 90, 0, 0, 0, 0, 3); cylinder u2(0.3, 1.5, -90, 0, 0, 0, 0, 3); cylinder u3(0.3, 2, 0, 0, 0, 0, -1.8, 3); cylinder u4(0.3, 2, 90, 0, 0, 0, 0, 5); cylinder u5(0.3, 1.5, -90, 0, 0, 0, 0, 5); cylinder g1(0.3, 2, -90, 0, 0, 0, -0.5, 6.4); cylinder g2(0.3, 1.5, -90, 0, 0, 0, -0.5, 6.4); cylinder g3(0.3, 2, 0, 0, 0, 0, -0.3, 6.4); cylinder g4(0.3, 2, 0, 0, 0, 0, 1.3, 6.4); cylinder g5(0.3, 2, 90, 0, 0, 0, 0, 8.4); cylinder g6(0.3, 1.5, -90, 0, 0, 0, 0, 8.4); cylinder g7(0.3, 2, 0, 0, 0, 0, -1.8, 6.4); cylinder e1(0.3, 1.8, -90, 0, 0, 0, -0.2, 10); cylinder e2(0.3, 1.8, 90, 0, 0, 0, -0.2, 10); cylinder e3(0.3, 2, 0, 0, 0, 0, -0.3, 10); cylinder e4(0.3, 2, 0, 0, 0, 0, 1.3, 10); cylinder e5(0.3, 2, 0, 0, 0, 0, -1.8, 10); cylinder r1(0.3, 1.8, -90, 0, 0, 0, -0.2, 13.5); cylinder r2(0.3, 1.8, 90, 0, 0, 0, -0.2, 13.5); cylinder r3(0.3, 2, 0, 0, 0, 0, -0.3, 13.5); cylinder r4(0.3, 1.2, 0, 0, 0, 0, 1.3, 13.5); cylinder r5(0.3, 1.7, 60, 0, 0, 0, 1.3, 14.5); cylinder r6(0.3, 2.5, 45, 0, 0, 0, 0, 13.5); cylinder c1(0.3, 2, 90, 0, 0, 0, 0, -15); cylinder c2(0.3, 2, -90, 0, 0, 0, 0, -15); cylinder c3(0.3, 3, 0, 0, 0, 0, -1.8, -15); cylinder c4(0.3, 3, 0, 0, 0, 0, 1.8, -15); cylinder plus1(0.3,3.5, 0, 0, 0, 0, 0, -11); cylinder plus2(0.3, 4, 90, 0, 0, 0, 2, -9.2); cylinder plus3(0.3, 3.5, 0, 0, 0, 0, 0, -6); cylinder plus4(0.3, 4, 90, 0, 0, 0, 2, -4.2); cy.draw(); sp.draw(); cu.draw(); tr.draw(); rec.draw(); k1.draw(); k2.draw(); k3.draw(); k4.draw(); u1.draw(); u2.draw(); u3.draw(); u4.draw(); u5.draw(); g1.draw(); g2.draw(); g3.draw(); g4.draw(); g5.draw(); g6.draw(); g7.draw(); e1.draw(); e2.draw(); e3.draw(); e4.draw(); e5.draw(); r1.draw(); r2.draw(); r3.draw(); r4.draw(); r5.draw(); r6.draw(); c1.draw(); c2.draw(); c3.draw(); c4.draw(); plus1.draw(); plus2.draw(); plus3.draw(); plus4.draw(); glFlush(); }