void akGeometryDeformer::LBSkinningNoNormals(
    const btAlignedObjectArray<akMatrix4>* mpalette,
    const UTsize vtxCount,
    const float*     weights, const UTsize weightsStride,
    const UTuint8*   indices, const UTsize indicesStride,
    const akVector3* vtxSrc,  const UTsize vtxSrcStride,
    akVector3*       vtxDst,  const UTsize vtxDstStride)
{
    const btAlignedObjectArray<akMatrix4>& matrices = *mpalette;

    for(unsigned int i=0; i<vtxCount; i++)
    {
        akVector4 pos(vtxSrc[0].getX(), vtxSrc[0].getY(), vtxSrc[0].getZ(), 1);
        akVector4 posout(0,0,0,1);
        if (weights[0]) posout += matrices[indices[0]] * weights[0] * pos;
        if (weights[1]) posout += matrices[indices[1]] * weights[1] * pos;
        if (weights[2]) posout += matrices[indices[2]] * weights[2] * pos;
        if (weights[3]) posout += matrices[indices[3]] * weights[3] * pos;

        *vtxDst = posout.getXYZ();

        akAdvancePointer(weights, weightsStride);
        akAdvancePointer(indices, indicesStride);
        akAdvancePointer(vtxSrc, vtxSrcStride);
        akAdvancePointer(vtxDst, vtxDstStride);
    }
}
void akGeometryDeformer::DLBAntipodalitySkinningNoNormals(
    const btAlignedObjectArray<akMatrix4>* mpalette,
    const btAlignedObjectArray<akDualQuat>* dqpalette,
    const UTsize vtxCount,
    const float*     weights, const UTsize weightsStride,
    const UTuint8*   indices, const UTsize indicesStride,
    const akVector3* vtxSrc,  const UTsize vtxSrcStride,
    akVector3*       vtxDst,  const UTsize vtxDstStride)
{
    const btAlignedObjectArray<akMatrix4>& matrices = *mpalette;
    const btAlignedObjectArray<akDualQuat>& dquats = *dqpalette;

    for(unsigned int i=0; i<vtxCount; i++)
    {

        // position 1st pass for non rigid part of the transformation using matrices
        akVector4 pos(vtxSrc[0].getX(), vtxSrc[0].getY(), vtxSrc[0].getZ(), 1);
        akVector4 posout(0,0,0,1);
        if (weights[0]) posout += matrices[indices[0]] * weights[0] * pos;
        if (weights[1]) posout += matrices[indices[1]] * weights[1] * pos;
        if (weights[2]) posout += matrices[indices[2]] * weights[2] * pos;
        if (weights[3]) posout += matrices[indices[3]] * weights[3] * pos;

        akDualQuat dq0 = dquats[indices[0]];
        akDualQuat dq1 = dquats[indices[1]];
        akDualQuat dq2 = dquats[indices[2]];
        akDualQuat dq3 = dquats[indices[3]];

        if( dot(dq0.n, dq1.n) < 0.0) dq1 *= -1.0;
        if( dot(dq0.n, dq2.n) < 0.0) dq2 *= -1.0;
        if( dot(dq0.n, dq3.n) < 0.0) dq3 *= -1.0;

        akDualQuat dq = dq0 * weights[0];
        if (weights[1]) dq += dq1 * weights[1];
        if (weights[2]) dq += dq2 * weights[2];
        if (weights[3]) dq += dq3 * weights[3];

        dq /= length(dq.n);

        akVector3 ndxyz(dq.n.getXYZ());
        akVector3 dxyz(dq.d.getXYZ());

        //position
        akVector3 in(posout.getXYZ());
        *vtxDst = in + 2.0 * cross( ndxyz, cross(ndxyz, in) + dq.n.getW() * in ) +
                  2.0 * ( dq.n.getW() * dxyz - dq.d.getW() * ndxyz + cross(ndxyz, dxyz) );

        akAdvancePointer(weights, weightsStride);
        akAdvancePointer(indices, indicesStride);
        akAdvancePointer(vtxSrc, vtxSrcStride);
        akAdvancePointer(vtxDst, vtxDstStride);
    }
}
Ejemplo n.º 3
0
void Groove::setup(Disc* disc, Player* player, vector<Player *> otherPlayers){
    
    turn = true;
    //groove should not operate without getting disc
    this->disc = disc;
    this->me = player;
    this->otherPlayers = otherPlayers;
    
    
    for(int i = 0; i < disc->getDiscIndex(); i++){
        
        // meshmeshmesh
        
        ofMesh _mesh;
        _mesh.setMode(OF_PRIMITIVE_TRIANGLE_STRIP);
        _mesh.enableIndices();
        mesh.push_back(_mesh);
        
        //generate mesh
        int resolution = 70;
        
        for(int a = 0; a <= 360; a += 360/resolution){
            
            ofVec3f posin(disc->getRadius(i-1)*cos(a*PI/180),
                          disc->getRadius(i-1)*sin(a*PI/180),
                          disc->getPosition(i));
            
            ofVec3f posout(disc->getRadius(i)*cos(a*PI/180),
                           disc->getRadius(i)*sin(a*PI/180),
                           disc->getPosition(i));
            
            mesh[i].addVertex(posin);
            mesh[i].addColor(ofFloatColor(1.0, 1.0, 1.0));
            mesh[i].addVertex(posout);
            mesh[i].addColor(ofFloatColor(1.0, 1.0, 1.0));
            
        }
        
        for(int a = 0; a < mesh[i].getNumVertices(); a++){
            ofVec3f vert = mesh[i].getVertex(a);
            mesh[i].addIndex(a);
        }
    }
    
    // life bar & life
    for(int i = 0; i < otherPlayers.size()+1; i++){
        ofRectangle thisBar;
        lifeBar.push_back(thisBar);
    }
}
void akGeometryDeformer::DLBSkinningNoNormals(
    const btAlignedObjectArray<akMatrix4>* mpalette,
    const btAlignedObjectArray<akDualQuat>* dqpalette,
    const UTsize vtxCount,
    const float*     weights, const UTsize weightsStride,
    const UTuint8*   indices, const UTsize indicesStride,
    const akVector3* vtxSrc,  const UTsize vtxSrcStride,
    akVector3*       vtxDst,  const UTsize vtxDstStride)
{
    const btAlignedObjectArray<akMatrix4>& matrices = *mpalette;
    const btAlignedObjectArray<akDualQuat>& dquats = *dqpalette;

    for(unsigned int i=0; i<vtxCount; i++)
    {
        // position 1st pass for non rigid part of the transformation using matrices
        akVector4 pos(vtxSrc[0].getX(), vtxSrc[0].getY(), vtxSrc[0].getZ(), 1);
        akVector4 posout(0,0,0,1);
        if (weights[0]) posout += matrices[indices[0]] * weights[0] * pos;
        if (weights[1]) posout += matrices[indices[1]] * weights[1] * pos;
        if (weights[2]) posout += matrices[indices[2]] * weights[2] * pos;
        if (weights[3]) posout += matrices[indices[3]] * weights[3] * pos;

        // position 2nd pass for rigid transformation (rotaion & location) using dual quats
        akDualQuat dq = dquats[indices[0]] * weights[0];
        if (weights[1]) dq += dquats[indices[1]] * weights[1];
        if (weights[2]) dq += dquats[indices[2]] * weights[2];
        if (weights[3]) dq += dquats[indices[3]] * weights[3];

        dq /= length(dq.n);

        akVector3 tmpPos2(posout.getXYZ());
        akVector3 ndxyz(dq.n.getXYZ());
        akVector3 dxyz(dq.d.getXYZ());
        *vtxDst = tmpPos2 + 2.0 * cross( ndxyz, cross(ndxyz, tmpPos2) + dq.n.getW() * tmpPos2 ) +
                  2.0 * ( dq.n.getW() * dxyz - dq.d.getW() * ndxyz + cross(ndxyz, dxyz) );

        akAdvancePointer(weights, weightsStride);
        akAdvancePointer(indices, indicesStride);
        akAdvancePointer(vtxSrc, vtxSrcStride);
        akAdvancePointer(vtxDst, vtxDstStride);
    }
}