void DisplayFunc() { //Clear screen glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Main Viewport glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0 , ((float) model->width) / ((float) model->height), 1.0f , 2000.0); glViewport(0 , 0 , model->width, model->height); switch(model->state){ case TITLE: pregame(); break; case MAINMENU: mainMenu(); break; case METAPAUSE: metapause(); break; case MINIPAUSE: minipause(); break; case GAMEPLAY: gameplay(); break; case MINIGAME: minigame(); break; } model->tickCount++; glutSwapBuffers(); }
int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil) { /* Here messages to the application are saved */ MSG messages; /* Data structure for the windowclass */ WNDCLASSEX wincl; /* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */ wincl.style = CS_DBLCLKS; /* Catch double-clicks */ wincl.cbSize = sizeof (WNDCLASSEX); /* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /* No menu */ wincl.cbClsExtra = 0; /* No extra bytes after the window class */ wincl.cbWndExtra = 0; /* structure or the window instance */ /* Use Windows's default color as the background of the window */ wincl.hbrBackground = GetSysColorBrush(COLOR_BTNFACE); /* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) { return 0; } /* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /* Extended possibilites for variation */ szClassName, /* Classname */ "ISL - Emulator", /* Title Text */ WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /* Windows decides the position */ CW_USEDEFAULT, /* where the window ends up on the screen */ 400, /* The programs width */ 350, /* and height in pixels */ HWND_DESKTOP, /* The window is a child-window to desktop */ NULL, /* No menu */ hThisInstance, /* Program Instance handler */ NULL /* No Window Creation data */ ); ShowWindow (hwnd, nFunsterStil); readTeamFiles(); frameOneDec(); frameTwoDec(); frameThreeDec(); frameFourDec(); multFrameDec(); frame = 1; inProg = false; while (GetMessage (&messages, NULL, 0, 0)) { TranslateMessage(&messages); DispatchMessage(&messages); if (frame == 1) { ShowWindow(stat_percent,SW_HIDE); ShowWindow(stat_score,SW_HIDE); ShowWindow(btn_back,SW_HIDE); ShowWindow(btn_start,SW_SHOW); ShowWindow(btn_close,SW_SHOW); } else if (frame == 2) { ShowWindow(btn_start,SW_HIDE); ShowWindow(btn_close,SW_HIDE); ShowWindow(lbox_teamsOne,SW_SHOW); ShowWindow(lbox_teamsTwo,SW_SHOW); ShowWindow(btn_continue,SW_SHOW); ShowWindow(cb_ot,SW_SHOW); ShowWindow(cb_so,SW_SHOW); ShowWindow(stat_teamsOne,SW_SHOW); ShowWindow(stat_teamsTwo,SW_SHOW); } else if (frame == 3) { ShowWindow(lbox_teamsOne,SW_HIDE); ShowWindow(lbox_teamsTwo,SW_HIDE); ShowWindow(cb_ot,SW_HIDE); ShowWindow(cb_so,SW_HIDE); ShowWindow(stat_teamsOne,SW_HIDE); ShowWindow(stat_teamsTwo,SW_HIDE); ShowWindow(btn_continue,SW_HIDE); ShowWindow(stat_percent,SW_SHOW); if (!inProg) { inProg = true; pregame(); //the game game(); postgame(); //ending of the game frame = 4; } } else if (frame == 4) { ShowWindow(stat_score,SW_SHOW); ShowWindow(btn_back,SW_SHOW); inProg = false; } } return messages.wParam; }