void QNanoQuickItemPainter::render() { m_painter->reset(); // reset context data as painter is shared. // Update antialiasing if needed nvgInternalParams(m_painter->nvgCtx())->edgeAntiAlias = m_antialiasing; m_painter->setPixelAlign(static_cast<QNanoPainter::PixelAlign>(m_pixelAlign)); m_painter->setPixelAlignText(static_cast<QNanoPainter::PixelAlign>(m_pixelAlignText)); m_painter->m_devicePixelRatio = m_devicePixelRatio; // Draw only when item has visible size. This way setup and painting is // not called until size has been properly set. if ((m_itemWidth > 0 && m_itemHeight > 0) || m_setupDone) { m_setupDone = true; prepaint(); paint(m_painter.data()); postpaint(); } }
void VisWidget::paintEvent(QPaintEvent *event) { Q_UNUSED(event); prepaint(); // Clear qglClearColor(backgroundColor); glClear(GL_COLOR_BUFFER_BIT); beginNativeGL(); { drawNativeGL(); } endNativeGL(); QPainter painter(this); //painter.begin(this); painter.setRenderHint(QPainter::Antialiasing); qtPaint(&painter); painter.end(); }