Ejemplo n.º 1
0
/* various miscellaneous location functions */
void l_water(void)
{
  if (! gamestatusp(MOUNTED))  {
    if ((Player.possessions[O_ARMOR] != NULL)) {
      print1("Your heavy armor drags you under the water!");
      morewait();
      p_drown();
      print2("You reach the surface again.");
    }
    else if (Player.itemweight > ((int) (Player.maxweight / 2))) {
      print1("The weight of your burden drags you under water!");
      morewait();
      p_drown();
      print2("You reach the surface again.");
    }
    else switch(random_range(32)) {
    case 0:print1("Splish. Splash!"); break;
    case 1:print1("I want my ducky!"); break;
    case 2:print1("So finally you take a bath!"); break;
    case 3:print1("You must be very thirsty!"); break;
    }
  }
  else switch(random_range(32)) {
    case 0:print1("Your horse frolics playfully in the water."); break;
    case 1:print1("Your horse quenches its thirst."); break;
    case 2:print1("Your steed begins to swim...."); break;
    case 3:print1("Your mount thrashes about in the water."); break;
    }
}
Ejemplo n.º 2
0
void l_vault(void)
{
    print1("You come to a thick vault door with a complex time lock.");
    if ((hour()==23)) {
        print2("The door is open.");
        Level->site[12][56].locchar = FLOOR;
    }
    else {
        print2("The door is closed.");
        Level->site[12][56].locchar = WALL;
        morewait();
        clearmsg();
        if (cinema_confirm("You're about to try to crack the safe.")=='y') {
            if (random_range(100) < Player.rank[THIEVES]*Player.rank[THIEVES]) {
                print2("The lock clicks open!!!");
                gain_experience(5000);
                Level->site[12][56].locchar = FLOOR;
            }
            else {
                print2("Uh, oh, set off the alarm.... The castle guard arrives....");
                morewait();
                if (Player.rank[NOBILITY] == DUKE) {
                    clearmsg();
                    print1("\"Ah, just testing us, your Grace?  I hope we're up to scratch.\"");
                    morewait();
                }
                else
                    send_to_jail();
            }
        }
        else print2("Good move.");
    }
}
Ejemplo n.º 3
0
void Binary::print2(node*temp,int x,int y)
{
	if(temp)
	{
		if(y==1)
		{
			print2(temp->left,25,y+1);

			gotoxy(x,(y*2)+5);
			cout<<temp->data;

			print2(temp->right,55,y+1);
		}

		else
		{
		print2(temp->left,x-(10-(1.7*y)),y+1);

		gotoxy(x,(y*2)+5);
		cout<<temp->data;

		print2(temp->right,x+(10-(1.7*y)),y+1);
		}
	}
}
Ejemplo n.º 4
0
void l_charity(void)
{
    long donation;
    print2("'Greetings, friend. Do you wish to make a donation?' [yn] ");
    if (ynq2()!='y')
        print3("'Pinchpurse!'");
    else {
        clearmsg();
        //    print1("How much can you give? ");
        donation = parsenum("How much can you give?");
        if (donation < 1)
            print2("'Go stick your head in a pig.'");
        else if (donation > Player.cash)
            print2("'I'm afraid you're charity is bigger than your purse!'");
        else if (donation < max(100,Player.level*Player.level*100)) {
            print2("'Oh, can't you do better than that?'");
            print3("'Well, I guess we'll take it....'");
            if (Player.alignment < 10) Player.alignment++;
            Player.cash -= donation;
        }
        else {
            print2("'Oh thank you kindly, friend, and bless you!'");
            Player.cash -= donation;
            Player.alignment += 5;
        }
    }
    dataprint();
}
Ejemplo n.º 5
0
int gymtrain(int *maxstat, int *stat)
{
    int trained = 0;

    if (Gymcredit + Player.cash < 2000)
        print2("You can't afford our training!");
    else {
        trained = 1;

        if (Gymcredit > 2000) Gymcredit -= 2000;
        else {
            Player.cash -= (2000-Gymcredit);
            Gymcredit = 0;
        }
        print2("Sweat. Sweat. ");
        if ((*maxstat < 30) &&
                ((*maxstat < random_range(30)) || (random_range(3)==1))) {
            nprint2("The training pays off!");
            (*maxstat)++;
            (*stat)++;
        }
        else {
            nprint2("You feel the healthy glow of a good workout.");
            if (*stat < *maxstat) {
                (*stat)++;
                print3("A feeling of rehabilitation washes through you.");
            }
        }
    }
    dataprint();

    return trained;
}
Ejemplo n.º 6
0
void drawPanel(uchar* a) { 
  drawRect(a, 30, ROWS_CNT + 4);
  memset(a + (VIDEO_BPL * (2 + ROWS_CNT) + 1), 0x1C, 29); // hLine
  vLine(a + (VIDEO_BPL + 15), ROWS_CNT+1, 0x1B);
  print2(a + (VIDEO_BPL + 6 ), "imq");
  print2(a + (VIDEO_BPL + 21), "imq");  
}
Ejemplo n.º 7
0
void stationcheck(void) 
{
  int stationsleft=FALSE;
  int i,j;
  morewait();
  clearmsg();
  print1("You feel regenerated.");
  Player.hp = Player.maxhp;
  dataprint();
  for(j=0;j<Level->level_length;j++)
    for(i=0;i<Level->level_width;i++)
      if ((Level->site[i][j].locchar == WATER) ||
	  (Level->site[i][j].locchar == HEDGE) ||
	  (Level->site[i][j].locchar == WHIRLWIND) ||
	  (Level->site[i][j].locchar == FIRE))
	stationsleft=TRUE;
  if (! stationsleft) {
    print1("There is a noise like a wild horse's neigh.");
    print2("You spin around, and don't see anyone around at all");
    print3("except for a spurred black cloaked figure carrying a scythe.");
    morewait();clearmsg();
    print1("Death coughs apologetically. He seems a little embarrassed.");
    print2("A voice peals out:");
    print3("'An Adept must be able to conquer Death himself....");
    make_site_monster(32,4,DEATH);
  }
}
void Thermoelasticity2Dp::printX(tInteger p)
{

    for(tInteger i=0; i<nx; i++)
        std::cout<<std::endl<<p*nx+i<<"\t"<<print2(nodes[p*nx+i].x)<<"\t"<<print2(nodes[p*nx+i].y)<<"\t"<<print(U[p*nx+i])<<"\t"<<print(V[p*nx+i])<<"\t"<<print(T[p*nx+i]);


}
Ejemplo n.º 9
0
int main()
{
    std::vector<int> v = {1,23,6,4,5,7,4};
    std::list<std::string> l = {"ss","sszz","saaas","s333s","ss2","sss"};
    print2(v, std::cout);
    print2(l, std::cout);

    return 0;
}
Ejemplo n.º 10
0
void drawFilesCountInt(ulong* total, uint filesCnt) { 
  uchar v;
  uchar* a;
  a = charAddr(2+activePanel, 4+ROWS_CNT);
  i2s32((char*)a, total, 10, ' ');
  print2(a+11, "bajt w    ");
  if(filesCnt < 1000) i2s((char*)a+18, filesCnt, 3, ' ');
  v = filesCnt % 100;
  print2(a+22, (!(v >= 10 && v < 20) && v % 10 == 1) ? "fajle " : "fajlah ");
}
Ejemplo n.º 11
0
const std::string Statistics::print() const
{
	return std::string(
				print2(antCnt_, "ants")+
				print2(foodCnt_, "foods")+
				print2(obstacleCnt_, "obstacles")+
				"ants carring smth = " + std::to_string(antsCarring_) + "\n"+
				"step number = " + std::to_string(stepNumber_)+"\n"
			);
}
Ejemplo n.º 12
0
void l_void_station(void)
{
  int i,something=FALSE;
  if (cinema_confirm("You're about to Peter Pan into an endless void.")=='y') {
    if (Level->mlist == NULL) {
      print2("You fall forever. Eventually you die of starvation.");
      morewait();
      while(Player.hp>0) {
	Time+=60;
	hourly_check();
	usleep(250000);
      }
    }
    else {
      print1("You enter the void.");
      print2("You feel a sudden surge of power from five directions.");
      morewait();
      something = (Player.packptr > 0);
      if (! something)
	for(i=0;((i<MAXITEMS)&&(!something));i++)
	  if (Player.possessions[i] != NULL)
	    something = TRUE;
      if (something) {
	print1("The flow of power is disrupted by something!");
	print2("The power is unbalanced! You lose control!");
	morewait();
	print1("Each of your cells explodes with a little scream of pain.");
	print2("Your disrupted essence merges with the megaflow.");
	p_death("the Power of the Void");
      }
      else if (! gamestatusp(PREPARED_VOID)){
	print1("The hungry void swallows you whole!");
	print2("Your being dissipates with a pathetic little sigh....");
	p_death("the Emptyness of the Void");
      }
      else {
	print1("The flow of power rages through your body,");
	print2("but you manage to master the surge!");
	print3("You feel adept....");
	morewait();clearmsg();
	print1("With a thought, you soar up through the void to the");
	print2("place from whence you came.");
	print3("As the platform of the Challenge dwindles beneath you");
	morewait();
	clearmsg();
	print1("You see Death raise his scythe to you in a salute.");
	Player.rank[ADEPT] = 1;
	setgamestatus(COMPLETED_CHALLENGE);
	FixedPoints = calc_points();
	/* set so change_environment puts player in correct temple! */
	Player.x = 49;
	Player.y = 59;
	print2("You find yourself back in the Temple of Destiny.");
	morewait();
	change_environment(E_TEMPLE);
      }
    }
  }
  else print2("You back away from the edge....");
}
Ejemplo n.º 13
0
void cureforpay(void)
{
    if (Player.cash < 250)
        print2("You can't afford to be cured!");
    else {
        Player.cash -= 250;
        Player.status[DISEASED] = 0;
        print2("Quarantine lifted....");
        showflags();
    }
}
Ejemplo n.º 14
0
void identify(int blessing)
{
    int index;

    clearmsg();

    if (blessing == 0) {
        index = getitem_prompt("Identify: ", NULL_ITEM);
        if (index == CASHVALUE) print3("Your money is really money.");
        else if (index == ABORT)
            State.setSkipMonsters();
        else {
            if (Player.possessions[index]->objchar == FOOD)
                Player.possessions[index]->known = 1;
            else {
                Player.possessions[index]->known = 2;
                Objects[Player.possessions[index]->id].known = 1;
            }
            print1("Identified: ");
            mprint(itemid(Player.possessions[index]));
        }
    }
    else if (blessing < 0) {
        print2("You feel forgetful.");
        for (index=0; index<MAXITEMS; index++)
            if (Player.possessions[index] != NULL) {
                Player.possessions[index]->known = 0;
                Objects[Player.possessions[index]->id].known = 0;
            }
    }
    else {
        print2("You feel encyclopaedic.");
        for (index=0; index<MAXITEMS; index++)
            if (Player.possessions[index] != NULL) {
                if (Player.possessions[index]->objchar == FOOD)
                    Player.possessions[index]->known = 1;
                else {
                    Player.possessions[index]->known = 2;
                    Objects[Player.possessions[index]->id].known = 1;
                }
            }
        for (index=0; index<Player.packptr; index++)
            if (Player.pack[index] != NULL) {
                if (Player.pack[index]->objchar == FOOD)
                    Player.pack[index]->known = 1;
                else {
                    Player.pack[index]->known = 2;
                    Objects[Player.pack[index]->id].known = 1;
                }
            }
    }
    calc_melee();
}
Ejemplo n.º 15
0
void make_hp(pob o)
{
    print1("A full-scale heavenly choir chants \'Hallelujah\' all around you!");
    print2("You notice a change in the symbol you carry...");

    switch(Player.patron) {
    case ODIN:
        *o = Objects[ARTIFACTID + 14];

        break;
    case SET:
        *o = Objects[ARTIFACTID + 17];

        break;
    case ATHENA:
        *o = Objects[ARTIFACTID + 16];

        break;
    case HECATE:
        *o = Objects[ARTIFACTID + 15];

        break;
    case DRUID:
        *o = Objects[ARTIFACTID + 18];

        break;
    case DESTINY:
        *o = Objects[ARTIFACTID + 19];

        break;
    }

    o->known = 2;

    /* Random hack to convey bit that symbol is functional */
    o->charge = 17;

    morewait();

    if(Player.patron == DRUID) {
        print1("Your deity raises you to the post of Archdruid!");
    }
    else {
        print1("You deity raises you to the post of High Priest!");
    }

    print2("You feel holy.");
    strcpy(Priest[Player.patron], Player.name);
    Priestlevel[Player.patron] = Player.level;
    Player.rank[PRIESTHOOD] = HIGHPRIEST;
    morewait();
    learnclericalspells(Player.patron, HIGHPRIEST);
}
Ejemplo n.º 16
0
void l_escalator(void)
{
  print1("You have found an extremely long stairway going straight up.");
  print2("The stairs are grilled steel and the bannister is rubber.");
  morewait();
  print1("Take the stairway? [yn] ");
  if (ynq1()=='y') {
    print1("The stairs suddenly start moving with a grind of gears!");
    print2("You are wafted to the surface....");
    change_environment(E_COUNTRYSIDE);
  }
}
Ejemplo n.º 17
0
void l_rubble(void)
{
  int screwup = random_range(100) - (Player.agi + Player.level); 
  print1("You climb over the unstable pile of rubble....");
  if (screwup < 0) print2("No problem!");
  else {
    print2("You tumble and fall in a small avalanche of debris!");
    print3("You're trapped in the pile!");
    Player.status[IMMOBILE]+=2;
    p_damage(screwup/5,UNSTOPPABLE,"rubble and debris");
    morewait();
  }
}
Ejemplo n.º 18
0
Archivo: pb-io.c Proyecto: mpw/p2
void
sprint_decl1 (char *s, size_t *len, IDENT *i, BOOLEAN print_semicolon)
{
  CTYPE *ctype = i->ctype;

#ifndef NDEBUG
  assert_ctype_valid(ctype);
#endif

  /* We don't want to print anything if i is a forward reference, since
  a forward reference (although creating an entry in the symbol table)
  is not a declaration. */

#ifndef NDEBUG
  if (i->forward)
    assertion_failed("tried to print forward reference %s", i->name);
  if (ctype == NULL)
    assertion_failed("identifier has null ctype");
#endif

  /* Only print something if there is anything worth printing. */
  
  if (!i->defaulted
      || i->sclass != UND
      || ctype->uclass != ERR
      || i->initializer != NULL) {
    
    char *t;

    /* Print sclass (ie storage class, eg register). */
    t = sclass_string1(i->sclass); 
    if (strcmp(t, "") != 0) {
      print1(s, len, t);
      print2(s, len, " ", 1);
    }
    
    /* Print uclass (ie signed/unsigned). */
    t = uclass_string(ctype->uclass);
    if (strcmp(t, "") != 0) {
      print1(s, len, t);
      print2(s, len, " ", 1);
    }
    
    /* Print rest of declaration. */
    sprint_decl2(s, len, i);
    if (print_semicolon)
      print2(s, len, ";", 1);
  }
}
Ejemplo n.º 19
0
/* Increase in level at appropriate experience gain */
void gain_level(void)
{
  int gained=FALSE;
  int hp_gain; /* FIXED! 12/30/98 */
  
  if (gamestatusp(SUPPRESS_PRINTING))
    return;
  while (expval(Player.level+1) <= Player.xp) {
    if (!gained)
      morewait();
    gained = TRUE;
    Player.level++;
    print1("You have attained a new experience level!");
    print2("You are now ");
    nprint2(getarticle(levelname(Player.level)));
    nprint2(levelname(Player.level));
    hp_gain = random_range(Player.con)+1; /* start fix 12/30/98 */
    if (Player.hp < Player.maxhp )
      Player.hp += hp_gain*Player.hp/Player.maxhp;
    else if (Player.hp < Player.maxhp + hp_gain)
      Player.hp = Player.maxhp + hp_gain;
    /* else leave current hp alone */
    Player.maxhp += hp_gain;
    Player.maxmana = calcmana();
    /* If the character was given a bonus, let him keep it.  Otherwise
     * recharge him. */
    Player.mana = max(Player.mana, Player.maxmana); /* end fix 12/30/98 */
    morewait();
  }
  if (gained) clearmsg();
  calc_melee();
}
Ejemplo n.º 20
0
void omegan_character_stats(void)
{
    int share1,share2,i=0;
    print1("To reroll hit ESCAPE; hit any other key to accept these stats.");
    do {
        i++;
#if REROLLS == -1
        sprintf(Str1, "Generated character # %d", i );
#else
        sprintf(Str1, "You have only %d chance%s to reroll... ", REROLLS - i,
                (i == (REROLLS-1) ) ? "":"s");
#endif
        print2(Str1);
        Player.iq = Player.maxiq = 4 + random_range(5)+
                                   (share1 = random_range(6)) + (share2 = random_range(6));
        Player.pow = Player.maxpow = 4 + random_range(5) + share1 +share2;
        Player.dex = Player.maxdex = 4 + random_range(5)+
                                     (share1 = random_range(6)) + (share2 = random_range(6));
        Player.agi = Player.maxagi = 4 + random_range(5) + share1 +share2;
        Player.str = Player.maxstr = 4 + random_range(5)+
                                     (share1 = random_range(6)) + (share2 = random_range(6));
        Player.con = Player.maxcon = 4 + random_range(5) + share1 +share2;
        Player.cash = random_range(100)+random_range(100)+
                      random_range(100)+random_range(100)+random_range(100);
        Player.hp=Player.maxhp=Player.con;
        Player.mana=Player.maxmana = calcmana();
        calc_melee();
        dataprint();
#if REROLLS == -1
    } while (mgetc() == ESCAPE);
#else
    }
Ejemplo n.º 21
0
int initstats(void)
{
    char response;
    char savedg[80];
    print1("Do you want to run a character [c], load a game [l], or ");
    print2("play yourself [p]?"); /* RM 04-19-2000 loading patch */
    do
        response = (char) mcigetc();
    while ((response!='c')&&(response != 'p')&&(response !='l'));
    if (response == 'c') omegan_character_stats();
    else if (response == 'l')
    {
        /* RM 04-19-2000: loading patch - a blatant hack */
        clearmsg();
        print1("Enter saved game name: ");
        strcpy(savedg,msgscanstring());

        game_restore(savedg);
        return true;
    }
    else {
        clearmsg(); /* RM 04-19-2000 loading patch - fix the display */
        user_character_stats();
        user_intro();
        print1("Do you want to save this set-up to .omegarc in your home directory? [yn] ");
        if (ynq1()=='y')
            save_omegarc();
    }
    xredraw();
    return false;
}
Ejemplo n.º 22
0
int main()
{
	char s[10];
	struct node *t;
	int m;
	int a;

	scanf("%d", &m);
	t=(struct node*)malloc(sizeof(struct node)*m);

	int count=0;
	for(int i=0; i<m; i++){
		scanf("%s", &s);
		if(s[0]=='i'){ scanf("%d", &a); insert(t, count, a); count++; }
		if(s[0]=='p'){
			if(count>0) print1(t, 0);
			printf("\n");
			if(count>0) print2(t, 0);
			printf("\n");
		}
	}
	
	return 0;

}
Ejemplo n.º 23
0
int
main()
{
    print1(1, 2, 3);
    print2(1, 2, 3);
    auto pack = make_argpack<C>(1, 2);
    std::cout << type_name<decltype(pack)>() << std::endl;
    auto arg = pack.get<G, float>();
    std::cout << type_name<decltype(arg)>() << std::endl;
    pack.call<G, float>(print3);
    auto f = [] {};
    std::cout << type_name<decltype(f)>() << std::endl;
    auto &_pack = pack;
    std::cout << type_name<decltype(_pack)>() << std::endl;
    std::cout << type_name<decltype(std::move(_pack))>() << std::endl;

    std::cout << type_name<decltype(make_argpack<C>())>() << std::endl;
    std::cout << type_name<decltype(make_argpack<C>(std::declval<int>(),
                                                    std::declval<int&>(),
                                                    std::declval<int&&>()))>()
              << std::endl;

    int i = 0;
    int &ia = i;
    int &&iaa = std::move(i);
    make_argpack<C>(std::move(iaa), ia, i, ([] {return 0;})());
}
Ejemplo n.º 24
0
void healforpay(void)
{
    if (Player.cash < 50)
        print2("You can't afford to be healed!");
    else {
        Player.cash -= 50;
        if (Player.hp < Player.maxhp )
        {
            Player.hp += 20+random_range(20);
            if (Player.hp > Player.maxhp)
                Player.hp = Player.maxhp;
        }
        print2("Another medical marvel....");
    }
    dataprint();
}
Ejemplo n.º 25
0
int main(int argc, char **argv)
{
	print1();
	print2();

	return 0;
}
Ejemplo n.º 26
0
void __init() {
    __name__ = new str("__main__");

    a = (new set<__ss_int>((new list<__ss_int>(2,1,2))));
    a->add(3);
    print2(NULL,0,1, a);
}
Ejemplo n.º 27
0
void l_voidstone(void)
{
  int i;
  print1("This is a grey and uninteresting stone.");
  print2("A feeling of nihility emanates from it.");
  morewait();
  clearmsg();
  if (cinema_confirm("You're about to touch it.")=='y') {
    print1("You feel negated.");
    morewait();
    Player.mana = 0;
    toggle_item_use(TRUE);
    for(i=0;i<NUMSTATI;i++)
      Player.status[i] = 0;
    for(i=0;i<MAXITEMS;i++) 
      if (Player.possessions[i] != NULL) {
	Player.possessions[i]->blessing = 0;
	Player.possessions[i]->plus = 0;
	Player.possessions[i]->usef = I_NOTHING;
      }
    toggle_item_use(FALSE);
    calc_melee();
  }
  else print1("You back away from the strange rock.");
}
Ejemplo n.º 28
0
void l_enter_circle(void)
{
  print1("You see a translucent stairway before you, leading down.");
  print2("Take it? [yn] ");
  if (ynq()=='y')
    change_environment(E_CIRCLE);
}
Ejemplo n.º 29
0
void l_whirlwind(void)
{
  print1("Buffeting winds swirl you up!");
  p_damage(random_range(difficulty()*10),NORMAL_DAMAGE,"a magic whirlwind");
  if (random_range(2)) {
    print2("You are jolted by lightning!");
    p_damage(random_range(difficulty()*10),ELECTRICITY,"a magic whirlwind");
  }
  morewait();
  if (random_range(2)) {
    print1("The whirlwind carries you off....");
    if (random_range(20)==17)
      print2("'I don't think we're in Kansas anymore, toto.'");
    p_teleport(0);
  }
}
Ejemplo n.º 30
0
void l_void(void)
{
  clearmsg();
  print1("Geronimo!");
  morewait();
  clearmsg();
  print1("You leap into the void.");
  if (Level->mlist) {
    print2("Death peers over the edge and gazes quizzically at you....");
    morewait();
    print3("'Bye-bye,' he says... 'We'll meet again.'");
  }
  morewait();
  while(Player.hp>0) {
    Time+=60;
    hourly_check();
    /* WDT: GCC doesn't like usleep being included from unistd.h when it's
     * checking for ANSI compliance.  That's the stupidest thing I've seen,
     * but I wasn't offered a choice -- the man pages don't document any other
     * options.
     * Fortunately, this is a bad use of usleep, so commenting it out won't
     * hurt the game, and might even help it. */
/*    usleep(250000);*/
  }
}