void NeuralNetwork::debug() { println("NEURAL-NET======================="); ::print("n. params:"); println(nParams); println("------OUTPUTS------"); printLayer(&outputLayer, &hiddenLayer); println("------HIDDEN-------"); printLayer(&hiddenLayer, &inputLayer); println("------INPUTS-------"); printLayer(&inputLayer, 0); }
void SuperGeometry2D::printLayer(int direction, int layer, bool linenumber) { assert(direction >= 0 && direction <= 2); switch (direction) { case 0: printLayer(layer, layer, 0, getNy() - 1, linenumber); break; case 1: printLayer(0, getNx() - 1, layer, layer, linenumber); break; } }
static void printTestResults( Layer *inputs, Layer *outputs, Layer *desiredOutputs ) { #ifdef PRINT_INPUTS printLayer( "Inputs, ", inputs ); #endif #ifdef PRINT_OUTPUTS printLayer( "Outputs, ", outputs ); #endif #ifdef PRINT_DESIRED_OUTPUTS printLayer( "Desired, ", desiredOutputs ); #endif printf( "\n" ); }
void WKCACFLayer::printTree() const { // Print heading info CGRect rootBounds = bounds(); fprintf(stderr, "\n\n** Render tree at time %g (bounds %g, %g %gx%g) **\n\n", currentTime(), rootBounds.origin.x, rootBounds.origin.y, rootBounds.size.width, rootBounds.size.height); // Print layer tree from the root printLayer(0); }
int main2(int argc, char **arg){ char* error; int n = 3; /*start OpenGL*/ initOpenGL(); /*testing system compatibility*/ if ((error = test()) != 0){ printf("Error: %s\n", error); return -1; } /*initializing system.*/ if (!init()){ printf("Init not successful..."); return -1; } /*create layers using the sigmoid_sum fragment program.*/ A = generateLayer("sigmoid_sum_masked.fp", 4, 40, 0); B = generateLayer("sigmoid_sum_masked.fp", 40, 16, 0); C = generateLayer("sigmoid_sum_masked.fp", 40, 22, 16); D = generateLayer("sigmoid_sum_masked.fp", 38, 5, 0); E = generateLayer(0, 5, 0, 0); setOutput(A, B); setInput(C, A); setOutput(B, D); setOutput(C, D); setOutput(D, E); /*dummy values.*/ /*fill vectors with values.*/ fillWeights(A); copyWeightsToTexture(weight_matrix, A); copyMaskToTexture(mask_matrix, A); free(weight_matrix); free(mask_matrix); fillWeights(B); copyWeightsToTexture(weight_matrix, B); copyMaskToTexture(mask_matrix, B); free(weight_matrix); free(mask_matrix); fillWeights(C); copyWeightsToTexture(weight_matrix, C); copyMaskToTexture(mask_matrix, C); free(weight_matrix); free(mask_matrix); fillWeights(D); copyWeightsToTexture(weight_matrix, D); copyMaskToTexture(mask_matrix, D); free(mask_matrix); free(weight_matrix); /*Execute the network N times.*/ while (n-->0){ fillVector(A); /*glFinish(); //finish all operations before starting the clock*/ #ifdef WIN32 QueryPerformanceCounter(&start); #else start = clock(); #endif copyVectorToTexture(input, A); run(A); run(B); run(C); run(D); printLayer(E); /*glFinish(); //finish all operations before stopping the clock*/ #ifdef WIN32 QueryPerformanceCounter(&end); QueryPerformanceFrequency( &freq ); printf("Time in s:%f\n", ((double)(end.QuadPart - start.QuadPart))/(double)freq.QuadPart); #else end = clock(); run_time = (end-start)/CLOCKS_PER_SEC*1000; printf("Time in ms: %d\n", (int)run_time); #endif free(input); } /*clean up*/ destroyLayer(A); destroyLayer(B); destroyLayer(C); destroyLayer(D); destroyLayer(E); return 0; }