Ejemplo n.º 1
0
    stats flush_metrics(const storage& storage, unsigned int period_ms)
    {
        stats stats;
        stats.timestamp = timer::now();

        auto period =  period_ms / 1000.0;

        FOR_EACH (auto& c, storage.counters) stats.counters[c.first] = c.second / period;
        FOR_EACH (auto& g, storage.gauges) stats.gauges[g.first] = g.second;
        FOR_EACH (auto& t, storage.timers) stats.timers[t.first] = process_timer(t.first, t.second);

        return stats; // todo: move
    }
Ejemplo n.º 2
0
void
serve(void) {
	int32_t reqno;
	uint32_t whom;
	int i, perm;
	void *va;

	while (1) {
		// ipc_recv will block the entire process, so we flush
		// all pending work from other threads.  We limit the
		// number of yields in case there's a rogue thread.
		for (i = 0; thread_wakeups_pending() && i < 32; ++i)
			thread_yield();

		perm = 0;
		va = get_buffer();
		reqno = ipc_recv((int32_t *) &whom, (void *) va, &perm);
		if (debug) {
			cprintf("ns req %d from %08x\n", reqno, whom);
		}

		// first take care of requests that do not contain an argument page
		if (reqno == NSREQ_TIMER) {
			process_timer(whom);
			put_buffer(va);
			continue;
		}

		// All remaining requests must contain an argument page
		if (!(perm & PTE_P)) {
			cprintf("Invalid request from %08x: no argument page\n", whom);
			continue; // just leave it hanging...
		}

		// Since some lwIP socket calls will block, create a thread and
		// process the rest of the request in the thread.
		struct st_args *args = malloc(sizeof(struct st_args));
		if (!args)
			panic("could not allocate thread args structure");

		args->reqno = reqno;
		args->whom = whom;
		args->req = va;

		thread_create(0, "serve_thread", serve_thread, (uint32_t)args);
		thread_yield(); // let the thread created run
	}
}
Ejemplo n.º 3
0
static void process_timer_list(egg_timer_t* &timer_list) {
	egg_timer_t *timer = NULL, *prev = NULL, *next = timer_list;
	while (next) {
		timer = next;
		// Timers are sorted by lowest->highest, so if the current one isn't ready to trigger, the rest are not either
		if (timer->trigger_time.sec > now.sec || (timer->trigger_time.sec == now.sec && timer->trigger_time.usec > now.usec))
			break;
		next = timer->next;
		if (process_timer(timer)) {
			// Deleted, need to shift the queue
			if (prev) prev->next = timer->next;
			else timer_list = timer->next;

			if (timer->name)
				free(timer->name);
			free(timer);
		} else
			prev = timer;
	}
}
Ejemplo n.º 4
0
NLog::NLog( int _buf_max )
{	
    buf_count_ = 0;
    last_tick_ = msec();

	time_len_ = 0;
	bzero( time_str_, sizeof( time_str_ ) );
    bzero( time_file_name_, sizeof( time_file_name_ ) );

	pthread_mutexattr_t ma;
	pthread_mutexattr_init( &ma );
	pthread_mutexattr_settype( &ma, PTHREAD_MUTEX_RECURSIVE );
	pthread_mutex_init(&mutex_, &ma);
	pthread_mutexattr_destroy( &ma );
    
	pthread_mutexattr_init( &ma );
	pthread_mutexattr_settype( &ma, PTHREAD_MUTEX_RECURSIVE );
	pthread_mutex_init(&buf_count_mtx_, &ma);
	pthread_mutexattr_destroy( &ma );

	olog_fn_ = 0;
	olog_ln_ = 0;
	daemon_mode_ = 0;
	bzero( log_path_, sizeof( log_path_ ) );
	bzero( event_log_path_, sizeof( event_log_path_ ) );
	bzero( log_, sizeof( log_ ) );

    last_mod_min_ = -1;
    switch_flag_  = 0;

    INIT_LIST_HEAD( &write_list_ );
    INIT_LIST_HEAD( &free_list_ );
    buf_mem_ = new BufferNode[_buf_max];
    buf_max_ = _buf_max;
    buf_new_ = 0;
    for ( int i = 0; i < _buf_max; ++i ){
        list_add_tail( &(buf_mem_[i].link_), &free_list_ );
    }

	process_timer();
}
Ejemplo n.º 5
0
int main(int argc, char** argv) {
	RegisterExecutablePlatform(ExePlatformZone);
	LogSys.LoadLogSettingsDefaults();

	set_exception_handler();

#ifdef USE_MAP_MMFS
	if (argc == 3 && strcasecmp(argv[1], "convert_map") == 0) {
		if (!ZoneConfig::LoadConfig())
			return 1;
		Config = ZoneConfig::get();

		std::string mapfile = argv[2];
		std::transform(mapfile.begin(), mapfile.end(), mapfile.begin(), ::tolower);
		std::string filename = Config->MapDir;
		filename += mapfile;

		auto m = new Map();
		auto success = m->Load(filename, true);
		delete m;
		std::cout << mapfile.c_str() << " conversion " << (success ? "succeeded" : "failed") << std::endl;

		return 0;
	}
#endif /*USE_MAP_MMFS*/

	QServ = new QueryServ;

	Log(Logs::General, Logs::Zone_Server, "Loading server configuration..");
	if (!ZoneConfig::LoadConfig()) {
		Log(Logs::General, Logs::Error, "Loading server configuration failed.");
		return 1;
	}
	Config = ZoneConfig::get();

	const char *zone_name;
	uint32 instance_id = 0;
	std::string z_name;
	if (argc == 4) {
		instance_id = atoi(argv[3]);
		worldserver.SetLauncherName(argv[2]);
		auto zone_port = SplitString(argv[1], ':');

		if (!zone_port.empty()) {
			z_name = zone_port[0];
		}

		if (zone_port.size() > 1) {
			std::string p_name = zone_port[1];
			Config->SetZonePort(atoi(p_name.c_str()));
		}

		worldserver.SetLaunchedName(z_name.c_str());
		if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
			zone_name = ".";
		}
		else {
			zone_name = z_name.c_str();
		}
	}
	else if (argc == 3) {
		worldserver.SetLauncherName(argv[2]);
		auto zone_port = SplitString(argv[1], ':');

		if (!zone_port.empty()) {
			z_name = zone_port[0];
		}

		if (zone_port.size() > 1) {
			std::string p_name = zone_port[1];
			Config->SetZonePort(atoi(p_name.c_str()));
		}

		worldserver.SetLaunchedName(z_name.c_str());
		if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
			zone_name = ".";
		}
		else {
			zone_name = z_name.c_str();
		}
	}
	else if (argc == 2) {
		worldserver.SetLauncherName("NONE");
		auto zone_port = SplitString(argv[1], ':');

		if (!zone_port.empty()) {
			z_name = zone_port[0];
		}

		if (zone_port.size() > 1) {
			std::string p_name = zone_port[1];
			Config->SetZonePort(atoi(p_name.c_str()));
		}

		worldserver.SetLaunchedName(z_name.c_str());
		if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
			zone_name = ".";
		}
		else {
			zone_name = z_name.c_str();
		}
	}
	else {
		zone_name = ".";
		worldserver.SetLaunchedName(".");
		worldserver.SetLauncherName("NONE");
	}

	Log(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		Log(Logs::General, Logs::Error, "Cannot continue without a database connection.");
		return 1;
	}

#ifdef BOTS
	if (!botdb.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		Log(Logs::General, Logs::Error, "Cannot continue without a bots database connection.");
		return 1;
	}
#endif

	/* Register Log System and Settings */
	LogSys.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess);
	database.LoadLogSettings(LogSys.log_settings);
	LogSys.StartFileLogs();

	/* Guilds */
	guild_mgr.SetDatabase(&database);
	GuildBanks = nullptr;

	/**
	 * NPC Scale Manager
	 */
	npc_scale_manager = new NpcScaleManager;
	npc_scale_manager->LoadScaleData();

#ifdef _EQDEBUG
	_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif

	Log(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);

	/*
	* Setup nice signal handlers
	*/
	if (signal(SIGINT, CatchSignal) == SIG_ERR) {
		Log(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
		Log(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}
#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
		Log(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}
#endif

	Log(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
	MapOpcodes();

	Log(Logs::General, Logs::Zone_Server, "Loading Variables");
	database.LoadVariables();

	std::string hotfix_name;
	if (database.GetVariable("hotfix_name", hotfix_name)) {
		if (!hotfix_name.empty()) {
			Log(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
		}
	}

	Log(Logs::General, Logs::Zone_Server, "Loading zone names");
	database.LoadZoneNames();

	Log(Logs::General, Logs::Zone_Server, "Loading items");
	if (!database.LoadItems(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading items FAILED!");
		Log(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
	}

	Log(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
	if (!database.LoadNPCFactionLists(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
		return 1;
	}
	Log(Logs::General, Logs::Zone_Server, "Loading loot tables");
	if (!database.LoadLoot(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading loot FAILED!");
		return 1;
	}
	Log(Logs::General, Logs::Zone_Server, "Loading skill caps");
	if (!database.LoadSkillCaps(std::string(hotfix_name))) {
		Log(Logs::General, Logs::Error, "Loading skill caps FAILED!");
		return 1;
	}

	Log(Logs::General, Logs::Zone_Server, "Loading spells");
	if (!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
		Log(Logs::General, Logs::Error, "Loading spells FAILED!");
		return 1;
	}

	Log(Logs::General, Logs::Zone_Server, "Loading base data");
	if (!database.LoadBaseData(hotfix_name)) {
		Log(Logs::General, Logs::Error, "Loading base data FAILED!");
		return 1;
	}

	Log(Logs::General, Logs::Zone_Server, "Loading guilds");
	guild_mgr.LoadGuilds();

	Log(Logs::General, Logs::Zone_Server, "Loading factions");
	database.LoadFactionData();

	Log(Logs::General, Logs::Zone_Server, "Loading titles");
	title_manager.LoadTitles();

	Log(Logs::General, Logs::Zone_Server, "Loading tributes");
	database.LoadTributes();

	Log(Logs::General, Logs::Zone_Server, "Loading corpse timers");
	database.GetDecayTimes(npcCorpseDecayTimes);

	Log(Logs::General, Logs::Zone_Server, "Loading profanity list");
	if (!EQEmu::ProfanityManager::LoadProfanityList(&database))
		Log(Logs::General, Logs::Error, "Loading profanity list FAILED!");

	Log(Logs::General, Logs::Zone_Server, "Loading commands");
	int retval = command_init();
	if (retval<0)
		Log(Logs::General, Logs::Error, "Command loading FAILED");
	else
		Log(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);

	//rules:
	{
		std::string tmp;
		if (database.GetVariable("RuleSet", tmp)) {
			Log(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
			if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
				Log(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
			}
		}
		else {
			if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
				Log(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
			}
			else {
				Log(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
			}
		}

		EQEmu::InitializeDynamicLookups();
		Log(Logs::General, Logs::Zone_Server, "Initialized dynamic dictionary entries");
	}

#ifdef BOTS
	Log(Logs::General, Logs::Zone_Server, "Loading bot commands");
	int botretval = bot_command_init();
	if (botretval<0)
		Log(Logs::General, Logs::Error, "Bot command loading FAILED");
	else
		Log(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);

	Log(Logs::General, Logs::Zone_Server, "Loading bot spell casting chances");
	if (!botdb.LoadBotSpellCastingChances())
		Log(Logs::General, Logs::Error, "Bot spell casting chances loading FAILED");
#endif

	if (RuleB(TaskSystem, EnableTaskSystem)) {
		Log(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
		taskmanager = new TaskManager;
		taskmanager->LoadTasks();
	}

	parse = new QuestParserCollection();
#ifdef LUA_EQEMU
	parse->RegisterQuestInterface(LuaParser::Instance(), "lua");
#endif

#ifdef EMBPERL
	auto perl_parser = new PerlembParser();
	parse->RegisterQuestInterface(perl_parser, "pl");

	/* Load Perl Event Export Settings */
	parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);

#endif

	//now we have our parser, load the quests
	Log(Logs::General, Logs::Zone_Server, "Loading quests");
	parse->ReloadQuests();

	worldserver.Connect();

	Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
	Timer profile_dump_timer(PROFILE_DUMP_TIME * 1000);
	profile_dump_timer.Start();
#endif
#endif
	if (!strlen(zone_name) || !strcmp(zone_name, ".")) {
		Log(Logs::General, Logs::Zone_Server, "Entering sleep mode");
	}
	else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
		Log(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
		zone = 0;
	}

	//register all the patches we have avaliable with the stream identifier.
	EQStreamIdentifier stream_identifier;
	RegisterAllPatches(stream_identifier);

#ifndef WIN32
	Log(Logs::Detail, Logs::None, "Main thread running with thread id %d", pthread_self());
#endif

	Timer quest_timers(100);
	UpdateWindowTitle();
	bool worldwasconnected = worldserver.Connected();
	std::shared_ptr<EQStreamInterface> eqss;
	EQStreamInterface *eqsi;
	bool eqsf_open = false;
	std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
	std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();

	auto loop_fn = [&](EQ::Timer* t) {
		//Advance the timer to our current point in time
		Timer::SetCurrentTime();

		//Calculate frame time
		std::chrono::time_point<std::chrono::system_clock> frame_now = std::chrono::system_clock::now();
		frame_time = std::chrono::duration_cast<std::chrono::duration<double>>(frame_now - frame_prev).count();
		frame_prev = frame_now;

		if (!eqsf_open && Config->ZonePort != 0) {
			Log(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);

			EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, true);
			opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
			opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
			opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
			opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
			eqsm.reset(new EQ::Net::EQStreamManager(opts));
			eqsf_open = true;

			eqsm->OnNewConnection([&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
				stream_identifier.AddStream(stream);
				LogF(Logs::Detail, Logs::World_Server, "New connection from IP {0}:{1}", stream->RemoteEndpoint(), ntohs(stream->GetRemotePort()));
			});
		}

		//give the stream identifier a chance to do its work....
		stream_identifier.Process();

		//check the stream identifier for any now-identified streams
		while ((eqsi = stream_identifier.PopIdentified())) {
			//now that we know what patch they are running, start up their client object
			struct in_addr	in;
			in.s_addr = eqsi->GetRemoteIP();
			Log(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
			auto client = new Client(eqsi);
			entity_list.AddClient(client);
		}

		if (worldserver.Connected()) {
			worldwasconnected = true;
		}
		else {
			if (worldwasconnected && is_zone_loaded) {
				entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
				worldwasconnected = false;
			}
		}

		if (is_zone_loaded) {
			{
				if (net.group_timer.Enabled() && net.group_timer.Check())
					entity_list.GroupProcess();

				if (net.door_timer.Enabled() && net.door_timer.Check())
					entity_list.DoorProcess();

				if (net.object_timer.Enabled() && net.object_timer.Check())
					entity_list.ObjectProcess();

				if (net.corpse_timer.Enabled() && net.corpse_timer.Check())
					entity_list.CorpseProcess();

				if (net.trap_timer.Enabled() && net.trap_timer.Check())
					entity_list.TrapProcess();

				if (net.raid_timer.Enabled() && net.raid_timer.Check())
					entity_list.RaidProcess();

				entity_list.Process();
				entity_list.MobProcess();
				entity_list.BeaconProcess();
				entity_list.EncounterProcess();

				if (zone) {
					if (!zone->Process()) {
						Zone::Shutdown();
					}
				}

				if (quest_timers.Check())
					quest_manager.Process();

			}
		}

		if (InterserverTimer.Check()) {
			InterserverTimer.Start();
			database.ping();
			entity_list.UpdateWho();
		}
	};

	EQ::Timer process_timer(loop_fn);
	bool is_boat_zone = strstr(zone_name, "erudnext") != NULL || strstr(zone_name, "freporte") != NULL || strstr(zone_name, "qeynos") != NULL || strstr(zone_name, "oot") != NULL || strstr(zone_name, "timorous") != NULL || strstr(zone_name, "erudsxing") != NULL || strstr(zone_name, "firiona") != NULL || strstr(zone_name, "butcher") != NULL || strstr(zone_name, "overthere") != NULL || strstr(zone_name, "oasis") != NULL || strstr(zone_name, "nro") != NULL || strstr(zone_name, "iceclad") != NULL;
	if (!is_boat_zone)
		process_timer.Start(1000, true);
	else
		process_timer.Start(100, true);

	while (RunLoops) {
		if (!is_boat_zone)
		{
			bool previous_loaded = is_zone_loaded && numclients > 0;
			EQ::EventLoop::Get().Process();

			bool current_loaded = is_zone_loaded && numclients > 0;
			if (previous_loaded && !current_loaded) {
				process_timer.Stop();
				process_timer.Start(1000, true);
			}
			else if (!previous_loaded && current_loaded) {
				process_timer.Stop();
				process_timer.Start(32, true);
			}

			if (current_loaded) {
				Sleep(1);
			}
			else {
				Sleep(10);
			}
		}
		else
		{
			bool previous_loaded = is_zone_loaded;
			EQ::EventLoop::Get().Process();
			bool current_loaded = is_zone_loaded;
			if (previous_loaded && !current_loaded)
			{
				process_timer.Stop();
				process_timer.Start(100, true);

				if (zone && zone->GetZoneID() && zone->GetInstanceVersion()) {
					uint32 shutdown_timer = database.getZoneShutDownDelay(zone->GetZoneID(), zone->GetInstanceVersion());
					zone->StartShutdownTimer(shutdown_timer);
				}
			}
			else if (!previous_loaded && current_loaded)
			{
				process_timer.Stop();
				process_timer.Start(10, true);
			}
			Sleep(1);
		}
	}

	entity_list.Clear();
	entity_list.RemoveAllEncounters(); // gotta do it manually or rewrite lots of shit :P

	parse->ClearInterfaces();

#ifdef EMBPERL
	safe_delete(perl_parser);
#endif

	safe_delete(Config);

	if (zone != 0)
		Zone::Shutdown(true);
	//Fix for Linux world server problem.
	safe_delete(taskmanager);
	command_deinit();
#ifdef BOTS
	bot_command_deinit();
#endif
	safe_delete(parse);
	Log(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
	LogSys.CloseFileLogs();
	return 0;
}