void SortedRulesTreeWidget::onItemActivated(QTreeWidgetItem *item, int /*column*/) { // bool editRule=false; //Select the item on which we're going to work switch(item->data(0, ItemTypeRole).toInt()) { case MRuleConditionItem: item=item->parent(); case MRuleItem: item=item->parent(); case RuleItem: emit ruleActivated(item->data(0, Qt::UserRole).toInt()); // editRule=true; break; case DomainItem: emit domainActivated(item->data(0, Qt::UserRole).toString()); break; case ProgramItem: emit programActivated(item->data(0, Qt::UserRole).toString()); break; } //If the item is a Rule // if(editRule) // { // if(item->data(1, Qt::UserRole).toString()==Loop().ruleType()) // LoopDialog::editLoop(item->data(0, Qt::UserRole).toInt()); // else if(item->data(1, Qt::UserRole).toString()==Rule().ruleType()) // RuleDialog::editRule(item->data(0, Qt::UserRole).toInt()); // } }
DomainInfoDock::DomainInfoDock(QWidget *parent) : EditorDock(parent), ui(new Ui::DomainInfoDock) { ui->setupUi(this); //Resize the edit button so that it fits the icon button above ui->editButton->setMaximumWidth(ui->iconButton->geometry().width()); //Update rules whenever they change ConfigurationStack &stack=ConfigurationStack::instance(); connect(&stack, SIGNAL(domainChanged(QString,QString)), this, SLOT(onDomainChanged(QString,QString))); connect(&stack, SIGNAL(configurationChanged()), this, SLOT(onProgramsOrRulesChanged())); connect(&stack, SIGNAL(allRulesChanged()), this, SLOT(onProgramsOrRulesChanged())); connect(&stack, SIGNAL(loopsChanged()), this, SLOT(onProgramsOrRulesChanged())); connect(&stack, SIGNAL(rulesChanged()), this, SLOT(onProgramsOrRulesChanged())); connect(&stack, SIGNAL(programChanged(QString,QString)), this, SLOT(onProgramsOrRulesChanged())); connect(&stack, SIGNAL(warningsChanged()), this, SLOT(onProgramsOrRulesChanged())); //Connect the edit button connect(ui->editButton, SIGNAL(clicked()), this, SLOT(onEditClicked())); //Forward domain/program activated signals to parents connect(ui->loopsTreeWidget, SIGNAL(programActivated(QString)), this, SIGNAL(programActivated(QString))); connect(ui->loopsTreeWidget, SIGNAL(ruleActivated(int)), this, SIGNAL(ruleActivated(int))); connect(ui->incomingTreeWidget, SIGNAL(domainActivated(QString)), this, SIGNAL(domainActivated(QString))); connect(ui->incomingTreeWidget, SIGNAL(programActivated(QString)), this, SIGNAL(programActivated(QString))); connect(ui->incomingTreeWidget, SIGNAL(ruleActivated(int)), this, SIGNAL(ruleActivated(int))); connect(ui->leavingTreeWidget, SIGNAL(domainActivated(QString)), this, SIGNAL(domainActivated(QString))); connect(ui->leavingTreeWidget, SIGNAL(programActivated(QString)), this, SIGNAL(programActivated(QString))); connect(ui->leavingTreeWidget, SIGNAL(ruleActivated(int)), this, SIGNAL(ruleActivated(int))); }
void EPGWidget::activateProgram( int id ) { emit programActivated( id ); }