Ejemplo n.º 1
0
void vrpn_Sound_Server_Miles::GetCurrentOrientation(const vrpn_int32 CurrentSoundId,F32 *X_val, F32 *Y_val, F32 *Z_val) {
	
	F32  X_f, Y_f, Z_f, X_u, Y_u, Z_u;
	q_vec_type 	   angles;
	q_matrix_type  colMatrix;
	q_type srcQuat;

	if ((CurrentSoundId > -1) && (provider != 0)) {
	  AIL_3D_orientation(getSample(CurrentSoundId),&X_f,&Y_f,&Z_f,&X_u,&Y_u,&Z_u);
	  srcQuat[0] = X_f;
	  srcQuat[1] = Y_f;
	  srcQuat[2] = Z_f;

	  srcQuat[3] = 	1.0;
	  fprintf(stderr,"%f %f %f\n",srcQuat[0]*180.0/Q_PI,srcQuat[1]*180.0/Q_PI,srcQuat[2]*180.0/Q_PI);

	  q_to_col_matrix (colMatrix, srcQuat);
	  q_col_matrix_to_euler(angles,colMatrix);

	  *X_val = angles[0]*180.0/Q_PI;
	  *Y_val = angles[1]*180.0/Q_PI;
	  *Z_val = angles[2]*180.0/Q_PI;
	}
    
return;
}
Ejemplo n.º 2
0
void vrpn_Sound_Server_Miles::GetListenerOrientation(F32 *X_val, F32 *Y_val, F32 *Z_val) {

	q_vec_type 	   angles;
	q_matrix_type  colMatrix;
	q_type srcQuat;
    F32  X_f, Y_f, Z_f, X_u, Y_u, Z_u;


	if (provider != 0) {
	  
	  AIL_3D_orientation(listener,&X_f,&Y_f,&Z_f,&X_u,&Y_u,&Z_u);

	  srcQuat[0] = X_f;
	  srcQuat[1] = Y_f;
	  srcQuat[2] = Z_f;

	  srcQuat[3] = 1.0;

	  q_to_col_matrix (colMatrix, srcQuat);
	  q_col_matrix_to_euler(angles,colMatrix);

	  *X_val = angles[0]*180.0/Q_PI;
	  *Y_val = angles[1]*180.0/Q_PI;
	  *Z_val = angles[2]*180.0/Q_PI;
	}

return;
}
Ejemplo n.º 3
0
int
main(int argc, char *argv[])
{

    q_type	multQuat;
    q_type 	xformedPoint;
    q_type  	point;
    
    double  	matrix[4][4];




/*
 * read in, echo, and normalize 2 quaternions
 */
printf("\nEnter xform quaternion: (vec, s) ");
scanf("%lf %lf %lf %lf", 
    	&multQuat[0], &multQuat[1], &multQuat[2], &multQuat[3]);

printf("\nEnter point: (x y z) ");
scanf("%lf %lf %lf", 
    	&point[Q_X], &point[Q_Y], &point[Q_Z]);
point[Q_W] = 0.0;

/*
 * matrix of product quat
 */
q_to_col_matrix(matrix, multQuat);
printf("Transformation (column) matrix:\n");
q_print_matrix(matrix);

/* 
 * xformedPoint = (multQuat * candQuat) * invertedQuat	
 */
q_xform(xformedPoint, multQuat, point);

printf("Xform Result:\n");
q_print(xformedPoint);

return(0);

}	/* main */
Ejemplo n.º 4
0
void	vrpn_Tracker_AnalogFly::update_matrix_based_on_values
                  (double time_interval)
{
  double tx,ty,tz, rx,ry,rz;	// Translation (m/s) and rotation (rad/sec)
  q_matrix_type diffM;		// Difference (delta) matrix

  // For absolute trackers, the interval is treated as "1", so that the
  // translations and rotations are unscaled;
  if (d_absolute) { time_interval = 1.0; };

  // compute the translation and rotation
  tx = d_x.value * time_interval;
  ty = d_y.value * time_interval;
  tz = d_z.value * time_interval;
  
  rx = d_sx.value * time_interval * (2*VRPN_PI);
  ry = d_sy.value * time_interval * (2*VRPN_PI);
  rz = d_sz.value * time_interval * (2*VRPN_PI);

  // Build a rotation matrix, then add in the translation
  q_euler_to_col_matrix(diffM, rz, ry, rx);
  diffM[3][0] = tx; diffM[3][1] = ty; diffM[3][2] = tz;

  // While the clutch is not engaged, we don't move.  Record that
  // the clutch was off so that we know later when it is re-engaged.
  if (!d_clutch_engaged) {
    d_clutch_was_off = true;
    return;
  }
  
  // When the clutch becomes re-engaged, we store the current matrix
  // multiplied by the inverse of the present differential matrix so that
  // the first frame of the mouse-hold leaves us in the same location.
  // For the absolute matrix, this re-engages new motion at the previous
  // location.
  if (d_clutch_engaged && d_clutch_was_off) {
    d_clutch_was_off = false;
    q_type  diff_orient;
    // This is backwards, because Euler angles have rotation about Z first...
    q_from_euler(diff_orient, rz, ry, rx);
    q_xyz_quat_type diff;
    q_vec_set(diff.xyz, tx, ty, tz);
    q_copy(diff.quat, diff_orient);
    q_xyz_quat_type  diff_inverse;
    q_xyz_quat_invert(&diff_inverse, &diff);
    q_matrix_type di_matrix;
    q_to_col_matrix(di_matrix, diff_inverse.quat);
    di_matrix[3][0] = diff_inverse.xyz[0];
    di_matrix[3][1] = diff_inverse.xyz[1];
    di_matrix[3][2] = diff_inverse.xyz[2];
    q_matrix_mult(d_clutchMatrix, di_matrix, d_currentMatrix);
  }

  // Apply the matrix.
  if (d_absolute) {
      // The difference matrix IS the current matrix.  Catenate it
      // onto the clutch matrix.  If there is no clutching happening,
      // this matrix will always be the identity so this will just
      // copy the difference matrix.
      q_matrix_mult(d_currentMatrix, diffM, d_clutchMatrix);
  } else {
      // Multiply the current matrix by the difference matrix to update
      // it to the current time. 
      if (d_worldFrame) {
        // If using world frame:
        // 1. Separate out the translation and add to the differential translation
        tx += d_currentMatrix[3][0];
        ty += d_currentMatrix[3][1];
        tz += d_currentMatrix[3][2];
        diffM[3][0] = 0; diffM[3][1] = 0; diffM[3][2] = 0;
        d_currentMatrix[3][0] = 0; d_currentMatrix[3][1] = 0; d_currentMatrix[3][2] = 0;

        // 2. Compose the rotations.
        q_matrix_mult(d_currentMatrix, d_currentMatrix, diffM);

        // 3. Put the new translation back in the matrix.
        d_currentMatrix[3][0] = tx; d_currentMatrix[3][1] = ty; d_currentMatrix[3][2] = tz;

      } else {
        q_matrix_mult(d_currentMatrix, diffM, d_currentMatrix);
      }
  }

  // Finally, convert the matrix into a pos/quat
  // and copy it into the tracker position and quaternion structures.
  convert_matrix_to_tracker();
}