Ejemplo n.º 1
0
void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_t v)
{
	GLint *uniforms = program->uniforms;
	vec_t *compare = (float *)(program->uniformBuffer + program->uniformBufferOffsets[uniformNum]);

	if (uniforms[uniformNum] == -1)
		return;

	if (uniformsInfo[uniformNum].type != GLSL_FLOAT5)
	{
		ri.Printf( PRINT_WARNING, "GLSL_SetUniformFloat5: wrong type for uniform %i in program %s\n", uniformNum, program->name);
		return;
	}

	if (VectorCompare5(v, compare))
	{
		return;
	}

	VectorCopy5(v, compare);

	qglUniform1fvARB(uniforms[uniformNum], 5, v);
}
Ejemplo n.º 2
0
GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location,
	GLsizei count, const GLfloat *value)
{
	GL_UseProgramObject(program);
	qglUniform1fvARB(location, count, value);
}