void Gui::quit() { // Take a screenshot of the last frame if required. if (_screenShotter.get() && _renderer.get()) { Display dis(*this, *_stage); _screenShotter->last(*_renderer, &dis); } quitUI(); }
void Gui::quit() { log_debug(__PRETTY_FUNCTION__); // Take a screenshot of the last frame if required. if (_screenShotter.get()) { _screenShotter->last(); } quitUI(); }