Ejemplo n.º 1
0
static void *r600_buffer_transfer_map(struct pipe_context *ctx,
                                      struct pipe_resource *resource,
                                      unsigned level,
                                      unsigned usage,
                                      const struct pipe_box *box,
				      struct pipe_transfer **ptransfer)
{
	struct r600_context *rctx = (struct r600_context*)ctx;
	struct r600_resource *rbuffer = r600_resource(resource);
	uint8_t *data;

	assert(box->x + box->width <= resource->width0);

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE &&
	    !(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		assert(usage & PIPE_TRANSFER_WRITE);

		/* Check if mapping this buffer would cause waiting for the GPU. */
		if (rctx->ws->cs_is_buffer_referenced(rctx->cs, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
		    rctx->ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
			unsigned i, mask;

			/* Discard the buffer. */
			pb_reference(&rbuffer->buf, NULL);

			/* Create a new one in the same pipe_resource. */
			/* XXX We probably want a different alignment for buffers and textures. */
			r600_init_resource(rctx->screen, rbuffer, rbuffer->b.b.width0, 4096,
					   rbuffer->b.b.bind, rbuffer->b.b.usage);

			/* We changed the buffer, now we need to bind it where the old one was bound. */
			/* Vertex buffers. */
			mask = rctx->vertex_buffer_state.enabled_mask;
			while (mask) {
				i = u_bit_scan(&mask);
				if (rctx->vertex_buffer_state.vb[i].buffer == &rbuffer->b.b) {
					rctx->vertex_buffer_state.dirty_mask |= 1 << i;
					r600_vertex_buffers_dirty(rctx);
				}
			}
			/* Streamout buffers. */
			for (i = 0; i < rctx->num_so_targets; i++) {
				if (rctx->so_targets[i]->b.buffer == &rbuffer->b.b) {
					r600_context_streamout_end(rctx);
					rctx->streamout_start = TRUE;
					rctx->streamout_append_bitmask = ~0;
				}
			}
			/* Constant buffers. */
			r600_set_constants_dirty_if_bound(rctx, rbuffer);
		}
	}
	else if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
		 !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
		 rctx->screen->has_streamout &&
		 /* The buffer range must be aligned to 4. */
		 box->x % 4 == 0 && box->width % 4 == 0) {
		assert(usage & PIPE_TRANSFER_WRITE);

		/* Check if mapping this buffer would cause waiting for the GPU. */
		if (rctx->ws->cs_is_buffer_referenced(rctx->cs, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
		    rctx->ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
			/* Do a wait-free write-only transfer using a temporary buffer. */
			struct r600_resource *staging = (struct r600_resource*)
				pipe_buffer_create(ctx->screen, PIPE_BIND_VERTEX_BUFFER,
						   PIPE_USAGE_STAGING,
						   box->width + (box->x % R600_MAP_BUFFER_ALIGNMENT));
			data = rctx->ws->buffer_map(staging->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);

			if (!data)
				return NULL;

			data += box->x % R600_MAP_BUFFER_ALIGNMENT;
			return r600_buffer_get_transfer(ctx, resource, level, usage, box,
							ptransfer, data, staging);
		}
	}

	data = rctx->ws->buffer_map(rbuffer->cs_buf, rctx->cs, usage);
	if (!data) {
		return NULL;
	}
	data += box->x;

	return r600_buffer_get_transfer(ctx, resource, level, usage, box,
					ptransfer, data, NULL);
}
Ejemplo n.º 2
0
static void *r600_buffer_transfer_map(struct pipe_context *pipe,
				      struct pipe_transfer *transfer)
{
	struct r600_resource *rbuffer = r600_resource(transfer->resource);
	struct r600_context *rctx = (struct r600_context*)pipe;
	uint8_t *data;

	if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE &&
	    !(transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		assert(transfer->usage & PIPE_TRANSFER_WRITE);

		/* Check if mapping this buffer would cause waiting for the GPU. */
		if (rctx->ws->cs_is_buffer_referenced(rctx->cs, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
		    rctx->ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
			unsigned i, mask;

			/* Discard the buffer. */
			pb_reference(&rbuffer->buf, NULL);

			/* Create a new one in the same pipe_resource. */
			/* XXX We probably want a different alignment for buffers and textures. */
			r600_init_resource(rctx->screen, rbuffer, rbuffer->b.b.width0, 4096,
					   rbuffer->b.b.bind, rbuffer->b.b.usage);

			/* We changed the buffer, now we need to bind it where the old one was bound. */
			/* Vertex buffers. */
			mask = rctx->vertex_buffer_state.enabled_mask;
			while (mask) {
				i = u_bit_scan(&mask);
				if (rctx->vertex_buffer_state.vb[i].buffer == &rbuffer->b.b) {
					rctx->vertex_buffer_state.dirty_mask |= 1 << i;
					r600_vertex_buffers_dirty(rctx);
				}
			}
			/* Streamout buffers. */
			for (i = 0; i < rctx->num_so_targets; i++) {
				if (rctx->so_targets[i]->b.buffer == &rbuffer->b.b) {
					r600_context_streamout_end(rctx);
					rctx->streamout_start = TRUE;
					rctx->streamout_append_bitmask = ~0;
				}
			}
			/* Constant buffers. */
			r600_set_constants_dirty_if_bound(rctx, &rctx->vs_constbuf_state, rbuffer);
			r600_set_constants_dirty_if_bound(rctx, &rctx->ps_constbuf_state, rbuffer);
		}
	}
#if 0 /* this is broken (see Bug 53130) */
	else if ((transfer->usage & PIPE_TRANSFER_DISCARD_RANGE) &&
		 !(transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
		 rctx->screen->has_streamout &&
		 /* The buffer range must be aligned to 4. */
		 transfer->box.x % 4 == 0 && transfer->box.width % 4 == 0) {
		assert(transfer->usage & PIPE_TRANSFER_WRITE);

		/* Check if mapping this buffer would cause waiting for the GPU. */
		if (rctx->ws->cs_is_buffer_referenced(rctx->cs, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
		    rctx->ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
			/* Do a wait-free write-only transfer using a temporary buffer. */
			struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;

			rtransfer->staging = (struct r600_resource*)
				pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
						   PIPE_USAGE_STAGING, transfer->box.width);
			return rctx->ws->buffer_map(rtransfer->staging->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
		}
	}
#endif

	data = rctx->ws->buffer_map(rbuffer->cs_buf, rctx->cs, transfer->usage);
	if (!data)
		return NULL;

	return (uint8_t*)data + transfer->box.x;
}
Ejemplo n.º 3
0
static void *r600_buffer_transfer_map(struct pipe_context *ctx,
					struct pipe_resource *resource,
					unsigned level,
					unsigned usage,
					const struct pipe_box *box,
					struct pipe_transfer **ptransfer)
{
	struct r600_context *rctx = (struct r600_context*)ctx;
	struct r600_resource *rbuffer = r600_resource(resource);
	uint8_t *data;

	assert(box->x + box->width <= resource->width0);

	/* See if the buffer range being mapped has never been initialized,
	 * in which case it can be mapped unsynchronized. */
	if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
	    usage & PIPE_TRANSFER_WRITE &&
	    !util_ranges_intersect(&rbuffer->valid_buffer_range, box->x, box->x + box->width)) {
		usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
	}

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE &&
	    !(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		assert(usage & PIPE_TRANSFER_WRITE);

		/* Check if mapping this buffer would cause waiting for the GPU. */
		if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
		    rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
			unsigned i, mask;

			/* Discard the buffer. */
			pb_reference(&rbuffer->buf, NULL);

			/* Create a new one in the same pipe_resource. */
			/* XXX We probably want a different alignment for buffers and textures. */
			r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, 4096,
					   TRUE, rbuffer->b.b.usage);

			/* We changed the buffer, now we need to bind it where the old one was bound. */
			/* Vertex buffers. */
			mask = rctx->vertex_buffer_state.enabled_mask;
			while (mask) {
				i = u_bit_scan(&mask);
				if (rctx->vertex_buffer_state.vb[i].buffer == &rbuffer->b.b) {
					rctx->vertex_buffer_state.dirty_mask |= 1 << i;
					r600_vertex_buffers_dirty(rctx);
				}
			}
			/* Streamout buffers. */
			for (i = 0; i < rctx->b.streamout.num_targets; i++) {
				if (rctx->b.streamout.targets[i]->b.buffer == &rbuffer->b.b) {
					if (rctx->b.streamout.begin_emitted) {
						r600_emit_streamout_end(&rctx->b);
					}
					rctx->b.streamout.append_bitmask = rctx->b.streamout.enabled_mask;
					r600_streamout_buffers_dirty(&rctx->b);
				}
			}
			/* Constant buffers. */
			r600_set_constants_dirty_if_bound(rctx, rbuffer);
		}
	}
	else if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
		 !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
		 !(rctx->screen->b.debug_flags & DBG_NO_DISCARD_RANGE) &&
		 (rctx->screen->has_cp_dma ||
		  (rctx->screen->has_streamout &&
		   /* The buffer range must be aligned to 4 with streamout. */
		   box->x % 4 == 0 && box->width % 4 == 0))) {
		assert(usage & PIPE_TRANSFER_WRITE);

		/* Check if mapping this buffer would cause waiting for the GPU. */
		if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
		    rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
			/* Do a wait-free write-only transfer using a temporary buffer. */
			unsigned offset;
			struct r600_resource *staging = NULL;

			u_upload_alloc(rctx->uploader, 0, box->width + (box->x % R600_MAP_BUFFER_ALIGNMENT),
				       &offset, (struct pipe_resource**)&staging, (void**)&data);

			if (staging) {
				data += box->x % R600_MAP_BUFFER_ALIGNMENT;
				return r600_buffer_get_transfer(ctx, resource, level, usage, box,
								ptransfer, data, staging, offset);
			}
		}
	}

	/* mmap and synchronize with rings */
	data = r600_buffer_map_sync_with_rings(&rctx->b, rbuffer, usage);
	if (!data) {
		return NULL;
	}
	data += box->x;

	return r600_buffer_get_transfer(ctx, resource, level, usage, box,
					ptransfer, data, NULL, 0);
}