int main() { srand(time(NULL)); for(unsigned int i = 0 ; i <= 42 ; ++i) printf("%u\n", ranInt(42)); return 0; }
void World::loadTextures() { mLevel = ranInt(5) + 1; mTextures.load(Textures::Player, resourcePath() + "player.png"); mTextures.load(Textures::Enemy, resourcePath() + "enemy.png"); mTextures.load(Textures::Boss, resourcePath() + "boss.png"); mTextures.load(Textures::Map, resourcePath() + "level" + std::to_string(mLevel) + ".jpg"); mTextures.load(Textures::Bullet, resourcePath() + "EnemyBullet.png"); mTextures.load(Textures::AlliedBullet, resourcePath() + "AlliedBullet.png"); mTextures.load(Textures::End, resourcePath() + "Endline.png"); mTextures.load(Textures::Missile, resourcePath() + "Missile.png"); mTextures.load(Textures::FireRate, resourcePath() + "FireRate.png"); mTextures.load(Textures::FireSpread, resourcePath() + "FireSpread.png"); mTextures.load(Textures::HealthRefill, resourcePath() + "HealthRefill.png"); mTextures.load(Textures::MissileRefill, resourcePath() + "MissileRefill.png"); // ... more textures }