Ejemplo n.º 1
0
void TestCanvas::testQuadBezier(GiCanvas* canvas, int n)
{
    float x1 = randFloat(100.f, 400.f);
    float y1 = randFloat(100.f, 400.f);
    
    for (int i = 0; i < n; i++) {
        canvas->beginPath();
        
        float x2 = x1 + randFloat(-100.f, 100.f);
        float y2 = y1 + randFloat(-100.f, 100.f);
        float x3 = x2 + randFloat(-100.f, 100.f);
        float y3 = y2 + randFloat(-100.f, 100.f);
        
        canvas->moveTo(x1, y1);
        canvas->lineTo((x1 + x2) / 2, (y1 + y2) / 2);
        
        for (int j = randInt(5, 20); j > 0; j--) {
            canvas->quadTo(x2, y2, (x3 + x2) / 2, (y3 + y2) / 2);
            
            x1 = x2; x2 = x3;
            y1 = y2; y2 = y3;
            x3 = x2 + randFloat(-100.f, 100.f);
            y3 = y2 + randFloat(-100.f, 100.f);
        }
        canvas->lineTo(x2, y2);
        
        if (s_randStyle) {
            canvas->setPen(0xFF000000 | randInt(0, 0xFFFFFF), randFloat(0, 6), randInt(0, 4), 0);
        }
        canvas->drawPath(true, false);
    }
}
Ejemplo n.º 2
0
void TestCanvas::testCubicBezier(GiCanvas* canvas, int n)
{
    float x1 = randFloat(100.f, 400.f);
    float y1 = randFloat(100.f, 400.f);
    
    for (int i = 0; i < n; i++) {
        canvas->beginPath();
        
        float x2 = x1 + randFloat(-50.f, 50.f);
        float y2 = y1 + randFloat(-50.f, 50.f);
        float x3 = x2 + randFloat(-50.f, 50.f);
        float y3 = y2 + randFloat(-50.f, 50.f);
        float x4 = x3 + randFloat(-50.f, 50.f);
        float y4 = y3 + randFloat(-50.f, 50.f);
        
        canvas->moveTo(x1, y1);
        
        for (int j = randInt(1, 10); j > 0; j--) {
            canvas->bezierTo(x2, y2, x3, y3, x4, y4);
            
            x1 = x2; y1 = y2;                   // P2
            x2 = 2 * x4 - x3;                   // Q2=2P4-P3
            y2 = 2 * y4 - y3;
            x3 = 4 * (x4 - x3) + x1;            // Q3=4(P4-P3)+P2
            y3 = 4 * (y4 - y3) + y1;
            x4 = x3 + randFloat(-50.f, 50.f);
            y4 = y3 + randFloat(-50.f, 50.f);
        }
        
        if (s_randStyle) {
            canvas->setPen(0xFF000000 | randInt(0, 0xFFFFFF), -1.f, -1, 0);
        }
        canvas->drawPath(true, false);
    }
}
Ejemplo n.º 3
0
/*! \class KRock
  \brief Class KRock is the base class for three sizes of rock.

  The rock base class generates and holds some random values
  used when computing the next image to display. This makes
  the rocks look like they are tumbling.

  The static count of rocks created is incremented.
  \internal
 */
KRock::KRock() : KSprite()
{
    skip_ = randInt(2);
    cskip_ = skip_;
    step_ = randInt(2) ? -1 : 1;
    ++rocksCreated_;
    allRocksDestroyed_ = false;
}
Ejemplo n.º 4
0
void TestCanvas::testEllipse(GiCanvas* canvas)
{
    for (int i = 0; i < 100; i++) {
        canvas->drawEllipse(randFloat(10.f, 600.f), randFloat(10.f, 600.f),
                            randFloat(10.f, 400.f), randFloat(10.f, 400.f),
                            randInt(0, 1) == 1, randInt(0, 1) == 1);
    }
}
Ejemplo n.º 5
0
Snakewomen:: Snakewomen (int r, int c, char name, string full_name, Pit* p) : Monster(r,c,name, full_name,p)
{
    set_Hit_points(randInt(4)+3);//Hp is between 3-6
    set_stregth_points(2); //strength is between 2
    set_desterity(6);// set desterity between 3;
    set_armor_points(2);//set armor to 2;
	set_damage_point(randInt(return_strength_points() + 2));
    set_weapon_wielding("magicfangsofsleep");
 
}
Ejemplo n.º 6
0
void TestCanvas::testLine(GiCanvas* canvas, int n)
{
    for (int i = 0; i < n; i++) {
        if (s_randStyle) {
            canvas->setPen(randInt(10, 0xFF) << 24 | randInt(0, 0xFFFFFF), -1.f, -1, 0);
        }
        canvas->drawLine(randFloat(10.f, 600.f), randFloat(10.f, 600.f),
                        randFloat(10.f, 400.f), randFloat(10.f, 400.f));
    }
}
Ejemplo n.º 7
0
/*!
  A private function that explodes the ship into a number of
  ship \l {KFragment} {fragments}.
 */
void KShip::explode()
{
    KFragment* f;
    for (int i=0; i<8; i++) {
	f = new KFragment();
	f->setPos((x()+5) - (randDouble()*10), (y()+5) - (randDouble()*10));
	f->setImage(randInt(FRAG_IMAGE_COUNT));
	f->setVelocity(1 - (randDouble()*2), 1 - (randDouble()*2));
	f->setMaximumAge(60 + randInt(60));
	f->show();
    }
}
Ejemplo n.º 8
0
void updateFalling(void)
{
	for(int j=0; j<numberOfFalling; j++)
		{
			if(moving[j].use==true)
				{
					swirlingDirection=randInt(MAXSWIRL);
					if(randomEvent(2)==true)
						swirlingDirection=-swirlingDirection;
					moving[j].stepX=moving[j].stepX+swirlingDirection;
					if(moving[j].stepX>maxXStep)
						moving[j].stepX=maxXStep;
					if(moving[j].stepX<-maxXStep)
						moving[j].stepX=-maxXStep;

					moving[j].y=moving[j].y+moving[j].stepY;
					moving[j].x=moving[j].x+moving[j].stepX+windSpeed+(gustOffSet*gustDirection);

					if(checkOnWindow(&moving[j])==false)
						{
							if(moving[j].y>displayHeight+moving[j].object->h[0])
								{
									moving[j].use=false;
									moving[j].y=0-moving[j].object->h[0];
									updateBottomSnow(&moving[j]);
								}
						}
					else
						{
							moving[j].use=false;
							moving[j].y=0-moving[j].object->h[0];
						}

					if(moving[j].x>displayWidth+moving[j].object->w[0])
						moving[j].x=0-moving[j].object->w[0];

					if(moving[j].x<0-moving[j].object->w[0])
						moving[j].x=displayWidth;
				}
			else
				{
					if(randomEvent(fallingSpread)==true)
						{
							moving[j].use=true;
							moving[j].stepY=randInt(fallSpeed-minFallSpeed+1)+minFallSpeed;
							moving[j].x=(rand() % displayWidth);
							moving[j].imageNum=randInt(moving[j].object->anims);
							moving[j].countDown=fallingAnimSpeed;
							moving[j].direction=randomEvent(2);
						}
				}
		}
}
Ejemplo n.º 9
0
void Player::attack(Actor* monster){
    
    //check if the function input is acually a monster through dynamic cast
    Monster* temp = dynamic_cast<Monster*>(monster);
    string monsterName;
    char c = temp->getType();
    
    //check the monsters type and based on that, assign monsterName a specific name
    switch (c) {
        case 'S':
            monsterName = " a Snakewoman";
            break;
        case 'B':
            monsterName = " a Boogeyman";
            break;
        case 'D':
            monsterName = " a Dragon";
            break;
        case 'G':
            monsterName = " a Goblin";
            break;
            
        default:
            break;
    }
    
    //check if the players attackerPoints are greater than the monsters defenderPoints
    if (randInt(dexterity() + equiped->dex_bonus) >= randInt(monster->dexterity() + monster->armor())) {
        
        //subtract the inflicted damage from the monster
        monster->setHealth(monster->health() - randInt(strength() + equiped->str_bonus));
        
        //if the user is using MagicFangs and probablilty is greater than 1/3 then put the monster to sleep
        if (equiped->m_name == "Magic fangs of sleep") {
            if(trueWithProbability(.3)){
                monster->setSleep(2+randInt(5));
                //add an action to action vector
                dungeon()->action_vector.push_back("Player" + equiped->action() + monsterName+" and puts him to sleep.");
            }
            else
                //add an action saying that the player hit but did not put to sleep
                dungeon()->action_vector.push_back("Player" + equiped->action()  +monsterName + " and hits.");
        }
        else
            //add an action saying that the player hit
            dungeon()->action_vector.push_back("Player" + equiped->action()  +monsterName + " and hits.");
    }
    else
        //add an action saying that the player missed
        dungeon()->action_vector.push_back("Player" + equiped->action() + monsterName+ " and misses.");

}
Ejemplo n.º 10
0
void ParticlePool::spark(Position &pos)
{
	int numParticles = randInt(3,6);
	
	for(int ii=0; ii<numParticles; ii++)
	{
		Position particlePos(pos);
		particlePos.impulse( randFloat(-50, 50), randFloat(-50, 50) );
		float whiteness = randInt(0, 255);
		Particle p = Particle(whiteness, whiteness, 255, randInt(170, 255), 0.15, particlePos, 300);
		add(p);
	}
}
Ejemplo n.º 11
0
void Spider::doSomething()
{
	if(restNow)
	{
		restNow=false; //rest every other tick
		return;
	}

	int x, y;
	getLocation(x, y); //get its current location

	if(m_distance==0) //if its distance is 0, flip its vertical direction and select a new distance
	{
		if(!movingDown) //if moving up
		{
			movingDown=true;	
			m_distance=randInt(1, y-1);
		}
		else //if moving down
		{
			movingDown=false;
			m_distance=randInt(1, GARDEN_HEIGHT-y-1);
		}
	}

	int newx, newy; //calculate the new diagonal location
	
	if(movingDown)
		newy=y-1;
	else
		newy=y+1;

	if(movingRight)
		newx=x+1;
	else
		newx=x-1;

	m_distance--; //decrement its vertical direction

	if(getWorld()->mushroomThere(newx, newy))
		getWorld()->removeMushroom(newx, newy); //if there is a mushroom, remove it

	if(newx<0 || newx>=GARDEN_WIDTH || newy<0 || newy>=GARDEN_HEIGHT) //if it moves out of bounds, set it to dead
		setDead();
	else
		moveTo(newx, newy); //move the spider

	getWorld()->killPlayer(newx, newy); //if it lands on player, kill it

	restNow=true; //if it didn't rest this tick, next tick it will rest
}
Ejemplo n.º 12
0
// do the Allele selection
int randAllele(int numMom, int numDad, float selection) {
	if ((numMom == 0) && (numDad == 0)) {
		return 0;
	}
	else if ((numMom == 1) && (numDad == 0)) {
		return randInt(2);
	}
	else if ((numMom == 2) && (numDad == 0)) {
		return 1;
	}
	else if ((numMom == 0) && (numDad == 1)) {
		return randInt(2);
	}
	else if ((numMom == 1) && (numDad == 1)) {
		float val = randRange(0,(3+selection));
		if (val < 1.0) {
			return 0;
		}
		else if (val < 3.0) {
			return 1;
		}
		else {
			return 2;
		}
	}
	else if ((numMom == 2) && (numDad == 1)) {
		float val = randRange(0,(1+selection));
		if (val < 1.0) {
			return 1;
		}
		else {
			return 2;
		}
	}
	else if ((numMom == 0) && (numDad == 2)) {
		return 1;
	}
	else if ((numMom == 1) && (numDad == 2)) {
		float val = randRange(0,(1+selection));
		if (val < 1.0) {
			return 1;
		}
		else {
			return 2;
		}
	}
	else if ((numMom == 2) && (numDad == 2)) {
		return 2;
	}
}
Ejemplo n.º 13
0
void CadMdiChild::on_addCircles_clicked() {
    auto builder = std::make_shared<lc::operation::Builder>(document());
    auto layer = _storageManager->layerByName("0");

    for (int i = 0; i < 1000; i++) {
        double x1 = randInt(-4000, 4000);
        double y1 = randInt(-4000, 4000);

        double r = randInt(0, 150);
        builder->append(std::make_shared<lc::Circle>(lc::geo::Coordinate(x1, y1), r, layer));
    }

    builder->execute();
}
Ejemplo n.º 14
0
void GameObjects::initializeSpot()
{
	int r = 1 + randInt(LEVEL_ROWS - 1);
	int c = 1 + randInt(LEVEL_COLS - 1);
	if (m_dungeon->noWalls(r, c) && (m_dungeon->noWalls(r, c - 1) || m_dungeon->noWalls(r, c + 1))
		&& (m_dungeon->noWalls(r - 1, c) || m_dungeon->noWalls(r + 1, c)))
	{
		m_row = r;
		m_col = c;
	}
	else
		initializeSpot();
	return;
}
Ejemplo n.º 15
0
/** Sets a random position to the player */
void Player::randompos()
{
    QTime time = QTime::currentTime();
    qsrand((uint)time.msec());

    QThread::msleep(10);

    int p = randInt(2,WIDTH-2);

    int p2 = randInt(2,HEIGHT-2);

    pX = p;
    pY = p2;
}
Ejemplo n.º 16
0
void generateFile(char *path, long size, int minKeyValue, int maxKeyValue, int minValLen, int maxValLen) {
    srand(time(NULL));
    FILE *file = fopen(path, "w");
    long i;
    int next;
    fprintf(file, "%ld\n", size);
    for (i = 0; i < size; i++) {
        next = randInt(minKeyValue, maxKeyValue);
        int len = randInt(minValLen, maxValLen);
        char *value = randStr(len);
        fprintf(file, "%d %s\n", next, value);
        free(value);
    }
    fclose(file);
}
Ejemplo n.º 17
0
void CadMdiChild::on_actionAdd_Random_Lines_triggered() {
    QTime myTimer;
    myTimer.start();


    auto builder = std::make_shared<lc::operation::Builder>(document());
    auto layer = _storageManager->layerByName("0");

    for (int i = 0; i < 1000; i++) {
        double x1 = randInt(-4000, 4000);
        double y1 = randInt(-4000, 4000);

        double x2 = x1 + randInt(-50, 50);
        double y2 = y1 + randInt(-50, 50);
        builder->append(std::make_shared<lc::Line>(lc::geo::Coordinate(x1, y1), lc::geo::Coordinate(x2, y2), layer));
    }

    qDebug() << "Create : " << myTimer.elapsed();
    myTimer.start();
    builder->execute();
    qDebug() << "Process : " << myTimer.elapsed();

    /*
    // This retreival is currently expensive because it makes a copy.
    // The idea is to not make a copy by returning it 'const'. To decides yet

    lc::EntityContainer container=document()->entityContainer();
    myTimer.restart();
    qDebug() << "Entities Total " << container.allEntities().size();
    qDebug() << "Selection Time : " << myTimer.elapsed() << "ms\n";

    myTimer.restart();
    lc::EntityContainer itemsInArea = container.entitiesByArea(lc::geo::Area(lc::geo::Coordinate(200,200), lc::geo::Coordinate(350,350)));
    qDebug() << "Entities in area : " << itemsInArea.allEntities().size();
    qDebug() << "Selection Time : " << myTimer.elapsed() << "ms\n";

    myTimer.restart();
    lc::EntityContainer  itemsOnLayerWithinArea = itemsInArea.entitiesByLayer(storageManager()->layerByName("1"));
    qDebug() << "Entities on layer within above selection : " << itemsOnLayerWithinArea.allEntities().size();
    qDebug() << "Selection Time : " << myTimer.elapsed() << "ms\n";

    myTimer.restart();
    lc::EntityContainer  itemsOnDocument = container.entitiesByLayer(storageManager()->layerByName("1"));
    qDebug() << "Entities on this layer within document : " << itemsOnDocument.allEntities().size();
    qDebug() << "Selection Time : " << myTimer.elapsed() << "ms\n";
    */

}
Ejemplo n.º 18
0
 float randFloat(float min,float max)
 {
    if (min==max)
       return min;
    return ( (float)(randInt( (int)min, (int)max)) +
       ((float)rand() / ((float)RAND_MAX + 1)));
 }
Ejemplo n.º 19
0
Color Utility::randColor()
{
    int color = randInt(6, false)+1;

    if(color == 1)
    {
        return Color::Yellow;
    }
    else if(color == 2)
    {
        return Color::Red;
    }
    else if(color == 3)
    {
        return Color::Green;
    }
    else if(color == 4)
    {
        return Color::Cyan;
    }
    else if(color == 5)
    {
        return Color::Magenta;
    }

    return Color::Blue;
}
Ejemplo n.º 20
0
int test(int testC)
{
	char testString[] = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";
	srand(time(NULL));
	char searchedChar;
	int charIndex;
	int arrowPos;

	printf("Find rightmost occurence of characters in this text:\n %s\n\n", testString);
	int i;
	for (i = 0; i < testC; i++) {
		searchedChar = randInt('a', 'z');
		printf("?  %c\n", searchedChar);
		charIndex = searchChar(searchedChar, testString);
		if (charIndex != -1) {
			arrowPos = printfExcerpt(testString, OUTBUFFERWIDTH, charIndex);
			printf("\n");
			for (; arrowPos > 0; arrowPos--) {
				printf(" ");
			}
			printf("^\n");
		} else {
			printf("Not found\n");
		}
	}
	return 0;
}
Ejemplo n.º 21
0
int main()
{
    uart_init();
    char in[40]; // input buffer
    while(1)
    {
        if(!gameStarted) 
            intro();
        unsigned int theGuess = randInt(lowerBound, upperBound);
        guess(theGuess);
        read_echo(in);
        if(in[0] == 'h')
            lowerBound = theGuess;
        else if(in[0] == 'l')
            upperBound = theGuess;
        else if(in[0] == 'y')
        {
            printLine("I win");
            gameStarted = 0;
            printLine("press any key to continue...");
            uart_receive();
        }
        else if(isReset(in))
        {
            gameStarted = false;
            printLine("press any key to continue...");
            uart_receive();
        }
   }
}
Ejemplo n.º 22
0
static void hashTableInitAllKeys(hashTableType *table, handType *hand, int ranks[NUM_RANKS], int curRank) {
	// initially choose a random response for AI
	unsigned long int response = 0;
	for (int i = 0; i < NUM_APPRECIABLE_RANKS; i++)
		response = response * 10 + randInt(0,1);

	hashTableInsert(table, hand, response);

	if (ranks[curRank] >= NUM_SUITS) {
		curRank += 1;
	}

	for (int i = curRank; i < NUM_APPRECIABLE_RANKS; i++) {
		hand->cards[hand->handSize].rank = i;
		hand->handSize += 1;
		ranks[i] += 1;

		handFindSum(hand);
		if (hand->sum > 21) {
			hand->handSize -= 1;
			ranks[i] -=1;
			break;
		}

		hashTableInitAllKeys(table, hand, ranks, i);

		hand->handSize -= 1;
		ranks[i] -= 1;
	}
}
Ejemplo n.º 23
0
AGWorm::AGWorm(){
    creatureAuthor = "Andreas Gysin";
    creatureName = "El Worm";
    creatureVersion = "Alpha";
//    setDate(2011, 6, 10); //Y,M,D
    frameCount = 0;
    
    num = randInt(7, 22); // (7, 22)
    len = randFloat(2, 15);
    damp = randFloat(0.85, 0.95);
    k = randFloat(0.15, 0.3);
    
    radius = randFloat(1.5, 2.5);
    rSpeed = randFloat(50.f, 150.f);
    rDamp = randFloat(0.005, 0.02);
    nervosismo = randFloat(0.01, 0.3);
    freq1 = randFloat(0.05, 0.2);
    freq2 = randFloat(0.08, 1.1);
    
    nodes = *new vector<Node>();
    
    springs = *new vector<Spring>();
    for (int i = 0; i<num; i++){
        Vec3f p = pos + Vec3f(randFloat(-1, 1), randFloat(-1, 1), randFloat(-1, 1));
        Node n = *new Node(p, damp);
        nodes.push_back(n);
    }
    
    for(int i = 0; i<num-1; i++){
        Spring s = *new Spring(nodes.at(i), nodes.at(i+1), len, k );
        springs.push_back(s);
    }
    
    dest = *new Vec3f();
}
Ejemplo n.º 24
0
Vector MeshGroup::getRandomPointFacing( const Vector& dir )
{
  // an acceptable mesh has 2 coordinates:  a mesh# and a triangle # on the mesh
  vector< pair<int,int> > acceptableTris_meshNo_triNo ;

  for( int i = 0 ; i < meshes.size() ; i++ )
  {
    Mesh *mesh = meshes[ i ] ;

    for( int j = 0 ; j < mesh->tris.size() ; j++ )
    {
      Triangle& tri = mesh->tris[j];
      
      if( tri.normal • dir < 0 )
      {
        // this face is acceptable
        acceptableTris_meshNo_triNo.push_back( make_pair( i, j ) ) ;
      }
    }
  }

  // choose a face at random
  int face = randInt( 0, acceptableTris_meshNo_triNo.size() ) ;
  pair<int,int> facepair = acceptableTris_meshNo_triNo[ face ] ;
  Triangle& tri = meshes[ facepair.first ]->tris[ facepair.second ] ;

  // get a random point on the triangle
  return tri.getRandomPointOn() ;
}
Ejemplo n.º 25
0
int T() {
	if (randInt(10) < 7) {
		printf("%c", randChar("0123456789"));
	} else {
		printf("("); E(); printf(")");
	}
}
Ejemplo n.º 26
0
int E() {
	if (randInt(10) < 5) {
		T(); printf("%c", randChar("+-*/")); E();
	} else {
		T();
	}
}
Ejemplo n.º 27
0
int* CellsRegistry::reserveRandomAvailableGroundPosAround(int* returnPos, int parentX, int parentY, int sqrLen){
  int xMin = max(0, parentX-sqrLen);
  int xMax = min(world.length-1, parentX+sqrLen);

  int yMin = max(0, parentY-sqrLen);
  int yMax = min(world.length-1, parentY+sqrLen);

  int nbAvailablePos = 0;
  for (int i=xMin; i<=xMax; ++i){
    for (int j=yMin; j<=yMax; ++j){
      if (registryXYZ[i][j][0] == NULL){
        availablePosTmp[nbAvailablePos][0] = i;
        availablePosTmp[nbAvailablePos][1] = j;
        ++nbAvailablePos;
      }
    }
  }

  if (nbAvailablePos == 0) return NULL;

  int i = randInt(nbAvailablePos);
  
  returnPos[0] = availablePosTmp[i][0];
  returnPos[1] = availablePosTmp[i][1];

  return returnPos;
}
Ejemplo n.º 28
0
void Pony48Engine::placenew()
{
	ostringstream oss;
	oss << "res/tiles/" << randInt(1,2) * 2 << ".xml";
	if(movePossible())	//Make sure there aren't no blank spaces or something
	{
		while(true)	//Could possibly hang here for a while
		{
			int x = randInt(0, BOARD_WIDTH-1);
			int y = randInt(0, BOARD_HEIGHT-1);
			if(m_Board[x][y] != NULL) continue;
			m_Board[x][y] = loadTile(oss.str());
			break;
		}
	}
}
Ejemplo n.º 29
0
void Substrate::initializeCanvas()
{
	m_image.fill(255, 255, 255);

	m_cracks.clear();

	// make random crack seeds
	m_gridData.clear();
	m_gridData.resize(m_image.width()*m_image.height(), GridData(UNCRACKED, UNCRACKED, NO_SHAPE));
	for(uint k = 0; k < m_numInitialCracks; k++) 
	{
		int c = m_image.width()/2; //randInt(0, m_image.width());
		int r = m_image.height()/2; //randInt(0, m_image.height());

		m_crackedPixels.push_back(r*m_image.width() + c);
		m_gridData[r*m_image.width() + c].angle = randInt(0, 360);
		m_gridData[r*m_image.width() + c].objectId = uniqueId();
	}

	// make initial cracks
	m_curvedPercentage = 1.0f;
	for(uint k = 0; k < m_numInitialCracks; ++k)
		makeCrack();

	// no more circles
	m_curvedPercentage = 0.0f;
}
Ejemplo n.º 30
0
/* Interrupt routine to run when the timer expires */
void interrupt isr_timer1(void) {
    /* Fill the screen with a random color */
    memset_fast(lcd_Ram, randInt(0,255), LCD_SIZE);
    
    /* Must acknowledge that the interrupt occured to clear the flag */
    int_Acknowledge = INT_TIMER1;
}