Ejemplo n.º 1
0
static void
st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
{
   struct st_context *st = st_context(ctx);
   struct draw_context *draw = st->draw;
   struct rastpos_stage *rs;
   const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;

   if (ctx->VertexProgram._Current == NULL ||
       ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
      /* No vertex shader/program is enabled, used the simple/fast fixed-
       * function implementation of RasterPos.
       */
      _mesa_RasterPos(ctx, v);
      return;
   }

   if (st->rastpos_stage) {
      /* get rastpos stage info */
      rs = rastpos_stage(st->rastpos_stage);
   }
   else {
      /* create rastpos draw stage */
      rs = new_draw_rastpos_stage(ctx, draw);
      st->rastpos_stage = &rs->stage;
   }

   /* plug our rastpos stage into the draw module */
   draw_set_rasterize_stage(st->draw, st->rastpos_stage);

   /* make sure everything's up to date */
   st_validate_state(st, ST_PIPELINE_RENDER);

   /* This will get set only if rastpos_point(), above, gets called */
   ctx->Current.RasterPosValid = GL_FALSE;

   /* All vertex attribs but position were previously initialized above.
    * Just plug in position pointer now.
    */
   rs->array[0].Ptr = (GLubyte *) v;

   /* Draw the point.
    *
    * Don't set DriverFlags.NewArray.
    * st_feedback_draw_vbo doesn't check for that flag. */
   ctx->Array._DrawArrays = rs->arrays;
   st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1,
                        NULL, 0, NULL);
   ctx->Array._DrawArrays = saved_arrays;

   /* restore draw's rasterization stage depending on rendermode */
   if (ctx->RenderMode == GL_FEEDBACK) {
      draw_set_rasterize_stage(draw, st->feedback_stage);
   }
   else if (ctx->RenderMode == GL_SELECT) {
      draw_set_rasterize_stage(draw, st->selection_stage);
   }
}
Ejemplo n.º 2
0
/**
 * Normally, this function would render a GL_POINT.
 */
static void
rastpos_point(struct draw_stage *stage, struct prim_header *prim)
{
   struct rastpos_stage *rs = rastpos_stage(stage);
   struct gl_context *ctx = rs->ctx;
   struct st_context *st = st_context(ctx);
   const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
   const GLuint *outputMapping = st->vertex_result_to_slot;
   const GLfloat *pos;
   GLuint i;

   /* if we get here, we didn't get clipped */
   ctx->Current.RasterPosValid = GL_TRUE;

   /* update raster pos */
   pos = prim->v[0]->data[0];
   ctx->Current.RasterPos[0] = pos[0];
   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
      ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
   else
      ctx->Current.RasterPos[1] = pos[1];
   ctx->Current.RasterPos[2] = pos[2];
   ctx->Current.RasterPos[3] = pos[3];

   /* update other raster attribs */
   update_attrib(ctx, outputMapping, prim->v[0],
                 ctx->Current.RasterColor,
                 VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);

   update_attrib(ctx, outputMapping, prim->v[0],
                 ctx->Current.RasterSecondaryColor,
                 VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);

   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
      update_attrib(ctx, outputMapping, prim->v[0],
                    ctx->Current.RasterTexCoords[i],
                    VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
   }

   if (ctx->RenderMode == GL_SELECT) {
      _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
   }
}
Ejemplo n.º 3
0
static void
st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
{
   struct st_context *st = st_context(ctx);
   struct draw_context *draw = st->draw;
   struct rastpos_stage *rs;

   if (st->rastpos_stage) {
      /* get rastpos stage info */
      rs = rastpos_stage(st->rastpos_stage);
   }
   else {
      /* create rastpos draw stage */
      rs = new_draw_rastpos_stage(ctx, draw);
      st->rastpos_stage = &rs->stage;
   }

   /* plug our rastpos stage into the draw module */
   draw_set_rasterize_stage(st->draw, st->rastpos_stage);

   /* make sure everything's up to date */
   st_validate_state(st);

   /* This will get set only if rastpos_point(), above, gets called */
   ctx->Current.RasterPosValid = GL_FALSE;

   /* All vertex attribs but position were previously initialized above.
    * Just plug in position pointer now.
    */
   rs->array[0].Ptr = (GLubyte *) v;

   /* draw the point */
   st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, GL_TRUE, 0, 1,
                        NULL);

   /* restore draw's rasterization stage depending on rendermode */
   if (ctx->RenderMode == GL_FEEDBACK) {
      draw_set_rasterize_stage(draw, st->feedback_stage);
   }
   else if (ctx->RenderMode == GL_SELECT) {
      draw_set_rasterize_stage(draw, st->selection_stage);
   }
}