Ejemplo n.º 1
0
Archivo: pk2dft.c Proyecto: GBert/misc
int read_device_file(char *filename) {
    FILE *f;
    int i, j, n;

    if ((f = fopen(filename, "rb")) == NULL)
	return -1;

    /* read file header */
    memset(&hdr, 0, sizeof(dat_hdr_t));
    fread(&hdr, sizeof(int), 3, f);
    rd_string(f, &hdr.notes[0]);
    fread(&hdr.num_families, sizeof(dat_hdr_t) - offsetof(dat_hdr_t, num_families), 1, f);

    /* read family entries */
    families = (family_ent_t *) malloc(sizeof(family_ent_t) * hdr.num_families);
    memset(families, 0, sizeof(family_ent_t) * hdr.num_families);
    for (i = 0; i < hdr.num_families; i++) {
	fread(&families[i], offsetof(family_ent_t, name), 1, f);
	rd_string(f, &families[i].name[0]);
	fread(&families[i].prg_entry_script, sizeof(family_ent_t) - offsetof(family_ent_t, prg_entry_script), 1, f);
    }

    /* read device entries */
    devices = (device_ent_t *) malloc(sizeof(device_ent_t) * hdr.num_devices);
    memset(devices, 0, sizeof(device_ent_t) * hdr.num_devices);
    for (i = 0; i < hdr.num_devices; i++) {
	rd_string(f, &devices[i].part_name[0]);
	fread(&devices[i].family, sizeof(device_ent_t) - offsetof(device_ent_t, family), 1, f);
    }

    /* read script entries */
    scripts = (script_ent_t *) malloc(sizeof(script_ent_t) * hdr.num_scripts);
    memset(scripts, 0, sizeof(script_ent_t) * hdr.num_scripts);
    for (i = 0; i < hdr.num_scripts; i++) {
	fread(&scripts[i], sizeof(uint16_t), 1, f);
	rd_string(f, &scripts[i].name[0]);
	fread(&scripts[i].version, offsetof(script_ent_t, script) - offsetof(script_ent_t, version), 1, f);
	fread(&scripts[i].script, scripts[i].script_length, sizeof(uint16_t), f);
	rd_string(f, &scripts[i].comment[0]);

	/* check if name already exists */
	n = 0;
	scripts[i].org_name[0] = 0;
	for (j = 0; j < i; j++)
	    if (strcmp(scripts[j].name, scripts[i].name) == 0)
		n++;
	if (n > 0) {
	    /* if there are more scripts that share the same name
	     * rename them, and store there orginal name in "org_name"
	     * member */
	    strcpy(scripts[i].org_name, scripts[i].name);
	    sprintf(scripts[i].name, "%s_%d", scripts[i].org_name, n);
	    printf("%d scripts with name \"%s\" -> renaming to \"%s\"\n", n, scripts[i].org_name, scripts[i].name);
	}
    }

    fclose(f);

    return 0;
}
Ejemplo n.º 2
0
/*
 * Read the notes. Every new savefile has at least NOTES_MARK.
 */
static bool rd_notes(void)
{
	int alive = (!p_ptr->is_dead || arg_wizard);
	char tmpstr[100];

	if (alive && adult_take_notes)
	{
		/* Create the tempfile (notes_file & notes_fname are global) */
		create_notes_file();

		if (!notes_file)
		{
			note("Can't create a temporary file for notes");
			return (TRUE);
		}

		/* Append the notes in the savefile to the tempfile*/
		while (TRUE)
		{

			rd_string(tmpstr, sizeof(tmpstr));
			/* Found the end? */
			if (strstr(tmpstr, NOTES_MARK))
			break;
			file_putf(notes_file, "%s\n", tmpstr);
		}

		/* Paranoia. Remove the notes from memory */
		file_flush(notes_file);

	}
	/* Ignore the notes */
	else
	{
		while (TRUE)
		{

			rd_string(tmpstr, sizeof(tmpstr));

			/* Found the end? */
			if (strstr(tmpstr, NOTES_MARK))
			{
				break;
			}
		}
	}

	return (FALSE);
}
Ejemplo n.º 3
0
/*
 * Read and discard all fields of an unknown extension.
 */
static errr rd_unknown_extension(void)
{
	byte tmp8u;
	u16b tmp16u;
	s16b tmp16s;
	u32b tmp32u;
	s32b tmp32s;
	char string[1024];

	while (TRUE)
	{
		/* Read field type */
		rd_byte(&tmp8u);

		/* End mark? */
		if (tmp8u == EXTENSION_TYPE_END) break;

		/* Discard field depending on type */
		switch(tmp8u)
		{
			case EXTENSION_TYPE_U32B: rd_u32b(&tmp32u); break;
			case EXTENSION_TYPE_S32B: rd_s32b(&tmp32s); break;
			case EXTENSION_TYPE_U16B: rd_u16b(&tmp16u); break;
			case EXTENSION_TYPE_S16B: rd_s16b(&tmp16s); break;
			case EXTENSION_TYPE_STRING: rd_string(string, sizeof(string)); break;
			case EXTENSION_TYPE_BYTE: rd_byte(&tmp8u); break;
			/* Garbage? */
			default: return (-1);
		}
	}

	/* Success */
	return (0);
}
Ejemplo n.º 4
0
/*
 * Save quick start data
 */
static void load_quick_start(void)
{
	byte tmp8u;
	int i;

	rd_byte(&previous_char.psex);
	rd_byte(&previous_char.prace);
	rd_byte(&previous_char.pclass);
	rd_byte(&previous_char.realm1);
	rd_byte(&previous_char.realm2);

	rd_s16b(&previous_char.age);
	rd_s16b(&previous_char.ht);
	rd_s16b(&previous_char.wt);
	rd_s16b(&previous_char.sc);
	rd_s32b(&previous_char.au);

	for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);

	for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);

	rd_s16b(&previous_char.valar_patron);

	for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));

	rd_byte(&previous_char.quests);

	rd_byte(&tmp8u);
	previous_char.quick_ok = (bool)tmp8u;
}
Ejemplo n.º 5
0
/*
 * Read the saved messages
 */
static void rd_messages(void)
{
	int i;
	char buf[128];
	u16b tmp16u;

	s16b num;

	/* Total */
	rd_s16b(&num);

	/* Read the messages */
	for (i = 0; i < num; i++)
	{
		/* Read the message */
		rd_string(buf, 128);

		/* Read the message type */
		if (!older_than(2, 9, 1))
			rd_u16b(&tmp16u);
		else
			tmp16u = MSG_GENERIC;

		/* Save the message */
		message_add(buf, tmp16u);
	}
}
Ejemplo n.º 6
0
static int rd_history(void)
{
	u32b tmp32u;
	size_t i;
	
	history_clear();
	
	rd_u32b(&tmp32u);
	for (i = 0; i < tmp32u; i++)
	{
		s32b turn;
		s16b dlev, clev;
		u16b type;
		byte art_name;
		char text[80];
		
		rd_u16b(&type);
		rd_s32b(&turn);
		rd_s16b(&dlev);
		rd_s16b(&clev);
		rd_byte(&art_name);
		rd_string(text, sizeof(text));
		
		history_add_full(type, art_name, dlev, clev, turn, text);
	}

	return 0;
}
Ejemplo n.º 7
0
/*
 * Read the saved messages
 */
static int rd_messages(void)
{
	int i;
	char buf[128];
	u16b tmp16u;
	
	s16b num;
	
	/* Total */
	rd_s16b(&num);
	
	/* Read the messages */
	for (i = 0; i < num; i++)
	{
		/* Read the message */
		rd_string(buf, sizeof(buf));
		
		/* Read the message type */
		rd_u16b(&tmp16u);
		
		/* Save the message */
		message_add(buf, tmp16u);
	}
	
	return 0;
}
Ejemplo n.º 8
0
/*
 * Read squelch and autoinscription submenu for all known objects
 */
static int rd_squelch(void)
{
	size_t i;
	byte tmp8u = 24;
	
	/* Read how many squelch bytes we have */
	rd_byte(&tmp8u);
	
	/* Check against current number */
	if (tmp8u != squelch_size)
	{
		strip_bytes(tmp8u);
	}
	else
	{
		for (i = 0; i < squelch_size; i++)
			rd_byte(&squelch_level[i]);
	}
	
	/* Handle ego-item squelch */
	if ((sf_major == 3) && (sf_minor == 0) && (sf_patch != 9))
	{
		u16b file_e_max;
		
		/* Read the number of saved ego-item */
		rd_u16b(&file_e_max);
		
		for (i = 0; i < file_e_max; i++)
		{
			if (i < z_info->e_max)
			{
				byte flags;
				
				/* Read and extract the flag */
				rd_byte(&flags);
				e_info[i].everseen |= (flags & 0x02);
			}
		}
	}
	else
	{
	}
	
	/* Read the current number of auto-inscriptions */
	rd_u16b(&inscriptions_count);
	
	/* Write the autoinscriptions array*/
	for (i = 0; i < inscriptions_count; i++)
	{
		char tmp[80];
		
		rd_s16b(&inscriptions[i].kind_idx);
		rd_string(tmp, sizeof(tmp));
		
		inscriptions[i].inscription_idx = quark_add(tmp);
	}
	
	return 0;
}
Ejemplo n.º 9
0
/*
 * Hack -- strip the "ghost" info
 *
 * XXX XXX XXX This is such a nasty hack it hurts.
 */
static void rd_ghost(void)
{
	char buf[64];

	/* Strip name */
	rd_string(buf, 64);

	/* Strip old data */
	strip_bytes(60);
}
Ejemplo n.º 10
0
/**
 * Read monster memory.
 */
int rd_monster_memory(void)
{
	u16b tmp16u;
	char buf[128];
	int i;

	/* Monster temporary flags */
	rd_byte(&mflag_size);

	/* Incompatible save files */
	if (mflag_size > MFLAG_SIZE) {
	        note(format("Too many (%u) monster temporary flags!", mflag_size));
		return (-1);
	}

	/* Reset maximum numbers per level */
	for (i = 1; z_info && i < z_info->r_max; i++) {
		struct monster_race *race = &r_info[i];
		race->max_num = 100;
		if (rf_has(race->flags, RF_UNIQUE))
			race->max_num = 1;
	}

	rd_string(buf, sizeof(buf));
	while (!streq(buf, "No more monsters")) {
		struct monster_race *race = lookup_monster(buf);

		/* Get the kill count, skip if monster invalid */
		rd_u16b(&tmp16u);
		if (!race) continue;

		/* Store the kill count, ensure dead uniques stay dead */
		l_list[race->ridx].pkills = tmp16u;
		if (rf_has(race->flags, RF_UNIQUE) && tmp16u)
			race->max_num = 0;

		/* Look for the next monster */
		rd_string(buf, sizeof(buf));
	}

	return 0;
}
Ejemplo n.º 11
0
/*
 * Read the notes. Every new savefile has at least NOTES_MARK.
 */
static bool rd_notes(void)
{
	int alive = (!p_ptr->is_dead || arg_wizard);
	char tmpstr[100];
	int i;

	// reset the notes buffer
	for (i = 0; i < NOTES_LENGTH; i++)
	{
		notes_buffer[i] = '\0';
	}

	if (alive)
	{
		/* Append the notes in the savefile to the buffer */
		while (TRUE)
		{
			rd_string(tmpstr, sizeof(tmpstr));
			/* Found the end? */
			if (strstr(tmpstr, NOTES_MARK))
				break;
			my_strcat(notes_buffer, format("%s\n", tmpstr), sizeof(notes_buffer));
		}
	}
	/* Ignore the notes */
	else
	{
		while (TRUE)
		{
			rd_string(tmpstr, sizeof(tmpstr));

			/* Found the end? */
			if (strstr(tmpstr, NOTES_MARK))
			{
				break;
			}
		}
	}

	return 0;
}
Ejemplo n.º 12
0
/**
 * Read the player information
 */
int rd_player(void)
{
	int i;
	byte num;
	byte stat_max = 0;
	char buf[80];
	struct player_race *r;
	struct player_class *c;

	rd_string(player->full_name, sizeof(player->full_name));
	rd_string(player->died_from, 80);
	player->history = mem_zalloc(250);
	rd_string(player->history, 250);

	/* Player race */
	rd_string(buf, sizeof(buf));
	for (r = races; r; r = r->next) {
		if (streq(r->name, buf)) {
			player->race = r;
			break;
		}
	}

	/* Verify player race */
	if (!player->race) {
		note(format("Invalid player race (%s).", buf));
		return -1;
	}

	/* Player class */
	rd_string(buf, sizeof(buf));
	for (c = classes; c; c = c->next) {
		if (streq(c->name, buf)) {
			player->class = c;
			break;
		}
	}
Ejemplo n.º 13
0
static int rd_ghost(void)
{
	char buf[64];

	/* Only if the player's alive */
	if (p_ptr->is_dead)
		return 0;	

	/* XXX */
	
	/* Strip name */
	rd_string(buf, 64);
	
	/* Strip old data */
	strip_bytes(60);

	return 0;
}
Ejemplo n.º 14
0
/**
 * Read a trap record
 */
static void rd_trap(struct trap *trap)
{
    int i;
	char buf[80];

	rd_string(buf, sizeof(buf));
	if (buf[0]) {
		trap->kind = lookup_trap(buf);
		trap->t_idx = trap->kind->tidx;
	}
    rd_byte(&trap->fy);
    rd_byte(&trap->fx);
    rd_byte(&trap->power);
    rd_byte(&trap->timeout);

    for (i = 0; i < trf_size; i++)
		rd_byte(&trap->flags[i]);
}
Ejemplo n.º 15
0
/*
 * Read the saved messages
 */
static void rd_messages(void)
{
	int i;
	char buf[128];

	s16b num;

	/* Total */
	rd_s16b(&num);

	/* Read the messages */
	for (i = 0; i < num; i++)
	{
		/* Read the message */
		rd_string(buf, sizeof(buf));

		/* Save the message */
		message_add(buf);
	}
}
Ejemplo n.º 16
0
/**
 * Read options.
 */
int rd_options(void)
{
	byte b;

	u16b tmp16u;

	/*** Special info */

	/* Read "delay_factor" */
	rd_byte(&b);
	player->opts.delay_factor = b;

	/* Read "hitpoint_warn" */
	rd_byte(&b);
	player->opts.hitpoint_warn = b;

	/* Read lazy movement delay */
	rd_u16b(&tmp16u);
	player->opts.lazymove_delay = (tmp16u < 1000) ? tmp16u : 0;


	/* Read options */
	while (1) {
		byte value;
		char name[40];
		rd_string(name, sizeof name);

		if (!name[0])
			break;

		rd_byte(&value);
		option_set(name, !!value);
	}

	return 0;
}
Ejemplo n.º 17
0
/**
 * Read a monster
 */
static bool rd_monster(struct chunk *c, struct monster *mon)
{
	byte tmp8u;
	u16b tmp16u;
	char race_name[80];
	size_t j;

	/* Read the monster race */
	rd_string(race_name, sizeof(race_name));
	mon->race = lookup_monster(race_name);
	if (!mon->race) {
		note(format("Monster race %s no longer exists!", race_name));
		return (-1);
	}

	/* Read the other information */
	rd_byte(&mon->fy);
	rd_byte(&mon->fx);
	rd_s16b(&mon->hp);
	rd_s16b(&mon->maxhp);
	rd_byte(&mon->mspeed);
	rd_byte(&mon->energy);
	rd_byte(&tmp8u);

	for (j = 0; j < tmp8u; j++)
		rd_s16b(&mon->m_timed[j]);

	/* Read and extract the flag */
	for (j = 0; j < mflag_size; j++)
		rd_byte(&mon->mflag[j]);

	for (j = 0; j < of_size; j++)
		rd_byte(&mon->known_pstate.flags[j]);

	for (j = 0; j < elem_max; j++)
		rd_s16b(&mon->known_pstate.el_info[j].res_level);

	rd_u16b(&tmp16u);

	if (tmp16u) {
		/* Find and set the mimicked object */
		struct object *square_obj = square_object(c, mon->fy, mon->fx);

		/* Try and find the mimicked object; if we fail, create a new one */
		while (square_obj) {
			if (square_obj->mimicking_m_idx == tmp16u) break;
			square_obj = square_obj->next;
		}
		if (square_obj) {
			mon->mimicked_obj = square_obj;
		} else {
			mon_create_mimicked_object(c, mon, tmp16u);
		}
	}

	/* Read all the held objects (order is unimportant) */
	while (true) {
		struct object *obj = rd_item();
		if (!obj)
			break;

		pile_insert(&mon->held_obj, obj);
		assert(obj->oidx);
		assert(c->objects[obj->oidx] == NULL);
		c->objects[obj->oidx] = obj;
	}

	return true;
}
Ejemplo n.º 18
0
/*
 * Read the "extra" information
 */
static int rd_player(void)
{
	int i;

	byte num;


	rd_string(op_ptr->full_name, sizeof(op_ptr->full_name));
	rd_string(p_ptr->died_from, 80);
	rd_string(p_ptr->history, 250);

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}
	rp_ptr = &p_info[p_ptr->prace];

	/* Player class */
	rd_byte(&p_ptr->pclass);

	/* Verify player class */
	if (p_ptr->pclass >= z_info->c_max)
	{
		note(format("Invalid player class (%d).", p_ptr->pclass));
		return (-1);
	}
	cp_ptr = &c_info[p_ptr->pclass];
	mp_ptr = &cp_ptr->spells;


	/* Player gender */
	rd_byte(&p_ptr->psex);
	sp_ptr = &sex_info[p_ptr->psex];

	/* Numeric name suffix */
	rd_byte(&op_ptr->name_suffix);

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);
	rd_byte(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_birth[i]);

	rd_s16b(&p_ptr->ht_birth);
	rd_s16b(&p_ptr->wt_birth);
	rd_s32b(&p_ptr->au_birth);

	strip_bytes(4);

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);
	rd_s32b(&p_ptr->exp);
	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	/* Verify player level */
	if ((p_ptr->lev < 1) || (p_ptr->lev > PY_MAX_LEVEL))
	{
		note(format("Invalid player level (%d).", p_ptr->lev));
		return (-1);
	}

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_lev);
	rd_s16b(&p_ptr->max_depth);

	/* Hack -- Repair maximum player level */
	if (p_ptr->max_lev < p_ptr->lev) p_ptr->max_lev = p_ptr->lev;

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	/* More info */
	strip_bytes(8);
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	rd_s16b(&p_ptr->food);
	rd_s16b(&p_ptr->energy);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->state.see_infra);
	rd_byte(&p_ptr->confusing);
	rd_byte(&p_ptr->searching);

	/* Find the number of timed effects */
	rd_byte(&num);

	if (num <= TMD_MAX)
	{
		/* Read all the effects */
		for (i = 0; i < num; i++)
			rd_s16b(&p_ptr->timed[i]);

		/* Initialize any entries not read */
		if (num < TMD_MAX)
			C_WIPE(p_ptr->timed + num, TMD_MAX - num, s16b);
	}
	else
	{
		/* Probably in trouble anyway */
		for (i = 0; i < TMD_MAX; i++)
			rd_s16b(&p_ptr->timed[i]);

		/* Discard unused entries */
		strip_bytes(2 * (num - TMD_MAX));
		note("Discarded unsupported timed effects");
	}

	/* Future use */
	strip_bytes(40);

	return 0;
}
Ejemplo n.º 19
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 */
static int rd_item(object_type *o_ptr)
{
	byte old_dd;
	byte old_ds;
	byte tmp8u;

	size_t i;

	object_kind *k_ptr;

	char buf[128];


	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Paranoia */
	if ((o_ptr->k_idx < 0) || (o_ptr->k_idx >= z_info->k_max))
		return (-1);

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);
	rd_s16b(&o_ptr->pval);

	/* Pseudo-ID bit */
	rd_byte(&tmp8u);

	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->name1);
	rd_byte(&o_ptr->name2);

	rd_s16b(&o_ptr->timeout);

	rd_s16b(&o_ptr->to_h);
	rd_s16b(&o_ptr->to_d);
	rd_s16b(&o_ptr->to_a);

	rd_s16b(&o_ptr->ac);

	rd_byte(&old_dd);
	rd_byte(&old_ds);

	rd_byte(&tmp8u);

	rd_byte(&o_ptr->marked);

	rd_byte(&o_ptr->origin);
	rd_byte(&o_ptr->origin_depth);
	rd_u16b(&o_ptr->origin_xtra);

	/* Hack - XXX - MarbleDice - Maximum saveable flags = 96 */
	for (i = 0; i < 12 && i < OF_SIZE; i++)
		rd_byte(&o_ptr->flags[i]);
	if (i < 12) strip_bytes(OF_SIZE - i);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);

	rd_string(buf, sizeof(buf));

	/* Save the inscription */
	if (buf[0]) o_ptr->note = quark_add(buf);


	/* Lookup item kind */
	o_ptr->k_idx = lookup_kind(o_ptr->tval, o_ptr->sval);

	k_ptr = &k_info[o_ptr->k_idx];

	/* Return now in case of "blank" or "empty" objects */
	if (!k_ptr->name || !o_ptr->k_idx)
	{
		o_ptr->k_idx = 0;
		return 0;
	}



	/* Repair non "wearable" items */
	if (!wearable_p(o_ptr))
	{
		/* Get the correct fields */
		if (!randcalc_valid(k_ptr->to_h, o_ptr->to_h))
			o_ptr->to_h = randcalc(k_ptr->to_h, o_ptr->origin_depth, RANDOMISE);
		if (!randcalc_valid(k_ptr->to_d, o_ptr->to_d))
			o_ptr->to_d = randcalc(k_ptr->to_d, o_ptr->origin_depth, RANDOMISE);
		if (!randcalc_valid(k_ptr->to_a, o_ptr->to_a))
			o_ptr->to_a = randcalc(k_ptr->to_a, o_ptr->origin_depth, RANDOMISE);

		/* Get the correct fields */
		o_ptr->ac = k_ptr->ac;
		o_ptr->dd = k_ptr->dd;
		o_ptr->ds = k_ptr->ds;

		/* Get the correct weight */
		o_ptr->weight = k_ptr->weight;

		/* Paranoia */
		o_ptr->name1 = o_ptr->name2 = 0;

		/* All done */
		return (0);
	}



	/* Paranoia */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Paranoia */
		if (o_ptr->name1 >= z_info->a_max) return (-1);

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Verify that artifact */
		if (!a_ptr->name) o_ptr->name1 = 0;
	}

	/* Paranoia */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Paranoia */
		if (o_ptr->name2 >= z_info->e_max) return (-1);

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Verify that ego-item */
		if (!e_ptr->name) o_ptr->name2 = 0;
	}


	/* Get the standard fields */
	o_ptr->ac = k_ptr->ac;
	o_ptr->dd = k_ptr->dd;
	o_ptr->ds = k_ptr->ds;

	/* Get the standard weight */
	o_ptr->weight = k_ptr->weight;


	/* Artifacts */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Get the new artifact "pval" */
		o_ptr->pval = a_ptr->pval;

		/* Get the new artifact fields */
		o_ptr->ac = a_ptr->ac;
		o_ptr->dd = a_ptr->dd;
		o_ptr->ds = a_ptr->ds;

		/* Get the new artifact weight */
		o_ptr->weight = a_ptr->weight;
	}

	/* Ego items */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Hack -- keep some old fields */
		if ((o_ptr->dd < old_dd) && (o_ptr->ds == old_ds))
		{
			/* Keep old boosted damage dice */
			o_ptr->dd = old_dd;
		}

		/* Hack -- enforce legal pval */
		if (flags_test(e_ptr->flags, OF_SIZE, OF_PVAL_MASK, FLAG_END))
		{
			/* Force a meaningful pval */
			if (!o_ptr->pval) o_ptr->pval = 1;
		}
	}


	/* Success */
	return (0);
}
Ejemplo n.º 20
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 */
static errr rd_item(object_type *o_ptr)
{
	u32b f1, f2, f3;

	object_kind *k_ptr;

	char buf[128];
	
	int i;

	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Paranoia */
	if ((o_ptr->k_idx < 0) || (o_ptr->k_idx >= z_info->k_max))
	{
		return (-1);
	}

	/* Hallucinatory Kind */
	rd_s16b(&o_ptr->image_k_idx);

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);

	/* Special pval */
	rd_s16b(&o_ptr->pval);

	rd_byte(&o_ptr->discount);

	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->name1);
	rd_byte(&o_ptr->name2);

	rd_s16b(&o_ptr->timeout);

	rd_s16b(&o_ptr->att);
	rd_byte(&o_ptr->dd);
	rd_byte(&o_ptr->ds);
	rd_s16b(&o_ptr->evn);
	rd_byte(&o_ptr->pd);
	rd_byte(&o_ptr->ps);
	rd_byte(&o_ptr->pickup);

	rd_u32b(&o_ptr->ident);

	rd_byte(&o_ptr->marked);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);
	
	/* Special powers */
	rd_byte(&o_ptr->xtra1);
	
	// granted abilities
	rd_byte(&o_ptr->abilities);
	for (i = 0; i < 8; i++)
	{
		rd_byte(&o_ptr->skilltype[i]);
		rd_byte(&o_ptr->abilitynum[i]);
	}

	// 8 spare bytes
	strip_bytes(8);
		
	/* Inscription */
	rd_string(buf, sizeof(buf));

	/* Save the inscription */
	if (buf[0]) o_ptr->obj_note = quark_add(buf);

	/* Obtain the "kind" template */
	k_ptr = &k_info[o_ptr->k_idx];

	/* Obtain tval/sval from k_info */
	o_ptr->tval = k_ptr->tval;
	o_ptr->sval = k_ptr->sval;

	/* Hack -- notice "broken" items */
	if (k_ptr->cost <= 0) o_ptr->ident |= (IDENT_BROKEN);

	/* Repair non "wearable" items */
	if (!wearable_p(o_ptr))
	{
		/* Get the correct fields */
		o_ptr->att = k_ptr->att;
		o_ptr->evn = k_ptr->evn;

		/* Get the correct fields */
		o_ptr->dd = k_ptr->dd;
		o_ptr->ds = k_ptr->ds;
		o_ptr->pd = k_ptr->pd;
		o_ptr->ps = k_ptr->ps;

		/* Get the correct weight */
		o_ptr->weight = k_ptr->weight;

		/* Paranoia */
		o_ptr->name1 = o_ptr->name2 = 0;

		/* All done */
		return (0);
	}

	/* Extract the flags */
	object_flags(o_ptr, &f1, &f2, &f3);

	/* Paranoia */
	if (o_ptr->name1)
	{
		artefact_type *a_ptr;

		/*hack - adjust if new artefact*/
		if (o_ptr->name1 >= art_norm_count)
		{

			o_ptr->name1 += new_artefacts;
		}

		/* Paranoia */
		if (o_ptr->name1 >= z_info->art_max)
		{
	    	return (-1);
		}

		/* Obtain the artefact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Verify that artefact */
		if (a_ptr->tval + a_ptr->sval == 0)
		{
			o_ptr->name1 = 0;
		}
	}

	/* Paranoia */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Paranoia */
		if (o_ptr->name2 >= z_info->e_max)
		{
		    return (-1);
		}

		/* Obtain the special item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Verify that special item */
		if (!e_ptr->name) o_ptr->name2 = 0;
	}
	
	/* Hack -- extract the "broken" flag */
	if (o_ptr->pval < 0) o_ptr->ident |= (IDENT_BROKEN);

	/* Artefacts */
	if (o_ptr->name1)
	{
		artefact_type *a_ptr;

		/* Obtain the artefact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Get the new artefact "pval" */
		o_ptr->pval = a_ptr->pval;

		/* Get the new artefact fields */
		o_ptr->dd = a_ptr->dd;
		o_ptr->ds = a_ptr->ds;
		o_ptr->pd = a_ptr->pd;
		o_ptr->ps = a_ptr->ps;
		o_ptr->evn = a_ptr->evn;

		/* Get the new artefact weight */
		o_ptr->weight = a_ptr->weight;

		/* Hack -- extract the "broken" flag */
		if (!a_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
	}

	/* Ego items */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Obtain the special item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Hack -- extract the "broken" flag */
		if (!e_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);

		/* Hack -- enforce legal pval */
		if (e_ptr->flags1 & (TR1_PVAL_MASK))
		{
			/* Force a meaningful pval */
			if (!o_ptr->pval) o_ptr->pval = 1;
		}

	}

	/* Used to add back boosted damage dice and sides */
	/* No longer needed as we don't repair non-artefacts anymore */

	/* Success */
	return (0);
}
Ejemplo n.º 21
0
/**
 * Read an object.
 */
static struct object *rd_item(void)
{
	struct object *obj = object_new();

	byte tmp8u;
	u16b tmp16u;
	byte effect;
	size_t i;
	char buf[128];
	byte ver = 1;

	rd_u16b(&tmp16u);
	rd_byte(&ver);
	if (tmp16u != 0xffff)
		return NULL;

	rd_u16b(&obj->oidx);

	/* Location */
	rd_byte(&obj->iy);
	rd_byte(&obj->ix);

	/* Type/Subtype */
	rd_string(buf, sizeof(buf));
	if (buf[0]) {
		obj->tval = tval_find_idx(buf);
	}
	rd_string(buf, sizeof(buf));
	if (buf[0]) {
		obj->sval = lookup_sval(obj->tval, buf);
	}
	rd_s16b(&obj->pval);

	rd_byte(&obj->number);
	rd_s16b(&obj->weight);

	rd_string(buf, sizeof(buf));
	if (buf[0]) {
		obj->artifact = lookup_artifact_name(buf);
		if (!obj->artifact) {
			note(format("Couldn't find artifact %s!", buf));
			return NULL;
		}
	}
	rd_string(buf, sizeof(buf));
	if (buf[0]) {
		obj->ego = lookup_ego_item(buf, obj->tval, obj->sval);
		if (!obj->ego) {
			note(format("Couldn't find ego item %s!", buf));
			return NULL;
		}
	}
	rd_byte(&effect);

	rd_s16b(&obj->timeout);

	rd_s16b(&obj->to_h);
	rd_s16b(&obj->to_d);
	rd_s16b(&obj->to_a);

	rd_s16b(&obj->ac);

	rd_byte(&obj->dd);
	rd_byte(&obj->ds);

	rd_byte(&obj->origin);
	rd_byte(&obj->origin_depth);
	rd_string(buf, sizeof(buf));
	if (buf[0]) {
		obj->origin_race = lookup_monster(buf);
	}
	rd_byte(&obj->notice);

	for (i = 0; i < of_size; i++)
		rd_byte(&obj->flags[i]);

	for (i = 0; i < obj_mod_max; i++) {
		rd_s16b(&obj->modifiers[i]);
	}

	/* Read brands */
	rd_byte(&tmp8u);
	if (tmp8u) {
		obj->brands = mem_zalloc(z_info->brand_max * sizeof(bool));
		for (i = 0; i < brand_max; i++) {
			rd_byte(&tmp8u);
			obj->brands[i] = tmp8u ? true : false;
		}
	}

	/* Read slays */
	rd_byte(&tmp8u);
	if (tmp8u) {
		obj->slays = mem_zalloc(z_info->slay_max * sizeof(bool));
		for (i = 0; i < slay_max; i++) {
			rd_byte(&tmp8u);
			obj->slays[i] = tmp8u ? true : false;
		}
	}

	/* Read curses */
	rd_byte(&tmp8u);
	if (tmp8u) {
		obj->curses = mem_zalloc(z_info->curse_max * sizeof(struct curse_data));
		for (i = 0; i < curse_max; i++) {
			rd_byte(&tmp8u);
			obj->curses[i].power = tmp8u;
			rd_u16b(&tmp16u);
			obj->curses[i].timeout = tmp16u;
		}
	}

	for (i = 0; i < elem_max; i++) {
		rd_s16b(&obj->el_info[i].res_level);
		rd_byte(&obj->el_info[i].flags);
	}

	/* Monster holding object */
	rd_s16b(&obj->held_m_idx);

	rd_s16b(&obj->mimicking_m_idx);

	/* Activation */
	rd_u16b(&tmp16u);
	if (tmp16u)
		obj->activation = &activations[tmp16u];
	rd_u16b(&tmp16u);
	obj->time.base = tmp16u;
	rd_u16b(&tmp16u);
	obj->time.dice = tmp16u;
	rd_u16b(&tmp16u);
	obj->time.sides = tmp16u;

	/* Save the inscription */
	rd_string(buf, sizeof(buf));
	if (buf[0]) obj->note = quark_add(buf);

	/* Lookup item kind */
	obj->kind = lookup_kind(obj->tval, obj->sval);

	/* Check we have a kind */
	if ((!obj->tval && !obj->sval) || !obj->kind) {
		object_delete(&obj);
		return NULL;
	}

	/* Set effect */
	if (effect && obj->ego)
		obj->effect = obj->ego->effect;

	if (effect && !obj->effect)
		obj->effect = obj->kind->effect;

	/* Success */
	return obj;
}
Ejemplo n.º 22
0
/*
 * Read the "extra" information
 */
static errr rd_extra(void)
{
	int i, j;

	byte tmp8u;
	u16b file_e_max;


	rd_string(op_ptr->full_name, sizeof(op_ptr->full_name));

	rd_string(p_ptr->died_from, 80);

	rd_string(p_ptr->history, 250);

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}

	/* Player house */
	rd_byte(&p_ptr->phouse);

	/* Verify player house */
	if (p_ptr->phouse >= z_info->c_max)
	{
		note(format("Invalid player house (%d).", p_ptr->phouse));
		return (-1);
	}

	/* Player sex */
	rd_byte(&p_ptr->psex);

	/* Tutorial? */
	rd_s16b(&p_ptr->game_type);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_base[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_drain[i]);

	/* Read the skill info */
	for (i = 0; i < S_MAX; i++) rd_s16b(&p_ptr->skill_base[i]);
	
	/* Read the abilities info */
	for (i = 0; i < S_MAX; i++)
	{
		for (j = 0; j < ABILITIES_MAX; j++)
		{
			rd_byte(&p_ptr->innate_ability[i][j]);
			rd_byte(&p_ptr->active_ability[i][j]);
		}
	}
	
	rd_s16b(&p_ptr->last_attack_m_idx);	
	rd_s16b(&p_ptr->consecutive_attacks);
	rd_s16b(&p_ptr->bane_type);
		
	for (i = 0; i < ACTION_MAX; ++i) 
	{
		rd_byte(&(p_ptr->previous_action[i]));
	}
	rd_byte(&p_ptr->focused);
	
	rd_s32b(&p_ptr->new_exp);
	rd_s32b(&p_ptr->exp);

	rd_s32b(&p_ptr->encounter_exp);
	rd_s32b(&p_ptr->kill_exp);
	rd_s32b(&p_ptr->descent_exp);
	rd_s32b(&p_ptr->ident_exp);

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_depth);

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	rd_u16b(&p_ptr->staircasiness);

	/* More info */
	rd_s16b(&p_ptr->sc);

	/* Read the flags */
	rd_byte(&p_ptr->song1);
	rd_byte(&p_ptr->song2);
	rd_s16b(&p_ptr->song_duration);
	rd_s16b(&p_ptr->wrath);
	rd_s16b(&p_ptr->blind);
	rd_s16b(&p_ptr->entranced);
	rd_s16b(&p_ptr->confused);
	rd_s16b(&p_ptr->food);
	rd_u16b(&p_ptr->stairs_taken);
	rd_u16b(&p_ptr->forge_drought);
	rd_u16b(&p_ptr->forge_count);
	rd_s16b(&p_ptr->energy);
	rd_s16b(&p_ptr->fast);
	rd_s16b(&p_ptr->slow);
	rd_s16b(&p_ptr->afraid);
	rd_s16b(&p_ptr->cut);
	rd_s16b(&p_ptr->stun);
	rd_s16b(&p_ptr->poisoned);
	rd_s16b(&p_ptr->image);
	rd_s16b(&p_ptr->rage);
	rd_s16b(&p_ptr->tmp_str);
	rd_s16b(&p_ptr->tmp_dex);
	rd_s16b(&p_ptr->tmp_con);
	rd_s16b(&p_ptr->tmp_gra);
	rd_s16b(&p_ptr->tim_invis);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->darkened);
	rd_s16b(&p_ptr->oppose_fire);
	rd_s16b(&p_ptr->oppose_cold);
	rd_s16b(&p_ptr->oppose_pois);

	rd_byte(&p_ptr->stealth_mode);
	rd_byte(&p_ptr->self_made_arts);

	// 20 spare bytes
	strip_bytes(20);

		
	/* Read item-quality squelch sub-menu */
 	for (i = 0; i < SQUELCH_BYTES; i++) rd_byte(&squelch_level[i]);

	/* Load the name of the current greater vault */
	rd_string(g_vault_name, sizeof(g_vault_name));

	/* Read the number of saved special item types */
	rd_u16b(&file_e_max);

	/* Read special item squelch settings */
	for (i = 0; i < z_info->e_max; i++)
	{
		ego_item_type *e_ptr = &e_info[i];

		tmp8u = 0;

		if (i < file_e_max) rd_byte(&tmp8u);

		e_ptr->squelch |= (tmp8u & 0x01);
		e_ptr->everseen |= (tmp8u & 0x02);
		e_ptr->aware |= (tmp8u & 0x04);

		/* Hack - Repair the savefile */
		if (!e_ptr->everseen) e_ptr->squelch = FALSE;
	}

	/* Read possible extra elements */
	while (i < file_e_max)
	{
		rd_byte(&tmp8u);
		i++;
	}

	/*Write the current number of auto-inscriptions*/
	rd_u16b(&inscriptionsCount);

	/*Write the autoinscriptions array*/
	for(i = 0; i < inscriptionsCount; i++)
	{
		char tmp[80];

		rd_s16b(&inscriptions[i].kindIdx);

		rd_string(tmp, 80);

		inscriptions[i].inscriptionIdx = quark_add(tmp);
	}

	for (i = 0; i < MAX_GREATER_VAULTS; i++)
	{
		s16b n;
		
		rd_s16b(&n);
		p_ptr->greater_vaults[i] = n;
	}

	/* Read the randart version */
	rd_u32b(&randart_version);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	
	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_byte(&p_ptr->truce);
	rd_byte(&p_ptr->morgoth_hits);
	rd_byte(&p_ptr->crown_hint);
	rd_byte(&p_ptr->crown_shatter);
	rd_byte(&p_ptr->cursed);
	rd_byte(&p_ptr->on_the_run);
	rd_byte(&p_ptr->morgoth_slain);
	rd_u16b(&p_ptr->escaped);
	rd_u16b(&p_ptr->noscore);
	rd_s16b(&p_ptr->smithing_leftover);

	rd_byte(&tmp8u);
	p_ptr->unique_forge_made = tmp8u;
	rd_byte(&tmp8u);
	p_ptr->unique_forge_seen = tmp8u;
	
	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/*read the level feeling*/
	rd_byte(&tmp8u);
	do_feeling = tmp8u;

	/* Current turn */
	rd_s32b(&turn);
	
	/* Current player turn */
	rd_s32b(&playerturn);

	return (0);
}
Ejemplo n.º 23
0
/*
 * Read the "extra" information
 */
static errr rd_extra(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;

	int max_spells = PY_MAX_SPELLS;

	if (!variant_more_spells) max_spells = 64;

	rd_string(op_ptr->full_name, 32);

	rd_string(p_ptr->died_from, 80);

	if (older_than(3, 0, 1))
	{
		char *hist = p_ptr->history;

		for (i = 0; i < 4; i++)
		{
			/* Read a part of the history */
			rd_string(hist, 60);

			/* Advance */
			hist += strlen(hist);

			/* Separate by spaces */
			hist[0] = ' ';
			hist++;
		}

		/* Make sure it is terminated */
		hist[0] = '\0';
	}
	else
	{
		rd_string(p_ptr->history, 250);
	}

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}

	/* Player class */
	rd_byte(&p_ptr->pclass);

	/* Verify player class */
	if (p_ptr->pclass >= z_info->c_max)
	{
		note(format("Invalid player class (%d).", p_ptr->pclass));
		return (-1);
	}

	/* Player gender */
	rd_byte(&p_ptr->psex);

	/* Hack -- record style in stripped bytes */
	rd_byte(&tmp8u); /* Oops */

	/* Ignore old redundant info */
	p_ptr->pstyle=tmp8u;

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);
	rd_byte(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);

	strip_bytes(24);	/* oops */

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);
	rd_s32b(&p_ptr->exp);
	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	/* Verify player level */
	if ((p_ptr->lev < 1) || (p_ptr->lev > PY_MAX_LEVEL))
	{
		note(format("Invalid player level (%d).", p_ptr->lev));
		return (-1);
	}

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_lev);
	rd_s16b(&p_ptr->max_depth);

	/* Hack -- Repair maximum player level */
	if (p_ptr->max_lev < p_ptr->lev) p_ptr->max_lev = p_ptr->lev;

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	/* More info */
	/* Hack --- Get psval information. */
	rd_byte(&tmp8u); /* Oops */

	/* Ignore old redundant info */
	p_ptr->psval=tmp8u;

	/* Hack -- set styles for vanilla characters */
	/* Mega Hack -- use psval == 1 to indicate we have applied this hack  */
	if ((!p_ptr->pstyle) && (!p_ptr->psval))
	{
		switch(p_ptr->pclass)
		{
			case 2: /* CLASS_PRIEST */
				p_ptr->pstyle = WS_HAFTED;
				break;
			case 4: /* CLASS_RANGER */
				p_ptr->pstyle = WS_BOW;
				break;
			default:
				p_ptr->psval = 1;
			break;
		}
	}

	/* Hack --- Get held_song information. */
	rd_byte(&tmp8u); /* Oops */

	/* Ignore old redundant info */
	p_ptr->held_song=tmp8u;

	strip_bytes(6); /* Was strip bytes(8) */
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	strip_bytes(2);	/* Old "rest" */
	rd_s16b(&p_ptr->blind);
	rd_s16b(&p_ptr->paralyzed);
	rd_s16b(&p_ptr->confused);
	rd_s16b(&p_ptr->food);

	/* Read in 'rest' */
	if (variant_fast_moves) rd_s16b(&p_ptr->rest);
	else
	{
		strip_bytes(2);
		p_ptr->rest = PY_REST_FULL;
	}
	strip_bytes(2); /* Old "food_digested" / "protection" */

	/* Read more flags */
	rd_s16b(&p_ptr->energy);
	rd_s16b(&p_ptr->fast);
	rd_s16b(&p_ptr->slow);
	rd_s16b(&p_ptr->afraid);
	rd_s16b(&p_ptr->cut);
	rd_s16b(&p_ptr->stun);
	rd_s16b(&p_ptr->poisoned);
	rd_s16b(&p_ptr->image);
	rd_s16b(&p_ptr->protevil);
	rd_s16b(&p_ptr->invuln);
	rd_s16b(&p_ptr->hero);
	rd_s16b(&p_ptr->shero);
	rd_s16b(&p_ptr->shield);
	rd_s16b(&p_ptr->blessed);
	rd_s16b(&p_ptr->tim_invis);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->see_infra);
	rd_s16b(&p_ptr->tim_infra);
	rd_s16b(&p_ptr->oppose_fire);
	rd_s16b(&p_ptr->oppose_cold);
	rd_s16b(&p_ptr->oppose_acid);
	rd_s16b(&p_ptr->oppose_elec);
	rd_s16b(&p_ptr->oppose_pois);

	rd_byte(&tmp8u);  /* Was p_ptr->confusing */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&p_ptr->searching);
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */

	/* Future use */
	strip_bytes(40);

	/* Read the randart version */
	rd_u32b(&randart_version);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Skip the flags */
	strip_bytes(12);


	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);


	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_u16b(&p_ptr->total_winner);
	rd_u16b(&p_ptr->noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/* Turn of last "feeling" */
	rd_s32b(&old_turn);

	/* Current turn */
	rd_s32b(&turn);


	/* Read the player_hp array */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > PY_MAX_LEVEL)
	{
		note(format("Too many (%u) hitpoint entries!", tmp16u));
		return (-1);
	}

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		rd_s16b(&p_ptr->player_hp[i]);
	}


	/* Read spell info */
	rd_u32b(&p_ptr->spell_learned1);
	rd_u32b(&p_ptr->spell_learned2);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_learned3);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_learned4);
	rd_u32b(&p_ptr->spell_worked1);
	rd_u32b(&p_ptr->spell_worked2);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_worked3);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_worked4);
	rd_u32b(&p_ptr->spell_forgotten1);
	rd_u32b(&p_ptr->spell_forgotten2);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_forgotten3);
	if (variant_more_spells) rd_u32b(&p_ptr->spell_forgotten4);

	/* Read in the spells */
	for (i = 0; i < max_spells; i++)
	{
		if (variant_more_spells) rd_s16b(&p_ptr->spell_order[i]);
		else
		{
			rd_byte(&tmp8u);

			p_ptr->spell_order[i] = tmp8u;
		}
	} 

	return (0);
}
Ejemplo n.º 24
0
/*
 * Read the "extra" information
 */
static errr rd_extra(void)
{
	int i;

	byte tmp8u;
	u16b tmp16u;
	u16b file_e_max;
	byte num;


	rd_string(op_ptr->full_name, sizeof(op_ptr->full_name));

	rd_string(p_ptr->died_from, 80);

	rd_string(p_ptr->history, 250);

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}

	/* Player class */
	rd_byte(&p_ptr->pclass);

	/* Verify player class */
	if (p_ptr->pclass >= z_info->c_max)
	{
		note(format("Invalid player class (%d).", p_ptr->pclass));
		return (-1);
	}

	/* Player gender */
	rd_byte(&p_ptr->psex);

	strip_bytes(1);

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);

	rd_byte(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_birth[i]);
	for (i = 0; i < A_MAX; ++i) rd_s16b(&p_ptr->stat_quest_add[i]);

	rd_s16b(&p_ptr->ht_birth);
	rd_s16b(&p_ptr->wt_birth);
	rd_s16b(&p_ptr->sc_birth);
	rd_s32b(&p_ptr->au_birth);

	strip_bytes(24);	/* oops */

	rd_u16b(&p_ptr->q_fame);
	rd_u16b(&p_ptr->deferred_rewards);

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);

	rd_s32b(&p_ptr->exp);

	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	/* Verify player level */
	if ((p_ptr->lev < 1) || (p_ptr->lev > z_info->max_level))
	{
		note(format("Invalid player level (%d).", p_ptr->lev));
		return (-1);
	}

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_lev);
	rd_s16b(&p_ptr->max_depth);

	rd_s16b(&p_ptr->recall_depth);

	/* Hack -- Repair maximum player level */
	if (p_ptr->max_lev < p_ptr->lev) p_ptr->max_lev = p_ptr->lev;

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	/* Hack -- Repair recall dungeon level */
	if (p_ptr->recall_depth < 0) p_ptr->recall_depth = 1;

	rd_s16b(&p_ptr->quest_depth);

	/* Hack -- Repair max quest level */
	if ((p_ptr->max_depth > 1) &&
		(p_ptr->max_depth > p_ptr->quest_depth))
	{
		p_ptr->quest_depth = p_ptr->max_depth;
	}

	/* More info */
	strip_bytes(6);
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	strip_bytes(2);	/* Old "rest" */
	rd_s16b(&p_ptr->food);

	strip_bytes(4);	/* Old "food_digested" / "protection" */
	rd_s16b(&p_ptr->p_energy);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->state.see_infra);

	rd_byte(&p_ptr->confusing);
	rd_byte(&tmp8u);
	rd_byte(&p_ptr->searching);
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */
	rd_byte(&tmp8u);	/* oops */

	/* Find the number of timed effects */
	rd_byte(&num);

	if (num == TMD_MAX)
	{
		/* Read all the effects */
		for (i = 0; i < num; i++)  rd_s16b(&p_ptr->timed[i]);
	}
	else
	{
		s16b dummy2;

		/* Probably in trouble anyway */
		for (i = 0; i < TMD_MAX; i++) rd_s16b(&dummy2);

		/* Discard unused entries */
		note("Discarding unsupported timed effects");
	}

	rd_s16b(&p_ptr->base_wakeup_chance);
	rd_s16b(&total_wakeup_chance);

	/* Read item-quality squelch sub-menu */
 	for (i = 0; i < SQUELCH_BYTES; i++) rd_byte(&squelch_level[i]);

 	/* Load the name of the current greater vault */
	rd_string(g_vault_name, sizeof(g_vault_name));

	/* Read the number of saved ego-item types */
	rd_u16b(&file_e_max);

	/* Read ego-item squelch settings */
	for (i = 0; i < z_info->e_max; i++)
	{
		ego_item_type *e_ptr = &e_info[i];

		tmp8u = 0;

		if (i < file_e_max) rd_byte(&tmp8u);

		e_ptr->squelch |= (tmp8u & 0x01);
		e_ptr->everseen |= (tmp8u & 0x02);

		/* Hack - Repair the savefile */
		if (!e_ptr->everseen) e_ptr->squelch = FALSE;
	}

	/* Read possible extra elements */
	while (i < file_e_max)
	{
		rd_byte(&tmp8u);
		i++;
	}

	/*Read the current number of auto-inscriptions*/
	rd_u16b(&inscriptionsCount);

	/*Read the autoinscriptions array*/
	for(i = 0; i < inscriptionsCount; i++)
	{
		char tmp[80];

		rd_s16b(&inscriptions[i].kindIdx);

		rd_string(tmp, 80);

		inscriptions[i].inscriptionIdx = quark_add(tmp);
	}

	/*
	 * The number of the bone file (if any) that player ghosts should use to
	 * derive the ghost name, sex, class, race, and level.
	 */
	rd_s16b(&player_ghost_num);

	/* Find out how many thefts have recently occurred. */
	strip_bytes(1);

	/* Read number of monster traps on level. */
	rd_byte(&num_trap_on_level);

	/* Future use */
	strip_bytes(13);

	/* Read the summon spells that have already failed on the level */
	rd_u32b(&dungeon_summon_mask_f7);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Skip the flags */
	strip_bytes(12);

	/* Hack -- the three "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);
	rd_u32b(&seed_ghost);



	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_u16b(&p_ptr->total_winner);
	rd_u16b(&p_ptr->noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/*read the level feeling*/
	rd_byte(&tmp8u);
	do_feeling = tmp8u;

	/* Current turn */
	rd_s32b(&turn);

	/*Current Player Turn*/
	rd_s32b(&p_ptr->p_turn);

	/* Turn count for quest indicator */
	rd_u16b(&quest_indicator_timer);

	/* Check if the quest indicator must flash the victory sign */
	if (quest_indicator_timer & (QUEST_INDICATOR_COMPLETE_BIT))
	{
		/* We won the quest */
		quest_indicator_complete = TRUE;
		/* Clear the mark from the timer */
		quest_indicator_timer &= ~(QUEST_INDICATOR_COMPLETE_BIT);
	}

	/* Panel change offsets */
	rd_u16b(&panel_change_offset_y);
	rd_u16b(&panel_change_offset_x);

	/* Check bounds */
	if (panel_change_offset_y < MIN_PANEL_CHANGE_OFFSET_Y)
	{
		panel_change_offset_y = MIN_PANEL_CHANGE_OFFSET_Y;
	}

	if (panel_change_offset_x < MIN_PANEL_CHANGE_OFFSET_X)
	{
		panel_change_offset_x = MIN_PANEL_CHANGE_OFFSET_X;
	}

	/* Read the player_hp array */
	rd_u16b(&tmp16u);

	/* Incompatible save files */
	if (tmp16u > z_info->max_level)
	{
		note(format("Too many (%u) hitpoint entries!", tmp16u));
		return (-1);
	}

	/* Read the player_hp array */
	for (i = 0; i < tmp16u; i++)
	{
		rd_s16b(&p_ptr->player_hp[i]);
	}

	/* Read the player spells */
	if (rd_player_spells()) return (-1);

	return (0);
}
Ejemplo n.º 25
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 */
static errr rd_item(object_type *o_ptr)
{
	byte old_dd;
	byte old_ds;

	u32b f1, f2, f3;

	object_kind *k_ptr;

	char buf[128];


	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Paranoia */
	if ((o_ptr->k_idx < 0) || (o_ptr->k_idx >= z_info->k_max))
		return (-1);

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);

	/* Special pval */
	rd_s16b(&o_ptr->pval);

	/* Special stack counter */
	if ((variant_pval_stacks)||(variant_time_stacks)) rd_byte(&o_ptr->stackc);

	rd_byte(&o_ptr->discount);

	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->name1);
	rd_byte(&o_ptr->name2);

	rd_s16b(&o_ptr->timeout);

	rd_s16b(&o_ptr->to_h);
	rd_s16b(&o_ptr->to_d);
	rd_s16b(&o_ptr->to_a);

	rd_s16b(&o_ptr->ac);

	rd_byte(&old_dd);
	rd_byte(&old_ds);

	rd_byte(&o_ptr->ident);

	rd_byte(&o_ptr->marked);

	/* Hack -- fix rod/ring/dragon armor pval so that timeout set correctly in future */
	if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_DRAG_ARMOR) || ((o_ptr->tval == TV_RING) &&
		((o_ptr->sval == SV_RING_FLAMES) || (o_ptr->sval == SV_RING_ACID) || (o_ptr->sval == SV_RING_ICE) ||
			(o_ptr->sval == SV_RING_LIGHTNING))))
	{
		o_ptr->pval = k_info[o_ptr->k_idx].pval;
	}

	/* Hack -- remove chests */
	if (o_ptr->tval == TV_CHEST) o_ptr->k_idx = 0;

	/* Old flags */
	strip_bytes(12);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);

	/* Special powers */
	rd_byte(&o_ptr->xtra1);
	rd_byte(&o_ptr->xtra2);

	/* Flags we have learnt about an item */
	if (variant_learn_id)
	{
		/* Knowledge */
		rd_u32b(&o_ptr->can_flags1);
		rd_u32b(&o_ptr->can_flags2);
		rd_u32b(&o_ptr->can_flags3);

		rd_u32b(&o_ptr->may_flags1);
		rd_u32b(&o_ptr->may_flags2);
		rd_u32b(&o_ptr->may_flags3);

		rd_u32b(&o_ptr->not_flags1);
		rd_u32b(&o_ptr->not_flags2);
		rd_u32b(&o_ptr->not_flags3);
	}

	/* Times we have used an item */
	if (variant_usage_id) rd_s16b(&o_ptr->usage);

	/* Guessed an item as */
	if (variant_guess_id)
	{
		rd_byte(&o_ptr->guess1);
		rd_byte(&o_ptr->guess2);
	}

	/* Item has a monster 'flavor' */
	if (variant_drop_body)
	{
		rd_s16b(&o_ptr->name3);
	}

	/* Inscription */
	rd_string(buf, 128);

	/* Save the inscription */
	if (buf[0]) o_ptr->note = quark_add(buf);

	/* Obtain the "kind" template */
	k_ptr = &k_info[o_ptr->k_idx];

	/* Obtain tval/sval from k_info */
	o_ptr->tval = k_ptr->tval;
	o_ptr->sval = k_ptr->sval;


	/* Hack -- notice "broken" items */
	if (k_ptr->cost <= 0) o_ptr->ident |= (IDENT_BROKEN);


	/* Repair non "wearable" items */
	if (!wearable_p(o_ptr))
	{
		/* Get the correct fields */
		o_ptr->to_h = k_ptr->to_h;
		o_ptr->to_d = k_ptr->to_d;
		o_ptr->to_a = k_ptr->to_a;

		/* Get the correct fields */
		o_ptr->ac = k_ptr->ac;
		o_ptr->dd = k_ptr->dd;
		o_ptr->ds = k_ptr->ds;

		/* Get the correct weight */
		o_ptr->weight = k_ptr->weight;

		/* Paranoia */
		o_ptr->name1 = o_ptr->name2 = 0;

		/* All done */
		return (0);
	}


	/* Extract the flags */
	object_flags(o_ptr, &f1, &f2, &f3);


	/* Paranoia */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Paranoia */
		if (o_ptr->name1 >= 256) return (-1);

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Verify that artifact */
		if (!a_ptr->name) o_ptr->name1 = 0;
	}

	/* Paranoia */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Paranoia */
		if (o_ptr->name2 >= z_info->e_max) return (-1);

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Verify that ego-item */
		if (!e_ptr->name) o_ptr->name2 = 0;
	}


	/* Get the standard fields */
	o_ptr->ac = k_ptr->ac;
	o_ptr->dd = k_ptr->dd;
	o_ptr->ds = k_ptr->ds;

	/* Get the standard weight */
	o_ptr->weight = k_ptr->weight;

	/* Hack -- extract the "broken" flag */
	if (o_ptr->pval < 0) o_ptr->ident |= (IDENT_BROKEN);


	/* Artifacts */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Get the new artifact "pval" */
		o_ptr->pval = a_ptr->pval;

		/* Get the new artifact fields */
		o_ptr->ac = a_ptr->ac;
		o_ptr->dd = a_ptr->dd;
		o_ptr->ds = a_ptr->ds;

		/* Get the new artifact weight */
		o_ptr->weight = a_ptr->weight;

		/* Hack -- extract the "broken" flag */
		if (!a_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
	}

	/* Ego items */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Hack -- keep some old fields */
		if ((o_ptr->dd < old_dd) && (o_ptr->ds == old_ds))
		{
			/* Keep old boosted damage dice */
			o_ptr->dd = old_dd;
		}

		/* Hack -- extract the "broken" flag */
		if (!e_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);

		/* Hack -- enforce legal pval */
		if (e_ptr->flags1 & (TR1_PVAL_MASK))
		{
			/* Force a meaningful pval */
			if (!o_ptr->pval) o_ptr->pval = 1;
		}

		/* Mega-Hack - Enforce the special broken items */
		if ((o_ptr->name2 == EGO_BLASTED) ||
			(o_ptr->name2 == EGO_SHATTERED))
		{
			/* These were set to k_info values by preceding code */
			o_ptr->ac = 0;
			o_ptr->dd = 0;
			o_ptr->ds = 0;
		}
	}

	/* Success */
	return (0);
}
Ejemplo n.º 26
0
/*
 * Read the random artifacts
 */
static errr rd_randarts(void)
{

	int i;
	byte tmp8u;
	s16b tmp16s;
	u16b tmp16u;
	u16b artifact_count, begin;
	s32b tmp32s;
	u32b tmp32u;

	/* Read the number of artifacts */
	rd_u16b(&begin);
	rd_u16b(&artifact_count);

	rd_u16b(&art_norm_count);

	/* Alive or cheating death */
	if (!p_ptr->is_dead || arg_wizard)
	{
		/* Incompatible save files */
		if ((artifact_count > z_info->art_max) || (art_norm_count > z_info->art_norm_max))
		{
			note(format("Too many (%u) artifacts!", artifact_count));
			return (-1);
		}
		/*Mark any new added artifacts*/
		if (art_norm_count < z_info->art_norm_max)
		{
			new_artifacts = z_info->art_norm_max - art_norm_count;
		}
		else new_artifacts = 0;

		/* Mark the old artifacts as "empty" */
		for (i = begin; i < z_info->art_max; i++)
		{
			artifact_type *a_ptr = &a_info[i];

			/*hack - if a new "normal artifact has been added in mid-game, don't erase it*/
			if ((i >= art_norm_count) && (i < z_info->art_norm_max)) continue;

			a_ptr->tval = 0;
			a_ptr->sval = 0;
			a_ptr->name[0] = '\0';
		}

		/* Read the artifacts */
		for (i = begin; i < artifact_count; i++)
		{

			artifact_type *a_ptr = &a_info[i];

			/*hack - if a new "normal artifact has been added in mid-game, don't erase it*/
			if ((i >= art_norm_count) && (i < z_info->art_norm_max)) continue;

			rd_string (a_ptr->name, MAX_LEN_ART_NAME);

			rd_byte(&a_ptr->tval);
			rd_byte(&a_ptr->sval);
			rd_s16b(&a_ptr->pval);

			rd_s16b(&a_ptr->to_h);
			rd_s16b(&a_ptr->to_d);
			rd_s16b(&a_ptr->to_a);
			rd_s16b(&a_ptr->ac);
			rd_byte(&a_ptr->dd);
			rd_byte(&a_ptr->ds);
			rd_s16b(&a_ptr->weight);
			rd_s32b(&a_ptr->cost);
			rd_u32b(&a_ptr->a_flags1);
			rd_u32b(&a_ptr->a_flags2);
			rd_u32b(&a_ptr->a_flags3);
			rd_u32b(&a_ptr->a_native);
			rd_byte(&a_ptr->a_level);
			rd_byte(&a_ptr->a_rarity);
			rd_byte(&a_ptr->activation);
			rd_u16b(&a_ptr->time);
			rd_u16b(&a_ptr->randtime);
		}
	}
	else
	{
		/* Strip the the artifacts for a dead/new character*/
		for (i = begin; i < artifact_count; i++)
		{
			char tmpstr[MAX_LEN_ART_NAME];
			rd_string (tmpstr, sizeof (tmpstr)); /*a_ptr->name*/
			rd_byte(&tmp8u); /* a_ptr->tval */
			rd_byte(&tmp8u); /* a_ptr->sval */
			rd_s16b(&tmp16s); /* a_ptr->pval */

			rd_s16b(&tmp16s); /* a_ptr->to_h */
			rd_s16b(&tmp16s); /* a_ptr->to_d */
			rd_s16b(&tmp16s); /* a_ptr->to_a */
			rd_s16b(&tmp16s); /* a_ptr->ac */

			rd_byte(&tmp8u); /* a_ptr->dd */
			rd_byte(&tmp8u); /* a_ptr->ds */

			rd_s16b(&tmp16s); /* a_ptr->weight */
			rd_s32b(&tmp32s); /* a_ptr->cost */

			rd_u32b(&tmp32u); /* a_ptr->flags1 */
			rd_u32b(&tmp32u); /* a_ptr->flags2 */
			rd_u32b(&tmp32u); /* a_ptr->flags3 */
			rd_u32b(&tmp32u); /* a_ptr->a_native */
			rd_byte(&tmp8u); /* a_ptr->level */
			rd_byte(&tmp8u); /* a_ptr->rarity */

			rd_byte(&tmp8u); /* a_ptr->activation */
			rd_u16b(&tmp16u); /* a_ptr->time */
			rd_u16b(&tmp16u); /* a_ptr->randtime */
		}
	}

	return (0);

}
Ejemplo n.º 27
0
/*
 * Read the "extra" information
 */
static void rd_extra(void)
{
	int i;

	byte tmp8u;
	s16b tmp16s;

	rd_string(player_name, sizeof(player_name));

	rd_string(died_from, sizeof(died_from));

	load_quick_start();

	for (i = 0; i < 4; i++)
	{
		rd_string(history[i], sizeof(history[i]));
	}

	/* Class/Race/Gender/Spells */
	rd_byte(&p_ptr->prace);
	rd_byte(&p_ptr->pclass);
	rd_byte(&p_ptr->psex);
	rd_byte(&p_ptr->realm1);
	rd_byte(&p_ptr->realm2);
	rd_byte(&tmp8u); /* oops */

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);
	rd_u16b(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);

	strip_bytes(24); /* oops */

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);
	rd_s32b(&p_ptr->exp);
	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	rd_s16b(&p_ptr->town_num);

	/* Read arena and rewards information */
	rd_s16b(&p_ptr->arena_number);
	rd_s16b(&p_ptr->inside_arena);
	rd_s16b(&p_ptr->inside_quest);
	rd_byte(&p_ptr->exit_bldg);
	rd_byte(&tmp8u);

	rd_s16b(&p_ptr->oldpx);
	rd_s16b(&p_ptr->oldpy);

	rd_s16b(&tmp16s);

	if (tmp16s > MAX_BACT)
	{
#ifdef JP
		note(format("の中", tmp16s));
#else
		note(format("Too many (%d) building rewards!", tmp16s));
#endif
	}

	for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]) ;

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_plv);
	rd_s16b(&p_ptr->max_dlv);

	/* Repair maximum player level XXX XXX XXX */
	if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;

	/* Repair maximum dungeon level */
	if (p_ptr->max_dlv < 0) p_ptr->max_dlv = 1;

	/* More info */
	strip_bytes(8);
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	strip_bytes(2); /* Old "rest" */
	rd_s16b(&p_ptr->blind);
	rd_s16b(&p_ptr->paralyzed);
	rd_s16b(&p_ptr->confused);
	rd_s16b(&p_ptr->food);
	strip_bytes(4); /* Old "food_digested" / "protection" */
	rd_s16b(&p_ptr->energy_need);
	rd_s16b(&p_ptr->fast);
	rd_s16b(&p_ptr->slow);
	rd_s16b(&p_ptr->afraid);
	rd_s16b(&p_ptr->cut);
	rd_s16b(&p_ptr->stun);
	rd_s16b(&p_ptr->poisoned);
	rd_s16b(&p_ptr->image);
	rd_s16b(&p_ptr->protevil);
	rd_s16b(&p_ptr->invuln);
	rd_s16b(&p_ptr->hero);
	rd_s16b(&p_ptr->shero);
	rd_s16b(&p_ptr->shield);
	rd_s16b(&p_ptr->magicdef);
	rd_s16b(&p_ptr->musou);
	rd_s16b(&p_ptr->blessed);
	rd_s16b(&p_ptr->tim_invis);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->see_infra);
	rd_s16b(&p_ptr->tim_infra);
	rd_s16b(&p_ptr->tim_regen);
	rd_s16b(&p_ptr->tim_sh_fire);
	rd_s16b(&p_ptr->tim_sh_elec);
	rd_s16b(&p_ptr->tim_sh_cold);
	rd_s16b(&p_ptr->oppose_fire);
	rd_s16b(&p_ptr->oppose_cold);
	rd_s16b(&p_ptr->oppose_acid);
	rd_s16b(&p_ptr->oppose_elec);
	rd_s16b(&p_ptr->oppose_pois);

	rd_s16b(&p_ptr->tim_esp);
	rd_s16b(&p_ptr->tim_wraith);
	rd_s16b(&p_ptr->resist_magic);
	rd_s16b(&p_ptr->tim_radar);
	rd_s16b(&p_ptr->tim_might);
	rd_s16b(&p_ptr->tim_xtra2);
	rd_s16b(&p_ptr->tim_xtra3);

	rd_s16b(&p_ptr->tim_brand);
	rd_u32b(&p_ptr->xtra_brand);

	rd_s16b(&p_ptr->valar_patron);
	rd_u32b(&p_ptr->muta);

	/* Calc the regeneration modifier for mutations */
	mutant_regenerate_mod = calc_mutant_regenerate_mod();

	rd_byte(&p_ptr->confusing);
	rd_byte(&tmp8u); /* oops */

	rd_byte(&tmp8u);
	p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;

	rd_byte(&tmp8u); /* oops */
	rd_byte(&p_ptr->searching);
	rd_byte(&tmp8u); /* maximize_mode was deleted */
	rd_byte(&preserve_mode);
	rd_byte(&tmp8u);

	/* Future use */
	for (i = 0; i < 48; i++) rd_byte(&tmp8u);

	/* Skip the flags */
	strip_bytes(12);


	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);


	/* Special stuff */
	rd_u16b(&panic_save);
	rd_u16b(&total_winner);
	rd_u16b(&noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	death = tmp8u;

	/* Read "feeling" */
	rd_byte(&p_ptr->feeling);

	/* Turn when level began */
	rd_s32b(&old_turn);

	/* Turn of last "feeling" */
	rd_s32b(&p_ptr->feeling_turn);

	/* Current turn */
	rd_s32b(&turn);

	/* Current total playtime */
	rd_u32b(&playtime);
}
Ejemplo n.º 28
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 */
static errr rd_item(object_type *o_ptr)
{
	byte old_dd;
	byte old_ds;

	u32b f1, f2, f3, fn;

	object_kind *k_ptr;

	char buf[128];

	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Paranoia */
	if ((o_ptr->k_idx < 0) || (o_ptr->k_idx >= z_info->k_max))
	{
		return (-1);
	}

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);

	/* Special pval */
	rd_s16b(&o_ptr->pval);

	rd_byte(&o_ptr->discount);

	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->art_num);
	rd_byte(&o_ptr->ego_num);

	rd_s16b(&o_ptr->timeout);

	rd_s16b(&o_ptr->to_h);
	rd_s16b(&o_ptr->to_d);
	rd_s16b(&o_ptr->to_a);

	rd_s16b(&o_ptr->ac);

	rd_byte(&old_dd);
	rd_byte(&old_ds);

	rd_u32b(&o_ptr->ident);

	rd_byte(&o_ptr->marked);

	rd_s16b(&o_ptr->mimic_r_idx);

	/* Old flags */
	strip_bytes(12);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);

	/* Special powers */
	rd_byte(&o_ptr->xtra1);
	rd_u32b(&o_ptr->xtra2);

	/* Inscription */
	rd_string(buf, sizeof(buf));

	/* Save the inscription */
	if (buf[0]) o_ptr->obj_note = quark_add(buf);

	/* Object history */
	rd_byte(&o_ptr->origin_nature);
	rd_s16b(&o_ptr->origin_dlvl);
	rd_s16b(&o_ptr->origin_r_idx);
	rd_string(buf, sizeof(buf));
	if (buf[0]) o_ptr->origin_m_name = quark_add(buf);

	/* Obtain the "kind" template */
	k_ptr = &k_info[o_ptr->k_idx];

	/* Obtain tval/sval from k_info */
	o_ptr->tval = k_ptr->tval;
	o_ptr->sval = k_ptr->sval;

	/* Hack -- notice "broken" items */
	if (k_ptr->cost <= 0) o_ptr->ident |= (IDENT_BROKEN);

 	/* Ensure that rods and wands get the appropriate pvals,
	 * and transfer rod charges to timeout.
	 * this test should only be passed once, the first
	 * time the file is open with ROD/WAND stacking code
	 * It could change the timeout improperly if the PVAL (time a rod
	 * takes to charge after use) is changed in object.txt.
	 * But this is nothing a little resting won't solve.
	 *
	 * -JG-
	 */
	if ((o_ptr->tval == TV_ROD) && (o_ptr->pval - (k_ptr->pval * o_ptr->number) != 0))
	{

		o_ptr->timeout = o_ptr->pval;
		o_ptr->pval = k_ptr->pval * o_ptr->number;

	}

	/* Repair non "wearable" items */
	if (!wearable_p(o_ptr))
	{
		/* Get the correct fields */
		o_ptr->to_h = k_ptr->to_h;
		o_ptr->to_d = k_ptr->to_d;
		o_ptr->to_a = k_ptr->to_a;

		/* Get the correct fields */
		o_ptr->ac = k_ptr->ac;
		o_ptr->dd = k_ptr->dd;
		o_ptr->ds = k_ptr->ds;

		/* Get the correct weight */
		o_ptr->weight = k_ptr->weight;

		if ((o_ptr->tval != TV_MAGIC_BOOK) &&
		    (o_ptr->tval != TV_PRAYER_BOOK) &&
		    (o_ptr->tval != TV_DRUID_BOOK))
		{

			/* Paranoia */
			o_ptr->art_num = o_ptr->ego_num = 0;

			/* All done */
			return (0);
		}

		/*spellbooks can now have an ego-item*/
		else o_ptr->art_num = 0;
	}

	/* Extract the flags */
	object_flags(o_ptr, &f1, &f2, &f3, &fn);

	/* Paranoia */
	if (o_ptr->art_num)
	{
		artifact_type *a_ptr;

		/*hack - adjust if new artifact*/
		if (o_ptr->art_num >= art_norm_count)
		{

			o_ptr->art_num += new_artifacts;
		}

		/* Paranoia */
		if (o_ptr->art_num >= z_info->art_max)
		{
	    	return (-1);
		}

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->art_num];

		/* Verify that artifact */
		if (a_ptr->tval + a_ptr->sval == 0)
		{
			o_ptr->art_num = 0;
		}
	}

	/* Paranoia */
	if (o_ptr->ego_num)
	{
		ego_item_type *e_ptr;

		/* Paranoia */
		if (o_ptr->ego_num >= z_info->e_max)
		{
		    return (-1);
		}

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->ego_num];

		/* Verify that ego-item */
		if (!e_ptr->name) o_ptr->ego_num = 0;
	}

	/* Get the standard fields */
	o_ptr->ac = k_ptr->ac;
	o_ptr->dd = k_ptr->dd;
	o_ptr->ds = k_ptr->ds;

	/* Get the standard weight */
	o_ptr->weight = k_ptr->weight;

	/* Hack -- extract the "broken" flag */
	if (o_ptr->pval < 0) o_ptr->ident |= (IDENT_BROKEN);

	/* Artifacts */
	if (o_ptr->art_num)
	{
		artifact_type *a_ptr;

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->art_num];

		/* Get the new artifact "pval" */
		o_ptr->pval = a_ptr->pval;

		/* Get the new artifact fields */
		o_ptr->ac = a_ptr->ac;
		o_ptr->dd = a_ptr->dd;
		o_ptr->ds = a_ptr->ds;

		/* Get the new artifact weight */
		o_ptr->weight = a_ptr->weight;

		/* Hack -- extract the "broken" flag */
		if (!a_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
	}

	/* Ego items */
	if (o_ptr->ego_num)
	{
		ego_item_type *e_ptr;

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->ego_num];

		/* Hack -- extract the "broken" flag */
		if (!e_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);

		/* Hack -- enforce legal pval */
		if (e_ptr->flags1 & (TR1_PVAL_MASK))
		{
			/* Force a meaningful pval */
			if (!o_ptr->pval) o_ptr->pval = 1;
		}

		/* Mega-Hack - Enforce the special broken items */
		if ((o_ptr->ego_num == EGO_BLASTED) ||
			(o_ptr->ego_num == EGO_SHATTERED))
		{
			/* These were set to k_info values by preceding code */
			o_ptr->ac = 0;
			o_ptr->dd = 0;
			o_ptr->ds = 0;
		}
	}

	/* Hack -- keep boosted damage dice and sides */
	if (o_ptr->dd < old_dd) o_ptr->dd = old_dd;
	if (o_ptr->ds < old_ds) o_ptr->ds = old_ds;

	/* Hack -- *Identified* artifacts are known in future games */
	if ((o_ptr->ident & (IDENT_MENTAL)) && ARTIFACT_EASY_MENTAL(o_ptr))
	{
		/* Mark as *identified* */
		a_l_list[o_ptr->art_num].was_fully_identified = TRUE;
	}

	/* Success */
	return (0);
}
Ejemplo n.º 29
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 *
 * Note that Angband 2.7.9 introduced a new method for object "flags"
 * in which the "flags" on an object are actually extracted when they
 * are needed from the object kind, artifact index, ego-item index,
 * and two special "xtra" fields which are used to encode any "extra"
 * power of certain ego-items.  This had the side effect that items
 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
 * may have had, and also, all "uncursed" items will become "cursed"
 * again, including Calris, even if it is being worn at the time.  As
 * a complete hack, items which are inscribed with "uncursed" will be
 * "uncursed" when imported from pre-2.7.9 savefiles.
 */
static void rd_item(object_type *o_ptr)
{
	char buf[128];


	/* Kind */
	rd_s16b(&o_ptr->k_idx);

	/* Location */
	rd_byte(&o_ptr->iy);
	rd_byte(&o_ptr->ix);

	/* Type/Subtype */
	rd_byte(&o_ptr->tval);
	rd_byte(&o_ptr->sval);
	rd_s32b(&o_ptr->pval);

	rd_byte(&o_ptr->discount);
	rd_byte(&o_ptr->number);
	rd_s16b(&o_ptr->weight);

	rd_byte(&o_ptr->name1);
	rd_byte(&o_ptr->name2);
	rd_s32b(&o_ptr->timeout);

	rd_s16b(&o_ptr->to_h);
	rd_s16b(&o_ptr->to_d);
	rd_s16b(&o_ptr->to_a);

	rd_s16b(&o_ptr->ac);

	rd_byte(&o_ptr->dd);
	rd_byte(&o_ptr->ds);

	rd_byte(&o_ptr->ident);

	rd_byte(&o_ptr->marked);

	/* Old flags */
	rd_u32b(&o_ptr->art_flags1);
	rd_u32b(&o_ptr->art_flags2);
	rd_u32b(&o_ptr->art_flags3);

	/* Monster holding object */
	rd_s16b(&o_ptr->held_m_idx);

	/* Special powers */
	rd_byte(&o_ptr->xtra1);
	rd_byte(&o_ptr->xtra2);
	rd_s16b(&o_ptr->xtra3);

	/* Feeling - from 2.3.1, "savefile version 1" */
	rd_byte(&o_ptr->feeling);

	/* Inscription */
	rd_string(buf, sizeof(buf));

	/* If this savefile is old, maybe we need to translate the feeling */
	if (sf_version < 1)
	{
		byte i;

		for (i = 0; i <= FEEL_MAX; i++)
		{
			if (game_inscriptions[i] == NULL)
			{
				continue;
			}

			if (streq(buf, game_inscriptions[i]))
			{
				o_ptr->feeling = i;
				buf[0] = 0;
				break;
			}
		}
	}

	/* Save the inscription */
	if (buf[0]) o_ptr->inscription = quark_add(buf);

	/* Random artifact */
	rd_string(buf, sizeof(buf));
	if (buf[0]) o_ptr->art_name = quark_add(buf);

	/* Named ego */
	rd_string(buf, sizeof(buf));
	if (buf[0]) o_ptr->ego_name = quark_add(buf);

	/* The Python object - old */
	{
		s32b tmp32s;

		rd_s32b(&tmp32s);
		strip_bytes(tmp32s);
	}
#if 0
	/* Mega-Hack -- handle "dungeon objects" later */
	if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
#endif
	/* Paranoia */
	if (o_ptr->name1)
	{
		artifact_type *a_ptr;

		/* Obtain the artifact info */
		a_ptr = &a_info[o_ptr->name1];

		/* Verify that artifact */
		if (!a_ptr->name) o_ptr->name1 = 0;
	}

	/* Paranoia */
	if (o_ptr->name2)
	{
		ego_item_type *e_ptr;

		/* Obtain the ego-item info */
		e_ptr = &e_info[o_ptr->name2];

		/* Verify that ego-item */
		if (!e_ptr->name) o_ptr->name2 = 0;
	}
}
Ejemplo n.º 30
0
static int get_desc(void) {
	rd_string(savefile_desc, sizeof savefile_desc);
	return 0;
}