Ejemplo n.º 1
0
static int tolua_storage_read_unit(lua_State * L)
{
  gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
  struct unit *u = read_unit(data);
  tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit");
  return 1;
}
Ejemplo n.º 2
0
    void read(Archive & ar, Env & env)
	{
		auto verbose = env.verbose;		
		auto ver = current_version;

		// version
		read(ar, ver);

		// factions
		read_mark(ar, "FACS");
		{
			if (verbose) print("load factions\n");
			
			auto& ps = env.get_cont<Faction>();
			
			auto num = read<size_t>(ar);
			for (size_t i=0; i<num; ++i) {
				auto id = read<Faction::Id>(ar);
				read(ar, env, ps[id]);
			}
		}

		// terrain
		read_mark(ar, "TERS");
		{
			if (verbose) print("load terrain\n");
			
			print("offset = %||\n", ar.tellg());
			read(ar, env.dim);

			
			print("map dim = %||, %||\n", env.dim[0], env.dim[1]);

			env.resize(env.dim);

			for(Coord j = 0; j < env.dim[1]; ++j) {
				for(Coord i = 0; i < env.dim[0]; ++i) {

					auto& x = env.get_terr(Coords(i,j));

					// terr value
					read(ar, env, x);
				}
			}
		}

		

		// colonies
		read_mark(ar, "COLS");
		{
			// section mark
			/*if (read_byte(ar) != 'C') {
				fail('invalid section mark: expected C (Colonies)');
			}*/
		
			if (verbose) print("load colonies\n");
			
			auto& ps = env.get_cont<Colony>();
			
			auto tmp = read<decltype(ps.size())>(ar);
			for (decltype(ps.size()) i=0; i<tmp; ++i) {

				Colony x;
				read(ar, x.id);
				read(ar, x.name);
				read_reg(ar, x.store);

				auto key = x.id;
				auto p = ps.emplace(key, std::move(x)).first;

				auto& col = (*p).second;

				print("loaded colony name = %||\n", col.name);

				// buildings
				for (auto& b: col.builds) {
					auto build_type_id = read<BuildType::Id>(ar);
					//cerr << "load building type id = " << build_type_id << endl;

					b.type = & env.get_buildtype( build_type_id );
					read(ar, b.free_slots);

					// task
					read(ar, env, b.task);
					
				}

				// fields
				auto nfields = read<Colony::Fields::size_type>(ar);
				for (Colony::Fields::size_type i = 0; i < nfields; ++i) {
					// field
					col.add_field(
						Field(env.get_terr(read<Coords>(ar)))
					);

					col.fields[i].set_proditem(read<Item>(ar));

				}


				// location
				env.put(env.get_terr(read<Coords>(ar)), (*p).second);

			}
		}


		// units
		read_mark(ar, "UNIS");
		{
			if (verbose) print("load units\n");
			
			auto& units = env.get_cont<Unit>();
			size_t tmp;
			read(ar, tmp);
			for (size_t i = 0; i < tmp; ++i) {
				auto unit_id = read<Unit::Id>(ar);
				read_unit(ar, env, units[unit_id]);
			}
		}

		if (verbose) print("load misc\n");
		
		read_mark(ar, "MISC");
		// turn info
		read(ar, env.turn_no);
		// next id
		read(ar, env.next_id);
		// state
		read(ar, env.state);
		// current control
		env.set_current_control(read<Control>(ar));
	
		// current nation
		//l += write(f, env.current_nation_id);

	}