Ejemplo n.º 1
0
Archivo: loop.c Proyecto: laaph/FTRV
void dock()
{
    while(true)
    {
        draw_dock_menu(34, 4);
        refresh();
        
        int input = getch();
        switch(input)
        {
            case 'x':
            case 'X':
            case 27:  // Escape, go back to game
                return;
                break;
            case '1':
                refuel();
                break;
            case '2':
                upgrade_ship();
                break;
            case '3':
                unimplemented(36, 6);
                break;
            case '4':
                unimplemented(36, 6);
                break;
            case '5':
                unimplemented(36, 6);
                break;
        }
    }
    
}
Ejemplo n.º 2
0
void NeutralSystem::special()
{
  System::special();
  
  utilities::clear_display();
  
  // always an ambush
  FightEvent fe(player, 5, 3);
  fe.run();
  
  utilities::wait_for_user();
  
  utilities::clear_display();
  
  // game is over
  if (player->is_dead())
    return;
  
  // 15% chance of finding money
  if (rand() % 100 < 15)
  {
    MonetaryEvent me(player);
    me.run();
    
    utilities::wait_for_user();
    utilities::clear_display();
  }
  
  // 15% chance of being taxed
  if (rand() % 100 < 15)
  {
    TaxEvent te(player);
    te.run();
    
    utilities::wait_for_user();
  }
  
  // user done with menu
  bool done = false;
  
  // user already asked for info?
  bool asked = false;
  
  while (!done)
  {
    utilities::clear_display();
    
    make_menu();
    
    int num_ops = static_cast<int>(system_menu.get_num_options());

    system_menu.display();
    
    std::cout << "What would you like to do?\n";
    int choice = utilities::get_valid_int_in_range(1, num_ops);
    
    utilities::clear_display();
    
    std::string map_header = std::string("========== Map - Current System: ") + player->get_cur_system()->get_name() + " ==========\n\n";
    
    switch (choice)
    {
      case 1: done = true; break;
      case 2: player->print_status("========== Status ==========\n\n"); break;
      case 3: std::cout << map_header; view_map(); break;
      case 4: open_store(); break;
      case 5: sell(); break;
      case 6: refuel(); break;
      case 7: repair(); break;
      case 8: buy_ship(); break;
      case 9:
      {
        if (!asked)
        {
          ask_info();
          asked = true;
        }
        else
          std::cout << "You have already gotten all the information you can get right now!\n\n";
        
        break;
      }
      default: jump_to(choice); done = true; // wants to jump
    }
    
    utilities::wait_for_user();
  }
}