Ejemplo n.º 1
0
// scroll the current selection
void select_scroll(s8 dir) {
  const s32 max = net_num_ops() - 1;
  s16 newSel;
  s16 newIdx;
  if(dir < 0) {
    /// SCROLL DOWN
    // if selection is already zero, do nothing 
    if(*pageSelect == 0) {
      //      print_dbg("\r\n reached min selection in inputs scroll. ");
      return;
    }
    // remove highlight from old center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);
    // decrement selection
    newSel = *pageSelect - 1;
    ///// these bounds checks shouldn't really be needed here...
    //    if(newSel < 0) { newSel = 0; }
    //    if(newSel > max ) { newSel = max; }
    *pageSelect = newSel;    
    // add new content at top
    newIdx = newSel - SCROLL_LINES_BELOW;
    if(newIdx < 0) { 
      // empty row
      region_fill(lineRegion, 0);
    } else {
      render_line(newIdx);
    }
    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_top();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);

  } else {
    // SCROLL UP
    // if selection is already max, do nothing 
    if(*pageSelect == max) {
      //      print_dbg("\r\n reached max selection in inputs scroll. ");
      return;
    }
    // remove highlight from old center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);
    // increment selection
    newSel = *pageSelect + 1;
    *pageSelect = newSel;    
    // add new content at bottom of screen
    newIdx = newSel + SCROLL_LINES_ABOVE;
    if(newIdx > max) { 
      // empty row
      region_fill(lineRegion, 0);
    } else {
      render_line(newIdx);
    }
    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_bottom();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
  }
}
Ejemplo n.º 2
0
// scroll the current selection
static void select_scroll(s32 dir) {
  
  // index for new content
  s16 newIdx;
  s16 newSel;

  if(dir < 0) {
    /// SCROLL DOWN
    if(*pageSelect == 0) {
      return;
    }
    // remove highlight from old center
    //    render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);
    // redraw center row without editing cursor, etc
    render_line(*pageSelect, 0xa);
    // copy to scroll
    render_to_scroll_center();
    newSel = *pageSelect - 1;
    *pageSelect = newSel;    
    // add new content at top
    newIdx = newSel - SCROLL_LINES_BELOW;
    if(newIdx < 0) { 
      // empty row
      region_fill(lineRegion, 0);
    } else {
      render_line(newIdx, 0xa);
    }
    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_top();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);

  } else {
    // SCROLL UP
    // if selection is already max, do nothing 
    if(*pageSelect == (maxPresetIdx) ) {
      return;
    }
    // remove highlight from old center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);
    // increment selection
    newSel = *pageSelect + 1;
    *pageSelect = newSel;    
    // add new content at bottom of screen
    newIdx = newSel + SCROLL_LINES_ABOVE;
    if(newIdx > maxPresetIdx) { 
      // empty row
      region_fill(lineRegion, 0);
    } else {
      render_line(newIdx, 0xa);
    }
    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_bottom();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
  }
}
Ejemplo n.º 3
0
// function key handlers
void handle_key_0(s32 val) {
    if(val == 0) {
        return;
    }
    if(altMode) {
        ///// follow
        // select target on ins page
        tmpTarget = net_get_target(*pageSelect);
        if(tmpTarget >= 0) {
            pages[ePageIns].select = tmpTarget;
            set_page(ePageIns);
            redraw_ins();
        }
    } else {
        // store
        // show selected preset name
        draw_preset_name();
        if(check_key(0)) {
            // store in preset
            net_set_out_preset(*pageSelect, 1);
            preset_store_out(preset_get_select(), *pageSelect);
            // redraw selected line
            render_line(*pageSelect, 0xa);
            render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
            // TODO: store directly in scene?
        }
    }
    show_foot();
}
Ejemplo n.º 4
0
// scroll the current selection
static void select_scroll(s32 dir) {
    const s32 max = net_num_outs() - 1;
    // index for new content
    s16 newIdx;
    s16 newSel;
    s16 oldSel;
    int i;

    // cancel actions
    pages_reset_keypressed();

    // wrap with blank line
    newSel = *pageSelect + dir;
    if (newSel < -1) {
        newSel += (max + 2);
    }
    if(newSel > max) {
        newSel -= (max + 2);
    }

    oldSel = *pageSelect;
    *pageSelect = newSel;

    // remove highlight from old center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);

    if(dir > 0) {
        // add content at bottom
        for(i=0; i<dir; ++i) {
            newIdx = oldSel + SCROLL_LINES_BELOW + i + 2;
            if(newIdx == (max + 1)) {
                region_fill(lineRegion, 0);
            } else {
                if(newIdx > max) {
                    newIdx = newIdx - (max+2);
                }
                /* print_dbg(" , rendering new line for idx: "); */
                /* print_dbg_ulong(newIdx); */
                render_line(newIdx, 0xa);
            }
            // render tmp region to bottom of scroll
            // (this also updates scroll byte offset)
            render_to_scroll_bottom();
            // add highlight to new center
        }
        render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
    } else {
        // add content at top
        for(i=0; i>dir; --i) {
            newIdx = oldSel - SCROLL_LINES_ABOVE + i;
            if(newIdx == -1) {
                region_fill(lineRegion, 0);
            } else {
                if(newIdx < -1) {
                    newIdx = newIdx + max + 2;
                }
                /* print_dbg(" , rendering new line for idx: "); */
                /* print_dbg_ulong(newIdx); */
                render_line(newIdx, 0xa);
            }
            // render tmp region to top of scroll
            // (this also updates scroll byte offset)
            render_to_scroll_top();
        }
        // add highlight to new center
        render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
    }
}
Ejemplo n.º 5
0
// scroll the current selection
static void select_scroll(s32 dir) {
  const s32 max = net_num_ins() - 1;
  // index for new content
  s16 newIdx;
  s16 newSel;
  s16 oldSel;
  int i;

  // wrap with blank line
  newSel = *pageSelect + dir;
  if (newSel < -1) { 
    newSel += (max + 2);
  } 
  if(newSel > max) {
    newSel -= (max + 2);
  }

  //  print_dbg("\r\n scrolled selection on inputs page, old sel: ");
  //  print_dbg_ulong(*pageSelect);
  //  print_dbg(" ,  dir: ");
  //  print_dbg_hex(dir);
  //  print_dbg(" , new idx: ");
  //  print_dbg_ulong(newSel);

  oldSel = *pageSelect;
  *pageSelect = newSel; 
  // remove highlight from old center
  render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);

  // update 'zeroed' flag
  zeroed = (net_get_in_value(*pageSelect) == 0);

  if(dir > 0) { 
    // add content at bottom
    for(i=0; i<dir; ++i) {
      newIdx = oldSel + SCROLL_LINES_BELOW + i + 2;
      
      if(newIdx == (max + 1)) {
	region_fill(lineRegion, 0);
      } else {
	if(newIdx > max) {
	  newIdx = newIdx - (max+2);
	}
	//	print_dbg(" , rendering new line for idx: ");
	//	print_dbg_ulong(newIdx);
	render_line(newIdx, 0xa);
      }
      // render tmp region to bottom of scroll
      // (this also updates scroll byte offset) 
      render_to_scroll_bottom();
      // add highlight to new center
    }
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
  } else {
    // add content at top
    for(i=0; i>dir; --i) {
      newIdx = oldSel - SCROLL_LINES_ABOVE + i;
      if(newIdx == -1) {
	region_fill(lineRegion, 0);
      } else {
	if(newIdx < -1) {
	newIdx = newIdx + max + 2;
	}
	//	print_dbg(" , rendering new line for idx: ");
	//	print_dbg_ulong(newIdx);
	render_line(newIdx, 0xa);
      }
      // render tmp region to top of scroll
      // (this also updates scroll byte offset) 
      render_to_scroll_top();
    }
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1); 
  }
}
Ejemplo n.º 6
0
// scroll the current selection
static void select_scroll(s32 dir) {
  const s32 max = net_num_ins() - 1;
  // index for new content
  s16 newIdx;
  s16 newSel;

  if(dir < 0) {
    /// SCROLL DOWN
    // wrap with blank line
    if(*pageSelect == -1) {
      newSel = max;
    } else {
      // decrement selection
      newSel = *pageSelect - 1;
      //      print_dbg("\r\n scroll down to new selection on ins page: ");
      //      print_dbg_ulong(newSel);
    }
    *pageSelect = newSel;
    // remove highlight from old center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);

    // update 'zeroed' flag
    zeroed = (net_get_in_value(*pageSelect) == 0);

    // add new content at top
    newIdx = newSel - SCROLL_LINES_BELOW;
    if(newIdx == -1) {
      region_fill(lineRegion, 0);
    } else {
      if(newIdx < -1) {
	newIdx = newIdx + max + 2;
      }
      render_line(newIdx, 0xa);
    }
    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_top();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);

  } else {
    // SCROLL UP
    // wrap with a blank line
    if(*pageSelect == max) {
      newSel = -1;
    }  else {
      // increment selection
      newSel = *pageSelect + 1;
    }
    //    print_dbg("\r\n scroll up to new selection on ins page: ");
    //    print_dbg_ulong(newSel);
    
    *pageSelect = newSel;    
    // remove highlight from old center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);
    // add new content at bottom of screen
    newIdx = newSel + SCROLL_LINES_ABOVE;

    if(newIdx == (max + 1)) {
      region_fill(lineRegion, 0);
    } else {
      if(newIdx > max) {
	newIdx = newIdx - (max+2);
      }
      render_line(newIdx, 0xa);
    }


    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_bottom();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
  }
}
Ejemplo n.º 7
0
// scroll the current selection
static void select_scroll(s32 dir) {
  
  // index for new content
  s16 newIdx;
  s16 newSel;

  // cancel actions
  pages_reset_keypressed();
  cursor = 4;

  if(dir < 0) {
    /// SCROLL DOWN
    if(*pageSelect == 0) {
      return;
    }
    /* // remove highlight from old center */
    /* render_scroll_apply_hl(SCROLL_CENTER_LINE, 0); */

    // redraw and re-render old center selection
     /// hm, why is this wrong.. 
    render_line(*pageSelect, 0xa);
    render_to_scroll_line(SCROLL_CENTER_LINE, 0); 

    // decrement selection
    newSel = *pageSelect - 1;
    *pageSelect = newSel;    
    // add new content at top
    newIdx = newSel - SCROLL_LINES_BELOW;
    if(newIdx < 0) { 
      // empty row
      region_fill(lineRegion, 0);
    } else {
      render_line(newIdx, 0xa);
    }
    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_top();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);

  } else {
    // SCROLL UP
    // if selection is already max, do nothing 
    if(*pageSelect == (maxPresetIdx) ) {
      return;
    }
    // remove highlight from old center
    // render_scroll_apply_hl(SCROLL_CENTER_LINE, 0);
    // re-render last center without cursor
    render_line(*pageSelect, 0xa);
    render_to_scroll_line(SCROLL_CENTER_LINE, 0); 
    
    // increment selection
    newSel = *pageSelect + 1;
    *pageSelect = newSel;    
    // add new content at bottom of screen
    newIdx = newSel + SCROLL_LINES_ABOVE;
    if(newIdx > maxPresetIdx) { 
      // empty row
      region_fill(lineRegion, 0);
    } else {
      render_line(newIdx, 0xa);
    }
    // render tmp region to bottom of scroll
    // (this also updates scroll byte offset) 
    render_to_scroll_bottom();
    // add highlight to new center
    render_scroll_apply_hl(SCROLL_CENTER_LINE, 1);
  }
}