Ejemplo n.º 1
0
static VIDEO_UPDATE( alg )
{
	/* composite the video */
	if (!video_skip_this_frame())
	{
		mame_bitmap *vidbitmap;
		rectangle fixedvis = Machine->screen[screen].visarea;
		fixedvis.max_x++;
		fixedvis.max_y++;

		/* first lay down the video data */
		laserdisc_get_video(discinfo, &vidbitmap);
		if (video_texture == NULL)
			video_texture = render_texture_alloc(vidbitmap, NULL, 0, TEXFORMAT_YUY16, NULL, NULL);
		else
			render_texture_set_bitmap(video_texture, vidbitmap, NULL, 0, TEXFORMAT_YUY16);

		/* then overlay the Amiga video */
		if (overlay_texture == NULL)
			overlay_texture = render_texture_alloc(tmpbitmap, &fixedvis, 0, TEXFORMAT_PALETTEA16, NULL, NULL);
		else
			render_texture_set_bitmap(overlay_texture, tmpbitmap, &fixedvis, 0, TEXFORMAT_PALETTEA16);

		/* add both quads to the screen */
		render_screen_add_quad(0, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), video_texture, PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1));
		render_screen_add_quad(0, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), overlay_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_SCREENTEX(1));
	}

	/* display disc information */
	if (discinfo != NULL)
		popmessage("%s", laserdisc_describe_state(discinfo));

	return 0;
}
Ejemplo n.º 2
0
static void create_bitmap(running_machine *machine, int player)
{
    int x, y;
    char filename[20];
    rgb_t color = crosshair_colors[player];

    /* if we have a bitmap for this player, kill it */
    if (global.bitmap[player] != NULL)
        bitmap_free(global.bitmap[player]);

    if (global.name[player][0] != 0)
    {
        /* look for user specified file */
        sprintf(filename, "%s.png", global.name[player]);
        global.bitmap[player] = render_load_png(OPTION_CROSSHAIRPATH, NULL, filename, NULL, NULL);
    }
    else
    {
        /* look for default cross?.png in crsshair\game dir */
        sprintf(filename, "cross%d.png", player + 1);
        global.bitmap[player] = render_load_png(OPTION_CROSSHAIRPATH, machine->gamedrv->name, filename, NULL, NULL);

        /* look for default cross?.png in crsshair dir */
        if (global.bitmap[player] == NULL)
            global.bitmap[player] = render_load_png(OPTION_CROSSHAIRPATH, NULL, filename, NULL, NULL);
    }

    /* if that didn't work, use the built-in one */
    if (global.bitmap[player] == NULL)
    {
        /* allocate a blank bitmap to start with */
        global.bitmap[player] = bitmap_alloc(CROSSHAIR_RAW_SIZE, CROSSHAIR_RAW_SIZE, BITMAP_FORMAT_ARGB32);
        bitmap_fill(global.bitmap[player], NULL, MAKE_ARGB(0x00,0xff,0xff,0xff));

        /* extract the raw source data to it */
        for (y = 0; y < CROSSHAIR_RAW_SIZE / 2; y++)
        {
            /* assume it is mirrored vertically */
            UINT32 *dest0 = BITMAP_ADDR32(global.bitmap[player], y, 0);
            UINT32 *dest1 = BITMAP_ADDR32(global.bitmap[player], CROSSHAIR_RAW_SIZE - 1 - y, 0);

            /* extract to two rows simultaneously */
            for (x = 0; x < CROSSHAIR_RAW_SIZE; x++)
                if ((crosshair_raw_top[y * CROSSHAIR_RAW_ROWBYTES + x / 8] << (x % 8)) & 0x80)
                    dest0[x] = dest1[x] = MAKE_ARGB(0xff,0x00,0x00,0x00) | color;
        }
    }

    /* create a texture to reference the bitmap */
    global.texture[player] = render_texture_alloc(render_texture_hq_scale, NULL);
    render_texture_set_bitmap(global.texture[player], global.bitmap[player], NULL, TEXFORMAT_ARGB32, NULL);
}
Ejemplo n.º 3
0
static VIDEO_UPDATE( cliff )
{
	/* update the TMS9928A video */
	video_update_tms9928a( machine, screen, bitmap, cliprect );

	if (discinfo != NULL)
	{
		mame_bitmap *vidbitmap;
		rectangle fixedvis = *TMS9928A_get_visarea();
		fixedvis.max_x++;
		fixedvis.max_y++;

		laserdisc_get_video(discinfo, &vidbitmap);

		/* first lay down the video data */
		if (video_texture == NULL)
			video_texture = render_texture_alloc(NULL, NULL);
		if (vidbitmap != last_video_bitmap)
			render_texture_set_bitmap(video_texture, vidbitmap, NULL, 0, TEXFORMAT_YUY16);

		last_video_bitmap = vidbitmap;

		/* then overlay the TMS9928A video */
		if (overlay_texture == NULL)
			overlay_texture = render_texture_alloc(NULL, NULL);
		render_texture_set_bitmap(overlay_texture, bitmap, &fixedvis, 0, TEXFORMAT_PALETTEA16);

		/* add both quads to the screen */
		render_container_empty(render_container_get_screen(screen));
		render_screen_add_quad(screen, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), video_texture, PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1));
		render_screen_add_quad(screen, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), overlay_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_SCREENTEX(1));
	}

	/* display disc information */
	if (discinfo != NULL)
		popmessage("%s", laserdisc_describe_state(discinfo));

	return 0;
}
Ejemplo n.º 4
0
static void gfxset_update_bitmap(running_machine *machine, ui_gfx_state *state, int xcells, int ycells, gfx_element *gfx)
{
	int set = state->gfxset.set;
	int cellxpix, cellypix;
	int x, y;

	/* compute the number of source pixels in a cell */
	cellxpix = 1 + ((state->gfxset.rotate[set] & ORIENTATION_SWAP_XY) ? gfx->height : gfx->width);
	cellypix = 1 + ((state->gfxset.rotate[set] & ORIENTATION_SWAP_XY) ? gfx->width : gfx->height);

	/* realloc the bitmap if it is too small */
	if (state->bitmap == NULL || state->texture == NULL || state->bitmap->bpp != 32 || state->bitmap->width != cellxpix * xcells || state->bitmap->height != cellypix * ycells)
	{
		/* free the old stuff */
		if (state->texture != NULL)
			render_texture_free(state->texture);
		if (state->bitmap != NULL)
			bitmap_free(state->bitmap);

		/* allocate new stuff */
		state->bitmap = bitmap_alloc(cellxpix * xcells, cellypix * ycells, BITMAP_FORMAT_ARGB32);
		state->texture = render_texture_alloc(NULL, NULL);
		render_texture_set_bitmap(state->texture, state->bitmap, NULL, TEXFORMAT_ARGB32, NULL);

		/* force a redraw */
		state->bitmap_dirty = TRUE;
	}

	/* handle the redraw */
	if (state->bitmap_dirty)
	{
		/* loop over rows */
		for (y = 0; y < ycells; y++)
		{
			rectangle cellbounds;

			/* make a rect that covers this row */
			cellbounds.min_x = 0;
			cellbounds.max_x = state->bitmap->width - 1;
			cellbounds.min_y = y * cellypix;
			cellbounds.max_y = (y + 1) * cellypix - 1;

			/* only display if there is data to show */
			if (state->gfxset.offset[set] + y * xcells < gfx->total_elements)
			{
				/* draw the individual cells */
				for (x = 0; x < xcells; x++)
				{
					int index = state->gfxset.offset[set] + y * xcells + x;

					/* update the bounds for this cell */
					cellbounds.min_x = x * cellxpix;
					cellbounds.max_x = (x + 1) * cellxpix - 1;

					/* only render if there is data */
					if (index < gfx->total_elements)
						gfxset_draw_item(machine, gfx, index, state->bitmap, cellbounds.min_x, cellbounds.min_y, state->gfxset.color[set], state->gfxset.rotate[set]);

					/* otherwise, fill with transparency */
					else
						bitmap_fill(state->bitmap, &cellbounds, 0);
				}
			}

			/* otherwise, fill with transparency */
			else
				bitmap_fill(state->bitmap, &cellbounds, 0);
		}

		/* reset the texture to force an update */
		render_texture_set_bitmap(state->texture, state->bitmap, NULL, TEXFORMAT_ARGB32, NULL);
		state->bitmap_dirty = FALSE;
	}
}
Ejemplo n.º 5
0
void video_frame_update(void)
{
	int skipped_it = video_skip_this_frame();
	int paused = mame_is_paused(Machine);
	int phase = mame_get_phase(Machine);
	int livemask;
	int scrnum;

	/* only render sound and video if we're in the running phase */
	if (phase == MAME_PHASE_RUNNING)
	{
		/* update sound */
		sound_frame_update();

		/* finish updating the screens */
		for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++)
			if (Machine->drv->screen[scrnum].tag != NULL)
				video_screen_update_partial(scrnum, Machine->screen[scrnum].visarea.max_y);

		/* now add the quads for all the screens */
		livemask = render_get_live_screens_mask();
		for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++) {
			if (livemask & (1 << scrnum))
			{
				internal_screen_info *screen = &scrinfo[scrnum];

				/* only update if empty and not a vector game; otherwise assume the driver did it directly */
				if (render_container_is_empty(render_container_get_screen(scrnum)) && !(Machine->drv->video_attributes & VIDEO_TYPE_VECTOR))
				{
					mame_bitmap *bitmap = screen->bitmap[screen->curbitmap];
					if (!skipping_this_frame && screen->changed)
					{
						rectangle fixedvis = Machine->screen[scrnum].visarea;
						fixedvis.max_x++;
						fixedvis.max_y++;
						render_texture_set_bitmap(screen->texture, bitmap, &fixedvis, Machine->drv->screen[scrnum].palette_base, screen->format);
						screen->curbitmap = 1 - screen->curbitmap;
					}
					render_screen_add_quad(scrnum, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), screen->texture, PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1));
				}
			}
        }

		/* update our movie recording state */
		if (!paused)
			movie_record_frame(0);

		/* reset the screen changed flags */
		for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++)
			scrinfo[scrnum].changed = 0;
	}

	/* draw any crosshairs */
	crosshair_render();

	/* draw the user interface */
	ui_update_and_render();

	/* call the OSD to update */
	skipping_this_frame = osd_update(mame_timer_get_time());

	/* empty the containers */
	for (scrnum = 0; scrnum < MAX_SCREENS; scrnum++)
		if (Machine->drv->screen[scrnum].tag != NULL)
			render_container_empty(render_container_get_screen(scrnum));

	/* update FPS */
	recompute_fps(skipped_it);

	/* call the end-of-frame callback */
	if (phase == MAME_PHASE_RUNNING)
	{
		/* reset partial updates if we're paused or if the debugger is active */
		if (paused || mame_debug_is_active())
			video_reset_partial_updates();

		/* otherwise, call the video EOF callback */
		else if (Machine->drv->video_eof != NULL)
		{
			profiler_mark(PROFILER_VIDEO);
			(*Machine->drv->video_eof)(Machine);
			profiler_mark(PROFILER_END);
		}
	}
}