Ejemplo n.º 1
0
static void
draw_view(struct weston_view *ev, struct weston_output *output,
	  pixman_region32_t *damage) /* in global coordinates */
{
	struct pixman_surface_state *ps = get_surface_state(ev->surface);
	/* repaint bounding region in global coordinates: */
	pixman_region32_t repaint;
	/* non-opaque region in surface coordinates: */
	pixman_region32_t surface_blend;

	/* No buffer attached */
	if (!ps->image)
		return;

	pixman_region32_init(&repaint);
	pixman_region32_intersect(&repaint,
				  &ev->transform.boundingbox, damage);
	pixman_region32_subtract(&repaint, &repaint, &ev->clip);

	if (!pixman_region32_not_empty(&repaint))
		goto out;

	if (output->zoom.active) {
		weston_log("pixman renderer does not support zoom\n");
		goto out;
	}

	/* TODO: Implement repaint_region_complex() using pixman_composite_trapezoids() */
	if (ev->transform.enabled &&
	    ev->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE) {
		repaint_region(ev, output, &repaint, NULL, PIXMAN_OP_OVER);
	} else {
		/* blended region is whole surface minus opaque region: */
		pixman_region32_init_rect(&surface_blend, 0, 0,
					  ev->surface->width, ev->surface->height);
		pixman_region32_subtract(&surface_blend, &surface_blend, &ev->surface->opaque);

		if (pixman_region32_not_empty(&ev->surface->opaque)) {
			repaint_region(ev, output, &repaint, &ev->surface->opaque, PIXMAN_OP_SRC);
		}

		if (pixman_region32_not_empty(&surface_blend)) {
			repaint_region(ev, output, &repaint, &surface_blend, PIXMAN_OP_OVER);
		}
		pixman_region32_fini(&surface_blend);
	}


out:
	pixman_region32_fini(&repaint);
}
Ejemplo n.º 2
0
static void
draw_view_source_clipped(struct weston_view *view,
			 struct weston_output *output,
			 pixman_region32_t *repaint_global)
{
	struct weston_surface *surface = view->surface;
	pixman_region32_t surf_region;
	pixman_region32_t buffer_region;
	pixman_region32_t repaint_output;

	/* Do not bother separating the opaque region from non-opaque.
	 * Source clipping requires PIXMAN_OP_OVER in all cases, so painting
	 * opaque separately has no benefit.
	 */

	pixman_region32_init_rect(&surf_region, 0, 0,
				  surface->width, surface->height);
	if (view->geometry.scissor_enabled)
		pixman_region32_intersect(&surf_region, &surf_region,
					  &view->geometry.scissor);

	pixman_region32_init(&buffer_region);
	weston_surface_to_buffer_region(surface, &surf_region, &buffer_region);

	pixman_region32_init(&repaint_output);
	pixman_region32_copy(&repaint_output, repaint_global);
	region_global_to_output(output, &repaint_output);

	repaint_region(view, output, &repaint_output, &buffer_region,
		       PIXMAN_OP_OVER);

	pixman_region32_fini(&repaint_output);
	pixman_region32_fini(&buffer_region);
	pixman_region32_fini(&surf_region);
}
Ejemplo n.º 3
0
static void
draw_view_translated(struct weston_view *view, struct weston_output *output,
		     pixman_region32_t *repaint_global)
{
	struct weston_surface *surface = view->surface;
	/* non-opaque region in surface coordinates: */
	pixman_region32_t surface_blend;
	/* region to be painted in output coordinates: */
	pixman_region32_t repaint_output;

	pixman_region32_init(&repaint_output);

	/* Blended region is whole surface minus opaque region,
	 * unless surface alpha forces us to blend all.
	 */
	pixman_region32_init_rect(&surface_blend, 0, 0,
				  surface->width, surface->height);

	if (!(view->alpha < 1.0)) {
		pixman_region32_subtract(&surface_blend, &surface_blend,
					 &surface->opaque);

		if (pixman_region32_not_empty(&surface->opaque)) {
			region_intersect_only_translation(&repaint_output,
							  repaint_global,
							  &surface->opaque,
							  view);
			region_global_to_output(output, &repaint_output);

			repaint_region(view, output, &repaint_output, NULL,
				       PIXMAN_OP_SRC);
		}
	}

	if (pixman_region32_not_empty(&surface_blend)) {
		region_intersect_only_translation(&repaint_output,
						  repaint_global,
						  &surface_blend, view);
		region_global_to_output(output, &repaint_output);

		repaint_region(view, output, &repaint_output, NULL,
			       PIXMAN_OP_OVER);
	}

	pixman_region32_fini(&surface_blend);
	pixman_region32_fini(&repaint_output);
}