Ejemplo n.º 1
0
int DomainServer::run() {
    NodeList* nodeList = NodeList::getInstance();
    
    nodeList->addHook(this);
    
    ssize_t receivedBytes = 0;
    char nodeType = '\0';
    
    unsigned char broadcastPacket[MAX_PACKET_SIZE];
    unsigned char packetData[MAX_PACKET_SIZE];
    
    unsigned char* currentBufferPos;
    unsigned char* startPointer;
    
    sockaddr_in senderAddress, nodePublicAddress, nodeLocalAddress;
    nodePublicAddress.sin_family = AF_INET;
    nodeLocalAddress.sin_family = AF_INET;
    
    nodeList->startSilentNodeRemovalThread();
    
    if (!_staticAssignmentFile.exists() || _voxelServerConfig) {
        
        if (_voxelServerConfig) {
            // we have a new VS config, clear the existing file to start fresh
            _staticAssignmentFile.remove();
        }
        
        prepopulateStaticAssignmentFile();
    }
    
    _staticAssignmentFile.open(QIODevice::ReadWrite);
    
    _staticAssignmentFileData = _staticAssignmentFile.map(0, _staticAssignmentFile.size());
    
    _staticAssignments = (Assignment*) _staticAssignmentFileData;
    
    timeval startTime;
    gettimeofday(&startTime, NULL);
    
    while (true) {
        while (nodeList->getNodeSocket()->receive((sockaddr *)&senderAddress, packetData, &receivedBytes) &&
               packetVersionMatch(packetData)) {
            if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) {
                // this is an RFD or domain list request packet, and there is a version match
                
                int numBytesSenderHeader = numBytesForPacketHeader(packetData);
                
                nodeType = *(packetData + numBytesSenderHeader);
                
                int packetIndex = numBytesSenderHeader + sizeof(NODE_TYPE);
                QUuid nodeUUID = QUuid::fromRfc4122(QByteArray(((char*) packetData + packetIndex), NUM_BYTES_RFC4122_UUID));
                packetIndex += NUM_BYTES_RFC4122_UUID;
                
                int numBytesPrivateSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodePublicAddress);
                packetIndex += numBytesPrivateSocket;
                
                if (nodePublicAddress.sin_addr.s_addr == 0) {
                    // this node wants to use us its STUN server
                    // so set the node public address to whatever we perceive the public address to be
                    
                    nodePublicAddress = senderAddress;
                    
                    // if the sender is on our box then leave its public address to 0 so that
                    // other users attempt to reach it on the same address they have for the domain-server
                    if (senderAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
                        nodePublicAddress.sin_addr.s_addr = 0;
                    }
                }
                
                int numBytesPublicSocket = unpackSocket(packetData + packetIndex, (sockaddr*) &nodeLocalAddress);
                packetIndex += numBytesPublicSocket;
                
                const char STATICALLY_ASSIGNED_NODES[3] = {
                    NODE_TYPE_AUDIO_MIXER,
                    NODE_TYPE_AVATAR_MIXER,
                    NODE_TYPE_VOXEL_SERVER
                };
                
                Assignment* matchingStaticAssignment = NULL;
                
                if (memchr(STATICALLY_ASSIGNED_NODES, nodeType, sizeof(STATICALLY_ASSIGNED_NODES)) == NULL
                    || ((matchingStaticAssignment = matchingStaticAssignmentForCheckIn(nodeUUID, nodeType))
                        || checkInWithUUIDMatchesExistingNode((sockaddr*) &nodePublicAddress,
                                                              (sockaddr*) &nodeLocalAddress,
                                                              nodeUUID)))
                {
                    Node* checkInNode = nodeList->addOrUpdateNode(nodeUUID,
                                                                  nodeType,
                                                                  (sockaddr*) &nodePublicAddress,
                                                                  (sockaddr*) &nodeLocalAddress);
                    
                    if (matchingStaticAssignment) {
                        // this was a newly added node with a matching static assignment
                        
                        if (_hasCompletedRestartHold) {
                            // remove the matching assignment from the assignment queue so we don't take the next check in
                            removeAssignmentFromQueue(matchingStaticAssignment);
                        }
                        
                        // set the linked data for this node to a copy of the matching assignment
                        // so we can re-queue it should the node die
                        Assignment* nodeCopyOfMatchingAssignment = new Assignment(*matchingStaticAssignment);
                
                        checkInNode->setLinkedData(nodeCopyOfMatchingAssignment);
                    }
                    
                    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
                    
                    currentBufferPos = broadcastPacket + numHeaderBytes;
                    startPointer = currentBufferPos;
                    
                    unsigned char* nodeTypesOfInterest = packetData + packetIndex + sizeof(unsigned char);
                    int numInterestTypes = *(nodeTypesOfInterest - 1);
                    
                    if (numInterestTypes > 0) {
                        // if the node has sent no types of interest, assume they want nothing but their own ID back
                        for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                            if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
                                memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
                                
                                // don't send avatar nodes to other avatars, that will come from avatar mixer
                                if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
                                    currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
                                }
                                
                            }
                        }
                    }
                    
                    // update last receive to now
                    uint64_t timeNow = usecTimestampNow();
                    checkInNode->setLastHeardMicrostamp(timeNow);
                    
                    // send the constructed list back to this node
                    nodeList->getNodeSocket()->send((sockaddr*)&senderAddress,
                                                    broadcastPacket,
                                                    (currentBufferPos - startPointer) + numHeaderBytes);
                }
            } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
                
                qDebug("Received a request for assignment.\n");
                
                if (!_hasCompletedRestartHold) {
                    possiblyAddStaticAssignmentsBackToQueueAfterRestart(&startTime);
                }
                
                if (_assignmentQueue.size() > 0) {
                    // construct the requested assignment from the packet data
                    Assignment requestAssignment(packetData, receivedBytes);
                    
                    Assignment* assignmentToDeploy = deployableAssignmentForRequest(requestAssignment);
                    
                    if (assignmentToDeploy) {
                    
                        // give this assignment out, either the type matches or the requestor said they will take any
                        int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_CREATE_ASSIGNMENT);
                        int numAssignmentBytes = assignmentToDeploy->packToBuffer(broadcastPacket + numHeaderBytes);
        
                        nodeList->getNodeSocket()->send((sockaddr*) &senderAddress,
                                                        broadcastPacket,
                                                        numHeaderBytes + numAssignmentBytes);
                        
                        if (assignmentToDeploy->getNumberOfInstances() == 0) {
                            // there are no more instances of this script to send out, delete it
                            delete assignmentToDeploy;
                        }
                    }
                    
                }
            } else if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
                // this is a create assignment likely recieved from a server needed more clients to help with load
                
                // unpack it
                Assignment* createAssignment = new Assignment(packetData, receivedBytes);
                
                qDebug() << "Received a create assignment -" << *createAssignment << "\n";
                
                // make sure we have a matching node with the UUID packed with the assignment
                // if the node has sent no types of interest, assume they want nothing but their own ID back
                for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                    if (node->getLinkedData()
                        && socketMatch((sockaddr*) &senderAddress, node->getPublicSocket())
                        && ((Assignment*) node->getLinkedData())->getUUID() == createAssignment->getUUID()) {
                        
                        // give the create assignment a new UUID
                        createAssignment->resetUUID();
                        
                        // add the assignment at the back of the queue
                        _assignmentQueueMutex.lock();
                        _assignmentQueue.push_back(createAssignment);
                        _assignmentQueueMutex.unlock();
                        
                        // find the first available spot in the static assignments and put this assignment there
                        for (int i = 0; i < MAX_STATIC_ASSIGNMENT_FILE_ASSIGNMENTS; i++) {
                            if (_staticAssignments[i].getUUID().isNull()) {
                                _staticAssignments[i] = *createAssignment;
                                
                                // we've stuck the assignment in, break out
                                break;
                            }
                        }
                        
                        // we found the matching node that asked for create assignment, break out
                        break;
                    }
                }
            }
        }
        
        if (!_hasCompletedRestartHold) {
            possiblyAddStaticAssignmentsBackToQueueAfterRestart(&startTime);
        }
    }
    
    this->cleanup();
    
    return 0;
}
Ejemplo n.º 2
0
void childClient() {
    // this is one of the child forks or there is a single assignment client, continue assignment-client execution
    
    // set the logging target to the the CHILD_TARGET_NAME
    Logging::setTargetName(CHILD_TARGET_NAME);
    
    // create a NodeList as an unassigned client
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_UNASSIGNED);
    
    // set the custom assignment socket if we have it
    if (customAssignmentSocket.sin_addr.s_addr != 0) {
        nodeList->setAssignmentServerSocket((sockaddr*) &customAssignmentSocket);
    }
    
    // change the timeout on the nodelist socket to be as often as we want to re-request
    nodeList->getNodeSocket()->setBlockingReceiveTimeoutInUsecs(ASSIGNMENT_REQUEST_INTERVAL_USECS);
    
    timeval lastRequest = {};
    
    unsigned char packetData[MAX_PACKET_SIZE];
    ssize_t receivedBytes = 0;
    
    sockaddr_in senderSocket = {};
    
    // create a request assignment, accept assignments defined by the overidden type
    Assignment requestAssignment(Assignment::RequestCommand, ::overiddenAssignmentType);
    
    while (true) {
        if (usecTimestampNow() - usecTimestamp(&lastRequest) >= ASSIGNMENT_REQUEST_INTERVAL_USECS) {
            gettimeofday(&lastRequest, NULL);
            // if we're here we have no assignment, so send a request
            qDebug() << "Sending an assignment request -" << requestAssignment << "\n";
            nodeList->sendAssignment(requestAssignment);
        }
        
        if (nodeList->getNodeSocket()->receive((sockaddr*) &senderSocket, packetData, &receivedBytes) &&
            (packetData[0] == PACKET_TYPE_DEPLOY_ASSIGNMENT || packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT)
            && packetVersionMatch(packetData)) {
            
            // construct the deployed assignment from the packet data
            Assignment* deployedAssignment = AssignmentFactory::unpackAssignment(packetData, receivedBytes);
            
            qDebug() << "Received an assignment -" << *deployedAssignment << "\n";
            
            // switch our nodelist domain IP and port to whoever sent us the assignment
            if (packetData[0] == PACKET_TYPE_CREATE_ASSIGNMENT) {
                
                nodeList->setDomainIP(QHostAddress((sockaddr*) &senderSocket));
                nodeList->setDomainPort(ntohs(senderSocket.sin_port));
                
                qDebug("Destination IP for assignment is %s\n", nodeList->getDomainIP().toString().toStdString().c_str());
                
                // run the deployed assignment
                deployedAssignment->run();
            } else {
                qDebug("Received a bad destination socket for assignment.\n");
            }
            
            qDebug("Assignment finished or never started - waiting for new assignment\n");
            
            // delete the deployedAssignment
            delete deployedAssignment;
            
            // reset our NodeList by switching back to unassigned and clearing the list
            nodeList->setOwnerType(NODE_TYPE_UNASSIGNED);
            nodeList->reset();
            
            // reset the logging target to the the CHILD_TARGET_NAME
            Logging::setTargetName(CHILD_TARGET_NAME);
        }
    }
}