GenericTiledMap::Layer::Layer(const int map_width, const int map_height) 
{ 
    opacity = 0.0f; 
    visible = true; 
    v_tiles.clear(); 
    resetDimensions(map_width, map_height); 
}
Ejemplo n.º 2
0
void MythSqueezeDisplay::Init(void)
{
    resetDimensions();
    connect( &scrollTimer, SIGNAL( timeout() ), this, SLOT(slotUpdateScrollOffset()) );
    connect( vertTransTimer, SIGNAL(frameChanged(int)), this, SLOT(slotUpdateTransition(int)));
    connect( horzTransTimer, SIGNAL(frameChanged(int)), this, SLOT(slotUpdateTransition(int)));
    connect( bumpTransTimer, SIGNAL(frameChanged(int)), this, SLOT(slotUpdateTransition(int)));
    connect( vertTransTimer, SIGNAL(finished()), this, SLOT(slotTransitionFinished()));
    connect( horzTransTimer, SIGNAL(finished()), this, SLOT(slotTransitionFinished()));
    connect( bumpTransTimer, SIGNAL(finished()), this, SLOT(slotTransitionFinished()));
}