Ejemplo n.º 1
0
int init_subsystems(void) {

  init_hud();
  init_flares();
  init_starfield();
  init_fire();
  init_particles();
  init_chunks();
  init_video_new_game();
  reset_update();
  reset_plugins();
  init_asteroids();

  return (0);
}
Ejemplo n.º 2
0
void mud_update(void)
{
	static long creature_time = 0;
	static long object_time = 0;
	static long reset_time = 0;
	static long mysql_time = 0;
	static long mudtime_time = 0;
	static long backup_time = 0;
	static long heal_time = 0;
	static long socket_time = 0;

	if( ++socket_time % (LOOPS_PER_SECOND) == 0 )
		socket_update();
	
	if( ++heal_time % (LOOPS_PER_SECOND*5) == 0 )
		heal_update();	

	if( ++creature_time % (LOOPS_PER_SECOND*60) == 0 )
		creature_update();

	if( ++object_time % (LOOPS_PER_SECOND) == 0 )
		object_update();

	if( ++reset_time % (LOOPS_PER_SECOND) == 0 )
		reset_update();

	if( ++mysql_time % (LOOPS_PER_SECOND*60*60) == 0 )
		mudlog("Pinging mysql server == %s", mysql_ping(mysql) == 0 ? "Connected" : "Disconnected");

	if( ++mudtime_time % (LOOPS_PER_SECOND) == 0 )
	{
		if(mudtime_time % (LOOPS_PER_SECOND*60*15) == 0) // 15 minutes
			fwrite_time();
		mudtime.age++;
	}

	if( ++backup_time % (LOOPS_PER_SECOND*60*60) == 0) // check at startup and every hour
		backup_update();
}