void StandardGraspPerformer::performGrasp(const object_manipulation_msgs::PickupGoal &pickup_goal, const object_manipulation_msgs::Grasp &grasp, GraspExecutionInfo &execution_info) { execution_info.result_ = approachAndGrasp(pickup_goal, grasp, execution_info); if (execution_info.result_.result_code != GraspResult::SUCCESS) return; //check if there is anything in gripper; if not, open gripper and retreat if (!mechInterface().graspPostureQuery(pickup_goal.arm_name, grasp)) { ROS_DEBUG_NAMED("manipulation","Hand reports that grasp was not successfully executed; " "releasing object and retreating"); mechInterface().handPostureGraspAction(pickup_goal.arm_name, grasp, object_manipulation_msgs::GraspHandPostureExecutionGoal::RELEASE, -1); retreat(pickup_goal, grasp, execution_info); execution_info.result_ = Result(GraspResult::GRASP_FAILED, false); return; } //attach object to gripper if (!pickup_goal.collision_object_name.empty()) { mechInterface().attachObjectToGripper(pickup_goal.arm_name, pickup_goal.collision_object_name); } execution_info.result_ = lift(pickup_goal, grasp, execution_info); }
void MatchACommand( int (*advance)(char *), int (*retreat)(char *) ) /******************************************************************/ { int advanced; SaveLine(); advanced = 0; for( ;; ) { ++advanced; MaxCursor = advance( Line ); if( MaxCursor == 0 ) { while( --advanced >= 0 ) { MaxCursor = retreat( Line ); } RestoreLine(); return; } if( MaxCursor < OldCursor ) continue; if( Equal( OldLine, Line, OldCursor ) ) break; } Draw = TRUE; Base = 0; Edited = FALSE; FirstNextOrPrev = FALSE; }
bool simple_ctable::iter::prev(bool row) { if(row) number = 0; else if(prev_column()) return true; return retreat(true); }
int is_palindrome(char line[]) { int left = 0, right = strlen(line) - 1; // find intitial left and right indices of valid letters right = retreat( right, line ); left = advance( left, right, line ); while( tolower(line[ left ]) == tolower(line[ right ]) ) { if( left != right && left + 1 != right ) { left++; right--; left = advance( left, right, line ); right = retreat( right, line ); } // midpoint cases else if( left == right ) { return line[ left ] == line [ right ]; } else if( left +1 == right ) { return line[ left ] == line [ right ]; } } return 0 ; /* not a palindrome */ }
int is_palindrome(char line[]) { int i; //Incrementation variable int eos_index = (strlen(line)-1); // end of string position int endval; // End value int startval; // Start value int startcursor = 0; //Keeps track of cursor from beginning int endcursor = eos_index; //Keeps track of cursor from end for(i = 0; i < strlen(line); i++){ if(startcursor == endcursor){ return 1; /*is a palindrome */ } else if(startcursor > endcursor){ if ((startcursor == endcursor +1) && (tolower(startval) == tolower(endval))){ return 1; /*is a palindrome */ } break; } else if(startcursor < endcursor){ startcursor = i; endcursor = (strlen(line)-1)-i; endval = line[endcursor]; startval = line[startcursor]; if(tolower(startval) != tolower(endval)){ break; } startcursor = advance(i,eos_index,line); endcursor = retreat(endcursor,line); } } return 0 ; /* not a palindrome */ }
task main() { initializeRobot(); waitForStart(); raiseArm(ArmUpRotations); intializeClaw(); int _dirAC = 0; wait1Msec(200); int sensorDirection = HTIRS2readDCDir(irSeeker); if(sensorDirection < 5){ raiseArm(LeftArmUpRotations); leftTurn(leftTurnRotations); attackRack(leftFinalInches); } else{ firstMove(middleStartInches); wait1Msec(300); sensorDirection = HTIRS2readDCDir(irSeeker); if(sensorDirection < 7){ leftTurn(middleTurnRotations); attackRack(middleFinalInches); } else{ raiseArm(RightArmUpRotations); firstMove(rightStartInches - middleStartInches); leftTurn(middleTurnRotations); attackRack(rightFinalInches); } } retreat(); }
/* * Remove node from tree. * avl_delete does the local tree manipulations, * calls retreat() to rebalance tree up to its root. */ void avl_delete( register avltree_desc_t *tree, register avlnode_t *np) { register avlnode_t *forw = np->avl_forw; register avlnode_t *back = np->avl_back; register avlnode_t *parent = np->avl_parent; register avlnode_t *nnext; if (np->avl_back) { /* * a left child exits, then greatest left descendent's nextino * is pointing to np; make it point to np->nextino. */ nnext = np->avl_back; while (nnext) { if (!nnext->avl_forw) break; /* can't find anything bigger */ nnext = nnext->avl_forw; } } else if (np->avl_parent) { /* * find nearest ancestor with lesser value. That ancestor's * nextino is pointing to np; make it point to np->nextino */ nnext = np->avl_parent; while (nnext) { if (AVL_END(tree, nnext) <= AVL_END(tree, np)) break; nnext = nnext->avl_parent; } } else nnext = NULL; if (nnext) { ASSERT(nnext->avl_nextino == np); nnext->avl_nextino = np->avl_nextino; /* * Something preceeds np; np cannot be firstino. */ ASSERT(tree->avl_firstino != np); } else { /* * Nothing preceeding np; after deletion, np's nextino * is firstino of tree. */ ASSERT(tree->avl_firstino == np); tree->avl_firstino = np->avl_nextino; } /* * Degenerate cases... */ if (forw == NULL) { forw = back; goto attach; } if (back == NULL) { attach: if (forw) forw->avl_parent = parent; if (parent) { if (parent->avl_forw == np) { parent->avl_forw = forw; retreat(tree, parent, AVL_BACK); } else { ASSERT(parent->avl_back == np); parent->avl_back = forw; retreat(tree, parent, AVL_FORW); } } else { ASSERT(tree->avl_root == np); tree->avl_root = forw; } avl_checktree(tree, tree->avl_root); return; } /* * Harder case: children on both sides. * If back's avl_forw pointer is null, just have back * inherit np's avl_forw tree, remove np from the tree * and adjust balance counters starting at back. * * np-> xI xH (befor retreat()) * / \ / \ * back-> H J G J * / / \ / \ * G ? ? ? ? * / \ * ? ? */ if ((forw = back->avl_forw) == NULL) { /* * AVL_FORW retreat below will set back's * balance to AVL_BACK. */ back->avl_balance = np->avl_balance; back->avl_forw = forw = np->avl_forw; forw->avl_parent = back; back->avl_parent = parent; if (parent) { if (parent->avl_forw == np) parent->avl_forw = back; else { ASSERT(parent->avl_back == np); parent->avl_back = back; } } else { ASSERT(tree->avl_root == np); tree->avl_root = back; } /* * back is taking np's place in the tree, and * has therefore lost a avl_back node (itself). */ retreat(tree, back, AVL_FORW); avl_checktree(tree, tree->avl_root); return; } /* * Hardest case: children on both sides, and back's * avl_forw pointer isn't null. Find the immediately * inferior buffer by following back's avl_forw line * to the end, then have it inherit np's avl_forw tree. * * np-> xI xH * / \ / \ * G J back-> G J (before retreat()) * / \ / \ * F ?... F ?1 * / \ * ? H <-forw * / * ?1 */ while ((back = forw->avl_forw)) forw = back; /* * Will be adjusted by retreat() below. */ forw->avl_balance = np->avl_balance; /* * forw inherits np's avl_forw... */ forw->avl_forw = np->avl_forw; np->avl_forw->avl_parent = forw; /* * ... forw's parent gets forw's avl_back... */ back = forw->avl_parent; back->avl_forw = forw->avl_back; if (forw->avl_back) forw->avl_back->avl_parent = back; /* * ... forw gets np's avl_back... */ forw->avl_back = np->avl_back; np->avl_back->avl_parent = forw; /* * ... and forw gets np's parent. */ forw->avl_parent = parent; if (parent) { if (parent->avl_forw == np) parent->avl_forw = forw; else parent->avl_back = forw; } else { ASSERT(tree->avl_root == np); tree->avl_root = forw; } /* * What used to be forw's parent is the starting * point for rebalancing. It has lost a avl_forw node. */ retreat(tree, back, AVL_BACK); avl_checktree(tree, tree->avl_root); }
bool simple_ctable::iter::last() { source->last(); return retreat(); }
/* * Check if current player must retreat. * * We run this check from the point of view of the opponent. * * If current player must retreat, simulate the results. */ static void check_retreat(game *g) { game sim; player *p, *opp; card *c; int i; int all_known = 1, moved = 0, bluff = 0; /* Do nothing if no fight to retreat from */ if (!g->fight_started) return; /* Get opponent pointer */ opp = &g->p[!g->turn]; /* Loop over opponent cards */ for (i = 1; i < DECK_SIZE; i++) { /* Get card pointer */ c = &opp->deck[i]; /* Skip inactive cards */ if (!c->active) continue; /* Check for bluff card */ if (c->bluff) bluff = 1; /* Skip cards with text ignored */ if (c->text_ignored) continue; /* Skip cards without category 3 special text */ if (c->d_ptr->special_cat != 3) continue; /* Skip cards that don't disallow calling bluff */ if (c->d_ptr->special_effect !=(S3_YOU_MAY_NOT | S3_CALL_BLUFF)) continue; /* Assume no bluff cards are in play */ bluff = 0; break; } /* Do not check for forced retreat if bluff may be called */ if (bluff) return; /* Simulate game */ simulate_game(&sim, g); /* Get player pointer */ p = &sim.p[sim.turn]; /* Loop over cards */ for (i = 1; i < DECK_SIZE; i++) { /* Get card pointer */ c = &p->deck[i]; /* Skip cards not in hand */ if (c->where != LOC_HAND) continue; /* Check for unknown card */ if (!c->loc_known) all_known = 0; } /* Check for not all cards in hand known */ if (!all_known) { /* Pretend all unknown cards are in hand */ for (i = 1; i < DECK_SIZE; i++) { /* Get card pointer */ c = &p->deck[i]; /* Skip cards with known locations */ if (c->loc_known && !c->random_fake) continue; /* Clear "random" flag */ c->random_fake = 0; /* Move card to hand */ c->where = LOC_HAND; /* Count cards moved */ moved++; } } /* XXX Do nothing if most cards moved */ if (moved > 15) return; /* Set retreat flag */ must_retreat = 1; checking_retreat = 1; /* Simulate possible actions */ find_action(&sim); /* Check for retreat flag still set */ if (must_retreat) { /* Force current player to retreat before evaluating score */ retreat(g); } /* Clear retreat check flag */ checking_retreat = 0; }
/* * Perform the given action. */ static void perform_act(game *g, action a) { player *p, *opp; int old_phase; /* Get player pointers */ p = &g->p[g->turn]; opp = &g->p[!g->turn]; /* Remember current phase */ old_phase = p->phase; /* Switch on action */ switch (a.act) { /* No action, advance phase counter */ case ACT_NONE: { /* Advance phase counter */ p->phase++; /* Take care of bookkeeping */ switch (old_phase) { /* Start of turn */ case PHASE_START: /* Start turn */ start_turn(g); /* Done */ break; /* After support/booster */ case PHASE_AFTER_SB: /* End support phase */ end_support(g); /* Done */ break; /* Refresh hand */ case PHASE_REFRESH: /* Refresh */ refresh_phase(g); /* Done */ break; /* End of turn */ case PHASE_END: /* End current turn */ end_turn(g); /* Done */ break; /* Move to next player */ case PHASE_OVER: /* Player is done */ p->phase = PHASE_NONE; /* Next player */ g->turn = !g->turn; /* Start opponent's turn */ opp->phase = PHASE_START; /* Done (completely) */ return; } /* Clear last played card */ p->last_played = 0; /* Done */ break; } /* Retreat */ case ACT_RETREAT: { /* Retreat */ retreat(g); /* Done */ break; } /* Retrieve a card */ case ACT_RETRIEVE: { /* Set last played */ p->last_played = a.index; /* Retrieve card */ retrieve_card(g, a.arg); /* Done */ break; } /* Play a card */ case ACT_PLAY: { /* Set last played */ p->last_played = a.index; /* Play card */ play_card(g, a.arg, 0, 0); /* Done */ break; } /* Play a card without special effect */ case ACT_PLAY_NO: { /* Set last played */ p->last_played = a.index; /* Play card */ play_card(g, a.arg, 1, 0); /* Done */ break; } /* Announce power */ case ACT_ANN_FIRE: case ACT_ANN_EARTH: { /* Increment phase counter */ p->phase++; /* Announce power */ announce_power(g, a.act - ACT_ANN_FIRE); /* Done */ break; } /* Use card special power */ case ACT_USE: { /* Use card */ use_special(g, a.arg); /* Done */ break; } /* Satisfy opponent's "discard" card */ case ACT_SATISFY: { /* Satisfy requirement */ satisfy_discard(g, a.arg); /* Done */ break; } /* Land a ship */ case ACT_LAND: { /* Set last played */ p->last_played = a.index; /* Land ship */ land_ship(g, a.arg); /* Done */ break; } /* Load a card onto a ship */ case ACT_LOAD: { /* Set last played */ p->last_played = a.index; /* Load card */ load_card(g, a.arg, a.target); /* Done */ break; } /* Play a bluff card */ case ACT_BLUFF: { /* Set last played */ p->last_played = a.index; /* Play bluff */ play_bluff(g, a.arg); /* Done */ break; } /* Reveal a bluff card */ case ACT_REVEAL: { /* Set last played */ p->last_played = a.index; /* Reveal bluff */ reveal_bluff(g, g->turn, a.arg); /* Done */ break; } } }
Force::~Force() { retreat(); }
void takecareofobject() { if ((blkiden==0)||(f1==0)) // OBJECT NOT THERE return; if (blkiden==1||blkiden==2) // OBJECT FOUND { int i=0; turn('N'); //_delay_ms(10); while(i<4000) { PORTB |= (1<<0); PORTB &=~(1<<1);// holdin object _delay_us(50); PORTB |= (1<<0); PORTB |= (1<<1); _delay_us(50); i++; PORTC|=(1<<3); } PORTC&=~(1<<3); linefollower(); objx=currx; objy=curry; objtransport(); turn('N'); linefollower1(); turn('N'); inchb(); inchb(); i=0; while(i<4000) { PORTB &=~ (1<<0); PORTB |=(1<<1);// keepin object _delay_us(85); PORTB |= (1<<0); PORTB |= (1<<1); _delay_us(15); i++; PORTC|=(1<<3); } PORTC&=~(1<<3); inchb(); //inchb(); turn('R'); if(ori==1) ori=3; else if(ori==2) ori=4; else if(ori==3) ori=1; else if(ori==4) ori=2; linefollower1(); turn('N'); //inch(); retreat(); blkiden=0; f1=0; } }
void __start(int core_id, int num_crashes, unsigned char payload) { // Core 0 starts by checking taunt array, // then writes to opponents' data if (core_id == 0) { signed char *taunt_array = HOME_STATUS->taunt; // Unravel loop through taunt array twice if (taunt_array[0] != -1) { Alert_Guards(taunt_array[0]); } if (taunt_array[1] != -1) { Alert_Guards(taunt_array[1]); } if (taunt_array[2] != -1) { Alert_Guards(taunt_array[2]); } if (taunt_array[3] != -1) { Alert_Guards(taunt_array[3]); } if (taunt_array[4] != -1) { Alert_Guards(taunt_array[4]); } if (taunt_array[5] != -1) { Alert_Guards(taunt_array[5]); } if (taunt_array[6] != -1) { Alert_Guards(taunt_array[6]); } if (taunt_array[7] != -1) { Alert_Guards(taunt_array[7]); } if (taunt_array[8] != -1) { Alert_Guards(taunt_array[8]); } if (taunt_array[9] != -1) { Alert_Guards(taunt_array[9]); } if (taunt_array[10] != -1) { Alert_Guards(taunt_array[10]); } if (taunt_array[11] != -1) { Alert_Guards(taunt_array[11]); } if (taunt_array[12] != -1) { Alert_Guards(taunt_array[12]); } if (taunt_array[13] != -1) { Alert_Guards(taunt_array[13]); } if (taunt_array[14] != -1) { Alert_Guards(taunt_array[14]); } if (taunt_array[15] != -1) { Alert_Guards(taunt_array[15]); } if (taunt_array[16] != -1) { Alert_Guards(taunt_array[16]); } if (taunt_array[17] != -1) { Alert_Guards(taunt_array[17]); } if (taunt_array[18] != -1) { Alert_Guards(taunt_array[18]); } if (taunt_array[19] != -1) { Alert_Guards(taunt_array[19]); } if (taunt_array[20] != -1) { Alert_Guards(taunt_array[20]); } if (taunt_array[21] != -1) { Alert_Guards(taunt_array[21]); } if (taunt_array[22] != -1) { Alert_Guards(taunt_array[22]); } if (taunt_array[23] != -1) { Alert_Guards(taunt_array[23]); } if (taunt_array[24] != -1) { Alert_Guards(taunt_array[24]); } if (taunt_array[25] != -1) { Alert_Guards(taunt_array[25]); } if (taunt_array[26] != -1) { Alert_Guards(taunt_array[26]); } if (taunt_array[27] != -1) { Alert_Guards(taunt_array[27]); } if (taunt_array[28] != -1) { Alert_Guards(taunt_array[28]); } if (taunt_array[29] != -1) { Alert_Guards(taunt_array[29]); } if (taunt_array[30] != -1) { Alert_Guards(taunt_array[30]); } if (taunt_array[31] != -1) { Alert_Guards(taunt_array[31]); } if (taunt_array[32] != -1) { Alert_Guards(taunt_array[32]); } if (taunt_array[33] != -1) { Alert_Guards(taunt_array[33]); } if (taunt_array[34] != -1) { Alert_Guards(taunt_array[34]); } if (taunt_array[35] != -1) { Alert_Guards(taunt_array[35]); } if (taunt_array[36] != -1) { Alert_Guards(taunt_array[36]); } if (taunt_array[37] != -1) { Alert_Guards(taunt_array[37]); } if (taunt_array[38] != -1) { Alert_Guards(taunt_array[38]); } if (taunt_array[39] != -1) { Alert_Guards(taunt_array[39]); } if (taunt_array[40] != -1) { Alert_Guards(taunt_array[40]); } if (taunt_array[41] != -1) { Alert_Guards(taunt_array[41]); } if (taunt_array[42] != -1) { Alert_Guards(taunt_array[42]); } if (taunt_array[43] != -1) { Alert_Guards(taunt_array[43]); } if (taunt_array[44] != -1) { Alert_Guards(taunt_array[44]); } if (taunt_array[45] != -1) { Alert_Guards(taunt_array[45]); } if (taunt_array[46] != -1) { Alert_Guards(taunt_array[46]); } if (taunt_array[47] != -1) { Alert_Guards(taunt_array[47]); } if (taunt_array[48] != -1) { Alert_Guards(taunt_array[48]); } if (taunt_array[49] != -1) { Alert_Guards(taunt_array[49]); } if (taunt_array[50] != -1) { Alert_Guards(taunt_array[50]); } if (taunt_array[51] != -1) { Alert_Guards(taunt_array[51]); } if (taunt_array[52] != -1) { Alert_Guards(taunt_array[52]); } if (taunt_array[53] != -1) { Alert_Guards(taunt_array[53]); } if (taunt_array[54] != -1) { Alert_Guards(taunt_array[54]); } if (taunt_array[55] != -1) { Alert_Guards(taunt_array[55]); } if (taunt_array[56] != -1) { Alert_Guards(taunt_array[56]); } if (taunt_array[57] != -1) { Alert_Guards(taunt_array[57]); } if (taunt_array[58] != -1) { Alert_Guards(taunt_array[58]); } if (taunt_array[59] != -1) { Alert_Guards(taunt_array[59]); } if (taunt_array[60] != -1) { Alert_Guards(taunt_array[60]); } if (taunt_array[61] != -1) { Alert_Guards(taunt_array[61]); } if (taunt_array[62] != -1) { Alert_Guards(taunt_array[62]); } if (taunt_array[63] != -1) { Alert_Guards(taunt_array[63]); } if (taunt_array[64] != -1) { Alert_Guards(taunt_array[64]); } if (taunt_array[65] != -1) { Alert_Guards(taunt_array[65]); } if (taunt_array[66] != -1) { Alert_Guards(taunt_array[66]); } if (taunt_array[67] != -1) { Alert_Guards(taunt_array[67]); } if (taunt_array[68] != -1) { Alert_Guards(taunt_array[68]); } if (taunt_array[69] != -1) { Alert_Guards(taunt_array[69]); } if (taunt_array[70] != -1) { Alert_Guards(taunt_array[70]); } if (taunt_array[71] != -1) { Alert_Guards(taunt_array[71]); } if (taunt_array[72] != -1) { Alert_Guards(taunt_array[72]); } if (taunt_array[73] != -1) { Alert_Guards(taunt_array[73]); } if (taunt_array[74] != -1) { Alert_Guards(taunt_array[74]); } if (taunt_array[75] != -1) { Alert_Guards(taunt_array[75]); } if (taunt_array[76] != -1) { Alert_Guards(taunt_array[76]); } if (taunt_array[77] != -1) { Alert_Guards(taunt_array[77]); } if (taunt_array[78] != -1) { Alert_Guards(taunt_array[78]); } if (taunt_array[79] != -1) { Alert_Guards(taunt_array[79]); } if (taunt_array[80] != -1) { Alert_Guards(taunt_array[80]); } if (taunt_array[81] != -1) { Alert_Guards(taunt_array[81]); } if (taunt_array[82] != -1) { Alert_Guards(taunt_array[82]); } if (taunt_array[83] != -1) { Alert_Guards(taunt_array[83]); } if (taunt_array[84] != -1) { Alert_Guards(taunt_array[84]); } if (taunt_array[85] != -1) { Alert_Guards(taunt_array[85]); } if (taunt_array[86] != -1) { Alert_Guards(taunt_array[86]); } if (taunt_array[87] != -1) { Alert_Guards(taunt_array[87]); } if (taunt_array[88] != -1) { Alert_Guards(taunt_array[88]); } if (taunt_array[89] != -1) { Alert_Guards(taunt_array[89]); } if (taunt_array[90] != -1) { Alert_Guards(taunt_array[90]); } if (taunt_array[91] != -1) { Alert_Guards(taunt_array[91]); } if (taunt_array[92] != -1) { Alert_Guards(taunt_array[92]); } if (taunt_array[93] != -1) { Alert_Guards(taunt_array[93]); } if (taunt_array[94] != -1) { Alert_Guards(taunt_array[94]); } if (taunt_array[95] != -1) { Alert_Guards(taunt_array[95]); } if (taunt_array[96] != -1) { Alert_Guards(taunt_array[96]); } if (taunt_array[97] != -1) { Alert_Guards(taunt_array[97]); } if (taunt_array[98] != -1) { Alert_Guards(taunt_array[98]); } if (taunt_array[99] != -1) { Alert_Guards(taunt_array[99]); } if (taunt_array[100] != -1) { Alert_Guards(taunt_array[100]); } if (taunt_array[101] != -1) { Alert_Guards(taunt_array[101]); } if (taunt_array[102] != -1) { Alert_Guards(taunt_array[102]); } if (taunt_array[103] != -1) { Alert_Guards(taunt_array[103]); } if (taunt_array[104] != -1) { Alert_Guards(taunt_array[104]); } if (taunt_array[105] != -1) { Alert_Guards(taunt_array[105]); } if (taunt_array[106] != -1) { Alert_Guards(taunt_array[106]); } if (taunt_array[107] != -1) { Alert_Guards(taunt_array[107]); } if (taunt_array[108] != -1) { Alert_Guards(taunt_array[108]); } if (taunt_array[109] != -1) { Alert_Guards(taunt_array[109]); } if (taunt_array[110] != -1) { Alert_Guards(taunt_array[110]); } if (taunt_array[111] != -1) { Alert_Guards(taunt_array[111]); } if (taunt_array[112] != -1) { Alert_Guards(taunt_array[112]); } if (taunt_array[113] != -1) { Alert_Guards(taunt_array[113]); } if (taunt_array[114] != -1) { Alert_Guards(taunt_array[114]); } if (taunt_array[115] != -1) { Alert_Guards(taunt_array[115]); } if (taunt_array[116] != -1) { Alert_Guards(taunt_array[116]); } if (taunt_array[117] != -1) { Alert_Guards(taunt_array[117]); } if (taunt_array[118] != -1) { Alert_Guards(taunt_array[118]); } if (taunt_array[119] != -1) { Alert_Guards(taunt_array[119]); } if (taunt_array[120] != -1) { Alert_Guards(taunt_array[120]); } if (taunt_array[121] != -1) { Alert_Guards(taunt_array[121]); } if (taunt_array[122] != -1) { Alert_Guards(taunt_array[122]); } if (taunt_array[123] != -1) { Alert_Guards(taunt_array[123]); } if (taunt_array[124] != -1) { Alert_Guards(taunt_array[124]); } if (taunt_array[125] != -1) { Alert_Guards(taunt_array[125]); } if (taunt_array[126] != -1) { Alert_Guards(taunt_array[126]); } if (taunt_array[127] != -1) { Alert_Guards(taunt_array[127]); } if (taunt_array[128] != -1) { Alert_Guards(taunt_array[128]); } if (taunt_array[129] != -1) { Alert_Guards(taunt_array[129]); } if (taunt_array[130] != -1) { Alert_Guards(taunt_array[130]); } if (taunt_array[131] != -1) { Alert_Guards(taunt_array[131]); } if (taunt_array[132] != -1) { Alert_Guards(taunt_array[132]); } if (taunt_array[133] != -1) { Alert_Guards(taunt_array[133]); } if (taunt_array[134] != -1) { Alert_Guards(taunt_array[134]); } if (taunt_array[135] != -1) { Alert_Guards(taunt_array[135]); } if (taunt_array[136] != -1) { Alert_Guards(taunt_array[136]); } if (taunt_array[137] != -1) { Alert_Guards(taunt_array[137]); } if (taunt_array[138] != -1) { Alert_Guards(taunt_array[138]); } if (taunt_array[139] != -1) { Alert_Guards(taunt_array[139]); } if (taunt_array[140] != -1) { Alert_Guards(taunt_array[140]); } if (taunt_array[141] != -1) { Alert_Guards(taunt_array[141]); } if (taunt_array[142] != -1) { Alert_Guards(taunt_array[142]); } if (taunt_array[143] != -1) { Alert_Guards(taunt_array[143]); } if (taunt_array[144] != -1) { Alert_Guards(taunt_array[144]); } if (taunt_array[145] != -1) { Alert_Guards(taunt_array[145]); } if (taunt_array[146] != -1) { Alert_Guards(taunt_array[146]); } if (taunt_array[147] != -1) { Alert_Guards(taunt_array[147]); } if (taunt_array[148] != -1) { Alert_Guards(taunt_array[148]); } if (taunt_array[149] != -1) { Alert_Guards(taunt_array[149]); } if (taunt_array[150] != -1) { Alert_Guards(taunt_array[150]); } if (taunt_array[151] != -1) { Alert_Guards(taunt_array[151]); } if (taunt_array[152] != -1) { Alert_Guards(taunt_array[152]); } if (taunt_array[153] != -1) { Alert_Guards(taunt_array[153]); } if (taunt_array[154] != -1) { Alert_Guards(taunt_array[154]); } if (taunt_array[155] != -1) { Alert_Guards(taunt_array[155]); } if (taunt_array[156] != -1) { Alert_Guards(taunt_array[156]); } if (taunt_array[157] != -1) { Alert_Guards(taunt_array[157]); } if (taunt_array[158] != -1) { Alert_Guards(taunt_array[158]); } if (taunt_array[159] != -1) { Alert_Guards(taunt_array[159]); } if (taunt_array[160] != -1) { Alert_Guards(taunt_array[160]); } if (taunt_array[161] != -1) { Alert_Guards(taunt_array[161]); } if (taunt_array[162] != -1) { Alert_Guards(taunt_array[162]); } if (taunt_array[163] != -1) { Alert_Guards(taunt_array[163]); } if (taunt_array[164] != -1) { Alert_Guards(taunt_array[164]); } if (taunt_array[165] != -1) { Alert_Guards(taunt_array[165]); } if (taunt_array[166] != -1) { Alert_Guards(taunt_array[166]); } if (taunt_array[167] != -1) { Alert_Guards(taunt_array[167]); } if (taunt_array[168] != -1) { Alert_Guards(taunt_array[168]); } if (taunt_array[169] != -1) { Alert_Guards(taunt_array[169]); } if (taunt_array[170] != -1) { Alert_Guards(taunt_array[170]); } if (taunt_array[171] != -1) { Alert_Guards(taunt_array[171]); } if (taunt_array[172] != -1) { Alert_Guards(taunt_array[172]); } if (taunt_array[173] != -1) { Alert_Guards(taunt_array[173]); } if (taunt_array[174] != -1) { Alert_Guards(taunt_array[174]); } if (taunt_array[175] != -1) { Alert_Guards(taunt_array[175]); } if (taunt_array[176] != -1) { Alert_Guards(taunt_array[176]); } if (taunt_array[177] != -1) { Alert_Guards(taunt_array[177]); } if (taunt_array[178] != -1) { Alert_Guards(taunt_array[178]); } if (taunt_array[179] != -1) { Alert_Guards(taunt_array[179]); } if (taunt_array[180] != -1) { Alert_Guards(taunt_array[180]); } if (taunt_array[181] != -1) { Alert_Guards(taunt_array[181]); } if (taunt_array[182] != -1) { Alert_Guards(taunt_array[182]); } if (taunt_array[183] != -1) { Alert_Guards(taunt_array[183]); } if (taunt_array[184] != -1) { Alert_Guards(taunt_array[184]); } if (taunt_array[185] != -1) { Alert_Guards(taunt_array[185]); } if (taunt_array[186] != -1) { Alert_Guards(taunt_array[186]); } if (taunt_array[187] != -1) { Alert_Guards(taunt_array[187]); } if (taunt_array[188] != -1) { Alert_Guards(taunt_array[188]); } if (taunt_array[189] != -1) { Alert_Guards(taunt_array[189]); } if (taunt_array[190] != -1) { Alert_Guards(taunt_array[190]); } if (taunt_array[191] != -1) { Alert_Guards(taunt_array[191]); } if (taunt_array[192] != -1) { Alert_Guards(taunt_array[192]); } if (taunt_array[193] != -1) { Alert_Guards(taunt_array[193]); } if (taunt_array[194] != -1) { Alert_Guards(taunt_array[194]); } if (taunt_array[195] != -1) { Alert_Guards(taunt_array[195]); } if (taunt_array[196] != -1) { Alert_Guards(taunt_array[196]); } if (taunt_array[197] != -1) { Alert_Guards(taunt_array[197]); } if (taunt_array[198] != -1) { Alert_Guards(taunt_array[198]); } if (taunt_array[199] != -1) { Alert_Guards(taunt_array[199]); } if (taunt_array[200] != -1) { Alert_Guards(taunt_array[200]); } if (taunt_array[201] != -1) { Alert_Guards(taunt_array[201]); } if (taunt_array[202] != -1) { Alert_Guards(taunt_array[202]); } if (taunt_array[203] != -1) { Alert_Guards(taunt_array[203]); } if (taunt_array[204] != -1) { Alert_Guards(taunt_array[204]); } if (taunt_array[205] != -1) { Alert_Guards(taunt_array[205]); } if (taunt_array[206] != -1) { Alert_Guards(taunt_array[206]); } if (taunt_array[207] != -1) { Alert_Guards(taunt_array[207]); } if (taunt_array[208] != -1) { Alert_Guards(taunt_array[208]); } if (taunt_array[209] != -1) { Alert_Guards(taunt_array[209]); } if (taunt_array[210] != -1) { Alert_Guards(taunt_array[210]); } if (taunt_array[211] != -1) { Alert_Guards(taunt_array[211]); } if (taunt_array[212] != -1) { Alert_Guards(taunt_array[212]); } if (taunt_array[213] != -1) { Alert_Guards(taunt_array[213]); } if (taunt_array[214] != -1) { Alert_Guards(taunt_array[214]); } if (taunt_array[215] != -1) { Alert_Guards(taunt_array[215]); } if (taunt_array[216] != -1) { Alert_Guards(taunt_array[216]); } if (taunt_array[217] != -1) { Alert_Guards(taunt_array[217]); } if (taunt_array[218] != -1) { Alert_Guards(taunt_array[218]); } if (taunt_array[219] != -1) { Alert_Guards(taunt_array[219]); } if (taunt_array[220] != -1) { Alert_Guards(taunt_array[220]); } if (taunt_array[221] != -1) { Alert_Guards(taunt_array[221]); } if (taunt_array[222] != -1) { Alert_Guards(taunt_array[222]); } if (taunt_array[223] != -1) { Alert_Guards(taunt_array[223]); } if (taunt_array[224] != -1) { Alert_Guards(taunt_array[224]); } if (taunt_array[225] != -1) { Alert_Guards(taunt_array[225]); } if (taunt_array[226] != -1) { Alert_Guards(taunt_array[226]); } if (taunt_array[227] != -1) { Alert_Guards(taunt_array[227]); } if (taunt_array[0] != -1) { Alert_Guards(taunt_array[0]); } if (taunt_array[1] != -1) { Alert_Guards(taunt_array[1]); } if (taunt_array[2] != -1) { Alert_Guards(taunt_array[2]); } if (taunt_array[3] != -1) { Alert_Guards(taunt_array[3]); } if (taunt_array[4] != -1) { Alert_Guards(taunt_array[4]); } if (taunt_array[5] != -1) { Alert_Guards(taunt_array[5]); } if (taunt_array[6] != -1) { Alert_Guards(taunt_array[6]); } if (taunt_array[7] != -1) { Alert_Guards(taunt_array[7]); } if (taunt_array[8] != -1) { Alert_Guards(taunt_array[8]); } if (taunt_array[9] != -1) { Alert_Guards(taunt_array[9]); } if (taunt_array[10] != -1) { Alert_Guards(taunt_array[10]); } if (taunt_array[11] != -1) { Alert_Guards(taunt_array[11]); } if (taunt_array[12] != -1) { Alert_Guards(taunt_array[12]); } if (taunt_array[13] != -1) { Alert_Guards(taunt_array[13]); } if (taunt_array[14] != -1) { Alert_Guards(taunt_array[14]); } if (taunt_array[15] != -1) { Alert_Guards(taunt_array[15]); } if (taunt_array[16] != -1) { Alert_Guards(taunt_array[16]); } if (taunt_array[17] != -1) { Alert_Guards(taunt_array[17]); } if (taunt_array[18] != -1) { Alert_Guards(taunt_array[18]); } if (taunt_array[19] != -1) { Alert_Guards(taunt_array[19]); } if (taunt_array[20] != -1) { Alert_Guards(taunt_array[20]); } if (taunt_array[21] != -1) { Alert_Guards(taunt_array[21]); } if (taunt_array[22] != -1) { Alert_Guards(taunt_array[22]); } if (taunt_array[23] != -1) { Alert_Guards(taunt_array[23]); } if (taunt_array[24] != -1) { Alert_Guards(taunt_array[24]); } if (taunt_array[25] != -1) { Alert_Guards(taunt_array[25]); } if (taunt_array[26] != -1) { Alert_Guards(taunt_array[26]); } if (taunt_array[27] != -1) { Alert_Guards(taunt_array[27]); } if (taunt_array[28] != -1) { Alert_Guards(taunt_array[28]); } if (taunt_array[29] != -1) { Alert_Guards(taunt_array[29]); } if (taunt_array[30] != -1) { Alert_Guards(taunt_array[30]); } if (taunt_array[31] != -1) { Alert_Guards(taunt_array[31]); } if (taunt_array[32] != -1) { Alert_Guards(taunt_array[32]); } if (taunt_array[33] != -1) { Alert_Guards(taunt_array[33]); } if (taunt_array[34] != -1) { Alert_Guards(taunt_array[34]); } if (taunt_array[35] != -1) { Alert_Guards(taunt_array[35]); } if (taunt_array[36] != -1) { Alert_Guards(taunt_array[36]); } if (taunt_array[37] != -1) { Alert_Guards(taunt_array[37]); } if (taunt_array[38] != -1) { Alert_Guards(taunt_array[38]); } if (taunt_array[39] != -1) { Alert_Guards(taunt_array[39]); } if (taunt_array[40] != -1) { Alert_Guards(taunt_array[40]); } if (taunt_array[41] != -1) { Alert_Guards(taunt_array[41]); } if (taunt_array[42] != -1) { Alert_Guards(taunt_array[42]); } if (taunt_array[43] != -1) { Alert_Guards(taunt_array[43]); } if (taunt_array[44] != -1) { Alert_Guards(taunt_array[44]); } if (taunt_array[45] != -1) { Alert_Guards(taunt_array[45]); } if (taunt_array[46] != -1) { Alert_Guards(taunt_array[46]); } if (taunt_array[47] != -1) { Alert_Guards(taunt_array[47]); } if (taunt_array[48] != -1) { Alert_Guards(taunt_array[48]); } if (taunt_array[49] != -1) { Alert_Guards(taunt_array[49]); } if (taunt_array[50] != -1) { Alert_Guards(taunt_array[50]); } if (taunt_array[51] != -1) { Alert_Guards(taunt_array[51]); } if (taunt_array[52] != -1) { Alert_Guards(taunt_array[52]); } if (taunt_array[53] != -1) { Alert_Guards(taunt_array[53]); } if (taunt_array[54] != -1) { Alert_Guards(taunt_array[54]); } if (taunt_array[55] != -1) { Alert_Guards(taunt_array[55]); } if (taunt_array[56] != -1) { Alert_Guards(taunt_array[56]); } if (taunt_array[57] != -1) { Alert_Guards(taunt_array[57]); } if (taunt_array[58] != -1) { Alert_Guards(taunt_array[58]); } if (taunt_array[59] != -1) { Alert_Guards(taunt_array[59]); } if (taunt_array[60] != -1) { Alert_Guards(taunt_array[60]); } if (taunt_array[61] != -1) { Alert_Guards(taunt_array[61]); } if (taunt_array[62] != -1) { Alert_Guards(taunt_array[62]); } if (taunt_array[63] != -1) { Alert_Guards(taunt_array[63]); } if (taunt_array[64] != -1) { Alert_Guards(taunt_array[64]); } if (taunt_array[65] != -1) { Alert_Guards(taunt_array[65]); } if (taunt_array[66] != -1) { Alert_Guards(taunt_array[66]); } if (taunt_array[67] != -1) { Alert_Guards(taunt_array[67]); } if (taunt_array[68] != -1) { Alert_Guards(taunt_array[68]); } if (taunt_array[69] != -1) { Alert_Guards(taunt_array[69]); } if (taunt_array[70] != -1) { Alert_Guards(taunt_array[70]); } if (taunt_array[71] != -1) { Alert_Guards(taunt_array[71]); } if (taunt_array[72] != -1) { Alert_Guards(taunt_array[72]); } if (taunt_array[73] != -1) { Alert_Guards(taunt_array[73]); } if (taunt_array[74] != -1) { Alert_Guards(taunt_array[74]); } if (taunt_array[75] != -1) { Alert_Guards(taunt_array[75]); } if (taunt_array[76] != -1) { Alert_Guards(taunt_array[76]); } if (taunt_array[77] != -1) { Alert_Guards(taunt_array[77]); } if (taunt_array[78] != -1) { Alert_Guards(taunt_array[78]); } if (taunt_array[79] != -1) { Alert_Guards(taunt_array[79]); } if (taunt_array[80] != -1) { Alert_Guards(taunt_array[80]); } if (taunt_array[81] != -1) { Alert_Guards(taunt_array[81]); } if (taunt_array[82] != -1) { Alert_Guards(taunt_array[82]); } if (taunt_array[83] != -1) { Alert_Guards(taunt_array[83]); } if (taunt_array[84] != -1) { Alert_Guards(taunt_array[84]); } if (taunt_array[85] != -1) { Alert_Guards(taunt_array[85]); } if (taunt_array[86] != -1) { Alert_Guards(taunt_array[86]); } if (taunt_array[87] != -1) { Alert_Guards(taunt_array[87]); } if (taunt_array[88] != -1) { Alert_Guards(taunt_array[88]); } if (taunt_array[89] != -1) { Alert_Guards(taunt_array[89]); } if (taunt_array[90] != -1) { Alert_Guards(taunt_array[90]); } if (taunt_array[91] != -1) { Alert_Guards(taunt_array[91]); } if (taunt_array[92] != -1) { Alert_Guards(taunt_array[92]); } if (taunt_array[93] != -1) { Alert_Guards(taunt_array[93]); } if (taunt_array[94] != -1) { Alert_Guards(taunt_array[94]); } if (taunt_array[95] != -1) { Alert_Guards(taunt_array[95]); } if (taunt_array[96] != -1) { Alert_Guards(taunt_array[96]); } if (taunt_array[97] != -1) { Alert_Guards(taunt_array[97]); } if (taunt_array[98] != -1) { Alert_Guards(taunt_array[98]); } if (taunt_array[99] != -1) { Alert_Guards(taunt_array[99]); } if (taunt_array[100] != -1) { Alert_Guards(taunt_array[100]); } if (taunt_array[101] != -1) { Alert_Guards(taunt_array[101]); } if (taunt_array[102] != -1) { Alert_Guards(taunt_array[102]); } if (taunt_array[103] != -1) { Alert_Guards(taunt_array[103]); } if (taunt_array[104] != -1) { Alert_Guards(taunt_array[104]); } if (taunt_array[105] != -1) { Alert_Guards(taunt_array[105]); } if (taunt_array[106] != -1) { Alert_Guards(taunt_array[106]); } if (taunt_array[107] != -1) { Alert_Guards(taunt_array[107]); } if (taunt_array[108] != -1) { Alert_Guards(taunt_array[108]); } if (taunt_array[109] != -1) { Alert_Guards(taunt_array[109]); } if (taunt_array[110] != -1) { Alert_Guards(taunt_array[110]); } if (taunt_array[111] != -1) { Alert_Guards(taunt_array[111]); } if (taunt_array[112] != -1) { Alert_Guards(taunt_array[112]); } if (taunt_array[113] != -1) { Alert_Guards(taunt_array[113]); } if (taunt_array[114] != -1) { Alert_Guards(taunt_array[114]); } if (taunt_array[115] != -1) { Alert_Guards(taunt_array[115]); } if (taunt_array[116] != -1) { Alert_Guards(taunt_array[116]); } if (taunt_array[117] != -1) { Alert_Guards(taunt_array[117]); } if (taunt_array[118] != -1) { Alert_Guards(taunt_array[118]); } if (taunt_array[119] != -1) { Alert_Guards(taunt_array[119]); } if (taunt_array[120] != -1) { Alert_Guards(taunt_array[120]); } if (taunt_array[121] != -1) { Alert_Guards(taunt_array[121]); } if (taunt_array[122] != -1) { Alert_Guards(taunt_array[122]); } if (taunt_array[123] != -1) { Alert_Guards(taunt_array[123]); } if (taunt_array[124] != -1) { Alert_Guards(taunt_array[124]); } if (taunt_array[125] != -1) { Alert_Guards(taunt_array[125]); } if (taunt_array[126] != -1) { Alert_Guards(taunt_array[126]); } if (taunt_array[127] != -1) { Alert_Guards(taunt_array[127]); } if (taunt_array[128] != -1) { Alert_Guards(taunt_array[128]); } if (taunt_array[129] != -1) { Alert_Guards(taunt_array[129]); } if (taunt_array[130] != -1) { Alert_Guards(taunt_array[130]); } if (taunt_array[131] != -1) { Alert_Guards(taunt_array[131]); } if (taunt_array[132] != -1) { Alert_Guards(taunt_array[132]); } if (taunt_array[133] != -1) { Alert_Guards(taunt_array[133]); } if (taunt_array[134] != -1) { Alert_Guards(taunt_array[134]); } if (taunt_array[135] != -1) { Alert_Guards(taunt_array[135]); } if (taunt_array[136] != -1) { Alert_Guards(taunt_array[136]); } if (taunt_array[137] != -1) { Alert_Guards(taunt_array[137]); } if (taunt_array[138] != -1) { Alert_Guards(taunt_array[138]); } if (taunt_array[139] != -1) { Alert_Guards(taunt_array[139]); } if (taunt_array[140] != -1) { Alert_Guards(taunt_array[140]); } if (taunt_array[141] != -1) { Alert_Guards(taunt_array[141]); } if (taunt_array[142] != -1) { Alert_Guards(taunt_array[142]); } if (taunt_array[143] != -1) { Alert_Guards(taunt_array[143]); } if (taunt_array[144] != -1) { Alert_Guards(taunt_array[144]); } if (taunt_array[145] != -1) { Alert_Guards(taunt_array[145]); } if (taunt_array[146] != -1) { Alert_Guards(taunt_array[146]); } if (taunt_array[147] != -1) { Alert_Guards(taunt_array[147]); } if (taunt_array[148] != -1) { Alert_Guards(taunt_array[148]); } if (taunt_array[149] != -1) { Alert_Guards(taunt_array[149]); } if (taunt_array[150] != -1) { Alert_Guards(taunt_array[150]); } if (taunt_array[151] != -1) { Alert_Guards(taunt_array[151]); } if (taunt_array[152] != -1) { Alert_Guards(taunt_array[152]); } if (taunt_array[153] != -1) { Alert_Guards(taunt_array[153]); } if (taunt_array[154] != -1) { Alert_Guards(taunt_array[154]); } if (taunt_array[155] != -1) { Alert_Guards(taunt_array[155]); } if (taunt_array[156] != -1) { Alert_Guards(taunt_array[156]); } if (taunt_array[157] != -1) { Alert_Guards(taunt_array[157]); } if (taunt_array[158] != -1) { Alert_Guards(taunt_array[158]); } if (taunt_array[159] != -1) { Alert_Guards(taunt_array[159]); } if (taunt_array[160] != -1) { Alert_Guards(taunt_array[160]); } if (taunt_array[161] != -1) { Alert_Guards(taunt_array[161]); } if (taunt_array[162] != -1) { Alert_Guards(taunt_array[162]); } if (taunt_array[163] != -1) { Alert_Guards(taunt_array[163]); } if (taunt_array[164] != -1) { Alert_Guards(taunt_array[164]); } if (taunt_array[165] != -1) { Alert_Guards(taunt_array[165]); } if (taunt_array[166] != -1) { Alert_Guards(taunt_array[166]); } if (taunt_array[167] != -1) { Alert_Guards(taunt_array[167]); } if (taunt_array[168] != -1) { Alert_Guards(taunt_array[168]); } if (taunt_array[169] != -1) { Alert_Guards(taunt_array[169]); } if (taunt_array[170] != -1) { Alert_Guards(taunt_array[170]); } if (taunt_array[171] != -1) { Alert_Guards(taunt_array[171]); } if (taunt_array[172] != -1) { Alert_Guards(taunt_array[172]); } if (taunt_array[173] != -1) { Alert_Guards(taunt_array[173]); } if (taunt_array[174] != -1) { Alert_Guards(taunt_array[174]); } if (taunt_array[175] != -1) { Alert_Guards(taunt_array[175]); } if (taunt_array[176] != -1) { Alert_Guards(taunt_array[176]); } if (taunt_array[177] != -1) { Alert_Guards(taunt_array[177]); } if (taunt_array[178] != -1) { Alert_Guards(taunt_array[178]); } if (taunt_array[179] != -1) { Alert_Guards(taunt_array[179]); } if (taunt_array[180] != -1) { Alert_Guards(taunt_array[180]); } if (taunt_array[181] != -1) { Alert_Guards(taunt_array[181]); } if (taunt_array[182] != -1) { Alert_Guards(taunt_array[182]); } if (taunt_array[183] != -1) { Alert_Guards(taunt_array[183]); } if (taunt_array[184] != -1) { Alert_Guards(taunt_array[184]); } if (taunt_array[185] != -1) { Alert_Guards(taunt_array[185]); } if (taunt_array[186] != -1) { Alert_Guards(taunt_array[186]); } if (taunt_array[187] != -1) { Alert_Guards(taunt_array[187]); } if (taunt_array[188] != -1) { Alert_Guards(taunt_array[188]); } if (taunt_array[189] != -1) { Alert_Guards(taunt_array[189]); } if (taunt_array[190] != -1) { Alert_Guards(taunt_array[190]); } if (taunt_array[191] != -1) { Alert_Guards(taunt_array[191]); } if (taunt_array[192] != -1) { Alert_Guards(taunt_array[192]); } if (taunt_array[193] != -1) { Alert_Guards(taunt_array[193]); } if (taunt_array[194] != -1) { Alert_Guards(taunt_array[194]); } if (taunt_array[195] != -1) { Alert_Guards(taunt_array[195]); } if (taunt_array[196] != -1) { Alert_Guards(taunt_array[196]); } if (taunt_array[197] != -1) { Alert_Guards(taunt_array[197]); } if (taunt_array[198] != -1) { Alert_Guards(taunt_array[198]); } if (taunt_array[199] != -1) { Alert_Guards(taunt_array[199]); } if (taunt_array[200] != -1) { Alert_Guards(taunt_array[200]); } if (taunt_array[201] != -1) { Alert_Guards(taunt_array[201]); } if (taunt_array[202] != -1) { Alert_Guards(taunt_array[202]); } if (taunt_array[203] != -1) { Alert_Guards(taunt_array[203]); } if (taunt_array[204] != -1) { Alert_Guards(taunt_array[204]); } if (taunt_array[205] != -1) { Alert_Guards(taunt_array[205]); } if (taunt_array[206] != -1) { Alert_Guards(taunt_array[206]); } if (taunt_array[207] != -1) { Alert_Guards(taunt_array[207]); } if (taunt_array[208] != -1) { Alert_Guards(taunt_array[208]); } if (taunt_array[209] != -1) { Alert_Guards(taunt_array[209]); } if (taunt_array[210] != -1) { Alert_Guards(taunt_array[210]); } if (taunt_array[211] != -1) { Alert_Guards(taunt_array[211]); } if (taunt_array[212] != -1) { Alert_Guards(taunt_array[212]); } if (taunt_array[213] != -1) { Alert_Guards(taunt_array[213]); } if (taunt_array[214] != -1) { Alert_Guards(taunt_array[214]); } if (taunt_array[215] != -1) { Alert_Guards(taunt_array[215]); } if (taunt_array[216] != -1) { Alert_Guards(taunt_array[216]); } if (taunt_array[217] != -1) { Alert_Guards(taunt_array[217]); } if (taunt_array[218] != -1) { Alert_Guards(taunt_array[218]); } if (taunt_array[219] != -1) { Alert_Guards(taunt_array[219]); } if (taunt_array[220] != -1) { Alert_Guards(taunt_array[220]); } if (taunt_array[221] != -1) { Alert_Guards(taunt_array[221]); } if (taunt_array[222] != -1) { Alert_Guards(taunt_array[222]); } if (taunt_array[223] != -1) { Alert_Guards(taunt_array[223]); } if (taunt_array[224] != -1) { Alert_Guards(taunt_array[224]); } if (taunt_array[225] != -1) { Alert_Guards(taunt_array[225]); } if (taunt_array[226] != -1) { Alert_Guards(taunt_array[226]); } if (taunt_array[227] != -1) { Alert_Guards(taunt_array[227]); } } // Align pointers as follows: // Cores 0/1: Write to opponents' data segment // Cores 2/3: Write to home data segment unsigned int *ptr; ptr = HOME_DATA_SEGMENT; if (core_id == 0 || core_id == 1) { ptr = OPPONENT_DATA_SEGMENT; } ptr += (core_id % 4) * (64); // Write words rather than bytes unsigned int pbyte = (unsigned int) payload; unsigned int pword = pbyte | pbyte << 8 | pbyte << 16 | pbyte << 24; // Set up while loop while(1) { // Cores 0/1 write to opponents' data segment if (core_id == 0 || core_id == 1) { Sneak_Attack(); } ptr[0] = pword; // Prefetch cache line prefetch(ptr+128); // Write payload to cache ptr[1] = pword; ptr[2] = pword; ptr[3] = pword; ptr[4] = pword; ptr[5] = pword; ptr[6] = pword; ptr[7] = pword; ptr[8] = pword; ptr[9] = pword; ptr[10] = pword; ptr[11] = pword; ptr[12] = pword; ptr[13] = pword; ptr[14] = pword; ptr[15] = pword; ptr[16] = pword; ptr[17] = pword; ptr[18] = pword; ptr[19] = pword; ptr[20] = pword; ptr[21] = pword; ptr[22] = pword; ptr[23] = pword; ptr[24] = pword; ptr[25] = pword; ptr[26] = pword; ptr[27] = pword; ptr[28] = pword; ptr[29] = pword; ptr[30] = pword; ptr[31] = pword; ptr[32] = pword; ptr[33] = pword; ptr[34] = pword; ptr[35] = pword; ptr[36] = pword; ptr[37] = pword; ptr[38] = pword; ptr[39] = pword; ptr[40] = pword; ptr[41] = pword; ptr[42] = pword; ptr[43] = pword; ptr[44] = pword; ptr[45] = pword; ptr[46] = pword; ptr[47] = pword; ptr[48] = pword; ptr[49] = pword; ptr[50] = pword; ptr[51] = pword; ptr[52] = pword; ptr[53] = pword; ptr[54] = pword; ptr[55] = pword; ptr[56] = pword; ptr[57] = pword; ptr[58] = pword; ptr[59] = pword; ptr[60] = pword; ptr[61] = pword; ptr[62] = pword; ptr[63] = pword; // Advance pointer & prefetch ptr += 128; prefetch(ptr+128); // Retreat to avoid detection after each cycle if (core_id == 0 || core_id == 1) { retreat(); } } }