void Camera::rotateTPS_OY(float angle, float dist_to_interes)
{
	translate_ForwardFree(dist_to_interes);
	rotateFPS_OY(angle);
	translate_ForwardFree(-dist_to_interes);

}
Ejemplo n.º 2
0
/* metoda ce roteste jucatorul */
void Player::rotate (float speed) {
	rotateFPS_OY(-speed, 1);

	speed = speed/PI*180;
	spin += speed;
}