void Camera::rotateTPS_OY(float angle, float dist_to_interes) { translate_ForwardFree(dist_to_interes); rotateFPS_OY(angle); translate_ForwardFree(-dist_to_interes); }
/* metoda ce roteste jucatorul */ void Player::rotate (float speed) { rotateFPS_OY(-speed, 1); speed = speed/PI*180; spin += speed; }