Ejemplo n.º 1
0
static void handle_input()
{
    bool button_pressed = false;
#ifdef CONFIG_USE_TAPS
    // tap controls
    {
        int cx = (Graphics::SCREEN_WIDTH / 2) - (sprites[SPR_MENU].w / 2) - 8;
        int cy = (Graphics::SCREEN_HEIGHT / 2) - 8;
        for(int i=0;i<sprites[SPR_MENU].nframes;i++)
        {
            RectI r = Sprites::get_sprite_rect(cx, cy, SPR_MENU, i);
            if (VJoy::ModeAware::wasTap(r))
            {
                if (title.cursel == i)
                {
                    button_pressed = true;
                    
                }
                else
                {
                    sound(SND_MENU_MOVE);
                    title.cursel = i;
                }
                
                break;
            }

            cy += (sprites[SPR_MENU].h + 18);
        }
    }
#endif
    
    // pad control
    {
        if (justpushed(DOWNKEY))
        {
            sound(SND_MENU_MOVE);
            if (++title.cursel >= sprites[SPR_MENU].nframes)
                title.cursel = 0;
        }
        else if (justpushed(UPKEY))
        {
            sound(SND_MENU_MOVE);
            if (--title.cursel < 0)
                title.cursel = sprites[SPR_MENU].nframes - 1;
        }
        
        button_pressed = button_pressed || buttonjustpushed();
	}
    
    
	if (button_pressed)
	{
		sound(SND_MENU_SELECT);
		int choice = title.cursel;
		
		// handle case where user selects Load but there is no savefile,
		// or the last_save_file is deleted.
		if (title.cursel == 1)
		{
			if (!ProfileExists(settings->last_save_slot))
			{
				bool foundslot = false;
				for(int i=0;i<MAX_SAVE_SLOTS;i++)
				{
					if (ProfileExists(i))
					{
						stat("Last save file %d missing. Defaulting to %d instead.", settings->last_save_slot, i);
						settings->last_save_slot = i;
						foundslot = true;
					}
				}
				
				// there are no save files. Start a new game instead.
				if (!foundslot)
				{
					stat("No save files found. Starting new game instead.");
					choice = 0;
				}
			}
		}
		
		if (choice == 1 && settings->multisave)
		{
			title.selchoice = 2;
			title.seldelay = SELECT_MENU_DELAY;
		}
		else
		{
			title.selchoice = choice;
			title.seldelay = SELECT_DELAY;
			music(0);
		}
	}
	
	run_konami_code();
}
Ejemplo n.º 2
0
static void handle_input()
{
	if (justpushed(DOWNKEY))
	{
		sound(SND_MENU_MOVE);
		if (++title.cursel >= sprites[SPR_MENU].nframes)
			title.cursel = 0;
	}
	else if (justpushed(UPKEY))
	{
		sound(SND_MENU_MOVE);
		if (--title.cursel < 0)
			title.cursel = sprites[SPR_MENU].nframes - 1;
	}
	
	if (buttonjustpushed())
	{
		sound(SND_MENU_SELECT);
		int choice = title.cursel;
		
		// handle case where user selects Load but there is no savefile,
		// or the last_save_file is deleted.
		if (title.cursel == 1)
		{
			if (!ProfileExists(settings->last_save_slot))
			{
				bool foundslot = false;
				for(int i=0;i<MAX_SAVE_SLOTS;i++)
				{
					if (ProfileExists(i))
					{
						stat("Last save file %d missing. Defaulting to %d instead.", settings->last_save_slot, i);
						settings->last_save_slot = i;
						foundslot = true;
					}
				}
				
				// there are no save files. Start a new game instead.
				if (!foundslot)
				{
					stat("No save files found. Starting new game instead.");
					choice = 0;
				}
			}
		}
		
		if (choice == 1 && settings->multisave)
		{
			title.selchoice = 2;
			title.seldelay = SELECT_MENU_DELAY;
		}
		else
		{
			title.selchoice = choice;
			title.seldelay = SELECT_DELAY;
			music(0);
		}
	}
	
	run_konami_code();
}