int main(int argc, char** argv) { printf("%s major:", argv[1]); scaler(argv[1], 0); printf("\n%s minor:", argv[1]); scaler(argv[1], 1); printf("\n"); return 0; }
/*private*/ void ScaledNoder::scale(SegmentString::NonConstVect& segStrings) const { Scaler scaler(*this); for (SegmentString::NonConstVect::const_iterator i0=segStrings.begin(), i0End=segStrings.end(); i0!=i0End; ++i0) { SegmentString* ss=*i0; CoordinateSequence* cs=ss->getCoordinates(); #ifndef NDEBUG size_t npts = cs->size(); #endif cs->apply_rw(&scaler); assert(cs->size() == npts); // Actually, we should be creating *new* // SegmentStrings here, but who's going // to delete them then ? And is it worth // the memory cost ? cs->removeRepeatedPoints(); } }
void PdfView::setupPage(int newPage) { qDebug() << "setupPage" << newPage; if (_imagedPage == newPage && !_pageImage.isNull()) return; if (_imagedPage == (newPage - 1) && !_nextImage.isNull()) { qDebug() << "Flipping to _nextImage."; _pageImage = _nextImage; _nextImage = QPixmap(); } else { qDebug() << "Re-rendering: _imagedPage =" << _imagedPage; _pageImage = QPixmap(); _nextImage = QPixmap(); } if (_pageImage.isNull()) { qDebug() << "Rendering current page image."; Poppler::Page *page = doc->page(newPage); QImage image = scaler()->scaleAndRender(page, this); _pageImage = QPixmap::fromImage(image); _imagedPage = newPage; } if (_nextImage.isNull() && (newPage + 1) < pageCount()) { if (!_renderScheduled) { _renderScheduled = true; QTimer::singleShot(0, this, SLOT(scheduleRender())); } } }
void lar_solver::find_solution_signature_with_doubles(lar_solution_signature & signature) { static_matrix<double, double> A; std::vector<double> x, low_bounds, upper_bounds; prepare_core_solver_fields<double, double>(A, x, low_bounds, upper_bounds); std::vector<double> column_scale_vector; std::vector<double> right_side_vector(A.row_count(), 0); scaler<double, double > scaler(right_side_vector, A, m_lar_core_solver_params.m_settings.scaling_minimum, m_lar_core_solver_params.m_settings.scaling_maximum, column_scale_vector, m_lar_core_solver_params.m_settings); if (!scaler.scale()) { // the scale did not succeed, unscaling A.clear(); create_matrix_A(A); for (auto & s : column_scale_vector) s = 1.0; } std::vector<double> costs(A.column_count()); auto core_solver = lp_primal_core_solver<double, double>(A, right_side_vector, x, m_lar_core_solver_params.m_basis, costs, m_lar_core_solver_params.m_column_types, low_bounds, upper_bounds, m_lar_core_solver_params.m_settings, m_lar_core_solver_params.m_column_names); core_solver.find_feasible_solution(); extract_signature_from_lp_core_solver(core_solver, signature); }
void PdfView::scheduleRender() { _renderScheduled = false; qDebug() << "Rendering next page image."; Poppler::Page *page = doc->page(_imagedPage + 1); QImage image = scaler()->scaleAndRender(page, this); _nextImage = QPixmap::fromImage(image); }
void SceneWidget::slotToggleCloudScalers(void) { if (scalers_.empty()) { osg::ref_ptr<Scaler> scaler(new Scaler(point_cloud_)); scalers_.push_back(scaler); addSceneChild(scaler); } else { for (size_t i = 0, i_end = scalers_.size(); i < i_end; ++i) { removeSceneChild(scalers_[i]); } scalers_.clear(); } }
void shootingModes(){ if (manShootMode == 0){ updateShooter(); } if (manShootMode == 1){ if (stick2.GetRawAxis(triggerR) > 0){ t_motor.Set(scaler(-1*(stick2.GetRawAxis(triggerR)))); } else if (stick2.GetRawAxis(triggerL) > 0){ t_motor.Set(scaler(stick2.GetRawAxis(triggerL))); } else if (stick2.GetRawAxis(triggerL) == 0 and stick2.GetRawAxis(triggerR) == 0){ t_motor.Set(0); } if (stick2.GetRawButton(buttonX) == true){ myServo->SetAngle(175); } if (stick2.GetRawButton(buttonX) == false){ myServo->SetAngle(5); } } }
OP_STATUS ExtensionUtils::GetExtensionIcon(Image& img, const OpGadgetClass* gadget_class, UINT32 desired_width, UINT32 desired_height) { FallbackExtensionIconProvider fallback_provider(desired_width); #ifdef PIXEL_SCALE_RENDERING_SUPPORT // try to scale size INT32 scale = static_cast<DesktopOpSystemInfo*>(g_op_system_info)->GetMaximumHiresScaleFactor(); PixelScaler scaler(scale); desired_width = TO_DEVICE_PIXEL(scaler, desired_width); desired_height = TO_DEVICE_PIXEL(scaler, desired_height); #endif return GadgetUtils::GetGadgetIcon(img, gadget_class, desired_width, desired_height, 0, 0, TRUE, FALSE, fallback_provider); }
QImage ThumbnailProvider::makeThumbnail(Mlt::Producer &producer, int frameNumber, const QSize& requestedSize) { Mlt::Filter scaler(MLT.profile(), "swscale"); Mlt::Filter converter(MLT.profile(), "avcolor_space"); int height = PlaylistModel::THUMBNAIL_HEIGHT * 2; int width = height * MLT.profile().dar(); if (!requestedSize.isEmpty()) { width = requestedSize.width(); height = requestedSize.height(); } producer.attach(scaler); producer.attach(converter); return MLT.image(producer, frameNumber, width, height); }
int main(int argc, char* argv[]) { if (argc != 4 && argc != 5) { usage(); return 0; } std::string filter = "linear"; if (argc == 5) filter = argv[4]; float rate = std::atof(argv[3]); si::Scaler scaler(argv[1], argv[2], rate, filter); scaler.run(); return 0; }
Mlt::Producer* tempProducer() { if (!m_tempProducer) { QString service = m_producer.get("mlt_service"); if (service == "avformat-novalidate") service = "avformat"; else if (service.startsWith("xml")) service = "xml-nogl"; m_tempProducer = new Mlt::Producer(MLT.profile(), service.toUtf8().constData(), m_producer.get("resource")); if (m_tempProducer->is_valid()) { Mlt::Filter scaler(MLT.profile(), "swscale"); Mlt::Filter converter(MLT.profile(), "avcolor_space"); m_tempProducer->attach(scaler); m_tempProducer->attach(converter); } } return m_tempProducer; }
void SWSpriteRenderer::render( SWCamera* camera ) { if ( getMaterial() && m_sprite.isValid() ) { SWTransform* transform = gameObject()->getComponent<SWTransform>(); const TMatrix4x4& model = transform->getWorldMatrix(); const TMatrix4x4& VPMat = camera->getVPMatrix(); const tvec2& offset = m_sprite()->getScaledOffset(); const tvec2& size = m_sprite()->getScaledSize(); tquat scaler( offset.x, offset.y, size.x, size.y ); SWMaterial* material = getMaterial(); material->setTexture( "TEXTURE_0", m_sprite()->getTexture() ); material->setMatrix4x4( "MATRIX_MVP", ( model * VPMat ) ); material->setVector4( "SCALER", scaler ); material->apply(); } if ( getMesh() ) getMesh()->draw(); }
void scaler1024(real *a) { scaler(a,1024,0.0009765625); }
int main(void) { uint move_index = 0; uint frame_index = 0; uint last_ant_id = 0; uint arrived_count = 0; t_map *map = create_map(); Scaler scaler(map); std::vector<std::vector<Move> > moves; create_moves(moves); sf::RenderWindow window(sf::VideoMode(WIN_SZ, WIN_SZ), "lem_in Visualizer"); sf::Font font; if (!font.loadFromFile("font.otf")) std::cout << "failed to load font!" << std::endl; while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(sf::Color::Black); draw_tubes(map, window, scaler); for (uint i = 0; i < map->rooms->size; i++) draw_room((t_room*)array_get(map->rooms, i), window, font, map, arrived_count, last_ant_id, scaler); draw_move_list(moves[move_index], frame_index, map, window, last_ant_id, font, scaler); if (frame_index < FRAME_COUNT) frame_index++; else { arrived_count += apply_move_list(moves[move_index], map, last_ant_id); move_index++; frame_index = 0; if (move_index >= moves.size()) { window.clear(sf::Color::Black); draw_tubes(map, window, scaler); for (uint i = 0; i < map->rooms->size; i++) draw_room((t_room*)array_get(map->rooms, i), window, font, map, arrived_count, last_ant_id, scaler); window.display(); sf::sleep(sf::milliseconds(2000)); // arrived_count = 0; last_ant_id = 0; reset_map(map); move_index = 0; // window.clear(sf::Color::Black); draw_tubes(map, window, scaler); for (uint i = 0; i < map->rooms->size; i++) draw_room((t_room*)array_get(map->rooms, i), window, font, map, arrived_count, last_ant_id, scaler); window.display(); sf::sleep(sf::milliseconds(2000)); } } window.display(); sf::sleep(sf::milliseconds(10)); } return (0); }
void scaler2048(real *a) { scaler(a,2048,0.00048828125); }
void CMatrix::matalg(double *C, int r, int s,int m, int n, int p, int opt, double eps) { double *R,*Z; int i,j,Det, ii,jj, k, psrank; bool Done; if (opt==1) //inverse calculation; { ident(C,r,s,1,n+1,n,1); } R=new double[(r)*(s)]; Z=new double[3]; for(i=1;i<=r;i++) //random error initialization { for(int j=1;j<=s;j++) { R[s*i+j]=0.000000000001*(rand()-500000000000)*eps*C[s*i+j]; } } for(j=1;j<=n;j++) // Set row permutation matrix to identity { C[s*r+j]=j; } //forward solution Det=1; Done=false; i=0; while((i<m)&&(!Done)) { Z=searchmat(C,r,s,i+1,i+1,m,n);jj=Z[1];ii=Z[2]; if(sqrt(Z[0]*Z[0])>sqrt(R[s*ii+jj]*R[s*ii+jj])) { i++; //switch row Det=Det*switchrow(C,r,s,i,ii,i,s); switchrow(R,r,s,i,ii,i,s); // switch columns Det=Det*switchcol(C,r,s,i,jj,1,r); switchcol(R,r,s,i,jj,1,r); // divide by pivot element scaler(C,R,r,s,i,i); Det=Det*scale(C,r,s,i,i); for (int k=i+1 ;k<=m; k++) { // reduce row k against row i pivotr(C,R,r,s,i,k,i+1); pivot(C,r,s,i,k,i+1); } } else { Done=true ; } } psrank=i; // end forward solution; begin consistency check if (psrank<m) { Det=0; for (j=1;j<=p;j++) { // check that right hand sides are 0 for i>psrank Z=searchmat(C,r,s,psrank+1,n+j,m,n+j); int a=Z[1]; int b=Z[2]; if(sqrt(Z[0]*Z[0])>sqrt(R[a*s+b]*R[a*s+b])) { ;//printf("Right hand side %d is inconsistent",j); } } } // equations are consistent, do back solution for (j=psrank;j>=2;j--) { for(i=1;i<=j-1;i++) { pivotr(C,R,r,s,j,i,psrank+1); pivot(C,r,s,j,i,psrank+1); C[(s)*i+j]=0; R[(s)*i+j]=0; } } // end back solution, insert minus identity in basis if (psrank<n) { // fill bottom of basis matrix with -I ident(C,r,s,psrank+1,psrank+1,n-psrank,-1); // fill under right-hand sides with zeroes for(i=psrank+1 ;i<=n;i++) { for (j=n+1 ;j<=s;j++) { C[s*i+j]=0; } } // fill under R matrix with zeroes for(i=psrank+1;i<=n;i++) { for(j=n-psrank;j<=s;j++) { R[s*i+j]=0; } } } // permute rows prior to output *Z=scramble(C,r,s,n); // copy row r of C to row r of R for(j=1;j<=n;j++) { R[(s)*r+j]=C[(s)*r+j]; } scramble(R,r,s,n); // return(Det,psrank,evalm(R)); }
void scaler64(real *a) { scaler(a,64,0.015625); }
void scaler32(real *a) { scaler(a,32,0.03125); }
int main() { // setup window sf::Vector2i screenDimensions(576,272); sf::RenderWindow window(sf::VideoMode(screenDimensions.x, screenDimensions.y), "Rainsford"); window.setFramerateLimit(60); sf::Vector2f scaler(screenDimensions.x/72, screenDimensions.y/34); /*background setup There are 3 copies of each background layer (z-score), one is drawn in left and one is drawn right of the default background that is automatically drawn. After the any of the 3 copies moves its entire width left (position.x is negative width) it is assigned position.x = positive width. This "shuffles" the copies and gives an illusion of continuity. */ sf::RectangleShape titlescreen (sf::Vector2f(screenDimensions.x, screenDimensions.y)); sf::Texture title; if (!title.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Rainsford Titlescreen.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } titlescreen.setTexture(&title); // texture is a sf::Texture titlescreen.setTextureRect(sf::IntRect(0, 0, 576,272)); sf::RectangleShape titleback (sf::Vector2f(screenDimensions.x, screenDimensions.y)); sf::Texture titlebackTex; if (!titlebackTex.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Titleback.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } titleback.setTexture(&titlebackTex); // texture is a sf::Texture titleback.setTextureRect(sf::IntRect(0, 0, 576,272)); sf::RectangleShape moon (sf::Vector2f(screenDimensions.x, screenDimensions.y)); sf::Texture moonT; if (!moonT.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Moon.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } moon.setTexture(&moonT); // texture is a sf::Texture moon.setTextureRect(sf::IntRect(0, 0, 576,272)); //back1 sf::RectangleShape back1(sf::Vector2f(72,34)); sf::Texture textureBack1; if (!textureBack1.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Background1.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } back1.setTexture(&textureBack1); // texture is a sf::Texture back1.setTextureRect(sf::IntRect(0, 0, 72,34)); //back2 sf::RectangleShape back2(sf::Vector2f(128,32)); sf::Texture textureBack2; if (!textureBack2.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Background2.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } back2.setTexture(&textureBack2); // texture is a sf::Texture back2.setTextureRect(sf::IntRect(0, 0, 128,32)); sf::RectangleShape back2a(sf::Vector2f(128,32)); back2a.setTexture(&textureBack2); // texture is a sf::Texture back2a.setTextureRect(sf::IntRect(0, 0, 128,32)); back2a.setPosition(-128*8, 0); sf::RectangleShape back2b(sf::Vector2f(128,32)); back2b.setTexture(&textureBack2); // texture is a sf::Texture back2b.setTextureRect(sf::IntRect(0, 0, 128,32)); back2b.setPosition(128*8, 0); //back3 sf::RectangleShape back3(sf::Vector2f(128,32)); sf::Texture textureBack3; if (!textureBack3.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Background3.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } back3.setTexture(&textureBack3); // texture is a sf::Texture back3.setTextureRect(sf::IntRect(0, 0, 128,32)); sf::RectangleShape back3a(sf::Vector2f(128,32)); back3a.setTexture(&textureBack3); // texture is a sf::Texture back3a.setTextureRect(sf::IntRect(0, 0, 128,32)); back3a.setPosition(-128*8, 0); sf::RectangleShape back3b(sf::Vector2f(128,32)); back3b.setTexture(&textureBack3); // texture is a sf::Texture back3b.setTextureRect(sf::IntRect(0, 0, 128,32)); back3b.setPosition(128*8, 0); //back4 sf::RectangleShape back4(sf::Vector2f(112,32)); sf::Texture textureBack4; if (!textureBack4.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Background4.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } back4.setTexture(&textureBack4); // texture is a sf::Texture back4.setTextureRect(sf::IntRect(0, 0, 112,32)); sf::RectangleShape back4a(sf::Vector2f(112,32)); back4a.setTexture(&textureBack4); // texture is a sf::Texture back4a.setTextureRect(sf::IntRect(0, 0, 112,32)); back4a.setPosition(-112*8, 0); sf::RectangleShape back4b(sf::Vector2f(112,32)); back4b.setTexture(&textureBack4); // texture is a sf::Texture back4b.setTextureRect(sf::IntRect(0, 0, 112,32)); back4b.setPosition(112*8, 0); //back5 sf::RectangleShape back5(sf::Vector2f(96,32)); sf::Texture textureBack5; if (!textureBack5.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Background5.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } back5.setTexture(&textureBack5); // texture is a sf::Texture back5.setTextureRect(sf::IntRect(0, 0, 96,32)); sf::RectangleShape back5a(sf::Vector2f(96,32)); back5a.setTexture(&textureBack5); // texture is a sf::Texture back5a.setTextureRect(sf::IntRect(0, 0, 96,32)); back5a.setPosition(-96*8, 0); sf::RectangleShape back5b(sf::Vector2f(96,32)); back5b.setTexture(&textureBack5); // texture is a sf::Texture back5b.setTextureRect(sf::IntRect(0, 0, 96,32)); back5b.setPosition(96*8, 0); //back6 sf::RectangleShape back6(sf::Vector2f(72,32)); sf::Texture textureBack6; if (!textureBack6.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Background6.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } back6.setTexture(&textureBack6); // texture is a sf::Texture back6.setTextureRect(sf::IntRect(0, 0, 72,32)); sf::RectangleShape back6a(sf::Vector2f(72,32)); back6a.setTexture(&textureBack6); // texture is a sf::Texture back6a.setTextureRect(sf::IntRect(0, 0, 72,32)); back6a.setPosition(-72*8, 0); sf::RectangleShape back6b(sf::Vector2f(72,32)); back6b.setTexture(&textureBack6); // texture is a sf::Texture back6b.setTextureRect(sf::IntRect(0, 0, 72,32)); back6b.setPosition(72*8, 0); //moonlight sf::RectangleShape moonlight(sf::Vector2f(96,32)); sf::Texture textureMoon; if (!textureMoon.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Moonlight.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } moonlight.setTexture(&textureMoon); // texture is a sf::Texture moonlight.setTextureRect(sf::IntRect(0, 0, 96,32)); sf::RectangleShape moonlighta(sf::Vector2f(96,32)); moonlighta.setTexture(&textureBack6); // texture is a sf::Texture moonlighta.setTextureRect(sf::IntRect(0, 0, 96,32)); moonlighta.setPosition(-96*8, 0); sf::RectangleShape moonlightb(sf::Vector2f(96,32)); moonlightb.setTexture(&textureMoon); // texture is a sf::Texture moonlightb.setTextureRect(sf::IntRect(0, 0, 96,32)); moonlightb.setPosition(96*8, 0); //vines sf::RectangleShape vines(sf::Vector2f(96,32)); sf::Texture textureVines; if (!textureVines.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Vines.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } vines.setTexture(&textureVines); // texture is a sf::Texture vines.setTextureRect(sf::IntRect(0, 0, 96,32)); sf::RectangleShape vinesa(sf::Vector2f(96,32)); vinesa.setTexture(&textureVines); // texture is a sf::Texture vinesa.setTextureRect(sf::IntRect(0, 0, 96,32)); vinesa.setPosition(-96*8, 0); sf::RectangleShape vinesb(sf::Vector2f(96,32)); vinesb.setTexture(&textureVines); // texture is a sf::Texture vinesb.setTextureRect(sf::IntRect(0, 0, 96,32)); vinesb.setPosition(96*8, 0); //end of backgrounds *********************************************************** back1.scale(scaler); back2.scale(scaler); back3.scale(scaler); back4.scale(scaler); back5.scale(scaler); back6.scale(scaler); vines.scale(scaler); back2a.scale(scaler); back3a.scale(scaler); back4a.scale(scaler); back5a.scale(scaler); back6a.scale(scaler); vinesa.scale(scaler); back2b.scale(scaler); back3b.scale(scaler); back4b.scale(scaler); back5b.scale(scaler); back6b.scale(scaler); vinesb.scale(scaler); moonlight.scale(scaler); moonlighta.scale(scaler); moonlightb.scale(scaler); //flickering stormlamp spritesheet sf::Texture stormLamp; if (!stormLamp.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/RainsfordStormLamp_Spritesheet.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } Animation flicker; flicker.setSpriteSheet(stormLamp); flicker.addFrame(sf::IntRect (0, 0, 160, 90)); flicker.addFrame(sf::IntRect (0, 90, 160, 90)); flicker.addFrame(sf::IntRect (0, 180, 160, 90)); flicker.addFrame(sf::IntRect (0, 90, 160, 90)); AnimatedSprite flickerSprite(sf::seconds(.3), true, false); flickerSprite.scale(scaler); flickerSprite.setPosition(((-160/scaler.x)*18), -120*scaler.y/4); //IVAN STUFF // load texture (spritesheet) sf::Texture textureIvan; if (!textureIvan.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Spritesheet_Ivan.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } // set up the animations for all four directions (set spritesheet and push frames) Animation ivan_standingRight; ivan_standingRight.setSpriteSheet(textureIvan); ivan_standingRight.addFrame(sf::IntRect(0, 0, 8, 8)); ivan_standingRight.addFrame(sf::IntRect(8, 0, 8, 8)); ivan_standingRight.addFrame(sf::IntRect(16, 0, 8, 8)); ivan_standingRight.addFrame(sf::IntRect( 24, 0, 8, 8)); ivan_standingRight.addFrame(sf::IntRect(32, 0, 8, 8)); ivan_standingRight.addFrame(sf::IntRect( 40, 0, 8, 8)); Animation ivan_standingLeft; ivan_standingLeft.setSpriteSheet(textureIvan); ivan_standingLeft.addFrame(sf::IntRect(0, 8, 8, 8)); ivan_standingLeft.addFrame(sf::IntRect(8, 8, 8, 8)); ivan_standingLeft.addFrame(sf::IntRect(16, 8, 8, 8)); ivan_standingLeft.addFrame(sf::IntRect( 24, 8, 8, 8)); ivan_standingLeft.addFrame(sf::IntRect(32, 8, 8, 8)); ivan_standingLeft.addFrame(sf::IntRect(40, 8, 8, 8)); Animation ivan_walkingRight; ivan_walkingRight.setSpriteSheet(textureIvan); ivan_walkingRight.addFrame(sf::IntRect(0, 16, 8, 8)); ivan_walkingRight.addFrame(sf::IntRect(8, 16, 8, 8)); ivan_walkingRight.addFrame(sf::IntRect(16, 16, 8, 8)); ivan_walkingRight.addFrame(sf::IntRect( 24, 16, 8, 8)); ivan_walkingRight.addFrame(sf::IntRect(32, 16, 8, 8)); ivan_walkingRight.addFrame(sf::IntRect( 40, 16, 8, 8)); Animation ivan_walkingLeft; ivan_walkingLeft.setSpriteSheet(textureIvan); ivan_walkingLeft.addFrame(sf::IntRect(0, 24, 8, 8)); ivan_walkingLeft.addFrame(sf::IntRect(8, 24, 8, 8)); ivan_walkingLeft.addFrame(sf::IntRect(16, 24, 8, 8)); ivan_walkingLeft.addFrame(sf::IntRect( 24, 24, 8, 8)); ivan_walkingLeft.addFrame(sf::IntRect(32, 24, 8, 8)); ivan_walkingLeft.addFrame(sf::IntRect( 40, 24, 8, 8)); Animation* currentIvanAnimation = &ivan_standingRight; AnimatedSprite ivan(sf::seconds(.07), true, false); ivan.setPosition(sf::Vector2f(screenDimensions.x / 2 - 264, 192)); ivan.scale(scaler); // DOG load texture (spritesheet) sf::Texture textureDog; if (!textureDog.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Spritesheet_Dog.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } //dog spritesheet animation setup Animation dog_standingRight; dog_standingRight.setSpriteSheet(textureDog); dog_standingRight.addFrame(sf::IntRect(0, 0, 8, 8)); dog_standingRight.addFrame(sf::IntRect(8, 0, 8, 8)); dog_standingRight.addFrame(sf::IntRect(16, 0, 8, 8)); dog_standingRight.addFrame(sf::IntRect( 24, 0, 8, 8)); Animation dog_standingLeft; dog_standingLeft.setSpriteSheet(textureDog); dog_standingLeft.addFrame(sf::IntRect(0, 8, 8, 8)); dog_standingLeft.addFrame(sf::IntRect(8, 8, 8, 8)); dog_standingLeft.addFrame(sf::IntRect(16, 8, 8, 8)); dog_standingLeft.addFrame(sf::IntRect( 24, 8, 8, 8)); Animation dog_walkingRight; dog_walkingRight.setSpriteSheet(textureDog); dog_walkingRight.addFrame(sf::IntRect(0, 16, 8, 8)); dog_walkingRight.addFrame(sf::IntRect(8, 16, 8, 8)); dog_walkingRight.addFrame(sf::IntRect(16, 16, 8, 8)); dog_walkingRight.addFrame(sf::IntRect( 24, 16, 8, 8)); Animation dog_walkingLeft; dog_walkingLeft.setSpriteSheet(textureDog); dog_walkingLeft.addFrame(sf::IntRect(0, 24, 8, 8)); dog_walkingLeft.addFrame(sf::IntRect(8, 24, 8, 8)); dog_walkingLeft.addFrame(sf::IntRect(16, 24, 8, 8)); dog_walkingLeft.addFrame(sf::IntRect( 24, 24, 8, 8)); Animation dog_walkingRightHostile; dog_walkingRightHostile.setSpriteSheet(textureDog); dog_walkingRightHostile.addFrame(sf::IntRect(0, 32, 8, 8)); dog_walkingRightHostile.addFrame(sf::IntRect(8, 32, 8, 8)); dog_walkingRightHostile.addFrame(sf::IntRect(16, 32, 8, 8)); dog_walkingRightHostile.addFrame(sf::IntRect( 24, 32, 8, 8)); Animation dog_walkingLeftHostile; dog_walkingLeftHostile.setSpriteSheet(textureDog); dog_walkingLeftHostile.addFrame(sf::IntRect(0, 40, 8, 8)); dog_walkingLeftHostile.addFrame(sf::IntRect(8, 40, 8, 8)); dog_walkingLeftHostile.addFrame(sf::IntRect(16, 40, 8, 8)); dog_walkingLeftHostile.addFrame(sf::IntRect( 24, 40, 8, 8)); Animation* currentDogAnimation = &dog_standingRight; AnimatedSprite dog(sf::seconds(.07), true, false); dog.setPosition(sf::Vector2f(screenDimensions.x / 2 - 200, 192)); dog.scale(scaler); // load texture (spritesheet) sf::Texture texture; if (!texture.loadFromFile("/Users/Bloopton/Desktop/Programs/TestAnimation/TestAnimation/Spritesheet_Rainsford.png")) { std::cout << "Failed to load player spritesheet!" << std::endl; return 1; } // set up the animations for all directions (set spritesheet and push frames) Animation standingRight; standingRight.setSpriteSheet(texture); standingRight.addFrame(sf::IntRect(0, 0, 8, 8)); standingRight.addFrame(sf::IntRect(8, 0, 8, 8)); standingRight.addFrame(sf::IntRect(16, 0, 8, 8)); standingRight.addFrame(sf::IntRect( 24, 0, 8, 8)); // standingRight.addFrame(sf::IntRect(32, 0, 8, 8)); // standingRight.addFrame(sf::IntRect( 40, 0, 8, 8)); Animation standingLeft; standingLeft.setSpriteSheet(texture); standingLeft.addFrame(sf::IntRect(0, 8, 8, 8)); standingLeft.addFrame(sf::IntRect(8, 8, 8, 8)); standingLeft.addFrame(sf::IntRect(16, 8, 8, 8)); standingLeft.addFrame(sf::IntRect( 24, 8, 8, 8)); // standingLeft.addFrame(sf::IntRect(32, 8, 8, 8)); // standingLeft.addFrame(sf::IntRect(40, 8, 8, 8)); Animation walkingRight; walkingRight.setSpriteSheet(texture); walkingRight.addFrame(sf::IntRect(0, 16, 8, 8)); walkingRight.addFrame(sf::IntRect(8, 16, 8, 8)); walkingRight.addFrame(sf::IntRect(16, 16, 8, 8)); walkingRight.addFrame(sf::IntRect( 24, 16, 8, 8)); //walkingRight.addFrame(sf::IntRect(32, 16, 8, 8)); //walkingRight.addFrame(sf::IntRect( 40, 16, 8, 8)); Animation walkingLeft; walkingLeft.setSpriteSheet(texture); walkingLeft.addFrame(sf::IntRect(0, 24, 8, 8)); walkingLeft.addFrame(sf::IntRect(8, 24, 8, 8)); walkingLeft.addFrame(sf::IntRect(16, 24, 8, 8)); walkingLeft.addFrame(sf::IntRect( 24, 24, 8, 8)); //walkingLeft.addFrame(sf::IntRect(32, 24, 8, 8)); //walkingLeft.addFrame(sf::IntRect( 40, 24, 8, 8)); Animation jumpingRight; jumpingRight.setSpriteSheet(texture); jumpingRight.addFrame(sf::IntRect(0, 32, 8, 8)); jumpingRight.addFrame(sf::IntRect(8, 32, 8, 8)); jumpingRight.addFrame(sf::IntRect(16, 32, 8, 8)); jumpingRight.addFrame(sf::IntRect( 24, 32, 8, 8)); //jumpingRight.addFrame(sf::IntRect(32, 32, 8, 8)); //jumpingRight.addFrame(sf::IntRect( 40, 32, 8, 8)); Animation jumpingLeft; jumpingLeft.setSpriteSheet(texture); jumpingLeft.addFrame(sf::IntRect(0, 40, 8, 8)); jumpingLeft.addFrame(sf::IntRect(8, 40, 8, 8)); jumpingLeft.addFrame(sf::IntRect(16, 40, 8, 8)); jumpingLeft.addFrame(sf::IntRect( 24, 40, 8, 8)); //jumpingLeft.addFrame(sf::IntRect(32, 40, 8, 8)); //jumpingLeft.addFrame(sf::IntRect( 40, 40, 8, 8)); Animation crawlingRight; crawlingRight.setSpriteSheet(texture); crawlingRight.addFrame(sf::IntRect(0, 64, 8, 8)); crawlingRight.addFrame(sf::IntRect(8, 64, 8, 8)); crawlingRight.addFrame(sf::IntRect(16, 64, 8, 8)); crawlingRight.addFrame(sf::IntRect( 24, 64, 8, 8)); //jumpingRight.addFrame(sf::IntRect(32, 32, 8, 8)); //jumpingRight.addFrame(sf::IntRect( 40, 32, 8, 8)); Animation crawlingLeft; crawlingLeft.setSpriteSheet(texture); crawlingLeft.addFrame(sf::IntRect(0, 72, 8, 8)); crawlingLeft.addFrame(sf::IntRect(8, 72, 8, 8)); crawlingLeft.addFrame(sf::IntRect(16, 72, 8, 8)); crawlingLeft.addFrame(sf::IntRect( 24, 72, 8, 8)); //jumpingLeft.addFrame(sf::IntRect(32, 40, 8, 8)); //jumpingLeft.addFrame(sf::IntRect( 40, 40, 8, 8)); Animation disguise1; disguise1.setSpriteSheet(texture); disguise1.addFrame(sf::IntRect(0, 48, 8, 8)); Animation disguise2; disguise2.setSpriteSheet(texture); disguise2.addFrame(sf::IntRect(8, 48, 8, 8)); Animation disguise3; disguise3.setSpriteSheet(texture); disguise3.addFrame(sf::IntRect(16, 48, 8, 8)); Animation disguise4; disguise4.setSpriteSheet(texture); disguise4.addFrame(sf::IntRect(24, 48, 8, 8)); Animation crouchedRight; crouchedRight.setSpriteSheet(texture); crouchedRight.addFrame(sf::IntRect(0, 56, 8, 8)); Animation crouchedLeft; crouchedLeft.setSpriteSheet(texture); crouchedLeft.addFrame(sf::IntRect(8, 56, 8, 8)); Animation* currentAnimation = &standingRight; float rainsfordAnimationSpeed = .07; // set up AnimatedSprite AnimatedSprite animatedSprite(sf::seconds(rainsfordAnimationSpeed), true, false); animatedSprite.setPosition(sf::Vector2f(screenDimensions.x / 2 - 64, 192)); animatedSprite.scale(scaler); sf::Clock frameClock; float speed = 650.f; bool noKeyWasPressed = true; enum direction { left, right}; direction currentDir = right; while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) window.close(); } sf::Time frameTime = frameClock.restart(); // if a key was pressed set the correct animation and move correctly sf::Vector2f movement(0.f, 0.f); if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { if(currentDir == left) { currentAnimation = &jumpingLeft; noKeyWasPressed = false; } if(currentDir == right) { currentAnimation = &jumpingRight; noKeyWasPressed = false; } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) || sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { currentAnimation = &crawlingLeft; currentDogAnimation = &dog_walkingLeft; //DOG ANIMATION currentIvanAnimation = &ivan_walkingLeft; //Ivan ANIMATION movement.x += .2*speed; noKeyWasPressed = false; currentDir = left; } else { currentAnimation = &walkingLeft; currentDogAnimation = &dog_walkingLeftHostile; //DOG ANIMATION currentIvanAnimation = &ivan_walkingLeft; //Ivan ANIMATION movement.x += speed; noKeyWasPressed = false; currentDir = left; } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { currentAnimation = &crawlingRight; currentDogAnimation = &dog_walkingRight; //DOG ANIMATION currentIvanAnimation = &ivan_walkingRight; //Ivan ANIMATION movement.x -= .2*speed; noKeyWasPressed = false; currentDir = right; } else { currentAnimation = &walkingRight; currentDogAnimation = &dog_walkingRightHostile; //DOG ANIMATION currentIvanAnimation = &ivan_walkingRight; //Ivan ANIMATION movement.x -= speed; noKeyWasPressed = false; currentDir = right; } } } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { if(currentDir == left) { currentAnimation = &crouchedLeft; noKeyWasPressed = false; } if(currentDir == right) { currentAnimation = &crouchedRight; noKeyWasPressed = false; } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::E)) { currentAnimation = &disguise1; noKeyWasPressed = false; movement.x = 0; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::R)) { currentAnimation = &disguise2; noKeyWasPressed = false; movement.x = 0; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::T)) { currentAnimation = &disguise3; noKeyWasPressed = false; movement.x = 0; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Y)) { currentAnimation = &disguise4; noKeyWasPressed = false; movement.x = 0; } // if no key was pressed if (noKeyWasPressed) { sf::Time slowerFrameTime = sf::seconds(.3); animatedSprite.setFrameTime(slowerFrameTime); dog.setFrameTime(slowerFrameTime); //DOG WUZ HERE ivan.setFrameTime(slowerFrameTime); //IVAn if (currentDir == left) { currentAnimation = &standingLeft; currentDogAnimation = &dog_standingLeft;// DAWG HERE TOO DOG currentIvanAnimation = &ivan_standingLeft;// IVAN } if (currentDir == right) { currentAnimation = &standingRight; currentDogAnimation = &dog_standingRight; // DAWG HERE TOO 2 DOG currentIvanAnimation = &ivan_standingRight;// IVAN } } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { animatedSprite.setFrameTime(sf::seconds(.15)); dog.setFrameTime(sf::seconds(.15));//DOOOOOOOGGGGEEE DOG ivan.setFrameTime(sf::seconds(.15));//IVAN } else { animatedSprite.setFrameTime(sf::seconds(.07)); dog.setFrameTime(sf::seconds(.07));//DOOOOOOOGGGGEEEDOOOOOOOGGGGEEEDOOOOOOOGGGGEEE DOG ivan.setFrameTime(sf::seconds(.07));//IVAN } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { //EDGE EFFECT HERE if (back2.getPosition().x <= back2.getSize().x*-8) { back2.setPosition(back2.getSize().x*8, 0); } if (back2a.getPosition().x <= back2a.getSize().x*-8) { back2a.setPosition(back2a.getSize().x*8, 0); } if (back2b.getPosition().x <= back2b.getSize().x*-8) { back2b.setPosition(back2b.getSize().x*8, 0); } if (back3.getPosition().x <= back3.getSize().x*-8) { back3.setPosition(back3.getSize().x*8, 0); } if (back3a.getPosition().x <= back3a.getSize().x*-8) { back3a.setPosition(back3a.getSize().x*8, 0); } if (back3b.getPosition().x <= back3b.getSize().x*-8) { back3b.setPosition(back3b.getSize().x*8, 0); } if (back4.getPosition().x <= back4.getSize().x*-8) { back4.setPosition(back4.getSize().x*8, 0); } if (back4a.getPosition().x <= back4a.getSize().x*-8) { back4a.setPosition(back4a.getSize().x*8, 0); } if (back4b.getPosition().x <= back4b.getSize().x*-8) { back4b.setPosition(back4b.getSize().x*8, 0); } if (back5.getPosition().x <= back5.getSize().x*-8) { back5.setPosition(back5.getSize().x*8, 0); } if (back5a.getPosition().x <= back5a.getSize().x*-8) { back5a.setPosition(back5a.getSize().x*8, 0); } if (back5b.getPosition().x <= back5b.getSize().x*-8) { back5b.setPosition(back5b.getSize().x*8, 0); } if (back6.getPosition().x <= back6.getSize().x*-8) { back6.setPosition(back6.getSize().x*8, 0); } if (back6a.getPosition().x <= back6a.getSize().x*-8) { back6a.setPosition(back6a.getSize().x*8, 0); } if (back6b.getPosition().x <= back6b.getSize().x*-8) { back6b.setPosition(back6b.getSize().x*8, 0); } //vines if (vines.getPosition().x <= vines.getSize().x*-8) { vines.setPosition(vines.getSize().x*8, 0); } if (vinesa.getPosition().x <= vinesa.getSize().x*-8) { vinesa.setPosition(vinesa.getSize().x*8, 0); } if (vinesb.getPosition().x <= vinesb.getSize().x*-8) { vinesb.setPosition(vinesb.getSize().x*8, 0); } //moonlight if (moonlight.getPosition().x <= moonlight.getSize().x*-8) { moonlight.setPosition(moonlight.getSize().x*8, 0); } if (moonlighta.getPosition().x <= moonlighta.getSize().x*-8) { moonlighta.setPosition(moonlighta.getSize().x*8, 0); } if (moonlightb.getPosition().x <= moonlightb.getSize().x*-8) { moonlightb.setPosition(moonlightb.getSize().x*8, 0); } } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { //positive /* if (back2.getPosition().x >= back2.getSize().x*8) { back2.setPosition(back2.getSize().x*-8, 0); } if (back2a.getPosition().x >= back2a.getSize().x*8) { back2a.setPosition(back2a.getSize().x*-8, 0); } if (back2b.getPosition().x >= back2b.getSize().x*8) { back2b.setPosition(back2b.getSize().x*-8, 0); } if (back3.getPosition().x >= back3.getSize().x*8) { back3.setPosition(back3.getSize().x*-8, 0); } if (back3a.getPosition().x >= back3a.getSize().x*8) { back3a.setPosition(back3a.getSize().x*-8, 0); } if (back3b.getPosition().x >= back3b.getSize().x*8) { back3b.setPosition(back3b.getSize().x*-8, 0); } */ if (back4.getPosition().x >= back4.getSize().x*8) { back4.setPosition(back4.getSize().x*-8, 0); } if (back4a.getPosition().x >= back4a.getSize().x*8) { back4a.setPosition(back4a.getSize().x*-8, 0); } if (back4b.getPosition().x >= back4b.getSize().x*8) { back4b.setPosition(back4b.getSize().x*-8, 0); } if (back5.getPosition().x >= back5.getSize().x*8) { back5.setPosition(back5.getSize().x*-8, 0); } if (back5a.getPosition().x >= back5a.getSize().x*8) { back5a.setPosition(back5a.getSize().x*-8, 0); } if (back5b.getPosition().x >= back5b.getSize().x*8) { back5b.setPosition(back5b.getSize().x*-8, 0); } if (back6.getPosition().x >= back6.getSize().x*8) { back6.setPosition(back6.getSize().x*-8, 0); } if (back6a.getPosition().x >= back6a.getSize().x*8) { back6a.setPosition(back6a.getSize().x*-8, 0); } if (back6b.getPosition().x >= back6b.getSize().x*8) { back6b.setPosition(back6b.getSize().x*-8, 0); } //vines if (vines.getPosition().x >= vines.getSize().x*8) { vines.setPosition(vines.getSize().x*-8, 0); } if (vinesa.getPosition().x >= vinesa.getSize().x*8) { vinesa.setPosition(vinesa.getSize().x*-8, 0); } if (vinesb.getPosition().x >= vinesb.getSize().x*8) { vinesb.setPosition(vinesb.getSize().x*-8, 0); } //moonlight if (moonlight.getPosition().x >= moonlight.getSize().x*8) { moonlight.setPosition(moonlight.getSize().x*-8, 0); } if (moonlighta.getPosition().x >= moonlighta.getSize().x*8) { moonlighta.setPosition(moonlighta.getSize().x*-8, 0); } if (moonlightb.getPosition().x >= moonlightb.getSize().x*8) { moonlightb.setPosition(moonlightb.getSize().x*-8, 0); } } float timeMov = 1; timeMov = frameTime.asSeconds(); ivan.play(*currentIvanAnimation); dog.play(*currentDogAnimation);//dog animation here animatedSprite.play(*currentAnimation); flickerSprite.play(flicker); animatedSprite.move(0,0); back2.move(-16 * timeMov, 0); back3.move(-32 * timeMov, 0); back4.move(.3*movement.x * timeMov, 0); moonlight.move(.45*movement.x * timeMov, 0); back5.move(.55*movement.x * timeMov, 0); vines.move(.65*movement.x * timeMov, 0); back6.move(.8*movement.x * timeMov, 0); back2a.move(-16 * timeMov, 0); back3a.move(-32 * timeMov, 0); back4a.move(.3*movement.x * timeMov, 0); moonlighta.move(.45*movement.x * timeMov, 0); back5a.move(.55*movement.x * timeMov, 0); vinesa.move(.65*movement.x * timeMov, 0); back6a.move(.8*movement.x * timeMov, 0); back2b.move(-16 * timeMov, 0); back3b.move(-32 * timeMov, 0); back4b.move(.3*movement.x * timeMov, 0); moonlightb.move(.45*movement.x * timeMov, 0); back5b.move(.55*movement.x * timeMov, 0); vinesb.move(.65*movement.x * timeMov, 0); back6b.move(.8*movement.x * timeMov, 0); noKeyWasPressed = true; // update AnimatedSprite dog.update(frameTime);//dog ivan.update(frameTime);//ivan animatedSprite.update(frameTime); flickerSprite.update(sf::seconds(.03f)); // draw window.clear(); window.draw(titleback); window.draw(moon); //window.draw(back1); window.draw(back2); window.draw(back2a); window.draw(back2b); window.draw(back3); window.draw(back3a); window.draw(back3b); /*window.draw(back4); window.draw(back4a); window.draw(back4b); window.draw(back5); window.draw(back5a); window.draw(back5b); window.draw(back6); window.draw(back6a); window.draw(back6b); window.draw(animatedSprite); window.draw(dog);//dog window.draw(ivan);//ivan */ window.draw(titlescreen); int flickerCounter = 0; if (sf::Keyboard::isKeyPressed(sf::Keyboard::F)) { if(flickerCounter==0) flickerCounter++; else flickerCounter--; } if(flickerCounter!=0) window.draw(flickerSprite); window.display(); } return 0; }
void scaler128(real *a) { scaler(a,128,0.0078125); }
void scaler512(real *a) { scaler(a,512,0.001953125); }
void OperatorControl() { while (IsOperatorControl() && IsEnabled()) { robotDrive.ArcadeDrive(scaler(stick.GetZ()),scaler(stick.GetY())); SmartDashboard::PutNumber("StickZ",stick.GetZ()); SmartDashboard::PutNumber("StickZscaled",scaler(stick.GetZ())); finger_Motor.Set(scaler(stick2.GetRawAxis(thumbpadL_Y))); // scalerValue = stick.GetRawAxis(3); arm_Motor.Set(scaler(stick2.GetRawAxis(thumbpadR_Y))); manualShooter(); shootingModes(); toggleIntake(); toggleIntakeMode(); setScalerValue(); // double volts = ourRangefinder->GetVoltage(); // SmartDashboard::PutNumber("Voltage",volts); //t_motor.Set(stick2.GetZ()); //t_motor.Set(stick.GetAxis(Joystick::kDefaultThrottleAxis)); // t_motor.Set(stick.GetAxis(Joystick::kThrottleAxis)); // finger_Motor.Set(stick2.GetAxis(Joystick::kThrottleAxis)); // arm_Motor.Set(stick2.GetY()); // Current Control mode Debug SmartDashboard::PutNumber("Motor30 Current",t_motor.GetOutputCurrent()); SmartDashboard::PutNumber("Position",t_motor.GetPosition()); // t_motor.Set(stick.GetAxis(Joystick::Slider)); // if (stick.GetRawButton(3) == true){ // t_motor.SetPosition(10000); // } // if (stick2.GetRawButton(7) == true and buttonpress == false){ // // } // else if (stick2.GetRawButton(3) == false and buttonpress == true){ // buttonpress = false;// drive with arcade style (use right stick) // // } SmartDashboard::PutBoolean("buttonpress state",buttonpress); if (stick2.GetRawButton(buttonBack) == true){ stateDisarmed = true; stateArming1 = false; stateArming2 = false; stateArmed = false; stateFiring1 = false; stateFiring2 = false; t_motor.SetPosition(0); } toggleIntake(); // if (stick2.GetRawButton(5) == true){ // intake_Spin_Motor.Set(1); // } // if (stick2.GetRawButton(5) == false){ // intake_Spin_Motor.Set(0); // } if (stick.GetRawButton(2) == true and buttonpress2 == false){ myServo->SetAngle(175); } if (stick.GetRawButton(2) == false and buttonpress2 == true){ myServo->SetAngle(5); } // servoSetPos(servoState); // myServo->Set(.5); Wait(0.005);// wait for a motor update time // motorSetPos(launcherState); } }
void scaler16(real *a) { scaler(a,16,0.0625); }
void scaler4096(real *a) { scaler(a,4096,0.000244140625); }
void scaler8(real *a) { scaler(a,8,0.125); }
void scaler8192(real *a) { scaler(a,8192,0.0001220703125); }
void SpeedDialConfigController::InitPageViewsL() { m_suggestions_model.Populate(); GenericGrid* grid = m_dialog->GetWidgetCollection()->GetL<QuickGrid>("suggestions_grid"); for (unsigned i = 0; i < ARRAY_SIZE(m_page_views); ++i) { ANCHORD(OpString8, composite_name); LEAVE_IF_ERROR(composite_name.AppendFormat("Page%d", i)); QuickComposite* composite = m_dialog->GetWidgetCollection()->GetL<QuickComposite>(composite_name); composite->AddOpWidgetListener(*this); ANCHORD(OpString8, button_name); LEAVE_IF_ERROR(button_name.AppendFormat("PageButton%d", i)); QuickButton* button = m_dialog->GetWidgetCollection()->GetL<QuickButton>(button_name); m_page_views[i].m_button = button; button->GetOpWidget()->SetButtonTypeAndStyle(OpButton::TYPE_CUSTOM, OpButton::STYLE_IMAGE); button->GetOpWidget()->GetBorderSkin()->SetImage("Speed Dial Configuration Dialog Image"); button->GetOpWidget()->GetAction()->SetActionData(i); grid->RegisterToButtonGroup(button->GetOpWidget()); composite->GetOpWidget()->SetActionButton(button->GetOpWidget()); ANCHORD(OpString8, name_name); LEAVE_IF_ERROR(name_name.AppendFormat("PageName%d", i)); QuickButton* name = m_dialog->GetWidgetCollection()->GetL<QuickButton>(name_name); m_page_views[i].m_name = name; name->GetOpWidget()->SetButtonTypeAndStyle(OpButton::TYPE_CUSTOM, OpButton::STYLE_TEXT); name->GetOpWidget()->SetJustify(JUSTIFY_CENTER, TRUE); name->GetOpWidget()->SetEllipsis(g_pcui->GetIntegerPref( PrefsCollectionUI::EllipsisInCenter) == 1 ? ELLIPSIS_CENTER : ELLIPSIS_END); name->GetOpWidget()->SetRelativeSystemFontSize(95); name->GetOpWidget()->GetBorderSkin()->SetImage("Speed Dial Configuration Dialog Page Title"); SpeedDialSuggestionsModelItem* item = m_suggestions_model.GetItemByIndex(i); if (!item) continue; if (!DocumentView::IsUrlRestrictedForViewFlag(item->GetURL().CStr(), DocumentView::ALLOW_ADD_TO_SPEED_DIAL)) continue; LEAVE_IF_ERROR(m_page_views[i].m_name->SetText(item->GetTitle())); ANCHORD(URL, url); url = g_url_api->GetURL(item->GetURL()); m_page_views[i].m_url = url; m_page_views[i].m_original_url.Set(item->HasDisplayURL() ? item->GetURL().CStr() : UNI_L("")); LEAVE_IF_ERROR(m_page_views[i].m_name->SetText(item->GetTitle())); button->GetOpWidget()->SetFixedImage(TRUE); if (DocumentView::GetType(item->GetURL().CStr()) != DocumentView::DOCUMENT_TYPE_BROWSER) { Image img; DocumentView::GetThumbnailImage(item->GetURL().CStr(), img); button->GetOpWidget()->GetForegroundSkin()->SetBitmapImage(img); } else { // Opera redirect urls may not point to particular partner; // we don't want to allow such generic redirects to land in speeddial. if (item->GetURL().Find(OPERA_REDIRECT_URL) == 0) LEAVE_IF_ERROR(m_page_views[i].StartResolvingURL()); OpRect size(0, 0, button->GetPreferredWidth(), button->GetPreferredHeight()); button->GetOpWidget()->AddPadding(size); #ifdef PIXEL_SCALE_RENDERING_SUPPORT INT32 scale = static_cast<DesktopOpSystemInfo*>(g_op_system_info)->GetMaximumHiresScaleFactor(); PixelScaler scaler(scale); size = TO_DEVICE_PIXEL(scaler, size); #endif // PIXEL_SCALE_RENDERING_SUPPORT LEAVE_IF_ERROR(g_thumbnail_manager->RequestThumbnail( url, FALSE, // check_if_expired FALSE, // reload OpThumbnail::SpeedDial, // mode size.width, size.height // target size )); } OpInputAction* action = button->GetOpWidget()->GetAction(); action->SetActionData(i); action->SetActionDataString(item->GetDisplayURL()); action->SetActionDataStringParameter(item->GetTitle()); action->SetActionObject(m_page_views[i].m_button->GetOpWidget()); } }
void scaler4(real *a) { scaler(a,4,0.25); }
void scaler256(real *a) { scaler(a,256,0.00390625); }