Ejemplo n.º 1
0
	Vector2 * Vector2::clamp(float min, float max)
	{
		float len2 = this->len2();
		if (len2 == 0) return this;
		float max2 = max * max;
		if (len2 > max2) return scl((float)sqrt(max2 / len2));
		float min2 = min * min;
		if (len2 < min2) return scl((float)sqrt(min2 / len2));
		return this;
	}
Ejemplo n.º 2
0
void
PatternKnotHolderEntityScale::knot_set(Geom::Point const &p, Geom::Point const &/*origin*/, guint state)
{
    SPPattern *pat = SP_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style));

    // FIXME: this snapping should be done together with knowing whether control was pressed. If GDK_CONTROL_MASK, then constrained snapping should be used.
    Geom::Point p_snapped = snap_knot_position(p, state);

    // get angle from current transform
    gdouble theta = sp_pattern_extract_theta(pat);

    // Get the new scale from the position of the knotholder
    Geom::Point d = p_snapped - sp_pattern_extract_trans(pat);
    gdouble pat_x = pattern_width(pat);
    gdouble pat_y = pattern_height(pat);
    Geom::Scale scl(1);
    if ( state & GDK_CONTROL_MASK ) {
        // if ctrl is pressed: use 1:1 scaling
        gdouble pat_h = hypot(pat_x, pat_y);
        scl = Geom::Scale(d.length() / pat_h);
    } else {
        d *= Geom::Rotate(-theta);
        scl = Geom::Scale(d[Geom::X] / pat_x, d[Geom::Y] / pat_y);
    }

    Geom::Affine rot = (Geom::Affine)scl * Geom::Rotate(theta);

    Geom::Point const t = sp_pattern_extract_trans(pat);
    rot[4] = t[Geom::X];
    rot[5] = t[Geom::Y];
    item->adjust_pattern(rot, true);
    item->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
}
Ejemplo n.º 3
0
void GoSUM::CModelVariables::setNormalization()
{
    int i,j,N=size(),eN=expandedSize(),exsize;
    trn.setZero(eN);
    scl.setOnes(eN);

    for ( i=0,j=0; i<N; i++ ) {
        const CModelVariable &aMV=mvs[i];
        exsize=aMV.expandedSize();
        if ( exsize==1 ) {
//           trn(j)=aMV.minValue();
//           scl(j)=aMV.maxValue()-aMV.minValue();
           trn(j)=aMV.expectedValue();
           scl(j)=sqrt(aMV.variance());
           if ( fabs(scl(j))<TINY ) { trn(j)+=1.;   scl(j)=1.; }
        }
        j+=exsize;
    }
}
Ejemplo n.º 4
0
Archivo: i2c.cpp Proyecto: 980f/cortexm
void I2C::configurePins(bool withSmb){
  Pin sda(B, pinbase + 1);
  Pin scl(B, pinbase);
  *sda.writer() = 1;
  *scl.writer() = 1;
  if(pinbase == 8) {
    theAfioManager.b->i2c1 = 1;
  }
  sda.FN(50, true); //todo:3 set edge rate by frequency.
  scl.FN(50, true);
  if(withSmb && pinbase == 10) { //only i2c2 supports smb interrupt
    Pin(B, 12).DI('U');
  }
} /* configurePins */
Ejemplo n.º 5
0
    void PhysicEngine::addHeightField(float* heights,
        int x, int y, float yoffset,
        float triSize, float sqrtVerts)
    {
        const std::string name = "HeightField_"
            + boost::lexical_cast<std::string>(x) + "_"
            + boost::lexical_cast<std::string>(y);

        // find the minimum and maximum heights (needed for bullet)
        float minh;
        float maxh;
        for (int i=0; i<sqrtVerts*sqrtVerts; ++i)
        {
            float h = heights[i];
            if (i==0)
            {
                minh = h;
                maxh = h;
            }
            
            if (h>maxh) maxh = h;
            if (h<minh) minh = h;
        }

        btHeightfieldTerrainShape* hfShape = new btHeightfieldTerrainShape(
            sqrtVerts, sqrtVerts, heights, 1,
            minh, maxh, 2,
            PHY_FLOAT,true);

        hfShape->setUseDiamondSubdivision(true);

        btVector3 scl(triSize, triSize, 1);
        hfShape->setLocalScaling(scl);

        CMotionState* newMotionState = new CMotionState(this,name);

        btRigidBody::btRigidBodyConstructionInfo CI = btRigidBody::btRigidBodyConstructionInfo(0,newMotionState,hfShape);
        RigidBody* body = new RigidBody(CI,name);
        body->collide = true;
        body->getWorldTransform().setOrigin(btVector3( (x+0.5)*triSize*(sqrtVerts-1), (y+0.5)*triSize*(sqrtVerts-1), (maxh+minh)/2.f));

        HeightField hf;
        hf.mBody = body;
        hf.mShape = hfShape;

        mHeightFieldMap [name] = hf;

        dynamicsWorld->addRigidBody(body,COL_WORLD,COL_WORLD|COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL);
    }
StructureAdapterPtr
createStructureAdapter(const ObjCryst::Crystal& cryst)
{
    const double radtodeg = 180 / M_PI;
    CrystalStructureAdapterPtr adpt(new CrystalStructureAdapter);
    adpt->setLatPar(
            cryst.GetLatticePar(0),
            cryst.GetLatticePar(1),
            cryst.GetLatticePar(2),
            radtodeg * cryst.GetLatticePar(3),
            radtodeg * cryst.GetLatticePar(4),
            radtodeg * cryst.GetLatticePar(5));
    // find out number of scatterers in the asymmetric unit
    const ObjCryst::ScatteringComponentList& scl =
        cryst.GetScatteringComponentList();
    size_t nbComponent = scl.GetNbComponent();
    adpt->reserve(nbComponent);
    Atom ai;
    const Lattice& L = adpt->getLattice();
    for (size_t i = 0; i < nbComponent; ++i)
    {
        const ObjCryst::ScatteringComponent& sc = scl(i);
        const ObjCryst::ScatteringPower* sp = sc.mpScattPow;
        // Skip over this if it is a dummy atom. A dummy atom has no
        // mpScattPow, and therefore no type. It's just in a structure as a
        // reference position.
        if (sp == NULL) continue;
        ai.occupancy = sc.mOccupancy;
        ai.anisotropy = !(sp->IsIsotropic());
        ai.atomtype = sp->GetSymbol();
        R3::Vector xyz(sc.mX, sc.mY, sc.mZ);
        ai.xyz_cartn = L.cartesian(xyz);
        // Store Uij
        R3::Matrix uijl = getUij(sp);
        ai.uij_cartn = ai.anisotropy ?  L.cartesianMatrix(uijl) : uijl;
        adpt->append(ai);
    }
    const ObjCryst::SpaceGroup& spacegroup = cryst.GetSpaceGroup();
    CrystalStructureAdapter::SymOpVector symops =
        fetchSymmetryOperations(spacegroup);
    CrystalStructureAdapter::SymOpVector::const_iterator op;
    for (op = symops.begin(); op != symops.end(); ++op)  adpt->addSymOp(*op);
    adpt->updateSymmetryPositions();
    return adpt;
}
Ejemplo n.º 7
0
int main()
{
    DiscoveryBoard board;
    RTOS::Time t(board.Tim7);
    LedAngleDisplay display (board);
    Platform::Gpio scl(board.GpioB[6]);
    Platform::Gpio sda(board.GpioB[7]);
    Platform::I2C bus(scl, sda, Platform::I2C::I2C_1);
    uint8_t target_reg = 0x01;
    uint8_t compass_address = 0b01100000;
    while(1)
    {
        bus.write(compass_address, &target_reg, 1);
        uint8_t data;
        t.msleep(10);
        bus.read(compass_address, &data, 1);
        display.setValue(data);
        t.msleep(100);
    }
}
void CloudsVisualSystem3DModelLoader::updateModelTransform()
{
	modelTransform.resetTransform();
	
	ofVec3f scl(1,1,1);
	
	if(currentSingleCam != &pathCamera)
	{
		if(!bDoNotScaleModel)
		{
			scl = (bAutoScale? modelScl : ofVec3f(1,1,1)) * modelScale;
			modelTransform.setScale( scl );
		}
		
		if(bCenterModel)
		{
			modelTransform.setPosition( -boundCenter );
			modelTransform.move(0, (maxBound.y-minBound.y)*.5 * scl.y, 0);
		}
	}
}
Ejemplo n.º 9
0
    void initalize(const vec1<int>& order)
    {
        D_ASSERT(!fixed_base);
        fixed_base = true;
        unpacked_stabChain_depth.resize(order.size());
        GAP_callFunction(FunObj_ChangeStabChain, stabChain, GAP_make(order));

        debug_out(1, "SCC", "Setting up cache");
        debug_out(3, "SCC", "Order " << order);
        int order_pos = 1;

        GAPStabChainWrapper stabChainCpy(stabChain);
        do
        {
            StabChainLevel scl(stabChainCpy);

            while(order[order_pos] != scl.base_value)
            {
                debug_out(3, "SCC", "Skipping depth " << order_pos);
                order_pos++;
            }

            debug_out(3, "SCC", "Setting depth "<<order_pos<<" base point "<<scl.base_value);
            levels.push_back(scl);
            unpacked_stabChain_depth[order_pos] = levels.size();

            stabChainCpy = stabChainCpy.getNextLevel();
        }
        while(stabChainCpy.hasNextLevel());

#ifndef NO_DEBUG
        for(int i : range1(unpacked_stabChain_depth.size()))
        {
            if(unpacked_stabChain_depth[i] != 0)
            {
                D_ASSERT(levels[unpacked_stabChain_depth[i]].base_value == order[i]);
            }
        }
#endif
    }
Ejemplo n.º 10
0
void CGpApp::DrawPlayerLife()
{
	if (0 < m_Player.nAlive)
	{
		FLOAT scale = 0.5f;

		LCXVECTOR2 scl(scale, scale);

		INT marginWidth = (INT)(PLAYER_WIDTH * (1.0f - scale) * 0.5f);
		INT marginHeight = (INT)(PLAYER_HEIGHT * (1.0f - scale) * 0.5f);

		LCXVECTOR2 position;
		position.x = (FLOAT)(-marginWidth);
		position.y = (FLOAT)(m_nScnH - (PLAYER_HEIGHT - marginHeight));

		for (INT count = 0; count < m_Player.nAlive; ++count)
		{
			m_pSpt->DrawEx(m_pTex[m_Player.m_nTex], &m_Cells[3], &position, &scl, NULL, 0, NULL);
			position.x = position.x + PLAYER_WIDTH - (marginWidth * 2);
		}
	}
}
Ejemplo n.º 11
0
function<void()>
////////////////////////// TYPE APP NAME ON LINE BELOW //////////////////////////
delaun_distr

(RenderWindow&window, ui &UI) {
	return [&window, &UI]() {
#ifndef COMMON_INITS
		//void smoothmouse(RenderWindow&window, ui &UI){

		// tidy code organization, here we predeclare methods just like a header would, it's redundant but necessary
		function<void()> draw, loop, init, update;
		function<void(Vec2 pos)> mousemoved;
		function<void(sf::Mouse::Button button)> mouseclick, mouserelease;
		function<void(Event&e)> treatotherevent;
		function<void(Keyboard::Key k)> treatkeyevent;

		// we don't have a class/interface/struct with data, everything is local to this function, like a classic stack that all programs are anyway.
		Texture cursor_tx;
		Sprite cursor;
		configfile cfg;
		cfg.init("bedlab.cfg");
		Color background = cfg.getvar<Color>("background");
		if (!cursor_tx.loadFromFile(cfg.getstr("cursor")))
			cout << "did not load cursor" << endl;
		cursor.setTexture(cursor_tx);
		cursor.setOrigin(3, 3);
		window.setMouseCursorVisible(false);
		Vec2 mpos;
		bool leftclicked = false, rightclicked = false;

		// view and zoom
		View view, ui_view;
		ui_view = view = window.getDefaultView();
		float zoomlevel = 1;
		Vec2 mpos_abs;
#endif // COMMON_INITS
		// ************************ CODE BEGIN ************************
		
		auto random_graph = [](int pick_count, float distrib_radius)
		{
			vector<pair<int,Vec2>> points;
			vector<pair<int, int>> graph;
			

			//float distrib_radius;// = cfg.getvar<float>("distrib_radius");

			paused_distr paus_distr(distrib_radius, 5, 321);
			//int winheight = cfg.getvar<Vec2i>("windowsize").y;
			//scaler scl(winheight*0.9f, { 0,0 });

			DelaunayTriangulation dela(1, 1);

			//int pick_count = cfg.getvar<int>("pick_count");
			for (int i = 0; i < pick_count; ++i)
			{
				Vec2 cand;
				int retcode = -1;
				do
				{
					retcode = paus_distr.pick5(cand);
				} while (retcode == 2);
				if (retcode != -1 && retcode != 0)
				{
					dela.AddPoint(Point(cand.x, cand.y));
					//glob_pts.push_back(mkcircle(scl(cand), Color::White, .5f));
					//glob_pts.push_back(mkcircle(scl(cand), Color::White, 3.f));
					points.push_back({ points.size(),cand });
				}

			}
			//msg(glob_pts.size());
			for (auto&triangle : dela.triangles)
			{
				int
					a = triangle.get()->v[0],
					b = triangle.get()->v[1],
					c = triangle.get()->v[2];
				Point
					A = dela.points[a],
					B = dela.points[b],
					C = dela.points[c];
				if (
					A.x == 0 || A.x == 1
					|| A.y == 0 || A.y == 1
					|| B.x == 0 || B.x == 1
					|| B.y == 0 || B.y == 1
					|| C.x == 0 || C.x == 1
					|| C.y == 0 || C.y == 1
					)
				{
					continue;
				}

				graph.push_back({a,b});
				graph.push_back({b,c});
				graph.push_back({a,c});

				// those are the ones!
				//segment(scl(Vec2(A.x, A.y)), scl(Vec2(B.x, B.y)));
				//segment(scl(Vec2(C.x, C.y)), scl(Vec2(B.x, B.y)));
				//segment(scl(Vec2(A.x, A.y)), scl(Vec2(C.x, C.y)));

				//segment(Vec2(A.x, A.y), Vec2(B.x, B.y));
				//segment(Vec2(C.x, C.y), Vec2(B.x, B.y));
				//segment(Vec2(A.x, A.y), Vec2(C.x, C.y));
				//segment(pts[a], pts[b]);
				//segment(pts[a], pts[c]);
				//segment(pts[c], pts[b]);
			}
			return make_pair(points, graph);
		};


		float distrib_radius = cfg.getvar<float>("distrib_radius");

		paused_distr paus_distr(distrib_radius, 5, 321);
		int winheight = cfg.getvar<Vec2i>("windowsize").y;
		scaler scl(winheight*0.9f, { 0,0 });

		DelaunayTriangulation dela(1, 1);

		int pick_count = cfg.getvar<int>("pick_count");
		for(int i = 0; i < pick_count; ++i)
		{ 
			Vec2 cand;
			int retcode = -1;
			do
			{
				retcode = paus_distr.pick5(cand);
			} while (retcode == 2);
			if (retcode != -1 && retcode != 0)
			{
				dela.AddPoint(Point(cand.x, cand.y));

				//glob_pts.push_back(mkcircle(scl(cand), Color::White, .5f));
				glob_pts.push_back(mkcircle(scl(cand), Color::White, 3.f));
			}

		}
        msg(glob_pts.size());
		for (auto&triangle : dela.triangles)
		{
			int
				a = triangle.get()->v[0],
				b = triangle.get()->v[1],
				c = triangle.get()->v[2];
			Point
				A = dela.points[a],
				B = dela.points[b],
				C = dela.points[c];
			if (
				A.x == 0 || A.x == 1
				|| A.y == 0 || A.y == 1
				|| B.x == 0 || B.x == 1
				|| B.y == 0 || B.y == 1
				|| C.x == 0 || C.x == 1
				|| C.y == 0 || C.y == 1
				) 
			{
				continue;
			}
			
			segment(scl(Vec2(A.x, A.y)), scl(Vec2(B.x, B.y)));
			segment(scl(Vec2(C.x, C.y)), scl(Vec2(B.x, B.y)));
			segment(scl(Vec2(A.x, A.y)), scl(Vec2(C.x, C.y)));
			//segment(Vec2(A.x, A.y), Vec2(B.x, B.y));
			//segment(Vec2(C.x, C.y), Vec2(B.x, B.y));
			//segment(Vec2(A.x, A.y), Vec2(C.x, C.y));
			//segment(pts[a], pts[b]);
			//segment(pts[a], pts[c]);
			//segment(pts[c], pts[b]);
		}

		barstack bst(FONT, FONTSIZE);
		slider_finder sl;
		size_t edit_mode = 1;

		// ************************ INITS END ************************
		//then we actually define the functions, note how all function captures the local context by reference
#ifndef LOOP_LAMBDAS
		draw = [&]() {
			window.setView(view);
			// object draw, AFTER normal view

			//Vec2 cand;
			//int retcode = -1;
			//do
			//{
			//	retcode = paus_distr.pick4(cand);
			//} while (retcode == 2);
			//if (retcode != -1 && retcode != 0)
			//{
			//	//glob_pts.push_back(mkcircle(scl(cand), Color::White, .5f));
			//	glob_pts.push_back(mkcircle(scl(cand), Color::White, .5f));
			//}


			//////////////// obj draw START ////////////////
			for (auto&a : glob_pts)window.draw(a);
			for (auto&a : glob_rects)window.draw(a);
			for (auto&a : glob_vert)window.draw(a);
			for (auto&a : glob_texts)window.draw(a);
			//window.draw(nearest_pt);

			//////////////// obj draw END ////////////////
			// UI draw, AFTER ui view and BEFORE other draw
			window.setView(ui_view);
			bst.draw(window);
			// nothing after here please
			UI.draw(window);
			window.draw(cursor);
		};
		update = [&]() {

		};
		treatkeyevent = [&](Keyboard::Key k) {
			switch (k)
			{
			case Keyboard::BackSpace:
				glob_pts.clear();
				glob_texts.clear();
				glob_rects.clear();
				glob_vert.clear();
				break;
			case Keyboard::Space:

				break;
			case Keyboard::Q: break;
			}
		};
		mousemoved = [&](Vec2 pos) {
			cursor.setPosition(pos);
			if (leftclicked) sl.mouse_callback(pos);
		};
		mouseclick = [&](sf::Mouse::Button button) {
			if (button == Mouse::Button::Left) leftclicked = true;
			if (button == Mouse::Button::Right) rightclicked = true;
		};
		mouserelease = [&](sf::Mouse::Button button) {
			if (button == Mouse::Button::Left) leftclicked = false;
			if (button == Mouse::Button::Right) rightclicked = false;
			sl.release();
		};
		loop = [&]() {
			while (window.isOpen())
			{
				sf::Event event;
				while (window.pollEvent(event))
				{
					switch (event.type)
					{
					case sf::Event::KeyPressed:
						if (event.key.code == sf::Keyboard::Escape)
							window.close();
						treatkeyevent(event.key.code);
						break;
					case sf::Event::Closed:
						window.close();
						break;
					case sf::Event::MouseButtonPressed:
						mouseclick(event.mouseButton.button);
						break;
					case sf::Event::MouseButtonReleased:
						mouserelease(event.mouseButton.button);
						break;
					case sf::Event::MouseMoved:
						mpos = Vec2(event.mouseMove.x, event.mouseMove.y);
						mousemoved(mpos);
						break;
					default:
						treatotherevent(event);
						break;
					}
				}

				window.clear(background);
				update();
				draw();
				window.display();
			}
		};
		treatotherevent = [&](Event&e) {
			if (e.type == Event::MouseWheelMoved && e.mouseWheel.delta)
			{
				mpos_abs = window.mapPixelToCoords(Vec2i(mpos), view);

				//view = window.getView();
				if (e.mouseWheel.delta < 0)
				{
					zoomlevel *= 2.f;
					view.setSize(view.getSize()*2.f);
					view.setCenter(interp(mpos_abs, view.getCenter(), 2.f));
					//view.setCenter(interp(mpos_abs, view.getCenter(), 2.f));
				}
				if (e.mouseWheel.delta > 0)
				{
					zoomlevel *= 0.5;
					view.setSize(view.getSize()*.5f);
					view.setCenter(.5f*(view.getCenter() + mpos_abs));
					//view.setCenter(.5f*(view.getCenter() + mpos_abs));
				}
				window.setView(view);
			}
		};
		loop();
#endif // LOOP_LAMBDAS
	};
}
Ejemplo n.º 12
0
	Vector2 * Vector2::setLength2(float len2)
	{
		float oldLen2 = this->len2();
		return (oldLen2 == 0 || oldLen2 == len2) ? this : scl((float)sqrt(len2 / oldLen2));
	}
Ejemplo n.º 13
0
Matrix4D Scale(float x, float y, float z)
{
	Matrix4D scl(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1);
	return scl;
}
bool KstFilterDialogI::saveInputs(KstCPluginPtr plugin, KstSharedPtr<Plugin> p) {
  KstReadLocker vl(&KST::vectorList.lock());
  KstWriteLocker scl(&KST::scalarList.lock());
  KstWriteLocker stl(&KST::stringList.lock());
  const QValueList<Plugin::Data::IOValue>& itable = p->data()._inputs;
  for (QValueList<Plugin::Data::IOValue>::ConstIterator it = itable.begin(); it != itable.end(); ++it) {
    if ((*it)._type == Plugin::Data::IOValue::TableType) {
      if ((*it)._name == p->data()._filterInputVector) {
        KstVectorPtr v = *KST::vectorList.findTag(_yvector);
        if (!v) {
          return false;
        }
        plugin->inputVectors().insert((*it)._name, v);
      } else {
        QObject *field = _w->_pluginInputOutputFrame->child((*it)._name.latin1(), "VectorSelector");
        if (field) {
          VectorSelector *vs = static_cast<VectorSelector*>(field);
          KstVectorPtr v = *KST::vectorList.findTag(vs->selectedVector());
          if (!v) {
            return false;
          }
          plugin->inputVectors().insert((*it)._name, v);
        }
      }
    } else if ((*it)._type == Plugin::Data::IOValue::StringType) {
      QObject *field = _w->_pluginInputOutputFrame->child((*it)._name.latin1(), "StringSelector");
      if (field) {
        StringSelector *ss = static_cast<StringSelector*>(field);
        KstStringPtr s = *KST::stringList.findTag(ss->selectedString());
        if (s == *KST::stringList.end()) {
          QString val = ss->_string->currentText();
          // create orphan string
          KstStringPtr newString = new KstString(KstObjectTag(ss->_string->currentText(), KstObjectTag::orphanTagContext), 0L, val, true);
          plugin->inputStrings().insert((*it)._name, newString);
        } else {
          return false;
        }
      }
    } else if ((*it)._type == Plugin::Data::IOValue::PidType) {
      // Nothing
    } else {
      QObject *field = _w->_pluginInputOutputFrame->child((*it)._name.latin1(), "ScalarSelector");
      if (field) {
        ScalarSelector *ss = static_cast<ScalarSelector*>(field);
        KstScalarPtr s = *KST::scalarList.findTag(ss->selectedScalar());
        if (s == *KST::scalarList.end()) {
          bool ok;
          double val = ss->_scalar->currentText().toDouble(&ok);

          if (ok) {
            // create orphan scalar
            KstScalarPtr newScalar = new KstScalar(KstObjectTag(ss->_scalar->currentText(), KstObjectTag::orphanTagContext), 0L, val, true, false);
            plugin->inputScalars().insert((*it)._name, newScalar);
          } else {
            return false;
          }
        } else {
          plugin->inputScalars().insert((*it)._name, s);
        }
      }
    }
  }

  return true;
}
Ejemplo n.º 15
0
// COMPUTE ======================================
MStatus gear_rollSplineKine::compute(const MPlug& plug, MDataBlock& data)
{

	MStatus returnStatus;
	// Error check
    if (plug != output)
        return MS::kUnknownParameter;


	// Get inputs matrices ------------------------------
	// Inputs Parent
	MArrayDataHandle adh = data.inputArrayValue( ctlParent );
	int count = adh.elementCount();
	if (count < 1)
		return MS::kFailure;
	MMatrixArray inputsP(count);
	for (int i = 0 ; i < count ; i++){
		adh.jumpToElement(i);
		inputsP[i] = adh.inputValue().asMatrix();
	}

	// Inputs
	adh = data.inputArrayValue( inputs );
	if (count != adh.elementCount())
		return MS::kFailure;
	MMatrixArray inputs(count);
	for (int i = 0 ; i < count ; i++){
		adh.jumpToElement(i);
		inputs[i] = adh.inputValue().asMatrix();
	}

	adh = data.inputArrayValue( inputsRoll );
	if (count != adh.elementCount())
		return MS::kFailure;
	MDoubleArray roll(adh.elementCount());
	for (int i = 0 ; i < count ; i++){
		adh.jumpToElement(i);
		roll[i] = degrees2radians((double)adh.inputValue().asFloat());
	}

	// Output Parent
	MDataHandle ha = data.inputValue( outputParent );
	MMatrix outputParent = ha.asMatrix();
	
    // Get inputs sliders -------------------------------
    double in_u = (double)data.inputValue( u ).asFloat();
    bool in_resample = data.inputValue( resample ).asBool();
    int in_subdiv = data.inputValue( subdiv ).asShort();
    bool in_absolute = data.inputValue( absolute ).asBool();
	
    // Process ------------------------------------------
    // Get roll, pos, tan, rot, scl
    MVectorArray pos(count);
    MVectorArray tan(count);
	MQuaternion *rot;
	rot = new MQuaternion[count];
    MVectorArray scl(count);
	double threeDoubles[3];
	for (int i = 0 ; i < count ; i++){
		MTransformationMatrix tp(inputsP[i]);
		MTransformationMatrix t(inputs[i]);
		pos[i] = t.getTranslation(MSpace::kWorld);
		rot[i] = tp.rotation();

		t.getScale(threeDoubles, MSpace::kWorld);
		scl[i] = MVector(threeDoubles[0], threeDoubles[1], threeDoubles[2]);
		tan[i] = MVector(threeDoubles[0] * 2.5, 0, 0).rotateBy(t.rotation());
	}
	
    // Get step and indexes
    // We define between wich controlers the object is to be able to
    // calculate the bezier 4 points front this 2 objects
	double step = 1.0 / max( 1, count-1.0 );
	int index1 = (int)min( count-2.0, in_u/step );
	int index2 = index1+1;
	int index1temp = index1;
	int index2temp = index2;
	double v = (in_u - step * double(index1)) / step;
	double vtemp = v;
	
   // calculate the bezier
   MVector bezierPos;
   MVector xAxis, yAxis, zAxis;
   if(!in_resample){
      // straight bezier solve
      MVectorArray results = bezier4point(pos[index1],tan[index1],pos[index2],tan[index2],v);
      bezierPos = results[0];
      xAxis = results[1];
   }
   else if(!in_absolute){
      MVectorArray presample(in_subdiv);
      MVectorArray presampletan(in_subdiv);
      MDoubleArray samplelen(in_subdiv);
      double samplestep = 1.0 / double(in_subdiv-1);
      double sampleu = samplestep;
      presample[0]  = pos[index1];
      presampletan[0]  = tan[index1];
      MVector prevsample(presample[0]);
      MVector diff;
      samplelen[0] = 0;
      double overalllen = 0;
      MVectorArray results(2);
      for(long i=1;i<in_subdiv;i++,sampleu+=samplestep){
         results = bezier4point(pos[index1],tan[index1],pos[index2],tan[index2],sampleu);
         presample[i] = results[0];
         presampletan[i] = results[1];
		 diff = presample[i] - prevsample;
		 overalllen += diff.length();
         samplelen[i] = overalllen;
         prevsample = presample[i];
      }
      // now as we have the
      sampleu = 0;
      for(long i=0;i<in_subdiv-1;i++,sampleu+=samplestep){
         samplelen[i+1] = samplelen[i+1] / overalllen;
         if(v>=samplelen[i] && v <=  samplelen[i+1]){
            v = (v - samplelen[i]) / (samplelen[i+1] - samplelen[i]);
			bezierPos = linearInterpolate(presample[i],presample[i+1],v);
			xAxis = linearInterpolate(presampletan[i],presampletan[i+1],v);
            break;
         }
      }
   }
   else{
      MVectorArray presample(in_subdiv);
      MVectorArray presampletan(in_subdiv);
      MDoubleArray samplelen(in_subdiv);
      double samplestep = 1.0 / double(in_subdiv-1);
      double sampleu = samplestep;
      presample[0]  = pos[0];
      presampletan[0]  = tan[0];
      MVector prevsample(presample[0]);
      MVector diff;
      samplelen[0] = 0;
      double overalllen = 0;
      MVectorArray results;
      for(long i=1;i<in_subdiv;i++,sampleu+=samplestep){
         index1 = (int)min(count-2,sampleu / step);
         index2 = index1+1;
         v = (sampleu - step * double(index1)) / step;
         results = bezier4point(pos[index1],tan[index1],pos[index2],tan[index2],v);
         presample[i] = results[0];
         presampletan[i] = results[1];
		 diff = presample[i] - prevsample;
		 overalllen += diff.length();
         samplelen[i] = overalllen;
         prevsample = presample[i];
      }
      // now as we have the
      sampleu = 0;
      for(long i=0;i<in_subdiv-1;i++,sampleu+=samplestep){
         samplelen[i+1] = samplelen[i+1] / overalllen;
         if(in_u>=samplelen[i] && in_u <= samplelen[i+1]){
            in_u = (in_u - samplelen[i]) / (samplelen[i+1] - samplelen[i]);
			bezierPos = linearInterpolate(presample[i],presample[i+1],in_u);
			xAxis = linearInterpolate(presampletan[i],presampletan[i+1],in_u);
            break;
         }
      }
   }

   
	// compute the scaling (straight interpolation!)
	MVector scl1 = linearInterpolate(scl[index1temp], scl[index2temp],vtemp);

	// compute the rotation!
	MQuaternion q = slerp(rot[index1temp], rot[index2temp], vtemp);
	yAxis = MVector(0,1,0);
	yAxis = yAxis.rotateBy(q);
	
	// use directly or project the roll values!
	// print roll
	double a = linearInterpolate(roll[index1temp], roll[index2temp], vtemp);
	yAxis = yAxis.rotateBy( MQuaternion(xAxis.x * sin(a/2.0), xAxis.y * sin(a/2.0), xAxis.z * sin(a/2.0), cos(a/2.0)));
	
	zAxis = xAxis ^ yAxis;
	zAxis.normalize();
	yAxis = zAxis ^ xAxis;
	yAxis.normalize();

	// Output -------------------------------------------
	MTransformationMatrix result;

	// translation
	result.setTranslation(bezierPos, MSpace::kWorld);
	// rotation
	q = getQuaternionFromAxes(xAxis,yAxis,zAxis);
	result.setRotationQuaternion(q.x, q.y, q.z, q.w);
	// scaling
	threeDoubles[0] = 1;
	threeDoubles[0] = scl1.y;
	threeDoubles[0] = scl1.z;
	result.setScale(threeDoubles, MSpace::kWorld);

	MDataHandle h = data.outputValue( output );
	h.setMMatrix( result.asMatrix() * outputParent.inverse() );

	data.setClean( plug );


	return MS::kSuccess;
}
Ejemplo n.º 16
0
void Bras::in_state_func()
{
    switch (state)
    {
        case RANGE_DEPART :
            scr(); 
            a0();
            spb();
            pf();
            break;
        case INT_RANGE :
            //va bumper
            scn(); 
            a0();
            spb();
            pf();
            break;
        case INT2_RANGE :
            set_time_out(400, trigger_to_be);
            scn(); 
            a0();
            spb();
            pf();
            break;
         case GO_ATTENTE :
            scn(); 
            a1();
            spb();
            pf();
            break;

        case ATTENTE_ACTIF :
            scn(); 
            a1();
            spb();
            pf();
            break;

        case DESCENTE_LAT :
            scn(); 
            a4();
            spb();
            pf();
            break;
        case DESCENTE_POMPE_LAT :
            scn(); 
            a4();
            spb();
            po();
            break;
        case PRISE_LAT :
            scn(); 
            a4();
            spb();
            po();
            break;
        case MONTE_VERT :
            set_time_out(500, TIME_OUT);
            scn(); 
            a0();
            spv();
            po();
            break;
        case MONTE :
            scn(); 
            a0();
            spb();
            po();
            break;
        case RANGE_PRISE :
            set_time_out(2000, TIME_OUT);
            scl(); 
            a0();
            spb();
            po();
            break;
        case LACHE :
            set_time_out(300, TIME_OUT);
            scl(); 
            a0();
            spb();
            pf();
            break;
        case MONTE_ECH :
            scn(); 
            a3();
            spb();
            po();
            break;

        case MONTE_ECH_VERT :
            sce(); 
            a3();
            spr();
            po();
            break;
       
        case RETOURNE_ECH :
            call_for_help();
            sce(); 
            a3();
            spr();
            po();
            break;
        case REPLACE_APRES_ECH :
            set_time_out(300, TIME_OUT);
            scn(); 
            a3();
            spb();
            pf();
            break;

        case SEND_MINE :
            scv(); 
            a4();
            spv();
            pf();
            break;
        case SENDMASTER_PRET :
            scv(); 
            a4();
            spv();
            po();
            break;
        case PRISE_VERT :
            scv(); 
            a4();
            spv();
            po();
            break;

        case PRISE_COPAIN :
            a2(); 
            sce();
            spb();
            po();
            break;
    }
}